Ironfang Invasion (Inactive)

Game Master Just a Mort

Ironfang invasion Book 3

Rescued NPCs

Loot sheet

Provisions:A really large lot that I can't count since maths eats the thoughts out of my head.

NPC Summary

Current exploration map

Days since fall of Phaendar: 47

Days till Longshadow is attacked:11

Merchant arrival: N.A


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Grand Lodge

Male Dhampir DEAD

I wasn't trying to break action-economy; I posted *two* rounds worth of actions, because I thought I was going to be busy for the next four hours, in meat-space. However, my first clinic patient didn't show up, so I now have time for another post.

Fort: 1d20 + 6 ⇒ (4) + 6 = 10.

Starting to feel rather sluggish, gritting his teeth, Nigel 5' steps back, draws another vial, and throws it.

Alchemist's Fire: 1d20 + 5 ⇒ (14) + 5 = 19, for 1d6 + 3 ⇒ (6) + 3 = 9*1.5 = 13 Fire damage, and 1d6 ⇒ 5*1.5 = 7 Fire damage *next* round.

So, by my math, that is 6 damage in round 1 from a direct hit, 13 damage from a direct hit in round 2, plus 7 'ongoing' burn damage, then another 7 'ongoing burn' in round 3.


Male Human Soldier (Army Infantry)/3, Security Guard/17

I got Robert's hitpoints adjusted, but I'm unable to track ability damage. I'll just have to remember that his ranged attacks are at -1.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

Gren hops on Fenton and chases down the cattle as he can move quickly on Fenton.

Handle Animal: 1d20 + 10 ⇒ (12) + 10 = 22

I’ll try at least, who knows if it’ll work!


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Dragging Bear by the harness, "Come on Bear." as Ratel moves outside, he tells the others, "Let's move outside away from it and spread out the flasks."

double move


Strange Aeons Grp 2 |

Robert’s end of turn poison save: 1d20 + 7 ⇒ (8) + 7 = 15

Robert fights off the poison.

Nigel manages to hurl another alchemist fire at the swarm, and kills a whole lot of wasps. 22 pts of dmg

dmg: 2d6 ⇒ (6, 3) = 9

Another 9 points to Robert and Nigel, Nigel has taken 2 dex dmg thus far

Robert Distraction Fort: 1d20 + 7 ⇒ (15) + 7 = 22
Nigel Distraction Fort: 1d20 + 6 ⇒ (16) + 6 = 22
Robert poison fort: 1d20 + 7 ⇒ (18) + 7 = 25
Nigel poison fort: 1d20 + 6 ⇒ (15) + 6 = 21

Robert and Nigel are stung by the wasps but are not distracted by them nor affected by the poison.

The problem is that Robert can only pull 2 flasks out per round.


Hedran Classes/Levels HP 14/53 | AC:20 / 24 | Fort +10, Ref +7, Will +8 | Perception +13 Dark| Spellcraft +10 || Effects: u
Used:
Weasel 22/22 | Arcana 2/6 | Spells:| Pearls 1st 2/2 2nd 0/2

Hedran move and grabs a flask from the bag of holding.

That should be his round.

Can someone adjacent reach into the bag?

Grand Lodge

Male Dhampir DEAD

Having fought off the poison, Nigel grabs another flask from Robert, 5' steps, and tosses it.

Alchemist's Fire: 1d20 + 5 ⇒ (20) + 5 = 25, for 1d6 + 3 ⇒ (3) + 3 = 6*1.5 = 9 Fire damage.


Strange Aeons Grp 2 |

Nigel manages to finish off the swarm with the alchemist fire. Grenwold does manage to find the missing Auroches, but now they're grazing in the woods, refusing to enter the keep.

Father Noelan comes back and channels one burst of energy after seeing the swarm dissipated.

channel: 2d6 ⇒ (3, 6) = 9

Nigel doesn't get healed but otherwise it's all added in


Hedran Classes/Levels HP 14/53 | AC:20 / 24 | Fort +10, Ref +7, Will +8 | Perception +13 Dark| Spellcraft +10 || Effects: u
Used:
Weasel 22/22 | Arcana 2/6 | Spells:| Pearls 1st 2/2 2nd 0/2

"Thank you father. Do you all mind if I keep this on my person?" he holds the flask in the air.


Strange Aeons Grp 2 |

"We should all keep a flask each, I think. You could have told us earlier you had them. Not like they're doing any good sitting in the bag of holding."Father Noelan chides Robert.

