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About Cho'ankai Aju-TaashCho'ankai Aju-Taash, Male Aasimar Druid [Menhir Savant]/Summoner [Synthesist] 12
Init +0; Senses Darkvision 60ft, Perception +14 DEFENSE
OFFENSE
Melee
Ranged Special Attacks STATISTICS
FEATS
SKILLS (4+Int Modifier/Level) Asterix denotes class skill (0) Diplomacy +6
LANGUAGES
SPECIAL ABILITIES
GEAR
APPEARANCE Standing just under five foot eight inches tall, Cho'ankai may seem of small stature for a man in Varisian standards. Wiry in frame, he is in fit physical condition though lacking in muscle tone. Despite this, Cho'ankai presents some measure of supernatural strength drawn from the woven belt of turquoise, goldenrod and black fabric braided with malachite beads and bone talismans. Cho'ankai's coarse, black hair is worn long down to the small of his back and unadorned inane fashion. Cho'ankai wears simple clothing deny his tribe from cured animal hides, heavy furs designed for cold environments, accented by colorful woven cloth bracelets and necklaces much like his belt. Despite his long life and history of conflict, Cho'ankai carries no weapons on his person. >> Eidolon
>> Eidolon with Plant Form
BACKGROUND Far beyond the concerns of Avistan and the Inner Sea region, the shrouded continent of Arcadia is home to myriad civilizations and peoples unfamiliar to the eastern world. Among these civilizations are the tribes of humans that have existed in relative isolation for thousands of years. In Arcadia's northern reaches in regions of high mountains and dense forests live the Rankoskha, a tribe of humans living in a Stone Age society with a surprisingly advanced notion of medicine and magical artistry. Developed independently of the uplifting of humanity by the Aboleth, this civilization offers a tantalizing view into the original path of human destiny before the Aboleth's intervention, and eerily parallels the ways of the Shoanti and Kellid tribes of Varisia prior to their manipulation by Thassilonian influences. Among the peoples of the Rankoshka the position of earth speaker is a sacred one, an inherited title belonging to spiritual leaders of their people vested in ancient Druidic traditions. The earth speakers of the Rankoshka utilize their training to tap into the ley lines that crisscross Golarion, dawning from them power for this magic and influence over the denizens of the spirit world. They are a shield against the wild beasts of the land, of the predatory fey from the First World, and from the restless dead come from beyond. Cho'ankai Aju-Taash is the sixteenth earth speaker of the Rankoshka, born over 100 years ago and believed by his people to have been chosen by the sky spirits to guide their people. Cho'ankai, despite his great age, still shows great vitality and youth beneath his sun-battered skin. While his people suggested he should lead them directly, Cho'ankai refuses to change the traditional position of earth speaker as an advisor and shaman to his tribe. In the decades of service to his people, Cho'ankai has guarded the Rankoshka against threats from both wild beasts, spirits, and even foreign invaders from beyond the Arcadian ocean. Battling imcursios of the Ulfen warriors from their frontier city of Valenhall, Cho'ankai has begun to realize that beyond his people's ancestral home lies things he has little understanding of, things he cannot protect his people from, and that by ignoring the world beyond his people are endangering themselves. Contemplating these notions of insular existence and isolation, Cho'ankai took a leave from his people to spend time within the Akmanshan mountains, looking to the heavens and the voices of the world itself for answers to his concerns of foreign invaders and ideas. Cho'ankai's introspection was answered by the presence of a celestial being, the first sky person his people had seen in generations. Introducing herself as a herald of celestial powers unfamiliar to Cho'ankai's ears, this angelic being spoke from her heart, spoke with desperation, and most importantly spoke humbly. While Cho'ankai recognized that this entity and her troubles were far removed from his own knowledge and home, he recognized the value in learning from her, from outsiders of Arcadia... Or if nothing else, learning how to defeat them all. FOR ALL FORMS
[With Righteous Might (12 Rounds): Factor +1 size, + 2 Attack, +2 Damage, DR 5/evil] ---
Synthisized:
SYNTHISIZED Init +5; DEFENSE
shield, +1 deflection)
OFFENSE
Melee
Ranged Special Attacks
STATISTICS
21; Cha 18
Plant Shape III:
Quickwood Base Init +4; DEFENSE
+1 deflection)
OFFENSE
Melee
Ranged Special Attacks
STATISTICS
21; Cha 18
Elemental Body IV (Earth):
Init +3; DEFENSE
+1 deflection)
OFFENSE
Melee
Ranged Special Attacks
STATISTICS
21; Cha 18
[/spoiler] ---------- DRUID SPELLS ---------- Plant Domain (Growth Subdomain):
Granted Powers: You find solace in the green, can grow to enormous size, and can communicate with plants. Enlarge (Su): As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Bramble Armor (Su): At 6th level, you can cause a host of wooden thorns to burst from your skin as a free action. While bramble armor is in effect, any foe striking you with an unarmed strike or a melee weapon without reach takes 1d6 points of piercing damage + 1 point per two cleric levels you possess. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive. Domain Spells: 1st—enlarge person, 2nd—barkskin, 3rd—plant growth, 4th—command plants, 5th—righteous might, 6th—repel wood, 7th—animate plants, 8th—control plants, 9th—shambler.
TYPICAL DRUID SPELLS PREPARED
5th-Level
4th-Level
3rd-Level
2nd-Level
1st-Level
Orisons
----------
3rd-Level (5/day)
2nd-Level (6/day)
1st-Level (7/day)
Cantrips (Unlimited/day)
AoO MACRO:
Human AoOs: 1 Typically not important as Cho has no weapon Synthisized: 5 Synthisized + Plant Shape III: 4 Synthisized + Elemental Body IV: 4 Synthisized Form
Synthisized Form + Plant Shape III
OR; 60' REACH
Synthisized Form + Elemental Body IV
EVOLUTIONS:
Pounce (1) Claws (1) Head x2 (4) Bite x2 (2) Rend (2) Immunity (Cold, Fire, Electricity) (6) Mount (1) |