It was the Best of times; it was the worst of times.... (Inactive)

Game Master Kewl Modie

This is a Star Wars Saga Edition campaign set during the time immediately following the conclusion of the Clone Wars.


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F human jedi/3

I saw it. Honestly couldn't figure out the best response to it at the time, and needed to post something to move it along, so I just didn't react. Not my finest post.

Moroka glances to the ship and back to Jaska, concern on her face for just a moment. "Alright. Let's get him out of the line of fire and get him some medical attention."

she then sets Jaska in position, and motions for Renlo to help her lift.

"It'd be a poor show of gratitude to let him die after what he's done for me, wouldn't it?"

As the two carry the unconscious Jaska out, Moroka glances back to the ship, concerned at the conflict ongoing within.

There had better be a good explanation for this, Captain....


Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

As they carry Jaska out of the docking bay, Renlo thinks Sithspawn, this guy's heavy. I am never carrying a Besalisk ever again. Upon reaching the doors, he moves him over beside Donavaan, saying, "Watch him, and make sure he's okay."

Then, re-drawing his blaster, Renlo turns back to the docking bay, and, with a deep breath to steel himself. Moves back in.


Male Human (Chelaxian) Monk (Unchained) 2; AC 18, touch 17, flat-footed 14, CMD 22 (24 vs. grapple); HP 7/23; Ki 0/0; Fort +5, Ref +6, Will +3 (+2 vs. fear, +2 vs. paralysis and sleep); Initiative +7; Perception +8, Sense Motive +8

"The clone troopers seem to still be breathing," Corven says to the Umbaran close by, taking care to keep his voice barely above a whisper, just loud and clear enough to only be heard by the other man. "Simply stunned then. Although their opponents seem to have tried to avoid any killing, the troopers were not so... courteous. Their weapons are set to kill."

Drawing his own blaster, he asks, "Now what? Someone appears to have moved towards two o'clock, going around the freighter, after fighting from here."

Noticing Gotal is unarmed, he quips, "Please tell me you have a gun..."

Stealth: 1d20 + 7 ⇒ (3) + 7 = 10

Well... He appears to be making noise enough to wake even the stunned folks... Perhaps he stepped on a twig. In a docking hangar. :-P


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

Gotal shakes his head at Corven but does not respond.


Male Human Noble 3

Watching the besalisk the noble will begin to hum a nice little song.


Ok. I've put everyone on the hanger bay map the way I'm envisioning through your posts. Can you please go to our Roll20 session and ensure that your characters' position is how you see it as well.

Initiative Group 1
Initiative: 1d20 + 3 ⇒ (15) + 3 = 18

Initiative Group 2
Initiative: 1d20 + 1 ⇒ (20) + 1 = 21

Jak

Jaks Eyes:
You are hidden behind some crates. While you are watching the area, you notice two security types coming towards the hanger. By their uniforms you would say they were Republic military security. They are speaking into a comlink but you can not hear anything over the ambient noise of the area, the warming engines and Donavaan's humming.

Donavaan

Donavaan's Eyes:
The Beesalisk at your feet is breathing laboriously. He doesn't look good. The blaster mark on his upper left shoulder is perilously close to where a human's heart would be located. You've started to hum a little ditty you know and glance from your drawn blaster to the Beesalisk and back - then you notice two security types coming towards you. One is talking into a comlink.

Corvan & Gotal

Overheard:
You hear the tell tale clone voice in the darkness ahead of you. From the sound it is relatively close as there is no echo. "You MAY as well give it up. There is no escaping this hanger. Give up now and we will see that you are safely transported back to Coruscant to stand trial"
Then you can hear shuffling as if someone is moving.

Moroska & Renlo

What you see:
After setting Jaska down at the feet of Donavaan, you returned to the hanger bay. You notice that the ship has it's ramp down and is facing your direction. The interior lighting is casting a gentle glow in the immediate area. You can see your two compatriots cautiously moving toward the darkness to the right side of the hanger. You can just make out someone talking in the darkness up ahead. You can make a perception check to attempt to hear what is being said

It looks like the order of action will be:
Moroka,
DM's Group 2
DM's Group 1
Jak
Renlo
Gotal
Corvan
Donavaan


Male Human Noble 3

Taking aim the noble will use his pistol and attempt to stun the one talking into the comm link.
1d20 + 1 ⇒ (20) + 1 = 21
Stun damage 3d8 ⇒ (4, 5, 8) = 17
Lol, what does a Nat 20 do?

Even tipsy he is a good shot! lol


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

Maybe he shoots better drunk!


Male Human Noble 3

That would be a hoot! We will have to wait and see how the Force guides these rolls :)


I asm going to make the call that because you are a noble, the 20 will give you a 1 round bonus to intimidate the your opponents that saw you just shoot the hair off a fly's legs.

Donavaan calmly raises his pistol and squeezes the trigger. Both guards attempt to scatter and evade the shot but neither is fast enough. The shot has a dramatic effect on the guard talking into his comlink. For whatever reason, his body reacts to the stun blast by tensing and releasing like a spring as he attempted to evade the incoming shot. The outward effect is impressive. The guard performs a back flip in the air, his arms flail like ribbons on a breeze; his comlink clatters away. He lands face first on the street and lies still; his partner gapes in wide eyed shock.

Guard 1
Reflex: 1d20 + 1 ⇒ (13) + 1 = 14

Guard 2
Reflex: 1d20 ⇒ 5


Male Human (Chelaxian) Monk (Unchained) 2; AC 18, touch 17, flat-footed 14, CMD 22 (24 vs. grapple); HP 7/23; Ki 0/0; Fort +5, Ref +6, Will +3 (+2 vs. fear, +2 vs. paralysis and sleep); Initiative +7; Perception +8, Sense Motive +8
Donavaan Taar wrote:
Lol, what does a Nat 20 do?

Basically a natural 20 means the hit is a critical hit, thus dealing double damage, if memory serves.


F human jedi/3

Spying the boarding ramp unguarded, Moroka sees an opportunity; resisting the urge to dash up the ramp, she instead closes her eyes a moment, searching through her own mind and the possible outcomes.

Wouldn't do to take a blaster bolt to the chest...

use the force, search your feelings: 1d20 + 8 ⇒ (11) + 8 = 19
checking whether or not entering the ship will immediately get me shot.


Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

Perception: 1d20 + 11 ⇒ (10) + 11 = 21

Straining to hear what the person in the darkness is saying, Renlo keeps an eye on the open boarding ramp, watching to make sure that no one comes down and sees them standing there.


Defense:
HP 31/31 | FORT 14 REF 18 WILL 14 | DT 14
Stats:
Init. +4 | Perc. +6 | Speed 6 | Force 6/6 | blaster +5 (3d8+1)
Human Scoundrel 3 | 1,251 credits | Effects: None

Jak blinks when he see the the stun shot from the drunken noble. Damn good shot. He thought to fire as well, but he didn't want to lose the drop on the last soldier.

"Tell him to put down his weapons and comm," he whispers to Donavaan.

Ready Action to fire if the soldier doesn't comply.:

With a sigh, Jak rises and fires almost nonchalantly.

Blaster: 1d20 + 3 ⇒ (14) + 3 = 17
Stun Damage: 3d8 ⇒ (2, 5, 7) = 14


Moroka Janis wrote:

Spying the boarding ramp unguarded, Moroka sees an opportunity; resisting the urge to dash up the ramp, she instead closes her eyes a moment, searching through her own mind and the possible outcomes.

Wouldn't do to take a blaster bolt to the chest...

[dice=use the force, search your feelings]1d20+8
checking whether or not entering the ship will immediately get me shot.

DC15 Success:
You don't think you'll get shot. In fact you are fairly certain you could move into the ship unimpeded.

Renlo Tacksa wrote:

[dice=Perception]1d20+11

Straining to hear what the person in the darkness is saying, Renlo keeps an eye on the open boarding ramp, watching to make sure that no one comes down and sees them standing there.

DC20 Success:
You just catch a snipit of what is clearly a clone voice. "come out" and "give up" and "Coruscant"

Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

Leaning close to Moroka, Renlo whispered, "It sounds like the clones are demanding the Captain's surrender. They also mentioned Coruscant. This may be bigger than we first thought. What do you think we should do?"


Jak Kato wrote:

Jak blinks when he see the the stun shot from the drunken noble. Damn good shot. He thought to fire as well, but he didn't want to lose the drop on the last soldier.

"Tell him to put down his weapons and comm," he whispers to Donavaan.

** spoiler omitted **

Jak, you are 90 ft from the 2nd guard. That is out of range for a "stun" shot to have any effect. Your character would be aware of that. Would you like to reconsider your ready action? or modify it to include a movement action?


We are now entering melee action phases. The order of actions will be as determined in the previous post. Donavaan your intimidation bonus will start this round and will last until your next turn.

To Donavaan
The second guard looks shocked as she fumbles around trying to pull her blaster from it's holster. "You hold it right there," she stammers shakily.


Male Human (Chelaxian) Monk (Unchained) 2; AC 18, touch 17, flat-footed 14, CMD 22 (24 vs. grapple); HP 7/23; Ki 0/0; Fort +5, Ref +6, Will +3 (+2 vs. fear, +2 vs. paralysis and sleep); Initiative +7; Perception +8, Sense Motive +8

Sighing softly, Corven moves forward, trying to do so as stealthily as he can manage while keeping his eyes and ears open for anything that may provide a clearer picture of what is going on and who is involved. For a moment he thinks that perhaps he should try reaching out with the Force, attempt to gain more information by using something more than just his natural senses, but decides against it, at least for now. Instead he grips his blaster, already set to stun, just a little tighter, ready to fire at the first clone trooper he sees, seeing as how it has been decided that they are the enemy in this particular occasion.

The idea is to move ahead carefully and if he can see a clone trooper and still be able to shoot, he will do so. In case that happens, here are the various relevant rolls for your convenience.

Stealth: 1d20 + 7 ⇒ (18) + 7 = 25
Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Ranged attack (blaster pistol): 1d20 + 2 ⇒ (10) + 2 = 12
Damage (stun): 2d6 ⇒ (1, 6) = 7


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

Gotal uses the force to disarm Guard 2.

Use the Force 1d20 + 7 ⇒ (1) + 7 = 8

And the dice roller goes cold...


Defense:
HP 31/31 | FORT 14 REF 18 WILL 14 | DT 14
Stats:
Init. +4 | Perc. +6 | Speed 6 | Force 6/6 | blaster +5 (3d8+1)
Human Scoundrel 3 | 1,251 credits | Effects: None
GM wrote:
Jak, you are 90 ft from the 2nd guard. That is out of range for a "stun" shot to have any effect. Your character would be aware of that. Would you like to reconsider your ready action? or modify it to include a movement action?

I'll modify it to taking no action. I vastly misunderstood how for away my character was from the ship. I wouldn't have gone that far, if I knew.


Male Human Noble 3

Looking at the girl who is trying to get her weapon out he will tell her [/b] Put your weapon down, you saw what I did you to your companion, I an taking my weapon off of stun. Is it worth it to you? [/b]

persasion check 1d20 + 7 ⇒ (3) + 7 = 10


F human jedi/3

Moroka glances at Renlo with a smirk as she stands and moves up the ramp.

Adjusted on map, awaiting new vision.

"We should make sure people aren't getting killed, for starters. We should also get some confirmation on precisely who shot my employer."


Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

Renlo followed behind Moroka as she moved for the boarding ramp, eyes alert, trying to keep her covered since she had yet to produce a blaster.

Perception: 1d20 + 11 ⇒ (20) + 11 = 31


Jak Kato wrote:
GM wrote:
Jak, you are 90 ft from the 2nd guard. That is out of range for a "stun" shot to have any effect. Your character would be aware of that. Would you like to reconsider your ready action? or modify it to include a movement action?
I'll modify it to taking no action. I vastly misunderstood how for away my character was from the ship. I wouldn't have gone that far, if I knew.

You are about 40 ft from the ship, but you are on the outside of the hanger bay. These guards are two that were approaching from down the street - in essence you were covering the team's back and for good reason.


Donavaan Taar wrote:

Looking at the girl who is trying to get her weapon out he will tell her [/b] Put your weapon down, you saw what I did you to your companion, I an taking my weapon off of stun. Is it worth it to you? [/b]

persasion check 1d20+7

Good thing you have that one round bonus, eh?

Will Save: 1d20 + 0 ⇒ (5) + 0 = 5

The guard fumbles around with her blaster and drops it... not quite on purpose. Then she looks at you and raises her hands in the "I surrender" pose.


Corven Sworn wrote:

Sighing softly, Corven moves forward, trying to do so as stealthily as he can manage while keeping his eyes and ears open for anything that may provide a clearer picture of what is going on and who is involved. For a moment he thinks that perhaps he should try reaching out with the Force, attempt to gain more information by using something more than just his natural senses, but decides against it, at least for now. Instead he grips his blaster, already set to stun, just a little tighter, ready to fire at the first clone trooper he sees, seeing as how it has been decided that they are the enemy in this particular occasion.

The idea is to move ahead carefully and if he can see a clone trooper and still be able to shoot, he will do so. In case that happens, here are the various relevant rolls for your convenience.

[dice=Stealth]1d20 + 7
[dice=Perception]1d20 + 7

[dice=Ranged attack (blaster pistol)]1d20 + 2
[dice=Damage (stun)]2d6

Great Rolls

Corven is able to slink up behind a crate that is about 15 ft away from two clone troopers - that he can see. He takes aim and prepares to fire.

