Spell Sovereign

Matthias Al'Thor's page

14 posts. Alias of Dinuci.


Full Name

Matthias Al'Thor

Race

M Elf Wizard/20 (HP 256/256 | AC:40 | T:21 | FF:40 | Spell Res. 21 | CMB:34 | CMD:16 | Fort:+20 | Ref:+22 | Will:+24 | Init: 45 | Perc:+40 | Speed 30)

Classes/Levels

spells:
Lv1: 8/8 | Lv2: 7/7 | Lv3: 7/7 | Lv4: 7/7 | Lv5: 5/7 | Lv6: 5/7 | Lv7: 6/6 | Lv8: 5/6 | Lv9: 5/6

Strength 19
Dexterity 26
Constitution 22
Intelligence 39
Wisdom 23
Charisma 24

About Matthias Al'Thor

Character sheet:

NG Medium Humanoid Elf
Init 45 (+8 Dex +3 Traits +4 Feat +10 Forewarned, rolls are considered 20)

Defense
AC 40 (10 +8 Armor +5 Dex +6 Shield +5 Amulet +5 Ring +1 Ioun stone); Touch 21 (10 +5 Dex +5 Ring +1 Ioun stone); Flat-Footed 40 (10 +8 Armor +6 Shield +5 Amulet +5 Dex +5 Ring +1 Ioun stone)
HP 256 (6 +20x4 +20x1HP Favored Class Bonus +20 Toughness +20x6 Con +10 IS)
Fort Save +20 (+6 Class +6 Con +2 feat +5 cloak +1 IS); Ref Save +22 (+8 Dex +6 Class +2 feat +5 cloak +1 IS); Will Save +24 (+12 Class +6 Wis +5 cloak +1 IS)

Offense
Speed: Medium (30 ft) 30 ft. with armor

Statistics
Str 19 (8 +5 Wish +6 Belt), Dex 21 (13 +2 Race +6 Belt +5 Wish), Con 18 (13 -2 Race +6 Belt +5 Wish), Int 39 (18 +2 Race +6 Headband +5 Inherit +5 Wish +3 age), Wis 18 (9 +6 Headband +3 age +5 Wish), Cha 24 (10 +6 Headband +3 age +5 Wish)
Base Atk +10/+5; CMB 16 (+4 Str +10 BAB +2 Ioun stone); CMD 34 (10 +4 Str +8 Dex +10 BAB +2 Ioun stone)

Feats (Other):
- Craft wondrous item*
- Greater Spell Focus (transmutationB)
- Greater Spell Penetration
- Great Fortitude
- Heighten Spell*
- Improved Initiative
- Lightning Reflexes
- Quicken Spell*
- Spell Focus (evocation, necromancy, transmutation)
- Spell Penetration
- True name*
- Toughness
- Immortality

Traits (Racial):
- Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
- Keen Senses: Elves receive a +2 racial bonus on Perception checks.
- Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
- Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
- Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

Traits (Other):
- Warrior of Old [+2 Ini]
- Arcane Temper [+1 ini, +1 concentration]

Skills (Untrained):
Acrobatics +8 (+8 Dex +1 IS)
Bluff +7 (+7 Cha +1 IS)
Climb +4 (+4 str +1 IS)
Ride +8 (+8 Dex +1 IS)
Stealth +8 (+8 Dex +1 IS)
Swim +4 (+4 str +1 IS)
Heal +6 (+6 Wis +1 IS)
Survival +6 (+6 Wis +1 IS)

Skills (Trained):
Knowledge Arcana +38 (+20 Rank +14 Int +3 Class +1 IS)
Knowledge Dungeoneering +38 (+20 Rank +14 Int +3 Class +1 IS)
Knowledge Engineering +38 (+20 Rank +14 Int +3 Class +1 IS)
Knowledge Geography +38 (+20 Rank +14 Int +3 Class +1 IS)
Knowledge History +38 (+20 Rank +14 Int +3 Class +1 IS)
Knowledge Local +38 (+20 Rank +14 Int +3 Class +1 IS)
Knowledge Nature +38 (+20 Rank +14 Int +3 Class +1 IS)
Knowledge Nobility +38 (+20 Rank +14 Int +3 Class +1 IS)
Knowledge Planes +38 (+20 Rank +14 Int +3 Class +1 IS)
Knowledge Religion +38 (+20 Rank +14 Int +3 Class +1 IS)
Spellcraft +38 (+20 Rank +14 Int +3 Class +1 IS)
Appraise +20 (+2 Rank +14 Int +3 Class +1 IS)
Perception +40 (+20 Rank +6 Wis +10 Robe +1 IS +2 Race)
Linguistics +25 (+7 Rank +14 Int +3 Class +1 IS)
Intimidate +28 (+20 Rank +7 Cha +1 IS)
Sense Motive +27 (+20 Rank +6 Wis +1 IS)
Use Magic Device +21 (13 +7 Cha +1 IS)
Fly +30 (18 +3 Class +8 Dex +1 IS

