It was the Best of times; it was the worst of times.... (Inactive)

Game Master Kewl Modie

This is a Star Wars Saga Edition campaign set during the time immediately following the conclusion of the Clone Wars.


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Defense:
HP 31/31 | FORT 14 REF 18 WILL 14 | DT 14
Stats:
Init. +4 | Perc. +6 | Speed 6 | Force 6/6 | blaster +5 (3d8+1)
Human Scoundrel 3 | 1,251 credits | Effects: None

"When you got the location, Gotal, talk to the Port Master and see if anyone has a cargo run for that system. That way we can stay in cover and maybe make a few credits to keep the lights on."


Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

"I'll see if I can get updated navigational data for the navicomputer. Won't do to have a destination and then fly through a star on the way there."

Heading to the cockpit, Renlo began trying to connect to the space port computer in order to update their navigational data.


You have a couple of options regarding the ship's transponder code. You can "mask it" which takes a mechanic roll. If you fail the roll, you may frag the sub-light engines. OR you can "disguise" the transponder code. Disguised transponder codes allow your ship to "look like" another ship of similar make. To make that happen, you have to make a Use Computer check followed by a Deception check.
Once you make those checks, that transponder code is available for your use. For every "fake" id after the first every 'Deception' roll is made with a -5 penalty (cumulative)


Moroka:
I don't remember what you rolled while looking over the ship... please make a "perception" check


One more item of note, manipulating your transponder codes is commonly known to be illegal. Secondly, you are on a "civilized" planet - you are faced with an increased level of difficulty to make the mods without detection. (this will be reflected by a -5 to your roll results)


Renlo Tacksa wrote:

"I'll see if I can get updated navigational data for the navicomputer. Won't do to have a destination and then fly through a star on the way there."

Heading to the cockpit, Renlo began trying to connect to the space port computer in order to update their navigational data.

As you attach the ships computer to the navigation network to get the most up to date hyperspace information. As the download starts you notice that four more Trade Federation Battleships have made their appearance; bringing the total battleship flotilla to six. There are numerous... numerous tender ships in and around the flotilla.

Renlo: Please make a Use Computer check


F human jedi/3

perception: 1d20 + 6 ⇒ (18) + 6 = 24

Moroka snaps her fingers in affirmation. "The Owl's Gambit. I like that. It still has a bit of clever wisdom to it, but also has a bit of a sly, daring feel. Sounds like a name Master Skywalker would use.


Moroka Janis wrote:

[dice=perception]1d20+6

Moroka snaps her fingers in affirmation. "The Owl's Gambit. I like that. It still has a bit of clever wisdom to it, but also has a bit of a sly, daring feel. Sounds like a name Master Skywalker would use.

Perception DC20 Success:
As you are looking through the mechanical and electrical portions of the ship, you notice the added military hardware - according to the information you find on the hardware, this is a military identification friend or foe transmitter. It currently pings other military ships that it is a CIS friendly.

Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

Use Computer: 1d20 + 8 ⇒ (8) + 8 = 16

Noticing that more Trade Federation ships had arrived, Renlo began doing a scan, curious if this was an indication of something.


Renlo Tacksa wrote:

[dice=Use Computer]1d20+8

Noticing that more Trade Federation ships had arrived, Renlo began doing a scan, curious if this was an indication of something.

You are able to update the navigation information with ease. Your data is current for the next 24 hours. While you scan, there is nothing that seems out of the ordinary... perhaps the Senator Toora was able to restart the droids on ships in other sectors.


Moving things along

Evening sets on the Owl's Gambit's second day on Sy Myrth. The celebration continues on some fronts. Local news shows the new government setting up shop. Holonet news is focused on new directives and rules coming out of the office of the Emperor. There is nothing mentioned about the events on Sy Myrth.

There is a tidbit about a bounty hunter that has captured his fourth Jedi. His name is Boba Fett.

The crew decides to sleep and leave in the morning... after having the ground crew perform a final top off service.

The total expense so far is: 200 credits for the docking fee and 500 credits for the refuel.

======

1d6: 1d6 ⇒ 2

Corven, Donavaan, Gotal, Jak, Moroka, Renlo

======

Donavaan, severely drunk off of one of his expensive bottles of booze, makes his way to the galley with the intention of feeding his empty belly. Dimly, he is aware of a cacophony of noise from outside the ship. Explosions, turbo laser fire, more explosions, etc.

He is not sure what the annoying noises are, but they are causing him to struggle to focus on his choices of food... or it could be the dimming effect of the booze.

Too much work. Screw it. He turns and heads back to his berth.

======

Players. You are all asleep. Those of you that may have a vested interest in trying to investigate can roll a DC25 Will save to realize that the sounds are real and wake up.


F human jedi/3

Errr, wait. A will save? Those don't work exactly the same way here do they? Thought those were more passive defenses...do you just mean roll and add our total will defense, or...?


Moroka Janis wrote:
Errr, wait. A will save? Those don't work exactly the same way here do they? Thought those were more passive defenses...do you just mean roll and add our total will defense, or...?

Sorry Moroka. Yes, roll and add your Wis bonus. This is not a defense, per se. You are not under attack. This is just to see if you can "will" yourself awake.

AND it is DC20 NOT DC25


Male Human (Chelaxian) Monk (Unchained) 2; AC 18, touch 17, flat-footed 14, CMD 22 (24 vs. grapple); HP 7/23; Ki 0/0; Fort +5, Ref +6, Will +3 (+2 vs. fear, +2 vs. paralysis and sleep); Initiative +7; Perception +8, Sense Motive +8

Wisdom: 1d20 + 2 ⇒ (11) + 2 = 13


Defense:
HP 31/31 | FORT 14 REF 18 WILL 14 | DT 14
Stats:
Init. +4 | Perc. +6 | Speed 6 | Force 6/6 | blaster +5 (3d8+1)
Human Scoundrel 3 | 1,251 credits | Effects: None

Wisdom: 1d20 ⇒ 6

Derp, derp, derp.

Jak sleeps peacefully.


Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

Wisdom: 1d20 + 1 + 1d6 ⇒ (15) + 1 + (3) = 19

Spent a Force Point, and still didn't make it.

Renlo stirs in his sleep, feeling a nudging he hasn't felt in over a decade. However, it is a sense he pretends not to have, and so he continues to sleep.


F human jedi/3

wis to wake: 1d20 ⇒ 2 yeeeeeahhh, I don't think there's much point in spending a force point here...


GMPC: Gotal the Umbaran

Wisdom: 1d20 + 3 ⇒ (18) + 3 = 21


Ok, well that was unanticipated.

Gotal stirs at the sound of crashing dishes, slamming drawers, muttered expletives, explosions and turbo laser fire. Groggily he turns his legs off the side of his bunk and stands. After a second it registers that something is not right... Gotal slaps his hand on the "panic" button and a klaxon sounds.

On the positive side, you are going to be able to react before the ship takes the first volley of fire. My apologies for seemingly ramrodding the scene.

The klaxon is LOUD. You WILL wake up


Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

At the sound of the alarm klaxon, Renlo immediately awoke and ran from his quarters to the cockpit, discerning what was going on and activating the shields.

Perception: 1d20 + 12 ⇒ (5) + 12 = 17
Use Computer: 1d20 + 8 ⇒ (19) + 8 = 27


Renlo Tacksa wrote:

At the sound of the alarm klaxon, Renlo immediately awoke and ran from his quarters to the cockpit, discerning what was going on and activating the shields.

[dice=Perception]1d20+12
[dice=Use Computer]1d20+8

Renlo bumps from wall to wall as he heads for the cockpit. He raises the ships shields and scans both the computer and the viewports to try to get an idea about what's going on. Just about the time he looks to the 11 o'clock position, he sees a flaming droid fighter smash into the same platform that the YT1300 was shot off of earlier. It is clear that the newly minted Empire has returned with some additional troops.

Like rain on a hot summer's day, this debris and laser bolts start to get thicker and thicker... alarmingly thicker.

what will you do? what WILL you do?


F human jedi/3

Moroka snaps awake with a start at the alarm, her hand going to her lightsaber as soon as her muscles find coordination with her brain. As she hops from her bunk, she spies the signs of battle outside the viewport, worry on her face.

"Oh dear..." Focus. Respond. Cockpit.

She takes a breath, resets her expression, and dashes for the cockpit, finding Renlo already responding. She slides into the copilot's seat, scanning the scene and checking systems, preparing for launch at a moment's notice.

"If I didn't know better, I'd say the Empire is after us," she quips, turning to Renlo with a smirk. "Still think staying cold is our best bet? Or shall we see what this ship can do?"


Male Human Noble 3

The noble comes running out of his room, grasping his head. Too many voices! Too much pain! Too much shouting! he says in a slurred voice.


Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

"That was our best bet yesterday. Today the Empire seems hell-bent on wiping the city off the face of the planet, regardless of who's in it," Renlo says as he moves about the cockpit, getting the engines fired up. "We're getting out of here. Could you man the console down in the engine room to keep an eye on our systems?"

Turning to Donavaan, he says, "Sit. Think about calmly floating in a pond. Take a deep breath, hold it for a 10-count, then exhale over a 5-count. When you feel calm, we'll need your help."

Turning and yelling down the corridor, he shouts, "Jak, get up here!"


Defense:
HP 31/31 | FORT 14 REF 18 WILL 14 | DT 14
Stats:
Init. +4 | Perc. +6 | Speed 6 | Force 6/6 | blaster +5 (3d8+1)
Human Scoundrel 3 | 1,251 credits | Effects: None

Jak dashed in the cockpit, shirtless and his blaster slung on his hip.

"I'm here! I'm here."

He starts firing up the engines.

"To hell with this. I don't want to fight, but I think we're past all that."

He makes a point to warm up the guns as well.

" We got guns on top and on the belly. I need two people who are not me to strap themselves in 'em. Remember, running not fighting! But if they start shooting at us, you shoot 'em right back. It's only polite."

"I'm going to try to lose 'em on the surface before we dive into the black. Renlo, find me a route that isn't completely blockaded by Imperial ships that we can punch through."

"Moroka, listen to Renlo, get in that engine room and be prepared to route all non-essential power to our shields. We may need it."

"I'm putting to sky in 30 seconds. Everyone get to their place and strap in!"


Male Human (Chelaxian) Monk (Unchained) 2; AC 18, touch 17, flat-footed 14, CMD 22 (24 vs. grapple); HP 7/23; Ki 0/0; Fort +5, Ref +6, Will +3 (+2 vs. fear, +2 vs. paralysis and sleep); Initiative +7; Perception +8, Sense Motive +8

"Well, I certainly am not you, so I suppose I can handle one of the guns," Corven replies. "Or try to at the very least," he adds then.


Male Human Noble 3

Trying to pull himself together the noble will go to the guns on the belly of the ship and get situated.


The platform the Owl's Gambit is sitting on shudders violently as the space port takes fire.

Jak starts to fire up the engines and weapons.

Moroka, Jak is starting the engines cold... DANGER WILL ROBINSON! you mind would scream. You need to make a DC 15 DEX check to make it to the engine room without getting tangled up with anyone and you need to make a DC20 Mechanics check to take the appropriate short cuts to get the engines ready for a cold start

Corven moves to one of the weapon stations.

Please make a DC 15 Dex check to make sure you're not tangled up with your compatriots. Which emplacement do you move to: top or bottom?

Donavaan, you are the wild card at this point, please make a DC15 Dex check to avoid entanglements. What is your course of action?


Male Human Noble 3

I posted right above your last post what I was doing

1d20 + 1 ⇒ (18) + 1 = 19


F human jedi/3

DEX check: 1d20 + 2 ⇒ (10) + 2 = 12 Ahhh come on...

Moroka exhales. "Cold launch. Right. See you in hyperspace." Or the scrapyard... She hops up and makes for the engine room, running a quick check of her utility belt for her tools.

Cutter, spanner, lightsaber...check. Time for some real training...

mechanics: 1d20 + 6 ⇒ (8) + 6 = 14force point: 1d6 ⇒ 1 Well...F&#$ you too, dice roller...


Donavaan Taar wrote:

I posted right above your last post what I was doing

1d20+1

Great! Thanks.

Donavaan moves to the belly gun emplacement and slides into the seat. He shakes his head to clear the cob webs and get ready... just in case. He starts to quickly run through his weapons station checklist...

Good roll, Belly guns are hot


Male Human (Chelaxian) Monk (Unchained) 2; AC 18, touch 17, flat-footed 14, CMD 22 (24 vs. grapple); HP 7/23; Ki 0/0; Fort +5, Ref +6, Will +3 (+2 vs. fear, +2 vs. paralysis and sleep); Initiative +7; Perception +8, Sense Motive +8

Moving quickly and unhindered by the ship's violent shaking, Corven easily reaches the top gun emplacement, his reflexes and agility making sure he does not bump into anyone or anything on the way.