If allowed, the remaining 5 alchemist flasks will be split 1 per person excluding Father Noelan himself. If anyone doesn't want his alchemist fire, Father Noelan will take it.


Male Human Ranger - 8

"Except that I didn't know beforehand that we'd run into a swarm of wasps."


Strange Aeons Grp 2 |

"True that, but its always good to be prepared for eventualities."Father Noelan comments.

I'm not that evil as a GM to have your alchemist fires explode when you get hit by a fireball, unless you roll a nat 1 on your Ref save. Besides when you split them up, damage is reduced


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

Grenwold ties up the Aurochs to a tree and says to each "Don't run off, the woods are dangerous too" and then heads back. When he reaches the keep, he nods at Noelan. "Sound advice. I can't imagine why I didn't have anti-swarm gear, big oversight on my part."

Grand Lodge

Male Dhampir DEAD

Robert:
CLW: 1d8 + 1 ⇒ (1) + 1 = 2.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3.

Nigel:
ILW: 1d8 + 1 ⇒ (7) + 1 = 8.
ILW: 1d8 + 1 ⇒ (3) + 1 = 4.
ILW: 1d8 + 1 ⇒ (1) + 1 = 2.
ILW: 1d8 + 1 ⇒ (3) + 1 = 4.

Breathing a sigh of relief, Nigel unsteadily moves back into the room to search it.


Strange Aeons Grp 2 |

The Auroches flick their ears at him but other then that allow Grenwold to tie them to a tree, though they snort in the direction of the bush Vardalel is hiding in. Vardalel decides discretion is the way to deal with large hooved animals and chooses not to come out of hiding from his bush.

Nigel realizes that the skinstitch is clothed in tattered gray-and-green Chernasardo Ranger ponchos and finds the remains of the wasp nest of swarming on the Skinstitch. You can't retrieve that since you guys shattered it.

As Father Noelan joins Nigel examining the Skinstitch, he blanches."Where did they get these ponchos - they're Chenarsado Ranger ponchos!"

Nigel does not find anything in the room,though there are doors to the north, east and south and a staircase leading upwards. There are voices, muffled by the wood, coming from the eastern door.


Hedran Classes/Levels HP 14/53 | AC:20 / 24 | Fort +10, Ref +7, Will +8 | Perception +13 Dark| Spellcraft +10 || Effects: u
Used:
Weasel 22/22 | Arcana 2/6 | Spells:| Pearls 1st 2/2 2nd 0/2

"Next time we camp we should take about some other eventualities we should be prepared for."


Strange Aeons Grp 2 |

"To be honest, this part of Fangwood is alien to me too. I haven't gone far from Phaendar for ages, besides my memory isn't quite what it used to be."Father Noelan admits."May also be a little hard since Misthome also has limited resources."He adds.

Slight reference that Father Noelan has been on those 2 neg levels for a while

Grand Lodge

Male Dhampir DEAD

How many ponchos?

Nigel nods in the direction that he can hear voices.

"Let's see vhat lies beyond."


Male Human Ranger - 8

Robert puts away his Longsword and readies his Longbow.
"Since this fort seems to be infested with Fey, I might as well use what works best."


Male Human Soldier (Army Infantry)/3, Security Guard/17

About to clock out. Mort, please bot me. Good night, everyone.


Strange Aeons Grp 2 |

3 ponchos

J16

This functional kitchen has heavy, wooden shelves filled with utensils and basic supplies. A large stove occupies the southeastern corner of the room. Opposite it, a narrow set of stairs leads down.

Two handsome men with the furry legs of a goat and a set of curling ram horns extending from their temples are arguing with each other.

"The auroch կոկորդը պետք է տապակված" One argues.

Sylvan:

The auroch knuckle should be fried.

"Ոչ, դա պետք է լինի շոգեխաշած:" The other retorts.

Sylvan:

No it should be stewed!

Grenwold knowledge nature: 1d20 + 16 ⇒ (3) + 16 = 19
Nigel knowledge nature: 1d20 + 11 ⇒ (10) + 11 = 21
Robert knowledge nature: 1d20 + 11 ⇒ (14) + 11 = 25

Nigel and Robert recognize the creatures as Satyrs. They have DR 5/cold iron and can play their pipes.

