Moroka Janis |
I saw it. Honestly couldn't figure out the best response to it at the time, and needed to post something to move it along, so I just didn't react. Not my finest post.
Moroka glances to the ship and back to Jaska, concern on her face for just a moment. "Alright. Let's get him out of the line of fire and get him some medical attention."
she then sets Jaska in position, and motions for Renlo to help her lift.
"It'd be a poor show of gratitude to let him die after what he's done for me, wouldn't it?"
As the two carry the unconscious Jaska out, Moroka glances back to the ship, concerned at the conflict ongoing within.
There had better be a good explanation for this, Captain....
Renlo Tacksa |
As they carry Jaska out of the docking bay, Renlo thinks Sithspawn, this guy's heavy. I am never carrying a Besalisk ever again. Upon reaching the doors, he moves him over beside Donavaan, saying, "Watch him, and make sure he's okay."
Then, re-drawing his blaster, Renlo turns back to the docking bay, and, with a deep breath to steel himself. Moves back in.
Corven Sworn |
"The clone troopers seem to still be breathing," Corven says to the Umbaran close by, taking care to keep his voice barely above a whisper, just loud and clear enough to only be heard by the other man. "Simply stunned then. Although their opponents seem to have tried to avoid any killing, the troopers were not so... courteous. Their weapons are set to kill."
Drawing his own blaster, he asks, "Now what? Someone appears to have moved towards two o'clock, going around the freighter, after fighting from here."
Noticing Gotal is unarmed, he quips, "Please tell me you have a gun..."
Stealth: 1d20 + 7 ⇒ (3) + 7 = 10
Well... He appears to be making noise enough to wake even the stunned folks... Perhaps he stepped on a twig. In a docking hangar. :-P
GM Han Shot First |
Ok. I've put everyone on the hanger bay map the way I'm envisioning through your posts. Can you please go to our Roll20 session and ensure that your characters' position is how you see it as well.
Initiative Group 1
Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Initiative Group 2
Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Jak
Donavaan
Corvan & Gotal
Then you can hear shuffling as if someone is moving.
Moroska & Renlo
It looks like the order of action will be:
Moroka,
DM's Group 2
DM's Group 1
Jak
Renlo
Gotal
Corvan
Donavaan
GM Han Shot First |
I asm going to make the call that because you are a noble, the 20 will give you a 1 round bonus to intimidate the your opponents that saw you just shoot the hair off a fly's legs.
Donavaan calmly raises his pistol and squeezes the trigger. Both guards attempt to scatter and evade the shot but neither is fast enough. The shot has a dramatic effect on the guard talking into his comlink. For whatever reason, his body reacts to the stun blast by tensing and releasing like a spring as he attempted to evade the incoming shot. The outward effect is impressive. The guard performs a back flip in the air, his arms flail like ribbons on a breeze; his comlink clatters away. He lands face first on the street and lies still; his partner gapes in wide eyed shock.
Guard 1
Reflex: 1d20 + 1 ⇒ (13) + 1 = 14
Guard 2
Reflex: 1d20 ⇒ 5
Corven Sworn |
Lol, what does a Nat 20 do?
Basically a natural 20 means the hit is a critical hit, thus dealing double damage, if memory serves.
Moroka Janis |
Spying the boarding ramp unguarded, Moroka sees an opportunity; resisting the urge to dash up the ramp, she instead closes her eyes a moment, searching through her own mind and the possible outcomes.
Wouldn't do to take a blaster bolt to the chest...
use the force, search your feelings: 1d20 + 8 ⇒ (11) + 8 = 19
checking whether or not entering the ship will immediately get me shot.
Renlo Tacksa |
Perception: 1d20 + 11 ⇒ (10) + 11 = 21
Straining to hear what the person in the darkness is saying, Renlo keeps an eye on the open boarding ramp, watching to make sure that no one comes down and sees them standing there.
Jak Kato |
Jak blinks when he see the the stun shot from the drunken noble. Damn good shot. He thought to fire as well, but he didn't want to lose the drop on the last soldier.
"Tell him to put down his weapons and comm," he whispers to Donavaan.
With a sigh, Jak rises and fires almost nonchalantly.
Blaster: 1d20 + 3 ⇒ (14) + 3 = 17
Stun Damage: 3d8 ⇒ (2, 5, 7) = 14
GM Han Shot First |
Spying the boarding ramp unguarded, Moroka sees an opportunity; resisting the urge to dash up the ramp, she instead closes her eyes a moment, searching through her own mind and the possible outcomes.