Corven, which clone do you want to target? I've moved you into position on the Roll20 map


Renlo Tacksa wrote:

Renlo followed behind Moroka as she moved for the boarding ramp, eyes alert, trying to keep her covered since she had yet to produce a blaster.

[dice=Perception]1d20+11

Moroka & Renlo

You walk up the ramp and into the freighter. At the top of the ramp, you find a prone clone trooper. About 10 ft beyond the clone, is a prone Duros male in a CIS uniform. Just beyond the CIS soldier the pilots chair still slowly spinning where the Duros' arm sent it spinning as he fell.


Gotal of Umbara wrote:

Gotal uses the force to disarm Guard 2.

Use the Force 1d20+7

And the dice roller goes cold...

Gotal tries to Force things:

Gotal turns and looks through the door to the hanger bay and spots two security guards walking towards the hanger. Just as you determine that one of the guards is talking on his comlink, you see his body spasm as he does a back flip and slams face first into the ground; the quick flash of a stun blast fading from your eyes. The second guard starts fumbling with her blaster. You reach out with the Force to disarm the guard. You see her fumble around with the blaster, drop it and raise her hands in a sign of giving up.


Male Human (Chelaxian) Monk (Unchained) 2; AC 18, touch 17, flat-footed 14, CMD 22 (24 vs. grapple); HP 7/23; Ki 0/0; Fort +5, Ref +6, Will +3 (+2 vs. fear, +2 vs. paralysis and sleep); Initiative +7; Perception +8, Sense Motive +8

Let us go with the one on the right.


Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

Leaning close to Moroka, Renlo whispered, "Check those two to make sure they're alright. I'll power down the ship."

Keeping an eye on the two prone figures, Renlo moves to the console and begins the power down sequence.


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

Hmmm. Not the desired effect but the force is still a mystery to me in so many ways...


Male Human Noble 3

I got one! I got one! the noble will declare.


F human jedi/3

Moroka nods, kneeling down to inspect the unconscious bodies for a pulse and moving to guard Renlo afterwards.

"See if someone set a destination before we arrived. Knowing where they wanted to go may prove vital at some point."


Male Human Noble 3

With a drunken laugh Maybe we should take the oppor..oppprtun..take the hint, take the ship and get the hella outta dodge.


Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

Renlo looked through the navcomputer, seeing if anyone had plotted a course for once they left orbit.

Use Computer: 1d20 + 7 ⇒ (13) + 7 = 20


Male Human Noble 3

The noble will sit down and pull out a small container of booze and begin to sip it. Where is the best place to get this, re..re... filled up again? he asks


Corven

Stun Shot:
You shoot the clone on the right. The one on the left snaps his head around and looks in your direction. He turns in your direction, brings his blaster to bear and attempts to snap off a shot.

Shot: 1d20 - 5 ⇒ (16) - 5 = 11

Moroka

Inspection:
Similar to the previous instances, the clone has been stunned, the CIS pilot has a smoking hole in his gut from a blaster shot

Renlo

NavComputer:
You inspect the nav computer. It will take a Use Computer roll to get more detail but as near as you can tell the coordinates are set to a dead area of space – meaning there is no known planet shown.

Donavaan

Drinking:
You sit and pull out your flask. I am assuming that you've set your blaster in your lap to open the container. My second assumption is that you're speaking to no one in particular when you're making the two statements about taking the ship and asking for a refill. I would like you to make a perception roll please.

Jak

What's happening:
Jak held off firing. He sees the second guard fumble her blaster and raise her hands. Then he hears his drunken compatriot hoot “I got one!” followed by muttering about taking the ship and getting the hell out of dodge. There is a momentary pause and then you hear Donovaan ask if there is someplace to get a refill. Please tell me what you are doing during these 10 seconds and make a perception roll.

Gotal

A Sudden Flash:
You have just attempted to disarm the second guard outside so you are looking out the door. You see Donavaan hoot and you hear “...Got One!... He then says something else and pulls out a flask and sits down. Just about that moment, you see a flash of blaster fire from your left. I need to know what your reaction is and please make a perception check


Defense:
HP 31/31 | FORT 14 REF 18 WILL 14 | DT 14
Stats:
Init. +4 | Perc. +6 | Speed 6 | Force 6/6 | blaster +5 (3d8+1)
Human Scoundrel 3 | 1,251 credits | Effects: None

Jak decides to sneak past the crates towards Donavaan, hoping not to draw attention to himself. He kept his blaster out but low to the ground.

