Thousand Bones

Cho'ankai Aju-Taash's page

136 posts. Alias of Robert Brookes (RPG Superstar 2014 Top 4).


Full Name

Cho'ankai Aju-Taash

Race

Aasimar

Classes/Levels

Druid [Menhir Savant]/Summoner [Synthesist] 12

Gender

Male

Size

Medium

Age

117

Special Abilities

Hero Points: 2/3

Alignment

Neutral

About Cho'ankai Aju-Taash

Cho'ankai Aju-Taash, Male Aasimar Druid [Menhir Savant]/Summoner [Synthesist] 12
N male Medium outsider (native)

Init +0; Senses Darkvision 60ft, Perception +14

DEFENSE
AC 11; touch 11; flat-footed 11 (+1 deflection)
hp 116
Fort +12; Reflex +4; Will +12
Resistances: Cold, Acid, Electricity 5

OFFENSE
Speed 30 ft

Melee
Staff of Eidolons +9/+4 (1d6+2)

Ranged

Special Attacks

STATISTICS
Str 8(14); Dex 10; Con 12(18); Int 10; Wis 21; Cha 18
BAB +9; CMB +11; CMD 21

FEATS
Combat Reflexes
Power Attack
Natural Spell
Dimensional Agility
Dimensional Assault
Dimensional Dervish

SKILLS (4+Int Modifier/Level) Asterix denotes class skill

(0) Diplomacy +6
(6) Perception +16
(6) Heal +14
(6) Knowledge (geography) +9
(6) Knowledge (arcana) +9
(6) Knowledge (religion) +9
(12) Knowledge (nature) +15
(6) Spellcraft +9
(6) Survival +14

LANGUAGES
Druidic, Celestial, Annunaki (Arcadian Regional Common)

SPECIAL ABILITIES
Light 1/day
Nature bond
Spirit sense
Orisons
Cantrips
Fsed Eidolon
Fused link
Summon monster I
Place magic
Summon monster II
Resist nature's lure
Shielded meld
Summon monster III
Maker's jump
Summon monster IV
Venom immunity
Salk the lines
Summon monster V
Aspect
Summon monster VI
Wild shape 5/day
Greater shielded meld
Acid resistance 5, cold resistance 5, and electricity resistance 5.

GEAR
Staff of Eidolons (14,400) (10 charges)
Amulet of Mighty Fists +2 (Holy)
Belt of Physical Might +6 (Str/Con) (90,000gp)
Ring of Protection +1 (2,000gp)
>> Greater Magic Fang (Bite) [Permanency] (7,500gp)
>> Greater Magic Fang (Claws) [Permanency] (7,500gp)
Slippers of Feather Step (2,000gp)
Wealth: 900gp remaining

APPEARANCE

Standing just under five foot eight inches tall, Cho'ankai may seem of small stature for a man in Varisian standards. Wiry in frame, he is in fit physical condition though lacking in muscle tone. Despite this, Cho'ankai presents some measure of supernatural strength drawn from the woven belt of turquoise, goldenrod and black fabric braided with malachite beads and bone talismans. Cho'ankai's coarse, black hair is worn long down to the small of his back and unadorned inane fashion.

Cho'ankai wears simple clothing deny his tribe from cured animal hides, heavy furs designed for cold environments, accented by colorful woven cloth bracelets and necklaces much like his belt. Despite his long life and history of conflict, Cho'ankai carries no weapons on his person.

>> Eidolon
Bound to the terrible spirit of a vengeful embodiment of his people's mythology, Cho'ankai becomes Cho'bras, a three-headed wolf of jet black fur and smoldering eyes like that of hot forged steel. Cho'bras is an expression of all of Cho'ankai's repressed violent and destructive tendencies manifest in the visage of a mythological creature believed to dwell in the depths of the spirit world along a river of lost souls.

>> Eidolon with Plant Form
Expressing the very essence of the natural world, Cho'bras has transformed into Cho'brasre; a living embodiment of nature's wrath. Fifteen feet tall at the shoulder and made of twisted wood, crimson leaves and lashing roots a wild, undulating mane Cho'brasre commands the destructive essence of the natural world. Still resembling a three headed wold, but composed of treelike materials, it's body is tough roots and bark, it's fur now blades of grass and branches rising up off of is body bloom with crimson leaves. Teeth and laws are sharpened thorns, and the smell of wet earth follows Cho'brasre.

BACKGROUND

Far beyond the concerns of Avistan and the Inner Sea region, the shrouded continent of Arcadia is home to myriad civilizations and peoples unfamiliar to the eastern world. Among these civilizations are the tribes of humans that have existed in relative isolation for thousands of years. In Arcadia's northern reaches in regions of high mountains and dense forests live the Rankoskha, a tribe of humans living in a Stone Age society with a surprisingly advanced notion of medicine and magical artistry. Developed independently of the uplifting of humanity by the Aboleth, this civilization offers a tantalizing view into the original path of human destiny before the Aboleth's intervention, and eerily parallels the ways of the Shoanti and Kellid tribes of Varisia prior to their manipulation by Thassilonian influences.

Among the peoples of the Rankoshka the position of earth speaker is a sacred one, an inherited title belonging to spiritual leaders of their people vested in ancient Druidic traditions. The earth speakers of the Rankoshka utilize their training to tap into the ley lines that crisscross Golarion, dawning from them power for this magic and influence over the denizens of the spirit world. They are a shield against the wild beasts of the land, of the predatory fey from the First World, and from the restless dead come from beyond.

Cho'ankai Aju-Taash is the sixteenth earth speaker of the Rankoshka, born over 100 years ago and believed by his people to have been chosen by the sky spirits to guide their people. Cho'ankai, despite his great age, still shows great vitality and youth beneath his sun-battered skin. While his people suggested he should lead them directly, Cho'ankai refuses to change the traditional position of earth speaker as an advisor and shaman to his tribe.

In the decades of service to his people, Cho'ankai has guarded the Rankoshka against threats from both wild beasts, spirits, and even foreign invaders from beyond the Arcadian ocean. Battling imcursios of the Ulfen warriors from their frontier city of Valenhall, Cho'ankai has begun to realize that beyond his people's ancestral home lies things he has little understanding of, things he cannot protect his people from, and that by ignoring the world beyond his people are endangering themselves.

Contemplating these notions of insular existence and isolation, Cho'ankai took a leave from his people to spend time within the Akmanshan mountains, looking to the heavens and the voices of the world itself for answers to his concerns of foreign invaders and ideas. Cho'ankai's introspection was answered by the presence of a celestial being, the first sky person his people had seen in generations.

Introducing herself as a herald of celestial powers unfamiliar to Cho'ankai's ears, this angelic being spoke from her heart, spoke with desperation, and most importantly spoke humbly. While Cho'ankai recognized that this entity and her troubles were far removed from his own knowledge and home, he recognized the value in learning from her, from outsiders of Arcadia...

Or if nothing else, learning how to defeat them all.

FOR ALL FORMS
[With Power Attack: Factor -3 Attack, +6 Damage]

[With Righteous Might (12 Rounds): Factor +1 size, + 2

Attack, +2 Damage, DR 5/evil]

---

Synthisized:

SYNTHISIZED

Init +5;

DEFENSE
AC 32; touch 20; flat-footed 27 (+12 natural armor, +5 dex, +4

shield, +1 deflection)
hp 116 (body)/81 (eidolon)
Fort +16; Reflex +13; Will +16
DR
Immunities: Cold, Fire, Electricity, Resist Acid 5

OFFENSE
Speed 40 ft

Melee
3 Bites +21 (1d6+11 plus Holy)
2 Claws +21 (1d4+11 plus rend 1d6+15 plus Holy)

Ranged

Special Attacks
Pounce

STATISTICS
Str 20(26); Dex 20; Con 19; Int 10; Wis

21; Cha 18
BAB +9; CMB +17; CMD 32

Plant Shape III:

Quickwood Base

Init +4;

DEFENSE
AC 37; touch 19; flat-footed 33 (+18 natural, +4 dex, +4 shield,

+1 deflection)
hp 116 (body)/108 (eidolon)
Fort +16; Reflex +13; Will +16
DR

OFFENSE
Speed 10 ft.

Melee
3 Bites +21 (2d6+15 plus holy)
2 Claws +21 (1d8+15 plus rend 1d6+21 plus holy)
3 roots +16 (1d6+6 plus holy) 60' reach

Ranged

Special Attacks
Pounce

STATISTICS
Str 28(34); Dex 18; Con 23; Int 10; Wis

21; Cha 18
BAB +9; CMB +29; CMD 38

Elemental Body IV (Earth):

Init +3;

DEFENSE
AC 37; touch 19; flat-footed 33 (+18 natural, +4 dex, +4 shield,

+1 deflection)
hp 116 (body)/108 (eidolon)
Fort +16; Reflex +13; Will +16
DR 5/--

OFFENSE
Speed 20 ft.