Wouldn't do to take a blaster bolt to the chest...
[dice=use the force, search your feelings]1d20+8
checking whether or not entering the ship will immediately get me shot.
GM Han Shot First |
[dice=Perception]1d20+11
Straining to hear what the person in the darkness is saying, Renlo keeps an eye on the open boarding ramp, watching to make sure that no one comes down and sees them standing there.
Renlo Tacksa |
Leaning close to Moroka, Renlo whispered, "It sounds like the clones are demanding the Captain's surrender. They also mentioned Coruscant. This may be bigger than we first thought. What do you think we should do?"
GM Han Shot First |
Jak blinks when he see the the stun shot from the drunken noble. Damn good shot. He thought to fire as well, but he didn't want to lose the drop on the last soldier.
"Tell him to put down his weapons and comm," he whispers to Donavaan.
** spoiler omitted **
Jak, you are 90 ft from the 2nd guard. That is out of range for a "stun" shot to have any effect. Your character would be aware of that. Would you like to reconsider your ready action? or modify it to include a movement action?
GM Han Shot First |
We are now entering melee action phases. The order of actions will be as determined in the previous post. Donavaan your intimidation bonus will start this round and will last until your next turn.
To Donavaan
The second guard looks shocked as she fumbles around trying to pull her blaster from it's holster. "You hold it right there," she stammers shakily.
Corven Sworn |
Sighing softly, Corven moves forward, trying to do so as stealthily as he can manage while keeping his eyes and ears open for anything that may provide a clearer picture of what is going on and who is involved. For a moment he thinks that perhaps he should try reaching out with the Force, attempt to gain more information by using something more than just his natural senses, but decides against it, at least for now. Instead he grips his blaster, already set to stun, just a little tighter, ready to fire at the first clone trooper he sees, seeing as how it has been decided that they are the enemy in this particular occasion.
The idea is to move ahead carefully and if he can see a clone trooper and still be able to shoot, he will do so. In case that happens, here are the various relevant rolls for your convenience.
Stealth: 1d20 + 7 ⇒ (18) + 7 = 25
Perception: 1d20 + 7 ⇒ (19) + 7 = 26
Ranged attack (blaster pistol): 1d20 + 2 ⇒ (10) + 2 = 12
Damage (stun): 2d6 ⇒ (1, 6) = 7
Jak Kato |
Jak, you are 90 ft from the 2nd guard. That is out of range for a "stun" shot to have any effect. Your character would be aware of that. Would you like to reconsider your ready action? or modify it to include a movement action?
I'll modify it to taking no action. I vastly misunderstood how for away my character was from the ship. I wouldn't have gone that far, if I knew.
Renlo Tacksa |
Renlo followed behind Moroka as she moved for the boarding ramp, eyes alert, trying to keep her covered since she had yet to produce a blaster.
Perception: 1d20 + 11 ⇒ (20) + 11 = 31
GM Han Shot First |
GM wrote:Jak, you are 90 ft from the 2nd guard. That is out of range for a "stun" shot to have any effect. Your character would be aware of that. Would you like to reconsider your ready action? or modify it to include a movement action?I'll modify it to taking no action. I vastly misunderstood how for away my character was from the ship. I wouldn't have gone that far, if I knew.
You are about 40 ft from the ship, but you are on the outside of the hanger bay. These guards are two that were approaching from down the street - in essence you were covering the team's back and for good reason.
GM Han Shot First |
Looking at the girl who is trying to get her weapon out he will tell her [/b] Put your weapon down, you saw what I did you to your companion, I an taking my weapon off of stun. Is it worth it to you? [/b]
persasion check 1d20+7
Good thing you have that one round bonus, eh?
Will Save: 1d20 + 0 ⇒ (5) + 0 = 5
The guard fumbles around with her blaster and drops it... not quite on purpose. Then she looks at you and raises her hands in the "I surrender" pose.
GM Han Shot First |
Sighing softly, Corven moves forward, trying to do so as stealthily as he can manage while keeping his eyes and ears open for anything that may provide a clearer picture of what is going on and who is involved. For a moment he thinks that perhaps he should try reaching out with the Force, attempt to gain more information by using something more than just his natural senses, but decides against it, at least for now. Instead he grips his blaster, already set to stun, just a little tighter, ready to fire at the first clone trooper he sees, seeing as how it has been decided that they are the enemy in this particular occasion.
The idea is to move ahead carefully and if he can see a clone trooper and still be able to shoot, he will do so. In case that happens, here are the various relevant rolls for your convenience.