Languages: Common, Elven, Abyssal, Celestial, Dark Folk, Draconic, Giant, Ignan, Infernal, Necril, Sylvan, Terran, Undercommon, Orc, Goblin, Aklo

Equipment:
Combat gear:
Wearing:
- Bracers of armor
- Amulet of natural armor
- headband of mental superiority
- Belt of Physical Perfection
- cloak of resistance
- glove of storing
- mask of the skull
- Shoes of Lightning Leaping
- truesight goggles
- mantle of spell resistance
- robe of eyes
- spell components pouch
- Handy haversack
- Ring of evasion [bonded]
- Mithral buckler
- ring of protection

Inventory

Encumbrance: See inventory; Light load, (Light Load up to 116lbs., Medium up to 233lbs., Heavy up to 350lbs.)
Money: See inventory

Class Info
Favored class: Wizard
Favored class bonus: Wizard (+1HP/SP)

Arcane school:
- Divination

Forewarned (Su): You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a natural 20.

Diviner's Fortune (Sp): 17 times per day you can touch any creature as a standard action to give it a +10 insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws for 1 round.

Scrying Adept (Su): You are always aware when you are being observed via magic, as if you had a permanent detect scrying. In addition, whenever you scry on a subject, treat the subject as one step more familiar to you. Very familiar subjects get a –10 penalty on their save to avoid your scrying attempts.

Opposite school:
- Enchantment
- Illusion

Spells known:

Cantrips:
All but Illusion & Enchantment
- Ghost sound

Level 1 spells:
- feather fall
- identify
- Mage armor*
- magic missile
- mount
- ray of enfeeblement
- silent image
- true strike
- Grease
- Unseen servant
- Enlarge person
- Expeditious Retreat

Level 2 spells:
- Acid arrow
- blindness/deafness
- detect thoughts
- Barkskin
- Eagle's splendor
- Fox's cunning
- Owl's wisdom
- Cat's grace
- Bear's endurance
- Bull's strength
- rope trick
- scorching ray
- spider climb
- knock
- Resist energy
- Darkness

Level 3 spells:
- Secret page
- Shrink item
- Fly
- arcane sight,
- dispel magic
- fireball
- haste
- lightning bolt (Q)
- protection from energy
- Daylight

Level 4 spells:
- dimension door
- greater invisibility
- stoneskin M
- Infernal Healing, Greater
- Dimensional anchor
- Enervation

Level 5 spells:
- baleful polymorph
- cone of cold
- teleport
- Permanency
- Secret Chest

Level 6 spells:
- chain lightning
- disintegrate
- Flesh to stone (H)
- true seeing M
- Analyze dweomer

Level 7 spells:
- finger of death
- Hungry Darkness
- reverse gravity
- Mage's Magnificent Mansion
- Delayed fireball

Level 8 spells:
- Form of the dragon III
- Moment of prescience
- Horrid Wilting
- Clenched Fist

Level 9 spells:
- Wish
- Time stop
- Clashing Rocks
- Wail of the Banshee

Saving throw DC:
10 + Spell level + Int modifier + spell focus = 10 + 14 + ...

Caster level check to overcome SR:
1d20 + 20 + 2 Spell Penetration + 2 Greater Spell Penetraition + 2 Race

Spells prepared:

Cantrips:
- Prestidigitation
- Ghost sound
- Read magic

Level 1 spells [8]:
- feather fall [1]
- identify [2]
- magic missile [2]
- ray of enfeeblement [1]
- Grease [2]

- Pearl of power
- Pearl of power
- Pearl of power
- Pearl of power

Level 2 spells [7]:
- blindness/deafness [1]
- detect thoughts [1]
- scorching ray [2]
- spider climb [1]
- knock [1]
- Darkness [1]

- Pearl of power
- Pearl of power
- Pearl of power
- Pearl of power

Level 3 spells [7]:
- Fly [2]
- dispel magic [1]
- fireball [1]
- lightning bolt [1]
- protection from energy [2]

- Pearl of power
- Pearl of power
- Pearl of power
- Pearl of power

Level 4 spells [7]:
- dimension door [3]
- Infernal Healing, Greater [2]
- Enervation [2]

Level 5 spells [7]:
- baleful polymorph [2/2]
- cone of cold [2]
- teleport [3]

Level 6 spells [7]:
- chain lightning [2]
- disintegrate [3/3]
- Flesh to stone [2/2]

Level 7 spells [6]:
- finger of death [1]
- Hungry Darkness [1]
- Delayed fireball [2]
- Lightning bolt (Q) [2]

Level 8 spells [6]:
- Form of the dragon III [1]
- Moment of prescience [2]
- Clenched Fist [1]
- Flesh to Stone (H) [2/2]

Level 9 spells [6]:
- Time stop [2]
- Clashing Rocks [2/2]
- Wail of the Banshee [2]

Saving throw DC:
10 + Spell level + Int modifier.

Background:

Personality & appearance: