JZ's Carrion Crown - COMPLETE! (Inactive)

Game Master JamZilla

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Ionocu, reflex: 1d20 + 8 ⇒ (6) + 8 = 14 Fail
W3, reflex: 1d20 + 5 ⇒ (20) + 5 = 25 Success
W4, reflex: 1d20 + 5 ⇒ (3) + 5 = 8 Fail

Davos hurls a small glowing object up toward the ceiling. It erupts with a deafening explosion and a roar of flame, ripping huge chunks of the roof away and outwards. There are yelps of pain from above that are drowned out in the noise.

Cara returns fire from her position, hoping her duplication spell will protect her, concentrating on the wolf she can see.

Attack 1: 1d20 + 11 ⇒ (11) + 11 = 22 Hit
damage: 2d6 + 12 ⇒ (4, 6) + 12 = 22
Attack 2: 1d20 + 11 ⇒ (10) + 11 = 21 Miss
Attack 3: 1d20 + 6 ⇒ (16) + 6 = 22 Hit
Damage: 2d6 + 12 ⇒ (2, 5) + 12 = 19

Round 4 - Enemy

With only two realistic targets left to aim for, the standing wolf throws a chakram at Davos before moving hastily back, shouting a warning to his fellow wolf to do the same. The blind wolf continues to fumble about. It tentatively feels for the edge of the platform and once it feel it, moves back quickly.

Chakram, Davos: 1d20 + 7 ⇒ (16) + 7 = 23 Hit
Mirror Image, Davos = 1: 1d4 ⇒ 1 Hit
Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Will save: 1d20 + 3 ⇒ (2) + 3 = 5

The circular blade slices through the air and catches Davos high on the forehead, ripping away a large patch of scalp.

Ionocu does not reappear on the platform above.

Apologies for the poor map, I couldn't get the proper one to work. The brown is obviously the level above.

None of the wolves are in sight.

Outside, there is a glow of fire and the sounds of crashing and screams on pain continue.

Round 5 - Heroes


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Sebastian calls over to Markus. "Markus. A little more healing then we can teach this Ionacu a lesson"


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Markus get down on the floor then reaches out to touch Sebastian under the cart.

CMW: 2d8 + 10 ⇒ (8, 4) + 10 = 22


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

Davos flies up to i:3hoovering 5ft from the floor he looks over the party and casts haste "You are all hasted, lets finish this swiftly"

Spells:

Open/Close
Light
Identify
Detect Magic
Prestidigitation
1st Level (6 + 1 evocation spell per day)
Magic Missile - 2
Grease - 1
Snowball - 1
Burning Hands - 1
Mage Armor -
Feather Fall - 1

2nd Level (4+1 evocation spell per day)
Scorching Ray - 1
Mirror Image -
Invisibility - 1
Glitterdust -
Create Pit - 1

3rd Level (4+1 Evocation spell per day)
Fireball -
Haste -
Fly - 1

4th Level (3+1 Evocation spell per day)
Empower Scorching ray - 2
black tentacles - 1
telekinetic charge - 1

Wand Scorching Ray - 50/14

Mirror Image - 3
Hp - 34
AC - 18


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Sebastian feels the healing wave pour over him followed by a burst of ebergy as Davos spell tskes effect. He rolls out from under the wagon and calls to Morbar and Jon. "Come on! Let's get them."

He runs to the ladder and begins to climb as fast as he can. As he reaches the top he fpcuses his ki and two beams of heat leap from his hand to burn the nearest wolf.

kind of flying blind here j witjout a map of the upper floor.

Scorching ray 1d20 + 6 + 3 + 2 + 2 ⇒ (5) + 6 + 3 + 2 + 2 = 18

Dam 4d6 ⇒ (4, 1, 2, 5) = 12

Ray 21d20 + 6 + 3 + 2 + 2 ⇒ (8) + 6 + 3 + 2 + 2 = 21

Dam 4d6 ⇒ (4, 5, 1, 4) = 14


Seb, the ladder is twenty feet tall so I don't think you can pull yourself out, stand up and climb it in one round. Basically pulling yourself out and standing will take both move actions


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

OK. Will climb up next round then.


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

Jon looks up at the raised area and he doesn't like it.
those bastards will be waiting for us to pop our heads up there. Cowards! Jon snarls ionocu you want to sit the high throne.? Be The Lord of all the packs? You are even more yellow than Malthus was, at least he didn't hide out like some kind of cockroach. Get down here and meet your fate head on! Jon shouts out taunting the demon wolf.

I will ready an attack in case any of the wolves show themselves and if not fly up next round with the others


A throaty laugh issues from above.

That may have worked on Malthus. And even on the Demon Wolves before my tenure. But I am no fool, human. I can see the whole town from here and it is ablaze. The work of the Princes Wolves I assume.

I look forward to destroying them once and for all. It is long overdue that the other tribes are crushed beneath my hoof.


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Right so what's happening? I'm gonna climb the ladder next round. I'll take the chance if only to buy time for morbar to get close enough to use the hammer. Jon, are you flying up through the hole?


We are still in rounds here. Jon has taken his action by readying a spell, just waiting on Cara so I will post for her if we don't hear from her by tonight


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

I'm not sure of the layout. His the area above us a mezzanine floor? Can I fly up and over it? I didn't post my attack action if a wolf appears can I chose to fly at him and attack or cast a spell. Do you want me to pick one now?


It's a mezzanine floor, yes. You can only ready a standard action but a partial charge is fine in this circumstance


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

Morbar moves up against the wall H8 and waits for his turn to climb up the ladder "you won't be laughing when we get up there wolf boy!"


With her comrades moving up to the ladder, Cara falls back behind the cart with Markus, ready to provide covering fire for their ascent.

Cara, are you continuing to use Inspire Courage though this?

Round 5- Enemy

There is further movement on the floor above but none of the wolves appear at the edge of the platform.

Round 6 - Heroes


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

Morbar, get ready Jon says to the dwarf and focusing his powers he begins to levitate the dwarf.

fly: 1d20 + 10 ⇒ (11) + 10 = 21

Flaring his wings he moves to his friend and grasping him with one hand he streaks upward toward the levels above.

gonna fly us up there j, no idea where I can put Morbar down, somewhere he can smash something without getting an aoo, putting Morbar in i7and I'll land in j 7

Ac 23


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Thank you for the DMPC Jam, and for asking about Inspire Courage - I will stop it for now. I have deducted last round from my status.

Taking cover behind the cart, Caradwen watches her friends press onward - "Morbar, why not hammer the whole thing down from beneath them?!" - she shouts, on the one hand to cause unrest on the wolves above, and on the other actually suggesting it.

Caradwen readies an action to shoot at anything that rears its ugly head, except Morbar :D


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

Casting invisibility on himself Davos flies up to ceiling of the building to locate the enemy

Spells:

Open/Close
Light
Identify
Detect Magic
Prestidigitation

1st Level (6 + 1 evocation spell per day)
Magic Missile - 2
Grease - 1
Snowball - 1
Burning Hands - 1
Mage Armor -
Feather Fall - 1

2nd Level (4+1 evocation spell per day)
Scorching Ray - 1
Mirror Image -
Invisibility - 1
Glitterdust -
Create Pit - 1

3rd Level (4+1 Evocation spell per day)
Fireball -
Haste -
Fly - 1

4th Level (3+1 Evocation spell per day)
Empower Scorching ray - 2
black tentacles - 1
telekinetic charge - 1

Wand Scorching Ray - 50/14

Mirror Image - 3
Hp - 34
AC - 18


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

Seeing the others make their move Sebastian climbs the ladder as quickly as he can.

[Ooc]Don't know if I get to attack when I get up other but let me know j.,/ooc]


As soon as Jon lands, the wolves will take their readied actions

The two wolves armed with blades rush forward as soon as Jon lands with a sweep of his wings.

W3, Morbar, partial charge, PA: 1d20 + 12 + 2 - 2 ⇒ (13) + 12 + 2 - 2 = 25 Hit
Damage: 2d4 + 10 + 6 ⇒ (3, 3) + 10 + 6 = 22

W4, Jon, partial charge, PA, favoured enemy: 1d20 + 12 + 2 + 2 - 2 ⇒ (18) + 12 + 2 + 2 - 2 = 32 Crit threat
Crit confirm: 1d20 + 12 + 2 + 2 - 2 ⇒ (13) + 12 + 2 + 2 - 2 = 27 Confirmed
Damage: 4d4 + 32 + 4 ⇒ (3, 3, 2, 3) + 32 + 4 = 47

The two werewolves dash forward and deliver mighty blows, the one on Jon slashing through his midrif.

Heroes turn continues, S, M. Mo, C to act


You can climb at a quarter of your speed Seb so you would need to move the equivalent of 100 feet in a single move action to be able to attack the nearest wolf and then with a single attack


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

My AC is 27 atm with haste and protection from evil on jam so I think they actually missed


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

nice j, bloody crits, that HURT a lot :(


Falchion and fighter levels is a bad combo


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Jam, does this mean Caradwen now has LoS for the ones attacking Morbar and Jon?


Yes but they are getting both hard and soft cover bonuses. You can barely see them due to the angle and they are directly behind Jon and Morbar as you see it


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Seeing the Jon and Morbar fly up, Markus casts his own fly spell and flies up to help them out.

Just behind Jon

Spells:

Spells

Level - 0
Mending
Read Magic
Light
Detect Magic
Create Water
Stabilize

Level - 1
Shield of Faith 0/1
Bless 1/1
Obscuring Mist 1/1
Sanctuary 1/1
Liberating Command 1/1
Remove Fear 1/1

Level - 2
Bull's Strength 0/1
Silence (DC 16) 1/1
Grace 1/1
Spiritual Weapon 1/1

Level - 3
Chain of Perdition 1/1
Dispel Magic 1/1
Blindness/Deafness (DC 17) 1/1

Level - 4
Blessing of Fervor 1/1
Spiritual Ally 1/1

--

Domain

Level - 1
Floating Disk 1/1
Comprehend Languages 1/1

Level - 2
Aid - 1/1
Detect Thought (DC 16) 1/1

Level - 3
Fly - 0/1
Fly - 1/1

Level - 4
Dimension Door - 2/2
Freedom of Movement 0/0

--

Scrolls

Level - 1
Detect Undead 2/2
Hide from Undead 1/1

--

Wand

Level - 1
Hold Person 13/50 dc 15
Cure Light Wounds 67/100
Lessor Restoration 33/50

--

SL/SU

Daylight 1/1
Good Fortune 1/1
Silver-Tounged Haggler (7/7) (Su)
Bit of Luck (5/7) (sp)
Priest Channel Positive Energy 4d8 (4/9)

(DC 16) (Su)


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

"Let's show them how we do things" Morbar shouts to jons as he begins his barrage on the wolf in front of him Davis spell makes his movements almost a blur as he strikes with lightning speed

Earthbreaker attack 1: 1d20 + 18 ⇒ (3) + 18 = 212d6 + 20 ⇒ (5, 6) + 20 = 31

Earthbreaker attack 2: 1d20 + 15 ⇒ (1) + 15 = 162d6 + 20 ⇒ (1, 5) + 20 = 26

Earthbreaker attack 3: 1d20 + 10 ⇒ (6) + 10 = 162d6 + 20 ⇒ (3, 5) + 20 = 28

Current AC 27


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

Ugh... Hard AND Soft cover :/

Caradwen narrows her eyes as Jon is hit with a tremendous attacks - Damn boys - always straightforward - she thinks to herself, scolding them, but worried.

Concern is rapidly replaced by resolve, as she again uses her Arcane bolstered words to inspire her companions - "I'll be up there when I can boys - leave something for me!" - she jests, then casting a single utterance of a powerful Good Hope spell.

Move: Restarting Inspire courage - +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.
Standard: Casting Good Hope - Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

The above bonuses to hit and damage stack by the way - total +4 to hit and damage.


Seb to act


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

[Ooc] Did I climb the ladder last round then? If so I attack with scorching ray. Targetong the wolf attacking Jon. [/dice]

The monk gains the top of the ladder. He immediately ducks behind the nearest cover Nd focuses his ki. He raises his hand and two bolts of heat fly to strike the back of the wolf that kust dealt a terrible blow to Jon.

Ray 1 range touch 1d20 + 6 + 3 + 4 ⇒ (8) + 6 + 3 + 4 = 21

Dam 4d6 + 4 ⇒ (2, 5, 3, 6) + 4 = 20

Ray 2 2d20 + 6 + 3 + 4 ⇒ (9, 6) + 6 + 3 + 4 = 28

Dam 4d6 ⇒ (5, 2, 2, 6) = 15

Liberty's Edge

Despite Morbar's increased speed, only one of his blows hit. Thrown off by the sudden boost Davos' spell has granted him, the others are turned aside by the wolf's blade.

Sebastian's twin blasts of flame flame into the wolf assaulting Jon though you can see the plates of scales resist much of the firey spell.

Sebastian, need to roll spell resistance. 1d20+your level

Round 6 - Enemy

W3, Falchion, Jon, PA, Favoured enemy: 1d20 + 12 - 2 + 2 ⇒ (6) + 12 - 2 + 2 = 18 Miss
W3, Bite, Jon, PA, favoured enemy: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12 Miss

W4, Falchion, Morbar, PA: 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 20 Miss
W4, Bite, Morbar, PA: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21 Miss

The pair, having regained their composure from the flight and the initial attack, parry the wolves' attacks and ready their own.

Ionocu stands at the back, an arrow in his hand and several others forced head down into the wooden boards. Once again his hands move like a blur but this time he has the priest in his sights and his hatred of all things good takes over. Even if he has to thread the needle he will see that priest dead!

Arrow after arrow sail at the Desnan but only one strikes him, deep in the bicep.

Ionocu, Manyshot, Markus, smite, DA, RS, PBS, Soft Cover: 1d20 + 14 + 1 + 1 - 2 - 2 - 4 ⇒ (1) + 14 + 1 + 1 - 2 - 2 - 4 = 9 Miss
Ionocu, Markus, smite, DA, RS, PBS, Soft Cover, second iterative: 1d20 + 9 + 1 + 1 - 2 - 2 - 4 ⇒ (18) + 9 + 1 + 1 - 2 - 2 - 4 = 21 Hit
Damage: 1d8 + 18 ⇒ (6) + 18 = 24
Ionocu, Markus, smite, DA, RS, PBS, Soft Cover, Extra attack: 1d20 + 14 + 1 + 1 - 2 - 2 - 4 ⇒ (5) + 14 + 1 + 1 - 2 - 2 - 4 = 13 Miss

Round 7 - Heroes


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

Batting aside the wolves sword Jon reverses his blade so the beasts jaws clamp down on nothing but hard steel.
Wrenching it free in a spray of blood he brings the blade down in a mighty chopping swing straight on top of its hideous head.

silver sword: 1d20 + 17 ⇒ (5) + 17 = 22
dam: 1d8 + 16 ⇒ (5) + 16 = 21

silver sword: 1d20 + 15 ⇒ (19) + 15 = 34
dam: 1d8 + 16 ⇒ (4) + 16 = 20

silver sword: 1d20 + 15 ⇒ (17) + 15 = 32crit confirm
dam: 1d8 + 16 ⇒ (5) + 16 = 21

silver sword: 1d20 + 10 ⇒ (12) + 10 = 22
dam: 1d8 + 16 ⇒ (2) + 16 = 18

Ac 23
Hp 24


In a brutal assault, Jon hacks the wolf down, his heavy blade tearing chunks of flesh from the creature in blows that are like that of a butchers cleaver.

WW4 is dead


Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.

The monk leaves his cover and charges Ionocu. As he nears his opponent he kicks out, attempting to trip the wolf.

Trip charge 1d20 + 6 + 4 + 2 + 4 ⇒ (1) + 6 + 4 + 2 + 4 = 17

improved trip so no aoo. If hasted do I get another attack? If so...

The monk lashes out with his other foot too.

Kick 1d20 + 6 + 4 + 4 ⇒ (9) + 6 + 4 + 4 = 23
Dam 1d10 + 4 + 4 ⇒ (10) + 4 + 4 = 18


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

You only get another attack as part of a full attack sadly seb

Caras words and magic added to Jon and Davis spells bolster Morbar to new heights as he lets loose with another barrage of attacks

Earthbreaker 1: 1d20 + 22 ⇒ (1) + 22 = 232d6 + 24 ⇒ (5, 3) + 24 = 32

Earthbreaker 2: 1d20 + 19 ⇒ (1) + 19 = 202d6 + 24 ⇒ (2, 4) + 24 = 30

Earthbreaker 3: 1d20 + 14 ⇒ (20) + 14 = 342d6 + 24 ⇒ (3, 5) + 24 = 32

crit confirm: 1d20 + 14 ⇒ (2) + 14 = 16
If confirmed damage: 4d6 + 48 ⇒ (4, 5, 2, 2) + 48 = 61 add to the Earthbreaker attack 3 damage already rolled

I look up at the dice gods and screamed help me! They looked down apon me and whispered "NO!" What a bunch of horrible rolls

AC- 27


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

With the increased speed provided by Davos' spell, Caradwen dashes towards the ladder to ascend it as quickly as possible.

Not sure how high I will be able to get due to haste Jam, maybe I can get up top in a round? But surely I will not be able to shoot, so that's it.


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet. That should allow you to climb it pretty quickly


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

"Morbar I'm gonna throw you at the archer to keep him off Markus don't resist the spell" lifting his hand and punching forward he launches the dwarf in front of Ionocu

Spells:

Open/Close
Light
Identify
Detect Magic
Prestidigitation

1st Level (6 + 1 evocation spell per day)
Magic Missile - 2
Grease - 1
Snowball - 1
Burning Hands - 1
Mage Armor -
Feather Fall - 1

2nd Level (4+1 evocation spell per day)
Scorching Ray - 1
Mirror Image -
Invisibility -
Glitterdust -
Create Pit - 1

3rd Level (4+1 Evocation spell per day)
Fireball -
Haste -
Fly - 1

4th Level (3+1 Evocation spell per day)
Empower Scorching ray - 2
black tentacles - 1
telekinetic charge -

Wand Scorching Ray - 50/14

Telekinetic Charge:

You telekinetically launch an ally across the battlefield to anywhere within this spell’s range. While moving, your ally is flying just above the ground unless you wish otherwise. Movement from this spell provokes attacks of opportunity as normal, although you can lift your ally over objects or out of enemy reach, as long as your ally remains within this spell’s range. If your ally lands adjacent to an opponent, he can spend an immediate action to make a melee attack against that opponent with a +2 bonus on the attack roll.


Morbar is right in that your increased movement speed would easily get you to the top of the ladder. However, since you have to use a move action to put your bow away in order to climb, you will reach the top but unable to do anything else. Next round you will have to take another move action to ready your bow again


HP 136 | AC: 25, FF 22, T13(+4dodge giants)| CMB +14 CMD +27 (+4vs bullrush and trip)| (Fort +13, Ref +7, Will +11)+2 vs poison, spells and spell like abilities) | Perception +4| Initiative + 2 | PP: (0) | Hero points (1)| Sanity (15)
Attacks:
+1 adamantine earth breaker +19/+11/+6 (2d6+9) masterwork cold iron light hammer +15/+7 (1d4+11) masterwork silver light hammer +15/+7 (1d4+11)masterwork composite longbow +13/+8 (1d8+4/×3) all based on power attack
Skills:
Acrobatics+10|Appraise+2|Heal+4|Know(dung) +7| Know(Eng)+12|Perception+4|Sense Motive+4|Survival+4|Swim+9|

Morbar flys through the air thanks to Davos spell and holding his hammer high slams it down on the bow wielding wolf

Earthbreaker: 1d20 + 21 ⇒ (8) + 21 = 292d6 + 24 ⇒ (6, 6) + 24 = 36

AC-27

Davos!!!! Never toss a dwarf :@!!! Lol


|| hp 82/99 || Bardic Performance (30/30) || Spells remaining: 1st(7/8); 2nd(6/7); 3rd(6/7); 4th (4/5); 5th (2/2) Human Female Human Bard (AD) 13/Fighter (LW) 2 CG | Init +6; Senses Perception +17 | AC 25, touch 18, flat-footed 20 (+5 armor, +6 Dex) Fort +10, Ref +16, Will +12

What if I jumped on the cart? Would I have LoS?


W3, AOO, Morbar, PA: 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13 Miss

As Morbar leaps forward to smash his hammer into Ionocu's chest, the werewolf beside him slashes out but it's blade simply clangs against his heavy armor.

Cara, you can if you like. It would take a move action with a climb check to get up there and the wolf would still have some degree of cover.


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Presenting his holy symbol he blasts a wave of healing energy.

CPE Heal: 4d8 ⇒ (2, 8, 8, 1) = 19

move to k8 and channel 3/9 left


Cara, gonna move on but let me know if you want to be at the top of the ladder or on the cart

Round 7 - Enemy

W4, Falchion, Jon, PA, Favoured Enemy: 1d20 + 12 + 2 - 2 ⇒ (2) + 12 + 2 - 2 = 14 Miss
W4, Bite, Jon, PA, Favoured Enemy: 1d20 + 5 + 2 - 2 ⇒ (12) + 5 + 2 - 2 = 17 Miss

The wolf switches attention to Jon but in his fury his attacks are clumsy and easily blocked.

Swift action=2nd use of Smite good on Morbar, full attack routine

Ionocu, Manyshot, DA, PBS, RS: 1d20 + 14 + 1 + 1 - 2 - 2 ⇒ (18) + 14 + 1 + 1 - 2 - 2 = 30 Hit
Damage: 2d8 + 8 + 8 + 2 + 2 + 14 ⇒ (1, 4) + 8 + 8 + 2 + 2 + 14 = 39
1d20 + 14 + 1 + 1 - 2 - 2 ⇒ (7) + 14 + 1 + 1 - 2 - 2 = 19 Miss
1d20 + 14 + 1 + 1 - 2 - 2 ⇒ (2) + 14 + 1 + 1 - 2 - 2 = 14 Miss

Though Morbar is mere inches away, Ionocu shows no fear, no hesitation and he fires from this ridiculous distance, sending two arrows slamming into the dwarf's chest.

Snapshot feat

Round 8 - Heroes


Male Aasimar Priest 15 | hp 122 | AC 19, touch 15, flat-footed 17 | Perc+32 | Fort+17, Ref+12, Will+21 | CMD+21

Markus reaches out touching Jon he grants the oracle is bit of luck.

bit of luck on jon


Wizard Evocation 15 | HP 107 | AC 17, FF 11, T 13 | Saves 14, 12, 14 +2 vs.enchant | Ranged hit 10/5 |KA 27, KD 17, KE 14, KG 14, KH 25, KL 18, KNa 19, KNo 14 KP 22, KR 25 | SC 25, Fly 15, Perc 3, Ling 17 | Initiative+3 | Spell Pen +21| Conc +22 Elf

Davos moves to I6 and starts warping his hands breaking his invisibility as he launches 2 empowering scorching rays at Ionocu

Ray 1: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 4d6 + 7 ⇒ (5, 3, 6, 3) + 7 = 24
24 + 50% = 36

Ray 2: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 4d6 + 7 ⇒ (6, 1, 5, 2) + 7 = 21
21 + 50% = 31

Spell resistance: 1d20 + 8 ⇒ (12) + 8 = 20

Spells:

Open/Close
Light
Identify
Detect Magic
Prestidigitation

1st Level (6 + 1 evocation spell per day)
Magic Missile - 2
Grease - 1
Snowball - 1
Burning Hands - 1
Mage Armor -
Feather Fall - 1

2nd Level (4+1 evocation spell per day)
Scorching Ray - 1
Mirror Image -
Invisibility -
Glitterdust -
Create Pit - 1

3rd Level (4+1 Evocation spell per day)
Fireball -
Haste -
Fly - 1

4th Level (3+1 Evocation spell per day)
Empower Scorching ray - 1
black tentacles - 1
telekinetic charge -

Wand Scorching Ray - 50/14

Mirror Image - 3
Hp - 50
AC - 18


Davos, you are -4 to hit on both those rays causing the second one to miss

One of Davos' blasts scorches Ionocu badly but it should have burnt a hole straight through him.


Male Human oracle 15 Init +2, pcpt +14,Fort +13,Ref +12,Will +15,Ac 27,FF 24,touch 17,Hp 152,Skills history +6 planes +10,diplomacy +15,survival +14,religion +7,intimidate +12,fly +15

Pain wracking him and blood drenching his torso Jon feels Markus heal him again and he smiles a bloody smile as the wolf falls before him.
He feels the lightest of touches as Markus grants him Desnas favour and his sword is a silver blur as he turns aside the demon wolves attack and his riposte tears into the wolf. using Rogars third feint and thrust that he learned from Morbar a lifetime ago it seems in Kendra's dusty yard, jons blade slams Into the beast.

silver sword: 1d20 + 17 ⇒ (5) + 17 = 22
dam: 1d8 + 16 ⇒ (5) + 16 = 21

silver sword: 1d20 + 17 ⇒ (9) + 17 = 26 bit of luck re roll
dam: 1d8 + 16 ⇒ (4) + 16 = 20

silver sword: 1d20 + 15 ⇒ (2) + 15 = 17
dam: 1d8 + 16 ⇒ (7) + 16 = 23

silver sword: 1d20 + 15 ⇒ (8) + 15 = 23 bit of luck re roll
dam: 1d8 + 16 ⇒ (8) + 16 = 24

silver sword: 1d20 + 10 ⇒ (17) + 10 = 27
dam: 1d8 + 16 ⇒ (2) + 16 = 18

silver sword: 1d20 + 10 ⇒ (6) + 10 = 16 bit of luck re roll
dam: 1d8 + 16 ⇒ (6) + 16 = 22

Hp 43
Ac 23


Once again Jon slashes his opponent apart, slicing through the werewolves' hide and spilling it's guts across the floor.

W4 is dead

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