Melee
3 Bites +21 (2d6+15 plus holy)
2 Claws +21 (1d8+15 plus rend 1d6+21 plus holy) or 2 slams +18 (2d8+12 plus holy)

Ranged

Special Attacks
Pounce

STATISTICS
Str 28(34); Dex 18; Con 23; Int 10; Wis

21; Cha 18
BAB +9; CMB +29; CMD 38


[/spoiler]
 
 
 
 
 
 
  
 
 
 
 
 
 
 
----------
DRUID SPELLS
----------
Plant Domain (Growth Subdomain):

Granted Powers: You find solace in the green, can grow to enormous size, and can communicate with plants.

Enlarge (Su): As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Bramble Armor (Su): At 6th level, you can cause a host of wooden thorns to burst from your skin as a free action. While bramble armor is in effect, any foe striking you with an unarmed strike or a melee weapon without reach takes 1d6 points of piercing damage + 1 point per two cleric levels you possess. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.

Domain Spells: 1st—enlarge person, 2nd—barkskin, 3rd—plant growth, 4th—command plants, 5th—righteous might, 6th—repel wood, 7th—animate plants, 8th—control plants, 9th—shambler.

TYPICAL DRUID SPELLS PREPARED
6th-Level
* Stoneskin, Communal
* Dust Form
D Repel Wood

5th-Level
* * Fire Snake
* Baleful Polymorph
* Wall of Fire
D Righteous Might

4th-Level
* Bloody Claws
* Reincarnate
* Strong Jaw
* Cure Serious Wounds (3d8+12)
D Command Plants

3rd-Level
* * * Cure Moderate Wounds (2d8=10)
* Feather Step, Mass
* Hide Campsite
D Plant Growth

2nd-Level
* Eagle Eye
* Endure Elements, Communal
* Restoration, Lesser
* Tree Shape
* Hold Animal
D Barkskin

1st-Level
* Bristle (+4/+4)
* Pass Without Trace
* Hide From Animals
* * * Cure Light Wounds (1d8+5)
D Enlarge Person

Orisons
* Create Water
* Purify Food & Drink
* Detect Magic
* Spark

----------
SUMMONER SPELLS KNOWN
----------
2 1st 1 2nd 1 3rd 1 4th
4th-Level (4/day)
* Teleport
* Magic Jar
* Hold Monster
* Purified Calling

3rd-Level (5/day)
* Magic Fang, Greater
* Invisibility, Greater
* Marionette Possession
* Dimension Door

2nd-Level (6/day)
* Haste
* Restore Eidolon, Lesser
* See Invisibility
* Slow
* Detect Thoughts

1st-Level (7/day)
* Alarm
* Feather Fall
* Rejuvinate Eidolon, Lesser
* Grease
* Mage Armor
* Unseen Servant

Cantrips (Unlimited/day)
* Arcane Mark
* Light
* Mage Hand
* Open/Close
* Read Magic
* Message

AoO MACRO:

Human AoOs: 1 Typically not important as Cho has no weapon
Synthisized: 5
Synthisized + Plant Shape III: 4
Synthisized + Elemental Body IV: 4

Synthisized Form
[[dice=Bite Attack AoO]]1d20+21[[/dice]]
>> [[dice=Bite Attack AoO Damage]]1d6+11[[/dice]] plus [[dice=Holy]]2d6[[/dice]]

Synthisized Form + Plant Shape III
[[dice=Bite Attack AoO]]1d20+21[[/dice]]
>> [[dice=Bite Attack AoO Damage]]2d6+15[[/dice]] plus [[dice=Holy]]2d6[[/dice]]

OR; 60' REACH
[[dice=Root Attack AoO]]1d20+16[[/dice]]
>> [[dice=Bite Attack AoO Damage]]1d6+6[[/dice]] plus [[dice=Holy]]2d6[[/dice]]

Synthisized Form + Elemental Body IV
[[dice=Bite Attack AoO]]1d20+21[[/dice]]
>> [[dice=Bite Attack AoO Damage]]2d6+15[[/dice]] plus [[dice=Holy]]2d6[[/dice]]

EVOLUTIONS:

Pounce (1)
Claws (1)
Head x2 (4)
Bite x2 (2)
Rend (2)
Immunity (Cold, Fire, Electricity) (6)
Mount (1)