About Dorialis VdalikDorialis Vdalik
Combat Statistics:
[]when large,{}when huge DEFENSE AC 32[32]{33}, touch 20[18]{16}, flat-footed 29[27]{25} (shield +4, Dex +3[2]{1}, Natural +12[+14]{+17}, +3 deflection, size [-1]{-2}) +4 vs traps hp 84 (12d8+24[48]{72}), temp 78[102]{126} CMD 25[29]{33} (+9 BAB, +3[7]{11} STR, +3[2]{1} DEX, size[+1]{+2}) DR 0 Evasion Immune Resist: Cold 5, Electricity 5 Vulnerable Shadow Blending (Su): 50% miss chance in dim light Fort +13[15]{17}, Ref +18[17]{16}, Will +15 (Base 4/8/8, +3 gear, +4 eidolon) +2 trait vs fear/compulsion while acting for liege or leader +4 vs enchantment Trap Sense (Ex): +4 Ref vs traps Improved Evasion Improved Uncanny Dodge <16 rogue --------------------------------------
Special Actions:
SPELLS:
4th Acid Pit, Baleful Polymorph, Greater Evolution Surge, Transmogrify
Tactics:
Attacks of Opportunity Size Medium: [dice=Tentacle 5' reach]1d20+14[/dice] +9 BaB, +3 STR, +2 AMF [dice=Damage]1d4+7[/dice +5 STR, +2 AMF [dice=SA damage]6d6[/dice] +1 pt STR or DEX dam Size Large: [dice=Tentacle 10' reach]1d20+17[/dice] +9 BaB, +7 STR, +2 AMF, -1 size [dice=Damage]1d6+13[/dice +11 STR, +2 AMF [dice=SA damage]6d6[/dice] +1 pt STR or DEX dam Size Huge: [dice=Tentacle 15' reach]1d20+20[/dice] +9 BaB, +11 STR, +2 AMF, -2 size [dice=Damage]1d8+19[/dice +17 STR, +2 AMF [dice=SA damage]6d6[/dice] +1 pt STR or DEX dam Full Attack: swift cast Dimension Door via Dimensional Savant; 100’ movement, min 5’ each teleport, flanking with self (1) Greater Evolution Surge: Combat: Large (Ex); Rend (Ex)
-------------------------------------- ABILITIES:
Attributes: Base+race+gear+lvl+size(eidolon)[Large]{Huge} Str 8+0+0+0(+8)[+16]{+24}=8(16)[24]{32} Dex 14+2+2+0(-2)[-4]{-6}=18(16)[14]{12} Con 12+0+2+0(+1)[+5]{+9}=14(15)[19]{23} Int 14+0+2=16 Wis 10-2+2=10 Cha 16+2+6+3=27 Feats: Gloom Sight, Combat Reflexes, Dimensional Agility, Dimensional Assault, Dimensional Dervish, Dimensional Savant, Eschew Materials (GM)
SKILLS:
Favored Class: Summoner: HP: Skills: Skills (8*12 class + 2*12 Int + 12 FC +12 Headband): 144 Total, Ranks, Attribute(Eidolon), Class, Other Acrobatics (Dex) +12(11)[10]{9}, 5+4(3)[2]{1}+3+0 Appraise (Int)* +10, 4+3+3+0 Bluff (Cha) +20, 9+8+3+0 take 10 Climb (Str) +6(13)[17]{21}, 3-1(3)[7]{11}+3+0 Craft (Alchemy) (Int)* +7, 1+3+3+0 Craft (Traps) (Int)* +7, 1+3+3+0 Diplomacy (Cha) +21, 10+8+3+0 headband Disable Device (Dex)t +19(18)[17]{16}, 12+4(3)[2]{1}+3+0 +6/traps Disguise (Cha) +20, 7+8+3+0 +2 kit Escape Artist (Dex) +14(13)[12]{11}, 7+4(3)[2]{1}+3+0 Fly (Dex)* +18(17)[14]{11}, 3+4(3)[2]{1}+3+8 +8 perfect, size [-2]{-4}; take 10 Handle Animal (Cha)t +8, 0+8+3+0 Heal (Wis) -1, 0-1+0+0 Intimidate (Cha) +12, 1+8+3+0 Knowledge (arcana)*t +11, 5+3+3+0 Knowledge (dung)*t +7, 1+3+3+0 Knowledge (eng)*t +7, 1+3+3+0 Knowledge (geog)*t +7, 1+3+3+0 Knowledge (hist)*t +7, 1+3+3+0 Knowledge (local)*t +16, 10+3+3+0 Knowledge (nature)*t +7, 1+3+3+0 Knowledge (nobility)*t +7, 1+3+3+0 Knowledge (planes)*t +12, 2+3+3+2 +2 race Knowledge (religion)*t +7, 1+3+3+0 Linguistics (Int)*t +11, 5+3+3+0 Perception (Wis) +14, 12-1+3+0/6 +6/traps; take 10 Perform (Oratory) (Cha) +12, 1+8+3+0 Prof (Wis)*t(Sailor) +3, 1-1+3+0 Ride (Dex) +8(7)[6]{5}, 1+4(3)[2]{1}+3+0 Sense Motive (Wis) +14, 12-1+3+0 take 10 Sleight of Hand (Dex)t +10(9)[8]{7}, 3+4(3)[2]{1}+3+0 Spellcraft (Int)*t +15, 9+3+3+0 Stealth (Dex) +21(20)[16]{12}, 12+4(3)[2]{1}+3+2 +2 race, size [-4]{-8}; take 10 Survival (Wis) -1, 0-1+0+0 Swim (Str) -1(3)[7]{11}, 0-1(3)[7]{11}+3+0 Use Magic Device (Cha)t +11, 1+8+3+0 take 10 -------------------------------------- SPECIAL ABILITIES:
Trapfinding: +6 Perc/Disable Device vs traps ------------------------------------- ------------------------------------- BASE FORM COMBAT STATISTICS:
DEFENSE AC 24, touch 15, flat-footed 19 (+9 armor, Dex +3, +3 deflection, -1 size), +4 vs traps hp 84 (12d8+24) CMD 11 (+9 BAB, -1 STR, +3 DEX) DR 0 Evasion Immune Resist: Cold 5, Electricity 5 Vulnerable Shadow Blending (Su): 50% miss chance in dim light Fort +4, Ref +8, Will +4 Trap Sense (Ex): +4 Ref vs traps Improved Evasion Improved Uncanny Dodge <16 rogue --------------------------------------
-------------------------------------- ABILITIES:
Attributes: Base+race+gear+lvl Str 8+0+0=8 Dex 14+2+2=18 Con 12+0+2=14 Int 14+0+2=16 Wis 10-2+2=10 Cha 16+2+6+3=27 -------------------------------------- -------------------------------------- EIDOLON Abilities:
Biped M Init +3, Senses Darkvision 60 ft; Perception + DEFENSE AC 23, touch 17, flat-footed 18 (+10 Armor, +4 shield, +5 Dex, +2 natural, +3 deflection, -1 size) HP 72 (9d10+18) Evasion (Ex); no damage successful reflex Devotion (Ex); +4 will vs enchantment OFFENSE
STATISTICS
SPECAIAL ABILITIES
Evolution Pool: 16 Max attacks: 5
-------------------------------------- -------------------------------------- EQUIPMENT:
Containers: Handy Haversack 2005g 7 lb (A spell component pouch has been worked into the straps across the front.) Subtotal 2005g 7 lbs Worn:
Pockets:
Handy Haversack
Containers: 2005g 7 lbs
Total weight carried: 16.5 lbs LIGHT ENCUMBRANCE Money
Starting Gold 140,000 Wish list:
Fetchling:
Standard Racial Traits Ability Score Racial Traits: Fetchlings are quick and forceful, but often strange and easily distracted by errant thoughts.They gain +2 Dexterity, +2Charisma, and –2 Wisdom. Type: Fetchlings are outsiders with the native subtype. Size: Fetchlings are Medium creatures and thus receive no bonuses or penalties due to their size. Base Speed: Fetchlings have a base speed of 30 feet. Languages: Fetchlings begin play speaking Common. Fetchlings with a high Intelligence scores can choose from the following: Aklo, Aquan, Auran, Draconic, D'ziriak (understanding only, cannot speak), Ignan, Terran, and any regional human tongue. See the Linguistics skill page for more information about these languages. Defense Racial Traits Shadow Blending (Su): Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance. Shadowy Resistance: Fetchlings have cold resistance 5 and electricity resistance 5. Feat and Skill Racial Traits Skilled: Fetchlings have a +2 racial bonus on Knowledge (planes) andStealth checks. Magical Racial Traits Spell-Like Abilities (Sp): A fetchling can use disguise self once per day as a spell-like ability. He can assume the form of any humanoid creature. A fetchling's caster level is equal to his total Hit Dice. When a fetchling reaches 9th level in any combination of classes, he gains shadow walk (self only) as a spell-like ability usable once per day as a spell-like ability. A fetchling's caster level is equal to his total Hit Dice. When a fetchling reaches 13th level in any combination of classes, he gains plane shift (self only, to the Shadow Plane or the Material Plane only) usable once per day as a spell-like ability. A fetchling's caster level is equal to his total Hit Dice. Senses Racial Traits Darkvision: Fetchlings can see perfectly in the dark up to 60 feet. Low-Light Vision: In addition to their ability to see perfectly in the dark up to 60 ft, fetchlings have low-light vision, allowing them to see twice as far as humans in conditions of dim light. Favored Class Options
----------------------------------------
Appearance:
Short for any kayal, Dori, as her friends called her, enjoyed the benefits of regularly using her belt to reduce her size even further. Being taken for a child often had its advantages, especially in her line of work. Her cloak normally faced out showing a mottled green pattern if she needed to be seen in public, which was rare. More often she wore it reversed to the mottled grey pattern that blended well with her shadows. With Grey skin and white hair dyed black, only her blueish-green eyes showed any color at all. Background:
