Emerald City Chronicles

Game Master Arknight

A Mutants and Masterminds 3e Campaign in the Emerald City setting.


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I've created a simple page on Obsidian Portal to provide some campaign information and just gather some info all in one place.

Emerald City Chronicles (on Obsidian Portal)

It's going to be fairly sparse of actual city information unless we come up with it regarding places, things, etc (at least until the EC box set comes out later this year. :) )


Dotting.

Dark Archive

M Nerd Editor 4/Developer 3/Father 3/

Dottie McDotterson.

I'll get an actual character sheet and alias up by Monday night hopefully. Maybe sooner.

Liberty's Edge

Male Human Cleric 2

Dotted. Pretty much ready to go when everyone else is.


Nice sight :)


DM Arknight wrote:


It's going to be fairly sparse of actual city information unless we come up with it regarding places, things, etc (at least until the EC box set comes out later this year. :) )

While we wait for Green Ronin to make the official city guide, how much leeway do we have to make up locations and stuff?


Zouron - Thanks. :) Hoping to expand on it as we go. :)

Robertness - I would say you have a lot of leeway. :)

With the notice that I reserve the right to retcon the information when the book comes out. :D


I sort of figure you'll be messing with the stuff we cook up well before the book comes out. (I've told the players in the Deadlands game I've got on OP that they can post anything they want to the wiki and it will be there if they're willing to put up with my evil twists.)

@YuenglingDragon: If I remember right, Hurt has a hacker on staff (semi-involuntarily?). I see that as a potential point of pre-game contact between our characters. (e.g. "Hey, boss. I met this girl online and she seems almost as crazy as you are.")

Liberty's Edge

Male Human Cleric 2
robertness wrote:
@YuenglingDragon: If I remember right, Hurt has a hacker on staff (semi-involuntarily?). I see that as a potential point of pre-game contact between our characters. (e.g. "Hey, boss. I met this girl online and she seems almost as crazy as you are.")

Hmmm, if we're going to bring in pre-existing connections, Joseph is also a big geek (though not so much the computer kind), and only got out of college a couple of years ago, so he and Leah might've run into each other once or twice. It's unlikely they'd be close friends, since their interests are pretty divergent, but they'd seem likely to have at least a passing acquaintance.

If Esoteric is involved in philanthropy, he and Joseph might also have met, though that's a lot less likely.

It seems very unlikely for Hurt and Seizure to have met previously.

Dark Archive

M Nerd Editor 4/Developer 3/Father 3/
robertness wrote:
@YuenglingDragon: If I remember right, Hurt has a hacker on staff (semi-involuntarily?). I see that as a potential point of pre-game contact between our characters. (e.g. "Hey, boss. I met this girl online and she seems almost as crazy as you are.")

Totally possible. Shaky and your PC maybe noticed each other hacking the same DB for info on a criminal or something. Thus began some communication, which led to us meeting and taking down someone together for the first time. Hurst is very new to heroism, though, so the association will have been brief.


Deadmanwalking wrote:
If Esoteric is involved in philanthropy, he and Joseph might also have met, though that's a lot less likely.

He is in a way, but most likely not out of choice, more a question of what his business needs in terms of PR. ie. his complication: Responsibility: The family business.

PR events are probably not something he can get out of all too often. I doubt he goes to many but some.

I am not sure how if he had meet anyone else before hand... generally I doubt he has much previous knowledge of the rest of them. Though I could imagine that that the hackers had at some point hacked into his family's business servers.


I wasn't necessarily thinking of our characters having adventured together before the game starts. It was more along the lines of brainstorming ways that we'd gather to fight crime once the game starts. Of course the nature of super heroes is they tend to be attracted to explosions like moths to the flame.

Liberty's Edge

Male Human Cleric 2
robertness wrote:
I wasn't necessarily thinking of our characters having adventured together before the game starts. It was more along the lines of brainstorming ways that we'd gather to fight crime once the game starts. Of course the nature of super heroes is they tend to be attracted to explosions like moths to the flame.

