Jelani's The Witchwar Legacy (Inactive)

Game Master Brian Minhinnick


51 to 100 of 634 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Init +6, Perc +14, Darvision 90' Dark Sight 15' Low-light x2, Light Sensitive AC 32, T 20, FF 29; HP 84+72/84+72; Saves F13/R18/W15

If I took ghost touch on an amulet of mighty fists, would that counter-act the shadow blend 1/2 damage to corporeal?


Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90

Fine tuning: I've just moves a couple points to Linguistics. My languages are now: Dwarven, Common, Skald, Giant, and Abyssal. (Sadly, no Celestial. It'd be practical for us all to share a language but I don't see why Gror would have studied it.) I also traded out a few magic items for a Runestone of Power (to get one more use/day of Litany of Righteousness, typically).

It's fun reading everyone's initial posts as they come in. Looking forward to diving into this adventure with y'all!


Dorialis - No. They exist simultaneously.


STATS:
Init. +10; AC 33, T 20, FF 27; F+13, R+16, W+18 HP 31/107; Spell Effects: Detect Scrying, Endure Elements, Fly, Nondetection, Mindblank, Magic Aura, Planar Adaption, Arcane Sight, Blur, Haste

so if i was corporeal and had ghost touch on a weapon, I could hit both ethereal and corporal without penalty, But since I am already ethereal I cant use ghost touch to hit corporeal?

I post a custom magic item on the sheet for you to look at, it provides darkness as the spell, command word to activate/deactivate. Let me know if there is an issue with it. Paid full price for minimum caster level.


Male Human (Taldan/Tien) Gestalt Monk/Summoner 12 || HP: 75; THP: 72 || AC 56; Tch 31; FF 47; CMD 43: +2 vs Evil || DR 2/- || Fort +15; Reflex +21; Will +21/25: +2 vs Evil || Perception +40

My apologies for the last 2 days of silence. Sunday was a 15 hour work day, Monday was mostly sleeping and my RL game, and today had family visiting. I will have my in game post up in the next few hours.


Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90

Hey Vega, thanks for saying what was up. Looking forward to gaming with you.


Female Elf Wizard (Conjurer) 12 || Summoner (Synthesist) 12

Jelani, I have a question.

If Ophelia were to cast a Polymorph spell on herself, would that merely suppress her Permanent Reduce Person or get rid of it entirely? Here is what I found in the rules.

"In addition, other spells that change your size have no effect on you while you are under the effects of a polymorph spell."

Going by RAW, it seems that it is merely suppressed ("while"), but I would like your take on the matter.


Dorialis - As I stated somewhere in recruitment, I try to use rules as written whenever possible. Lets look at what we've got.

Shadow Form Evolution wrote:
The eidolon's body becomes shadowy and more indistinct. This shadow form grants the eidolon constant concealment (20% miss chance), and its melee attacks affect incorporeal creatures as if it had the ghost touch weapon property. The eidolon's melee attacks deal only half damage to corporeal creatures.
Ghost Tough Weapon Enchantment wrote:
A ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. An incorporeal creature's 50% reduction in damage from corporeal sources does not apply to attacks made against it with ghost touch weapons. The weapon can be picked up and moved by an incorporeal creature at any time. A manifesting ghost can wield the weapon against corporeal foes. Essentially, a ghost touch weapon counts as both corporeal or incorporeal.

The issue here is that you're not actually incorporeal. You just have a half damage penalty against corporeal creatures. So the issue is not your weapons being incorporeal, which the last two lines of ghost touch would negate. The issue is that they aren't incorporeal. Just to make sure I wasn't being a d*ck I did some research and I'm not the only one that thinks this way.

Rules Question thread about it

As for custom magic items I already said blanket no to everything. Sorry to double whammy you there, but them's the rules. However having hide in plain sight/50% concealment most of the time for a half-damage penalty isn't that bad. Especially when it's half of 5d3+30d6 or whatever. I will give you the option to depress your Shadow Form as a free action, and resume it as a swift. That way if you're improved invis or something you can do full damage. Or if you want to trade out shadow form for a different evolution that's also fine.