[dice=Stealth]1d20 + 7
[dice=Perception]1d20 + 7[dice=Ranged attack (blaster pistol)]1d20 + 2
[dice=Damage (stun)]2d6
Great Rolls
Corven is able to slink up behind a crate that is about 15 ft away from two clone troopers - that he can see. He takes aim and prepares to fire.
Corven, which clone do you want to target? I've moved you into position on the Roll20 map
GM Han Shot First |
Renlo followed behind Moroka as she moved for the boarding ramp, eyes alert, trying to keep her covered since she had yet to produce a blaster.
[dice=Perception]1d20+11
Moroka & Renlo
You walk up the ramp and into the freighter. At the top of the ramp, you find a prone clone trooper. About 10 ft beyond the clone, is a prone Duros male in a CIS uniform. Just beyond the CIS soldier the pilots chair still slowly spinning where the Duros' arm sent it spinning as he fell.
GM Han Shot First |
Gotal uses the force to disarm Guard 2.
Use the Force 1d20+7
And the dice roller goes cold...
Renlo Tacksa |
Leaning close to Moroka, Renlo whispered, "Check those two to make sure they're alright. I'll power down the ship."
Keeping an eye on the two prone figures, Renlo moves to the console and begins the power down sequence.
Renlo Tacksa |
Renlo looked through the navcomputer, seeing if anyone had plotted a course for once they left orbit.
Use Computer: 1d20 + 7 ⇒ (13) + 7 = 20
GM Han Shot First |
Corven
Shot: 1d20 - 5 ⇒ (16) - 5 = 11
Moroka
Renlo
Donavaan
Jak
Gotal
Jak Kato |
Jak decides to sneak past the crates towards Donavaan, hoping not to draw attention to himself. He kept his blaster out but low to the ground.
Stealth: 1d20 + 8 ⇒ (10) + 8 = 18
Perception: 1d20 ⇒ 6
GM, move my token along the ship, please. Can't mod roll20 on my phone.
-Posted with Wayfinder
Renlo Tacksa |
GM - I take it that means my non-natural 20 Use Computer wasn't high enough. I'll try again.
Renlo examined the coordinates and copied them into his datapad, then tried to see if there was more information about the coordinates in the ship's computer.
Use Computer: 1d20 + 7 ⇒ (8) + 7 = 15
Corven Sworn |
As the remaining of the two troopers shoots and misses, Corven feels obliged to return the favor as he fires his pistol once again, his intention to stun, probably quite unlike his opponent.
Ranged attack (blaster pistol): 1d20 + 2 ⇒ (5) + 2 = 7
Damage (stun): 2d6 ⇒ (6, 2) = 8
Gotal of Umbara |
Perception 1d20 + 8 ⇒ (10) + 8 = 18
GM Han Shot First |
Jak decides to sneak past the crates towards Donavaan, hoping not to draw attention to himself. He kept his blaster out but low to the ground.
[dice=Stealth]1d20+8
[dice=Perception]1d20GM, move my token along the ship, please. Can't mod roll20 on my phone.
-Posted with Wayfinder
Jak, you slide quietly around the crates and move closer to the drunken noble. You impress yourself with your smooth movement. For certain, Donavaan does not notice you. You hear sporadic blaster fire from inside the door to your right. It seems like there are three shots.
GM Han Shot First |
GM - I take it that means my non-natural 20 Use Computer wasn't high enough. I'll try again.
Renlo examined the coordinates and copied them into his datapad, then tried to see if there was more information about the coordinates in the ship's computer.
[dice=Use Computer]1d20+7
GM Han Shot First |
As the remaining of the two troopers shoots and misses, Corven feels obliged to return the favor as he fires his pistol once again, his intention to stun, probably quite unlike his opponent.
[dice=Ranged attack (blaster pistol)]1d20 + 2
[dice=Damage (stun)]2d6
Corven ducks back as the clones shot goes wide. Peering around the crates, he returns fire. Corven's stun shot is off the mark and misses the target. For a moment your you feel your eyes lock with those of the clone trooper - even through his face plate, you get a sense of his goal. He is out for blood.
GM Han Shot First |
Perception 1d20+8
** spoiler omitted **
Renlo Tacksa |
As the blaster shots go off, Renlo finishes the power down cycle then turns and looks at Moroka. "Blaster fire. Sounds like trouble out there. We should go check it out."
Renlo moves to the ramp and looks around outside the ship, trying to see where the blaster fire came from.