"Ready," he calls out over the comms as soon as he is seated behind the controls.

Dexterity: 1d20 + 2 ⇒ (20) + 2 = 22


Moroka Janis wrote:

[dice=DEX check]1d20+2 Ahhh come on...

Moroka exhales. "Cold launch. Right. See you in hyperspace." Or the scrapyard... She hops up and makes for the engine room, running a quick check of her utility belt for her tools.

Cutter, spanner, lightsaber...check. Time for some real training...

[dice=mechanics]1d20+6[dice=force point]1d6 Well...F&#$ you too, dice roller...

Moroka runs for the engine room, narrowly avoiding Donavaan but bumping into the table in the lounge. Moroka will get to the engine room next round

Jak, Moroka was not able to allow you to safely "cold start" the engines. Your choices include saying "F-it" and start them anyway or have Renlo boost shields for anther turn, or perhaps some other actiom.
Start engines will require a DC25 pilot check and don't roll a 1


Male Human Noble 3

GM are you DMPCing the other jedi?


Corven Sworn wrote:

Moving quickly and unhindered by the ship's violent shaking, Corven easily reaches the top gun emplacement, his reflexes and agility making sure he does not bump into anyone or anything on the way.

"Ready," he calls out over the comms as soon as he is seated behind the controls.

[dice=Dexterity]1d20 + 2

Nice roll

Corven quickly and efficiently gets seated and runs through the station checklist.

Top gun is hot.

Corven, you are in the top mount, Please make a Perception check


Donavaan Taar wrote:
GM are you DMPCing the other jedi?

I will when the need for his actions are required - otherwise he will be taking actions to assist

EDIT: If one of the other players asks for his assistance with an action, I will also DMPC Gotal.


Male Human (Chelaxian) Monk (Unchained) 2; AC 18, touch 17, flat-footed 14, CMD 22 (24 vs. grapple); HP 7/23; Ki 0/0; Fort +5, Ref +6, Will +3 (+2 vs. fear, +2 vs. paralysis and sleep); Initiative +7; Perception +8, Sense Motive +8

Perception: 1d20 + 8 ⇒ (4) + 8 = 12


Corven Sworn wrote:
[dice=Perception]1d20 + 8

Perception DC10 Success:
You look through the turret portal and notice a flight of Imperial Z-95 Headhunters drifting through the atmosphere... it looks like they MAY be on line to target the spaceport where the Owl's Gambit currently sits.

Male Human (Chelaxian) Monk (Unchained) 2; AC 18, touch 17, flat-footed 14, CMD 22 (24 vs. grapple); HP 7/23; Ki 0/0; Fort +5, Ref +6, Will +3 (+2 vs. fear, +2 vs. paralysis and sleep); Initiative +7; Perception +8, Sense Motive +8

"Err, guys," Corven calls out over the comms to the rest of his companions, his eyes focused on something outside the ship. "Are we going to be taking off any time soon? No rush, it is just that a flight of Imperial ships, Z-95 Headhunters by the looks of them, may be on their way to target our spaceport. I am not entirely sure, but..."


Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

"Fire at the Headhunters if they start shooting us. I'm boosting the shields until Jak can get us in the air."

Use Computer: 1d20 + 8 ⇒ (5) + 8 = 13

Edit: Force Point for 17 total.
Force Point: 1d6 ⇒ 4

After boosting the shields, Renlo helps Jak with the startup process.

Pilot (Aid Another): 1d20 + 9 ⇒ (1) + 9 = 10


Male Human Noble 3

What can I see from my vantage point?
1d20 + 6 ⇒ (4) + 6 = 10

Would a knowledge tactics help in this situation?

1d20 + 7 ⇒ (6) + 7 = 13


Renlo Tacksa wrote:

"Fire at the Headhunters if they start shooting us. I'm boosting the shields until Jak can get us in the air."

[dice=Use Computer]1d20+8

Edit: Force Point for 17 total.
[dice= Force Point]1d6

After boosting the shields, Renlo helps Jak with the startup process.