Ophelia - It would suppress it for the duration of the polymorph spell. After the polymorph wore off, the reduce person would come back.


Male Human (Taldan/Tien) Gestalt Monk/Summoner 12 || HP: 75; THP: 72 || AC 56; Tch 31; FF 47; CMD 43: +2 vs Evil || DR 2/- || Fort +15; Reflex +21; Will +21/25: +2 vs Evil || Perception +40

So unless you want our "favorite colors" for something specific that doesn't match the following, I guess I will go with this one, being the only one called out earlier as being someone else's favorite! ^_^

(also, my lord I can't believe I misspelled them as ying-yang instead of yin-yang. Where did that 'g' come from! *shamed with self*)

Ophelia (and/or anyone else): did you still want to discuss spell selections? At least as a wizard you have some flexibility, so some of that can happen in game.


Appearance Female Gnome Oracle (Heavens) 1

@Vega: Good choice! The leaves are what make the design special.

@Ophelia: Do you have a permanency spell cast on your nail polish? Do you carry it with you? Can I see exactly what shade of blue it is? Sorry, nail polish connoisseur here and I'm very interested :)


I like how you're all assuming it's an extradimensional island. It's just some island in Glacier Lake near the mouth of the Rimeflow. :P I was gonna throw a line about recognizing the stars in there, but it was too foggy. NOW, you're in another dimension ;)


Male Human (Taldan/Tien) Gestalt Monk/Summoner 12 || HP: 75; THP: 72 || AC 56; Tch 31; FF 47; CMD 43: +2 vs Evil || DR 2/- || Fort +15; Reflex +21; Will +21/25: +2 vs Evil || Perception +40

well... *shifty eyes* .... well nyah! *sticks out tongue* ;P (j/k)

Vega didn't do much of teleportation and the like around the real world either, so at least the new feeling holds. ^_^

Oh, and I did some really quick and cheep photoshoping to make Vega's "Anima Élan Vita" form. Still very much as he was, but now with lighting effects emanating from him, snake-fang hand energy, and badly applied snake-eyes!

Anima 1 (mug shot)
Anima 2 (full body)


Uhh, that mugshot made me laugh, but it's sooooo badass. Awesome.


Female Elf Wizard (Conjurer) 12 || Summoner (Synthesist) 12

@Vega: I am open to suggestions. I do not want for us to be in X dungeon and need Y spell, only to realize that I forgot to put it my books. I don't have the luxury of just sitting down and calling a diety on speed dial.

@Poppy: It's sapphire blue. Unfortunately, still figuring out how to apply Permanency to the stuff without blowing a small fortune (or a pound of flesh if using Blood Money). Yes, I actually do carry a few vials of it around.

@Jelani: Hey, my second guess about the island was that it is some hidden away location elsewhere in the world. :P


Yes, gold star for your Ophelia :) I was exaggerating when I said everyone.


Male Aasimar Druid [Menhir Savant]/Summoner [Synthesist] 12

Decided not to go with the eidolon harness, I'll work around any disastrous dismissals if they occur. It'll make things more exciting!


Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90

As an aside, I just found this thread which quotes a 1985 Dragon magazine article on how to pronounce Kostchtchie (Kostchtchie (M): KAS-tch-tch-ee)

...though later in the same thread thread it lists Pathfinder Demon Lords, including "Kostchtchie: KOSH-chuh-chai"

I guess since this is PBP any pronunciation (or none at all) is fine...but I'm a bit of a traditionalist here, so I'll stick with the Greyhawk pronunciation.

As far as languages mapping, dwarvish == czech? welsh? belarusian?

Lantern Lodge RPG Superstar 2014 Top 4

And yet Reign of Winter lists it as KOSH-tik-ti-kai

Lantern Lodge RPG Superstar 2014 Top 4

Just proving, there are things harder to pronounce than ixitxachitl.


Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90

Hehehehe.

"And only by pronouncing it all three ways at the same time may one send him howling back to the Outer Rifts of the Abyss."


I've been saying Kost-chit-chee in my head.