Yeah, I'm betting we've all been solo acts thus far. Heck, Joseph still hasn't done any actual costumed adventuring, though he has used his powers to stop some crimes more discreetly. He has come up with a costume and name, though.


Just touching base :) I love the background discussion, please keep the ideas for all facets of the game coming. I'd especially like to know what you would like to see develop, both for your character and the game in general.

Also, in 2E, Obscure was a separate effect used for smoke bombs, etc. in 3E, it's considered a Concealment effect. On the Atomic Think Tank, there's been some discussion about the differences. If you follow this link (ATT thread ) then you'll see a house-ruled version of Obscure for 3E. I'd like to know your opinions on if should use this version or not.


Ninjahime's on the case. The bad guys will never know what hit them. ^^

First take on getting a character profile together.


Beware miscreants, There are worse things out there then thy, and one of them is I.


Following in Robert's footstep... My first take on a profile as well. ohh not sure what would be a better name as Esoteric was already taken.

Dead mind looking over it again just to make sure it is as we discussed.


I suppose if everyone else is doing the superhero thing, I should too...

As for Esoteric. Things I notice:

You only have 37 ranks of skills. Take a third in Vehicles, since it costs you nothing.

You have 39 EP in Equipment, out of a possible 45, plus your armor. So you can easily make your armor equivalent to Ninjahime's (Protection 4, Subtle) (5 EP), and still have a point left. This gives you +14 Toughness and makes you PL 10 defensively.

Your Esoteric Tricks shouldn't technically have 'Effects Others Only', since that means you give other people powers, not yourself, and that's not what it does.

The Grasp of Azathoth has no base power listed, so I don't know what it actually does or if it equals out to 30 pts.

Visions of Madness ditto, though it's obviously an Affliction, so I can figure it out on this one. It is not a Ranged power, and thus the Area starts targeted on you. If that's the intent, cool, if not it needs Ranged on it. It's also somewhat low on points.

...

Oh, and on Ninjahime, looking her over, I seem to have made one minor...not mistake, exactly, but she doesn't get any real use from Quick Draw. It dates from an earlier version of the character where she actually had multiple weapons that weren't from her Device. So, I'd actually advise dropping that, either for an extra point of Will Defense, or for another Advantage or more skills(upping her Acrobatics couldn't hurt).

...

On the Atomic Think Tank thread: Either way you rule it is fine with me, I don't think it's a common enough power set at any level that will be likely to effect us for it to matter a huge amount, and either construction of the effect seems mechanically viable to me.


thanks for the notice on the whole lack of one skill point :)

As for equipment the motorcycle is modified and thus more expensive then that basic pre-constructed vehicle, that's the missing EPs.

That said I instead pulled out a rank of the immortality and put it into a "Defensive Roll 2" that should accomplish the same right?

As for Visions of Madness it's an affliction and added that power notice, Grasp of Azathoth is a snare the concentration duration is that it keeps resnaring in that area as long as he focus on it.

Visions of Madness I also changed to a perception area but yeah it is lighter on points, It just means some points are wasted.


One other change I'm considering is with regards to Impervious. I've never been really excited about the whole 'equal to or less than half the Impervious ranks' thing. As a suggested 'semi-official' house rule in the Armor Powers power profile, Impervious will read like this:

Impervious (+2 Cost per rank)

A defense with this modifier is highly resistant. Any effect with a resistance difficulty modifier of equal to or less than the Impervious rank has no effect.

Penetrating counters Impervious on a 1-1 basis, so a Damage 10 (Penetrating 5) attack would force a resistance save on a defense with Impervious 5 or less (with the full 10 damage ranks) while an Impervious 6 defense would resist as if the attack were Damage 9 (Damage 10 - (Impervious - Penetrating)).

Thoughts?

Liberty's Edge

Male Human Cleric 2
Zouron wrote:
thanks for the notice on the whole lack of one skill point :)

No problem. :)

Zouron wrote:
As for equipment the motorcycle is modified and thus more expensive then that basic pre-constructed vehicle, that's the missing EPs.

That doesn't matter. It's an AP, and not the most expensive one in the array, so it costs 1 point and no more. So you've still got the points.