[dice=Pilot (Aid Another)]1d20+9

Great use of a Force Point

Renlo, your "aid other" attempt is successful. Jak, you will get a +1 to your pilot attempt


Donavaan Taar wrote:

What can I see from my vantage point?

1d20+6

Would a knowledge tactics help in this situation?

1d20+7

Perception DC10 Success:
As you look around, you can see a group of soldiers clad in white armor fighting their way along the streets below (remember your ship is on platform 7) They are still some distance away - depending on resistance, they will likely arrive in 3 minutes.

I assumed you success with tactics in the response.


Male Human Noble 3

We have a group of what might be the new storm troopers coming. They kinda look like the Clone Troopers. ETA 3 min. the noble will announce on the comlink.


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

Gotal will head to the cockpit as the gun emplacements are all taken care of by his compatriots.

"It seems we will be heading to Zonama Sekot sooner than I expected. Once we are away I will seek to reach out through the Force to discern its location. Something tells me that very few cargo runs were headed to that planet from Sy Myrth anyway".

Gotal seems serene in the face of the space battle playing out before him.

Gotal sees the threat that Corven detected and attempt to shift the lead ship in the Z-95 Flight into the OTHER ships alongside that Flight to buy us the Owl' Gambit a bit more time to warm up.

Move Object (if Huge Size DC 25, if Gargantuan size DC 30).

Use the Force Use a Force Point 1d20 + 13 + 1d6 ⇒ (14) + 13 + (1) = 28
Damage if Huge 6d6 ⇒ (5, 4, 5, 6, 2, 2) = 24
Damage if Gargantuan 8d6 ⇒ (4, 3, 3, 6, 1, 6, 3, 2) = 28


Gotal of Umbara wrote:

Gotal will head to the cockpit as the gun emplacements are all taken care of by his compatriots.

"It seems we will be heading to Zonama Sekot sooner than I expected. Once we are away I will seek to reach out through the Force to discern its location. Something tells me that very few cargo runs were headed to that planet from Sy Myrth anyway".

Gotal seems serene in the face of the space battle playing out before him.

Gotal sees the threat that Corven detected and attempt to shift the lead ship in the Z-95 Flight into the OTHER ships alongside that Flight to buy us the Owl' Gambit a bit more time to warm up.

Move Object (if Huge Size DC 25, if Gargantuan size DC 30).

Use the Force Use a Force Point 1d20+13+1d6
Damage if Huge 6d6
Damage if Gargantuan 8d6

The fighter is gargantuan in size

Gotal reaches out through the Force and feels the bulk of the lead Z-95; the planar wings and extruded nose. He wills the craft to veer into the path of one of the other ships. The wings shift slightly, but the craft does not leave it's trajectory.

Use The Force:
While you are focused and extended through the Force, you feel an oily tendril brush across your aura. It is similar but not the same as your previous instance. This was close. There is a Dark Side wielder on one of the capital ships attacking Sy Myrth... and it knows that a Light Sider is near.


Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

Cursing at Donavaan's report, Renlo will continue with the startup processin the hopes of getting out of the spaceport before the troopers arrive.


Male Human (Chelaxian) Monk (Unchained) 2; AC 18, touch 17, flat-footed 14, CMD 22 (24 vs. grapple); HP 7/23; Ki 0/0; Fort +5, Ref +6, Will +3 (+2 vs. fear, +2 vs. paralysis and sleep); Initiative +7; Perception +8, Sense Motive +8

Does Corven understand what Gotal just tried to accomplish, either by looking at the ships and their movements or through the Force and his proximity to the Umbaran Jedi? Because if he does and since he has nothing to lose really, he may very well give it a shot himself, though the sheer size of the ships makes him think he will probably fail.


Male Human Noble 3

What do you want me to do? They are getting closer! inquires the noble with a tinge of pain in his voice.


Male Human Woodsman 5 | HP 60/60 | Defense 19, T 19, FF 15 | Fort +5, Ref +7, Will +3 | Init +4 (+6 in the Blight) | Perception +10 (+12 in the Blight or vs Myrddraal; +14 vs Trollocs or Myrddraal in the Blight; +16 vs Trollocs in the Blight)

"Stay calm, Donavaan. They probably don't have any weaponry that can affect us. If you need to, spray blaster fire in their general direction. They'll take cover before trying to shot us."

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