Female Elf Wizard (Conjurer) 12 || Summoner (Synthesist) 12

XD

So it's been five years since the end of RotRL. Well, just switch two years out with five, pretend Ophelia also said a couple of more details other than Baba Yaga's return and blotched those, say Gror corrects her there, and then we have a retcon.


1 person marked this as a favorite.
Appearance Female Gnome Oracle (Heavens) 1

I'm going to say Tchotchke.


Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90

@Poppy
/me chuckes


Male Aasimar Druid [Menhir Savant]/Summoner [Synthesist] 12

So, there's a bit of a language barrier (which I think will be fun.) Cho'ankai doesn't speak "common" (taldane/varisian) and as such only has druidic and celestial to fall back on, without tongues as a druid spell.

If everyone is cool with the language barrier, I'll keep it as-is. If you think it will overcomplicate the game, I'll swap out one of his 3rd-level summoner spells for tongues. Figured I'd get the party's consensus :)


Female Elf Wizard (Conjurer) 12 || Summoner (Synthesist) 12

I speak Celestial, so it would not be too big a deal from my end. Dolaris also speaks it. Meanwhile, Vega, Poppy, and Grog have Tongues. As such, everyone is covered, and I am cool with this idea. I think it is kind of original.


I'm cool with it too.


Male Aasimar Druid [Menhir Savant]/Summoner [Synthesist] 12

Awesome :)


Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90

Yes, I'm fine. I think it'll take more work to coordinate when we're under pressure during combat -- especially on Ophelia and Dolaris' part, if we didn't think to cast tongues on you before it started -- but it's certainly interesting.

I just took the liberty of using Belarusian for Dwarven since we don't have established canon for it. Jelani, if you care to pick another language, feel free.


Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90

DM Jelani (while I suspect we won't be rolling initiative for another few days at the least) I wanted to share while it's on my mind.

Seize the Initiative (Tactics Subdomain power) lets me (or someone I designate) roll Initiative twice and take the highest role 9/day. My strategy will be to always use this on myself for initiative, unless I say otherwise explicitly.

(Does anyone in the party have higher than +9 on Init? If so I'll use it on them instead since we're doing block initiative.)


Female Elf Wizard (Conjurer) 12 || Summoner (Synthesist) 12

I have a +10 initiative in Merged Form.


Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90

Awesome. You win the double roll!


Init +6, Perc +14, Darvision 90' Dark Sight 15' Low-light x2, Light Sensitive AC 32, T 20, FF 29; HP 84+72/84+72; Saves F13/R18/W15

Ok, so I need to change out the darkness rising bracers (anyone catch the reference?)

What about staff's and wands? Only those listed as examples or can I make spell selections?

Deeper Darkness wand would cost 11,250. And give me 50 uses, each lasting 50 minutes.

Optionally, a staff of darkness would cost: 22,000 gold
Shadow Walk (6) (400x6x11) 26400 /4 6600g
Shadow Step (4) (300x4x11) 13200 /3 4400g
Deeper Darkness (3) (200x3x11) 6600g
Darkness (2) (200x2x11) 4400g

This I may have to wait on.


Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90

I have a couple rules Qs:

1. What bonuses do(n't) apply to rend?

Eidolon Rend wrote:


An eidolon learns to rip and tear the flesh of those it attacks with its claws, gaining the rend ability. Whenever the eidolon makes two successful claw attacks against the same target in 1 round, its claws latch onto the flesh and deal extra damage. This damage is equal to the damage dealt by one claw attack plus 1-1/2 times the eidolon’s Strength modifier

I'm wondering if the following bonuses to damage rolls apply to a Rend?

Power Attack wrote:
gain a +2 bonus on all melee damage rolls
Inquisitor's Judgement wrote:
gaining a +1 sacred bonus on all weapon damage rolls
Holy wrote:
deals an extra 2d6 points of damage against all creatures of evil alignment

Do those get added to the Rend?

And what about a bonus to one of the attacker's claws only, e.g. if the claws that hit had Bane on it, does the Bane damage get added a second time?