Here’s the object. It wasn’t easy prying it from the fingers of that corpse. You forgot to mention that it wasn’t completely dead. That said Dorialis pulled a wrapped bundle from her back and tossed it onto the desk of the priest before her. Settling down into the chair she hadn’t been offered she took a moment to look around the room. Well, a minor oversight, though you did prevail. The priest slides the bundle before him and carefully unfolds the wraps revealing a dark jeweled dagger. The edge was stained with the blood of innumerable innocents sacrificed to Zon-Kuthon. We’ll see to it that this is no longer able to be used for that foul god’s purposes. The young fletching sighed and looked at the Dawnflower priest, look, I don’t care what you do with it. You wanted it, I got it. Now, I think there is a mtter of my payment? I have a boat to catch. Grimacing at the crass reminder that the rogue was a paid thief and not a member of the church irked the man, but a deal had been struck, and the Dawnflower would be able to chalk this up as a win. Wrapping the dagger back up he slipped it into a pocket and walked over to a small chest on a bookcase. Lifting the lid he pushed aside several small bags before pulling a small one out. He tossed it to the rogue 20,000 in fire opals, as agreed. It wasn’t easy finding that many fire opals here, why them? A flick of her wrist and she plucked the bag from the air and pulled the strings open. Sliding several of the gems into her hand she verified that they would be sufficient before tucking the jewels into a pocket. You know the rules, I don’t talk about my jobs. Discretion is one of my selling points. If you need something ‘found’ you know where to get me. As Dori headed to the docks she thought about her next job. She’d accepted it several weeks ago, but this one had taken longer than expected. She didn’t know why the merchant wanted the fire opals, but if it bought her information that would lead her to the current location of the Skull of Mashaag, she’d pay. It wasn’t the Skull she was after, that was too well guarded. But the head priest, he had a relic that some fool priest of Desna was using to make a play for power within the church. It wasn’t a bad gig, working for one church or another, she’d even pulled some jobs for a few merchants. She stayed away from royalty though, they always tried to double-cross her. Only a week by boat.
The In:
With a flash of bright white light a lithe and beautiful nude woman with skin the color of marble appears before you, hovering upon powerful white wings and radiating a sense of serenity."Fear not mortal, I mean you no harm." she says in your native tongue. "My name is Mariah. I am an Archon of Iomedae, The Inheritor." Her voice is like beautiful music, pure and without fault. She carries a long thin gleaming silver trumpet that is covered in swirling, natural-looking patterns. "I am here because your deeds are known to us. My mistress bids me invite you to take part in mission of dire importance. Events have been set in motion that if not stopped, will lead to a terrible evil being unleashed on Golarion. We have prepared a gift for you that will make you stronger than you've ever been before, hopefully strong enough to avert disaster. My commander awaits us, with answers for your questions. Time is of the essence, will you come with me?" Her chest-length, midnight black curls wave gently in an unseen wind, as she extends one perfect hand out towards you, a look of urgency in her iridescent blue eyes. All the jobs I do are of dire importance. Those are the only ones worth doing. Dori reaches out and takes the Archon’s hand, payment for her last job forgotten on the table of the Desna priestess.
|