Zouron wrote:
As for Visions of Madness it's an affliction and added that power notice, Grasp of Azathoth is a snare the concentration duration is that it keeps resnaring in that area as long as he focus on it.

Okay, then Grasp of Azathoth is good to go. :)

Zouron wrote:
Visions of Madness I also changed to a perception area but yeah it is lighter on points, It just means some points are wasted.

This one is still problematic. There is no 'Perception Area', there's a Perception Range and a Burst Area, but adding both those plus Slective and Incurable totals the cost to 51 (reduced to 41 by Distracting).

...

As for the Imprevious thing, that version looks fine to me. :)


Deadmanwalking wrote:
Zouron wrote:
thanks for the notice on the whole lack of one skill point :)

No problem. :)

Zouron wrote:
As for equipment the motorcycle is modified and thus more expensive then that basic pre-constructed vehicle, that's the missing EPs.

That doesn't matter. It's an AP, and not the most expensive one in the array, so it costs 1 point and no more. So you've still got the points.

Actually the other vehicles are the AP of motorcycle. The mansion is separate

Motorcycle: Suzuki GSXR600 Full Black Sportbike
AP: Car: Rolls Royce Phantom
AP: Limousine
AP: Luxury Yacht: The Sargossa (Solemates)
AP: Private Jet: Gulfstream G280
AP: Submarine: Atlantis XIV (modified)

Deadmanwalking wrote:


Zouron wrote:
Visions of Madness I also changed to a perception area but yeah it is lighter on points, It just means some points are wasted.

This one is still problematic. There is no 'Perception Area', there's a Perception Range and a Burst Area, but adding both those plus Slective and Incurable totals the cost to 51 (reduced to 41 by Distracting).

Heroes Handbook page 139

"Perception: The effect works on anyone able to perceive the target point with a particular sense, chosen when you apply this extra, like a Sense-Dependent effect (see the Sense-Dependent modifier). Targets get
a Dodge resistance check, as usual, but if the check is successful suffer no effect (rather than half). Concealment that prevents a target from perceiving the effect also blocks it. This modifier includes the Sense-Dependent flaw (see Flaws) so it cannot be applied again. If
it is applied to an already Sense-Dependent effect, it costs 2 points per rank rather than 1."

The cost is as following :)

1pp / rank (affliction)
1pp / rank (area: perception)
1pp / rank (Selective)
1pp (Incurable)
-1pp / rank (Distracting)

10 ranks total

This gives

(1+1+1-1)pp * 10 rank / Rank +1pp
2pp * 10 rank / rank +1 pp
20pp +1pp = 21pp

Anyway thanks for devoting this much time to help me :)

As for Impervius I am quite happy with how it is in the book, but up to you.

Liberty's Edge

Male Human Cleric 2
Zouron wrote:

Actually the other vehicles are the AP of motorcycle. The mansion is separate

Motorcycle: Suzuki GSXR600 Full Black Sportbike
AP: Car: Rolls Royce Phantom
AP: Limousine
AP: Luxury Yacht: The Sargossa (Solemates)
AP: Private Jet: Gulfstream G280
AP: Submarine: Atlantis XIV (modified)

It doesn't matter that it's the primary, what matters is how much the array costs: 20 ep for the most expensive thing on it +5 ep for the Alternate Powers. So 25 ep.

Then the mansion costs 14 ep. So 39. So that leaves 6. If you ditch the computer (your house already is assumed to have one, do you carry another around with you?) and the comlink (why would you have one as a solo act?), that'll leave the 5 points you need for the armor I reccomend, which would give you the following breakdown on Equipment.

Vehicle Fleet - 25 ep
Mansion - 14 ep
Cellphone - 1 ep
Armor - 5 ep

Zouron wrote:

Heroes Handbook page 139

"Perception: The effect works on anyone able to perceive the target point with a particular sense, chosen when you apply this extra, like a Sense-Dependent effect (see the Sense-Dependent modifier). Targets get
a Dodge resistance check, as usual, but if the check is successful suffer no effect (rather than half). Concealment that prevents a target from perceiving the effect also blocks it. This modifier includes the Sense-Dependent flaw (see Flaws) so it cannot be applied again. If
it is applied to an already Sense-Dependent effect, it costs 2 points per rank rather than 1."