2. Clarifying what can('t) one do with Eidolon Surge?

Evolution Surge wrote:
This spell causes your eidolon to take on new characteristics. You can grant the eidolon any evolution whose total cost does not exceed 2 evolution points. You may only grant one evolution with this spell, even if that evolution can be taken multiple times. You can grant an evolution that allows you to spend additional evolution points to upgrade that evolution. This spell cannot be used to grant an upgrade to an evolution that the eidolon already possesses. The eidolon must meet any prerequisites of the selected evolution. This spell does not allow an eidolon to exceed its maximum number of natural attacks.

Here's how I understand this:

  • Can a 13th level summoner with a Large Eidolon use this to make it Huge? No.
  • If one already has Improved Natural Armor, can this increase it? No.
  • If one doesn't have it Improved Natural Armor, can this add it? Yes.
  • Can this add more than one point of Improved Natural Armor? I *think* so, based on "You can grant an evolution that allows you to spend additional evolution points to upgrade that evolution."
  • Can one add Breath Weapon? Yes (I don't think this counts against max attacks limit)
  • Can one add Breath Weapon + 2 pts for add'l uses? I *think* so, same logic as with Improved Armor.


  • Male Human (Taldan/Tien) Gestalt Monk/Summoner 12 || HP: 75; THP: 72 || AC 56; Tch 31; FF 47; CMD 43: +2 vs Evil || DR 2/- || Fort +15; Reflex +21; Will +21/25: +2 vs Evil || Perception +40

    I'm fine with the language barrier as well. I did this many years ago with a gnome PC of mine. It can be fun. Of course, Vega does speak Celestial, so it wont be much of an issue for me.

    As for Evolution Surge, I think you are pretty close, but I thought there was a difference between evolutions you can take more than once (Improved Natural Armor, Limbs, etc) and evolutions you could upgrade (Large to Huge, extraordinary Flight to supernatural flight, flight at greater speeds, multiple breath weapons, higher value of fast healing, etc).

    With that distinction in mind, I would take your list and amend it as such:

    • Can a 13th level summoner with a Large Eidolon use this to make it Huge? No.
    • If one already has Improved Natural Armor, can this increase it? Yes. You are not actually increasing the evolution, you are taking it a second or third time.
    • If one doesn't have it Improved Natural Armor, can this add it? Yes.
    • Can this add more than one point of Improved Natural Armor? This question is flawed, as Improved Natural Armor is based on how many times you take the evolution, NOT via upgrading it by spending additional evolution points.
    • Can one add Breath Weapon? Provided you don't already have the Breath Weapon Evolution, Yes (and this is a special attack as a standard action, so no, it does not count towards your maximum number of attacks).
    • Can one add Breath Weapon + 2 pts for added uses? Only if you do not already have the Breath Weapon Evolution, then Yes. You can give yourself an evolution and upgrade it at the same time with evolution surge. If you already have it, then no, you may not upgrade it with this spell.


    Male Human (Taldan/Tien) Gestalt Monk/Summoner 12 || HP: 75; THP: 72 || AC 56; Tch 31; FF 47; CMD 43: +2 vs Evil || DR 2/- || Fort +15; Reflex +21; Will +21/25: +2 vs Evil || Perception +40

    As for Rend, in most every (I say most because I didn't actually go look at all of them, just most of them) other place that describes Rend, it is described as extra damage, sometimes equating it to precision damage.

    You do not make an attack roll for rend, it is simply automatically added as extra damage on top of your normal attacks (ie: the claw attack that qualifies for the extra Rend damage).

    As such, it would only add what it says it adds: the damage dice of a single Claw + 1.5x your str modifier.


    Male Human (Taldan/Tien) Gestalt Monk/Summoner 12 || HP: 75; THP: 72 || AC 56; Tch 31; FF 47; CMD 43: +2 vs Evil || DR 2/- || Fort +15; Reflex +21; Will +21/25: +2 vs Evil || Perception +40

    In the topic of Languages/Translations: in the past I usually end up making up my own based upon a mix of already established fantasy languages and google translate. Sometimes working off of Quenya and Sindarin and mixing in other languages I felt worked in the particular situation, including other fantasy languages found online. J.R.R.Tolkien used Welsh and Finnish as inspiration for his elven languages, so perhaps google translate into Welsh for Elvish?

    *tests it out*

    May a star shine upon this meeting. = Mai seren disgleirio ar y cyfarfod hwn.

    How are you my lord? = Sut mae fy arglwydd chi?

    Death to our enemies! = Marwolaeth i'n gelynion!

    heh. I think Welsh works pretty well for elvish. ^_^

    EDIT: and according to wikipedia, most fantasy languages for elves uses Welsh and/or Tolkiens Quenya (which is itself a derivative of Welsh) as a base.

    The more you know...


    Dorialis Vdalik wrote:

    Ok, so I need to change out the darkness rising bracers (anyone catch the reference?)

    What about staff's and wands? Only those listed as examples or can I make spell selections?

    Deeper Darkness wand would cost 11,250. And give me 50 uses, each lasting 50 minutes.

    Optionally, a staff of darkness would cost: 22,000 gold
    Shadow Walk (6) (400x6x11) 26400 /4 6600g
    Shadow Step (4) (300x4x11) 13200 /3 4400g
    Deeper Darkness (3) (200x3x11) 6600g
    Darkness (2) (200x2x11) 4400g

    This I may have to wait on.

    Didn't catch the reference, unless it's to Dorkness Rising the film. But I'm guessing that Dorkness Rising is also referencing whatever you are.

    Staffs and wands spell selection is fine.


    Gror Durrikson wrote:

    I have a couple rules Qs:

    1. What bonuses do(n't) apply to rend?

    Eidolon Rend wrote:


    An eidolon learns to rip and tear the flesh of those it attacks with its claws, gaining the rend ability. Whenever the eidolon makes two successful claw attacks against the same target in 1 round, its claws latch onto the flesh and deal extra damage. This damage is equal to the damage dealt by one claw attack plus 1-1/2 times the eidolon’s Strength modifier

    I'm wondering if the following bonuses to damage rolls apply to a Rend?

    Power Attack wrote:
    gain a +2 bonus on all melee damage rolls
    Inquisitor's Judgement wrote:
    gaining a +1 sacred bonus on all weapon damage rolls
    Holy wrote:
    deals an extra 2d6 points of damage against all creatures of evil alignment

    Do those get added to the Rend?

    And what about a bonus to one of the attacker's claws only, e.g. if the claws that hit had Bane on it, does the Bane damage get added a second time?

    2. Clarifying what can('t) one do with Eidolon Surge?

    Evolution Surge wrote:
    This spell causes your eidolon to take on new characteristics. You can grant the eidolon any evolution whose total cost does not exceed 2 evolution points. You may only grant one evolution with this spell, even if that evolution can be taken multiple times. You can grant an evolution that allows you to spend additional evolution points to upgrade that evolution. This spell cannot be used to grant an upgrade to an evolution that the eidolon already possesses. The eidolon must meet any prerequisites of the selected evolution. This spell does not allow an eidolon to exceed its maximum number of natural attacks.

    Here's how I understand this:

  • Can a 13th level summoner with a Large Eidolon use this to make it Huge? No.
  • If one already has Improved Natural Armor, can this increase it? No.
  • If one doesn't have it Improved Natural Armor, can this add it? Yes.
  • Can this add more than one point of Improved Natural Armor? I...
  • Question 1: Short answer, none. No, none of those things get added. Rend is treated as extra damage on one of the claw attacks like sneak attack or something (according to an online calrification by James Jacobs which I can't find the link for right now). It only does claw+strx1.5, period. That does mean however that if you hit with two claws on something that has DR 10 you can apply the rend damage to one of the claws before you apply DR. So if you did 12 with one claw and 12 with the rend the monster would take 14, not 4. It can also only be used once per round, even if you hit with 4 claws.

    Question 2:
    - Huge, no. "This spell cannot be used to upgrade an evolution the eidolon already has"
    - Imp. NA, maybe. If you are under your limit of once per five levels yes, otherwise no. If you had no improved natural armor evolutions normally, you could cast the spell three times to get +6 NA.