Stealth: 1d20 + 8 ⇒ (10) + 8 = 18
Perception: 1d20 ⇒ 6

GM, move my token along the ship, please. Can't mod roll20 on my phone.

-Posted with Wayfinder


Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

GM - I take it that means my non-natural 20 Use Computer wasn't high enough. I'll try again.

Renlo examined the coordinates and copied them into his datapad, then tried to see if there was more information about the coordinates in the ship's computer.

Use Computer: 1d20 + 7 ⇒ (8) + 7 = 15


Male Human Noble 3

perceptipn check 1d20 + 5 ⇒ (8) + 5 = 13


Male Human (Chelaxian) Monk (Unchained) 2; AC 18, touch 17, flat-footed 14, CMD 22 (24 vs. grapple); HP 7/23; Ki 0/0; Fort +5, Ref +6, Will +3 (+2 vs. fear, +2 vs. paralysis and sleep); Initiative +7; Perception +8, Sense Motive +8

As the remaining of the two troopers shoots and misses, Corven feels obliged to return the favor as he fires his pistol once again, his intention to stun, probably quite unlike his opponent.

Ranged attack (blaster pistol): 1d20 + 2 ⇒ (5) + 2 = 7
Damage (stun): 2d6 ⇒ (6, 2) = 8


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

Perception 1d20 + 8 ⇒ (10) + 8 = 18

DM:
Did that shot originate from near me? If so I might think it was Corven shooting at someone. As the Trooper I was seeking to disarm is now disarmed, I will seek another Trooper to Disarm, I also will keep an eye out to see if I can spot the Captain as I have a sinking suspicion he is a force user based on the evidence I have seen of the combat so far...


Jak Kato wrote:

Jak decides to sneak past the crates towards Donavaan, hoping not to draw attention to himself. He kept his blaster out but low to the ground.

[dice=Stealth]1d20+8
[dice=Perception]1d20

GM, move my token along the ship, please. Can't mod roll20 on my phone.

-Posted with Wayfinder

Jak, you slide quietly around the crates and move closer to the drunken noble. You impress yourself with your smooth movement. For certain, Donavaan does not notice you. You hear sporadic blaster fire from inside the door to your right. It seems like there are three shots.

Perception Check:
With a DC 5 Success, you notice that Donavaan has set his blaster in his lap


Renlo Tacksa wrote:

GM - I take it that means my non-natural 20 Use Computer wasn't high enough. I'll try again.

Renlo examined the coordinates and copied them into his datapad, then tried to see if there was more information about the coordinates in the ship's computer.

[dice=Use Computer]1d20+7

USE Comp DC 15 Success:
You double check your datapad and the navcomputer. It does not seem to be blocking you. Two options exist. 1. the location IS in the middle of nowhere. So maybe this ship was headed to meet other ships and not going to a planet, or 2. there is some unknown planet at these coordinates. You hear three shots from outside the ship in fairly rapid succession

Donavaan Taar wrote:
perceptipn check 1d20+5

DC 10 Success:
You notice that your flask is half empty and you notice that the guard you JUST asked to drop her weapon is now picking it up and eyeing you cooly. You hear three shots from inside the hanger separated by a second or so apiece.

Corven Sworn wrote:

As the remaining of the two troopers shoots and misses, Corven feels obliged to return the favor as he fires his pistol once again, his intention to stun, probably quite unlike his opponent.

[dice=Ranged attack (blaster pistol)]1d20 + 2
[dice=Damage (stun)]2d6

Corven ducks back as the clones shot goes wide. Peering around the crates, he returns fire. Corven's stun shot is off the mark and misses the target. For a moment your you feel your eyes lock with those of the clone trooper - even through his face plate, you get a sense of his goal. He is out for blood.


Gotal of Umbara wrote:

Perception 1d20+8

** spoiler omitted **

Gotal:
Well done. The shots ARE close to you. You've now heard three shots... two from one source and one from another. Your perception check and position allows you to notice that a clone ahead has been hit and crumpled to the floor. Blaster fire illuminates the same area two more times. Corven is ahead of you and is obviously being shot at. You've also heard the shot moments ago from over your right shoulder - out the door. As for watching out for Captain Byrn, you scan the area but your view is blocked somewhat by the elevated platform to your left and the ship on that pad. There are some crates about 30 ft in front of you that are blocking your field of vision off into the darker parts of the hanger bay. With your DC15 success for Perception, you have not seen nor heard the captain.

Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

As the blaster shots go off, Renlo finishes the power down cycle then turns and looks at Moroka. "Blaster fire. Sounds like trouble out there. We should go check it out."

Renlo moves to the ramp and looks around outside the ship, trying to see where the blaster fire came from.

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