The cost is as following :)

1pp / rank (affliction)
1pp / rank (area: perception)
1pp / rank (Selective)
1pp (Incurable)
-1pp / rank (Distracting)

10 ranks total

This gives

(1+1+1-1)pp * 10 rank / Rank +1pp
2pp * 10 rank / rank +1 pp
20pp +1pp = 21pp

*slaps forehead* Missed that, my bad. eah, that works, assuming it's looking at you that drives people mad.

Zouron wrote:
Anyway thanks for devoting this much time to help me :)

No problwm. :)


Seizure wrote:


Oh, and on Ninjahime, looking her over, I seem to have made one minor...not mistake, exactly, but she doesn't get any real use from Quick Draw. It dates from an earlier version of the character where she actually had multiple weapons that weren't from her Device. So, I'd actually advise dropping that, either for an extra point of Will Defense, or for another Advantage or more skills(upping her Acrobatics couldn't hurt).

Thanks for the heads up. In addition to the uses for the free point you mention, I'm also going to take a quick look at vehicle costs. She doesn't have flight or super speed and although Emerald City has good public transport, taking the monorail to the crime scene lacks class.

Liberty's Edge

Male Human Cleric 2
Ninjahime wrote:
Thanks for the heads up. In addition to the uses for the free point you mention, I'm also going to take a quick look at vehicle costs. She doesn't have flight or super speed and although Emerald City has good public transport, taking the monorail to the crime scene lacks class.

Good point. Well, a motorcycle or standard car is 10 equipment points, so you could put the free power point into equipment, and afford one. Possibly even a slightly tricked out one (at 12 ep).

Though you don't need to buy normal day-to-day stuff as equipment, just stuff you're going to be using in actual scenes. I mean, Batman totally has the Batmobile purchased as Equipment, but despite knowing how to drive and owning a car (or three, if he's rich at the moment) Green Arrow (for example) does not, since it's not something he uses in his hero career.

Now, if you see her having exciting chase scenes, by all means, grab the vehicle, but you don't need to pay for it just to have a way to drive to the supermarket (or even a crime scene).


Deadmanwalking wrote:
Zouron wrote:

Actually the other vehicles are the AP of motorcycle. The mansion is separate

Motorcycle: Suzuki GSXR600 Full Black Sportbike
AP: Car: Rolls Royce Phantom
AP: Limousine
AP: Luxury Yacht: The Sargossa (Solemates)
AP: Private Jet: Gulfstream G280
AP: Submarine: Atlantis XIV (modified)

It doesn't matter that it's the primary, what matters is how much the array costs: 20 ep for the most expensive thing on it +5 ep for the Alternate Powers. So 25 ep.

Then the mansion costs 14 ep. So 39. So that leaves 6. If you ditch the computer (your house already is assumed to have one, do you carry another around with you?) and the comlink (why would you have one as a solo act?), that'll leave the 5 points you need for the armor I reccomend, which would give you the following breakdown on Equipment.

Vehicle Fleet - 25 ep
Mansion - 14 ep
Cellphone - 1 ep
Armor - 5 ep

Hmm ok. Though you had the cellphone wrong ;) it is a 2ep ;)

Well walking around with an ipad is walking around with a computer could be handy... but well it was something to spend an extra EP on.

Liberty's Edge

Male Human Cleric 2
Zouron wrote:
Hmm ok. Though you had the cellphone wrong ;) it is a 2ep ;)

How so? The listed cell phone isn't.

Zouron wrote:
Well walking around with an ipad is walking around with a computer could be handy... but well it was something to spend an extra EP on.

Yeah. :)

And, just FYI, I notice that your stats are listed with Defensive Roll 2 (which is not paid for) and still with just an Undercover Shirt, not the Protection 4 armor, despite having ditched the things neessary to pay for it.


Nice to know about the difference between vehicles for transport and vehicles for dramatic effect. I'll give it some thought.


Deadmanwalking wrote:
Zouron wrote:
Hmm ok. Though you had the cellphone wrong ;) it is a 2ep ;)

How so? The listed cell phone isn't.

It is ;) it isn't just a phone it is a smartphone ie. browser, net access etc.

Heroes Handbook p. 162

Cell Phone: A small handheld or headset unit for communication.
The battery lasts for approximately 24 hours before
it needs to be recharged. For an extra point, a phone
can have most of the capabilities of a computer, at least
with regard to accessing the Internet and providing data.

Deadmanwalking wrote:


And, just FYI, I notice that your stats are listed with Defensive Roll 2 (which is not paid for) and still with just an Undercover Shirt, not the Protection 4 armor, despite having ditched the things neessary to pay for it.

Fixed and thanks :)


robertness wrote:
Nice to know about the difference between vehicles for transport and vehicles for dramatic effect. I'll give it some thought.

Well as far as I understand it, if you pay it can be part of the actions, but you don't have it available if you don't pay for it. Though I suppose technically you COULD use a hero point to edit a scene to include your unpaid for vehicle.

The reason for me having all these items is that it allows to go anywhere get into trouble etc. without having to rely on external resources or whims ;)

Also it fits the ultra rich image of the character., in reality the most important part is the bike which is what he usually use to get around (even if it needs to be combined with a Gate of Yog-Sothoth [teleport portal] in an emergency).

Liberty's Edge

Male Human Cleric 2
Zouron wrote:
Well as far as I understand it, if you pay it can be part of the actions, but you don't have it available if you don't pay for it. Though I suppose technically you COULD use a hero point to edit a scene to include your unpaid for vehicle.

Superman has access to both a car and a cellphone (and Bruce Wayne has a number of normal non-Batmobile cars). That doesn't mean he pays for them (in fact, since there are official stats, we know he doesn't), since they are not a part of his war on crime as such. Doesn't mean he doesn't have them.

Everyone who has a cellphone, a car, and a computer (ie: the basic essentials of a normal standard of living) doesn't need to buy 3 levels of Equipment. Of course, since you pay nothing for these 'default items', the GM can take them away freely with no compensation or even rolls, but they're there for day-to-day stuff.


That's how I see it. If the equipment/vehicle is of the everyday variety that is typically used outside of any heroics, then you can be considered to have access to it, depending on background/concept, without spending any Equipment Points on it. If it's fairly uncommon or usually used just when performing heroics, then you'd have to spend EP.

Headquarters though do cost EP, because it's always possible some villain or such might invade it and I'd need to know exactly how impenetrable it might be :D


Have I mentioned that Hurt is up and running? Because he is.


I'm totally in envy over the briefness of everyone but mine's sheet... umm maybe I am writing too many long notes hehe.


Nah, long notes are fine, also short ones. :) whatever you feel comfortable with and can get what you want to express across :)

I've done some touch-up on the Obsodian Portal site. Still looking for a good image to use for Ninjahime, but I don't think I ever saw who would play Hurt. Yuengling, any thoughts? Somehow I kinda see him as a Bruce Willis Or Jason Statham type... :)

I'd like to start the gameplay by Monday at the latest, so if everyone could do any last minute touch-ups on their characters that they want and post if they feel 100% ready, we can get started after everyone sounds off as ready. :)


I realize I need to add some complications or whatever they call them in this system. I'll have everything squared away by Sunday night. Probably including a request for suggestions Friday night.

Liberty's Edge

Male Human Cleric 2
Hurt wrote:
Have I mentioned that Hurt is up and running? Because he is.

I still note one very small problem: His melee attack is +10 to hit, +11 damage, while his ranged is +11 to hit, +8 damage.

You can make these both perfectly legal and equal to PL max by moving one rank from Close Combat to Ranged Combat, leaving the skills like this:

Close Combat [Bayonets] 5 (2.5)
Ranged Combat [Pistols] 5 (2.5)

DM Arknight wrote:
I've done some touch-up on the Obsodian Portal site. Still looking for a good image to use for Ninjahime, but I don't think I ever saw who would play Hurt. Yuengling, any thoughts? Somehow I kinda see him as a Bruce Willis Or Jason Statham type... :)

Actually:

YuenglingDragon wrote:
DM Arknight wrote:
Something I'd like to see, is if this was a movie or TV series, who would you see playing your part?
Nathan Fillion maybe. But he'd probably have to engage in a pretty aggressive work out routine. Ryan Reynolds but he'd have to spends some time in makeup getting a bit more grizzled.
DM Arknight wrote:
I'd like to start the gameplay by Monday at the latest, so if everyone could do any last minute touch-ups on their characters that they want and post if they feel 100% ready, we can get started after everyone sounds off as ready. :)

Sounds good to me. I've actually done some slight touch-up work on Seizure. You should probably look him over to make sure it's cool.

Liberty's Edge

Male Human Cleric 2

Oh, and Zouron, I just noticed one other thing on Esoteric: His Summon isn't quite right.

Right now, it's only 20 pp worth of stuff, letting you up it's rating by one, if you like, or re-add the Active extra (assuming you don't want the rats to start off Dazed).

And more importantly, the minions cost too much. You have them at 139 pp. The level 7 power only grants you 105. The level 8 version would grant 120, and level 9 would be needed for 135.

Though, on the bright side, there is neither a need nor a use for an Attack skill on an Area Effect, so you can ditch their Close Combat skill and save 10 points there.

The other points don't quite work out either, as I come up with 60 pp on non-attack powers, followed by the attack (which would be 66 points by my calculations)...and which, looking back on it, I even made wrong on the first draft I did for you, since you need to buy Affects Corporeal on any Strength you use on it. Or wish to use in general, actually.


Deadmanwalking wrote:

Actually:

YuenglingDragon wrote:
DM Arknight wrote:
Something I'd like to see, is if this was a movie or TV series, who would you see playing your part?
Nathan Fillion maybe. But he'd probably have to engage in a pretty aggressive work out routine. Ryan Reynolds but he'd have to spends some time in makeup getting a bit more grizzled.

D'oh! :)

Sorry about that! I do recall liking that choice too. I'll see if I can find a good image... Maybe from Castle or White Noise 2, since those are nice modern setting movies :)


DM Arknight wrote:

D'oh! :)

Sorry about that! I do recall liking that choice too. I'll see if I can find a good image... Maybe from Castle or White Noise 2, since those are nice modern setting movies :)

And Captain Hammer would be way wrong for Hurt.


Deadmanwalking wrote:

Oh, and Zouron, I just noticed one other thing on Esoteric: His Summon isn't quite right.

Right now, it's only 20 pp worth of stuff, letting you up it's rating by one, if you like, or re-add the Active extra (assuming you don't want the rats to start off Dazed).

And more importantly, the minions cost too much. You have them at 139 pp. The level 7 power only grants you 105. The level 8 version would grant 120, and level 9 would be needed for 135.

Though, on the bright side, there is neither a need nor a use for an Attack skill on an Area Effect, so you can ditch their Close Combat skill and save 10 points there.

The other points don't quite work out either, as I come up with 60 pp on non-attack powers, followed by the attack (which would be 66 points by my calculations)...and which, looking back on it, I even made wrong on the first draft I did for you, since you need to buy Affects Corporeal on any Strength you use on it. Or wish to use in general, actually.

Hmm ups...

but it isn't entirely as bad as you fear as far as I can see:

Heroes Handbook p. 114

RANK 1 - FLUID
You become a fluid mass. You can flow through any sort of
opening, under (or around) doors, through keyholes and
pipes, and so forth. You cannot pass through watertight
seals. You can automatically flow out of any restraint—such
as a snare or grab—that is not watertight. So you cannot flow
out of a bubble completely enclosing you, for example, but
anything less cannot hold you. You can exert your normal
Strength and can still push or carry objects
, although your
manual dexterity may be limited (at the GM’s discretion).

A fluid character may attempt to catch a falling person
or object, cushioning the fall with the character’s flexible
form. This requires a move action, and reduces the
falling damage by the cushioning character’s Toughness
bonus (representing flexibility in this case). Both characters
must make resistance checks against the remaining
damage. Higher rank insubstantial forms—lacking physical
Strength—cannot attempt this.

Anyway do I need affect corporal on every point of strength?

Liberty's Edge

Male Human Cleric 2
Zouron wrote:

Hmm ups...

but it isn't entirely as bad as you fear as far as I can see:

Heroes Handbook p. 114

RANK 1 - FLUID

You have Rank 2 Incorporeal listed. If you drop to Rank 1, it does indeed become unnecessary to buy Affects Corporeal, and saves you some additional points as well.


DM Arknight wrote:


I'd like to start the gameplay by Monday at the latest, so if everyone could do any last minute touch-ups on their characters that they want and post if they feel 100% ready, we can get started after everyone sounds off as ready. :)

yes


Deadmanwalking wrote:
Zouron wrote:

Hmm ups...

but it isn't entirely as bad as you fear as far as I can see:

Heroes Handbook p. 114

RANK 1 - FLUID

You have Rank 2 Incorporeal listed. If you drop to Rank 1, it does indeed become unnecessary to buy Affects Corporeal, and saves you some additional points as well.

Which goes to show that I can't read my own sheet duh!


Ok I think i fixed it... upped the power to a summons 8 and changed the Rats around a bit (changed the attack to rank 2 burst 4) added affects corporeal 8.

BTW notice Heroics always adds the active modifier to minions

Heroes Handbook p. 129

Heroic: The creatures you summon are not subject to the
minion rules, but treated like normal non-player characters.
Additionally, they do not have the dazed condition
and take a full set of actions each round. Do not apply the
Active modifier to Heroic minions
, as this modifier already
includes it. Gamemasters should be particularly cautious
about allowing this extra for Summon effects used by
player characters, especially ones summoning more than
one minion. +2 cost per rank.

Liberty's Edge

Male Human Cleric 2
Zouron wrote:

Ok I think i fixed it... upped the power to a summons 8 and changed the Rats around a bit (changed the attack to rank 2 burst 4) added affects corporeal 8.

BTW notice Heroics always adds the active modifier to minions

Huh! You're right.

The power looks good now. The minions themselves...are not quite right. You should have Affects corporeal listed either under Growth or under Strike, not both, and you only need 4 (for your Strength), not 8.

Counting only the Affects Corporeal 4 you need, your Strike is 40 points, which totals your Powers at 100, not 96.

Personally, I'd drop your Burst to 3 (120 feet), and up the strike to 6. That'll keep the cost the same (and require losing a point somewhere), but give them a full PL 10 offense.


Deadmanwalking wrote:

I still note one very small problem: His melee attack is +10 to hit, +11 damage, while his ranged is +11 to hit, +8 damage.

You can make these both perfectly legal and equal to PL max by moving one rank from Close Combat to Ranged Combat, leaving the skills like this:

Close Combat [Bayonets] 5 (2.5)
Ranged Combat [Pistols] 5 (2.5)

Fixed. I thought I had made that change but I guess not. Good looking out. I still have to write out my attack sequence for convenience but I'll be ready to go Monday.


Deadmanwalking wrote:

The power looks good now. The minions themselves...are not quite right. You should have Affects corporeal listed either under Growth or under Strike, not both, and you only need 4 (for your Strength), not 8.

Fixed

Liberty's Edge

Male Human Cleric 2
Zouron wrote:
Fixed

You need to buy Area on the Strength as well as the Strike. You can get your Strike to 6 with Area 3 for 36 points, though, which would take you to 121, and thus only necessitate losing 1 pp of stuff somewhere.


Alright, done that. Anything else? (sometimes I wonder if I should just have taken a base character archetype hehe).

Liberty's Edge

Male Human Cleric 2
Zouron wrote:
Alright, done that. Anything else? (sometimes I wonder if I should just have taken a base character archetype hehe).

You still have that one skill rank to distribute. Other than that, looks perfect. :)

And that wouldn't have been nearly as cool or unique.

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