    Gaelic, Welsh would both be okay. Just choose one and I'll put it on the list. Belarusian for the dwarven is also ok.


    Init +6, Perc +14, Darvision 90' Dark Sight 15' Low-light x2, Light Sensitive AC 32, T 20, FF 29; HP 84+72/84+72; Saves F13/R18/W15

    lol, i'm gonna enjoy this game. And if i get on your nerves, say so. That goes for everyone else as well. WE're all here to have fun.


    Appearance Female Gnome Oracle (Heavens) 1

    Oh I think Poppy is going to turn out to be quite the piece of work! So no worries :)


    Eidolon wrote:
    ....The eidolon’s physical appearance is up to the summoner, but it always appears as some sort of fantastical creature. This control is not fine enough to make the eidolon appear like a specific creature. The eidolon also bears a glowing rune that is identical to a rune that appears on the summoner’s forehead as long as the eidolon is summoned. While this rune can be hidden through mundane means, it cannot be concealed through magic that changes appearance, such as alter self or polymorph (although invisibility does conceal it as long as the spell lasts).

    Based on the above, and the fact that every good super hero has a symbol, I'd like everyone to find a simple rune-like symbol that will appear on their forehead when fused with their eidolon. It can be anything really, here are some chakra symbols. I could care less about chakras, but I think some of the symbols look cool. Yes Vega, you can have a yin yang.

    We'll need this simultaneously with the appearance of your Eidolon for the first time.


    Male Human (Taldan/Tien) Gestalt Monk/Summoner 12 || HP: 75; THP: 72 || AC 56; Tch 31; FF 47; CMD 43: +2 vs Evil || DR 2/- || Fort +15; Reflex +21; Will +21/25: +2 vs Evil || Perception +40
    DM Jelani wrote:
    Yes Vega, you can have a yin yang.

    :D


    Female Elf Wizard (Conjurer) 12 || Summoner (Synthesist) 12

    I actually took that into account (a series of tear-like lines that feel from one of her eyes), but it wasn't on the forehead. Let me go take a quick look for something else.


    Female Elf Wizard (Conjurer) 12 || Summoner (Synthesist) 12

    Got it. A sapphire angel with stylized wings.


    Init +6, Perc +14, Darvision 90' Dark Sight 15' Low-light x2, Light Sensitive AC 32, T 20, FF 29; HP 84+72/84+72; Saves F13/R18/W15

    Torn between a mobius and a lemniscate.


    Picture | AC 47 (T 20, FF 41) | CMD 38 | Init +9 | Per +29 | HP 99/111 | THP 62/90

    Dori, nice! Though I had to look up lemniscate. ;-)

    We're at a super flavorful moment; I loved the description of the pebble souls, and can really feel the drama and awe of taking this step. I hope my writing will do it justice!

    To see if we can keep this from taking a day apiece with the back-and-forth across time zones, I've got rough drafts of a before and after post (that I'll adapt based on what happens between now and then, but that'll help me to go faster...now that Ophelia has blazed the trail).


    Male Human (Taldan/Tien) Gestalt Monk/Summoner 12 || HP: 75; THP: 72 || AC 56; Tch 31; FF 47; CMD 43: +2 vs Evil || DR 2/- || Fort +15; Reflex +21; Will +21/25: +2 vs Evil || Perception +40
    Ophelia Glinathir wrote:
    Got it. A sapphire angel with stylized wings.

    A gift.


    Male Human (Taldan/Tien) Gestalt Monk/Summoner 12 || HP: 75; THP: 72 || AC 56; Tch 31; FF 47; CMD 43: +2 vs Evil || DR 2/- || Fort +15; Reflex +21; Will +21/25: +2 vs Evil || Perception +40
    Dorialis Vdalik wrote:
    Torn between a mobius and a lemniscate.

    Well, the mobius does come in lemniscate form.

    Or... *random silly thought* ...do you mean a tiny (stick) figure of Dorialis being torn in two between a mobius and a lemniscate!? O_O

    *pictures it*

    *giggles*

    51 to 100 of 634 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / Jelani's The Witchwar Legacy Discussion All Messageboards

    Want to post a reply? Sign in.