Pipes (Su)
A satyr can focus and empower his magic by playing haunting melodies on his panpipes. When he plays, all creatures within a 60-foot radius must make a Will save or be affected by charm person, fear, sleep, or suggestion, depending on what tune the satyr chooses. A creature that successfully saves against any of the pipes’ effects cannot be affected by the same set of pipes for 24 hours, but can still be affected by the satyr’s other spell-like abilities as normal. The satyr’s use of his pipes does not count toward his uses per day of his spell-like abilities, and if separated from them he may continue to use his standard abilities. The pipes themselves are masterwork, and a satyr can craft a replacement with 1 week of labor.

They have the following spell like abilities.

At will—charm person, dancing lights, ghost sound, sleep, suggestion
1/day—fear, summon nature’s ally III


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

You specified that they are 'blighted fey'. Is it obvious?


Strange Aeons Grp 2 |

Typo, ignore that. It was a copy paste error from d20pfsrd where the page shows one template with blighted on the creature entry. Out of game I'd say none of them have to do with Arlantia and her minions but unfortunately the chance to correct that misconception has passed.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

Gren doesn't know enough about Satyrs, unfortunately. That said, he is a little confused that none show the obvious signs of blight, so he's second guessing himself a bit. He doesn't hate *all fey* just the blighted ones. I think he identified the Korreds and the Redcaps, so that gave him cause to attack... what do you think he'd do if it were a non-blighted unidentified fey?


Strange Aeons Grp 2 |

Dunno. We'll assume Nigel and Robert tells you about their characteristics. Do as you will with them. Discovery torch and heightened awareness will be running out in about 2 encounters or so.

Grand Lodge

Male Dhampir DEAD

Nigel interjects:

Sylvan:
"I have always found that a nice plum sauce pairs wonderfully with game meat. That said, I am afraid that this particular party is over - this fort does not belong to the Fey, and we are here to evict you. The Korreds and Red Caps outside needed to be terminally convinced, but I am hoping that that will not need to be the case with you. Will you leave peacefully?"

Diplomacy: 1d20 + 13 ⇒ (11) + 13 = 24.


Strange Aeons Grp 2 |

” Ինչ է նշանակում կողմի կողմից: Ժողովուրդը մեզ հրավիրեց Red Rock Revel- ից հետո եւ նրա հարազատները գլորում էին եւ սկսեցին հոբբիլները դուրս հանել: Նա չի պատրաստվում չափազանց ուրախ լինել, պարզելու համար, որ դու խանգարում ես նրանց:” One of the Satyrs note.

Sylvan:

What do ya mean by the party’s over? Halk invited us to the Red Rock Revel after him and his kin rolled in and kicked the hobgoblins out. He’s not going to be too happy to find out you’ve been bothering them.

” Եվ հորս, եթե դու մեզ կոտորեք, ինչ պիտի ուտենք:” The other asks Nigel.

Sylvan:

And dude, if you kick us out, what are we gonna eat?

Grand Lodge

Male Dhampir DEAD

Nigel shrugs apologetically.

Sylvan:
"Well, the party outside has certainly been ended. From what you have said, I dare say this Halk will not be happy, but I doubt that that particular problem will trouble him for very long... As to what you should eat, well, what would you have done if you hadn't come here? If it helps to sweeten the deal, how about you take one of the barrels outside, and take whatever you need from the kitchen here, on the way out?"

Diplomacy: 1d20 + 13 ⇒ (14) + 13 = 27.


Strange Aeons Grp 2 |

” Բայց մենք ծույլ կռունկներ ենք եւ պակաս ազատ սնունդ: Եվ բացի Linder- ի նստած, շատ սննդամթերքի վրա, նկուղում, այստեղ շատ բան չկա: Եթե մենք կարողանայինք մթերքից դուրս գալ, ապա մենք գործ ունենք:” One of the Satyrs answer.

Sylvan:

But we’re lazy bums and like sponging off free food. And besides Linder’s sitting on pretty much all the food down there in the cellar, there isn’t much here. If we could take some food off the cellar and a barrel of wine, then we’ll have a deal.

” Ահա մի քանի մեռած մարդիկ կան, որտեղ մենք գտել ենք այստեղ, երբ տեղը վերցրինք: Ուտելը մարդկանց իսկապես իմ ճաշակն է, բայց նորից կարող է գոմբոբլինները հոգ տանել այդպիսի բան:” The other Satyr adds.

sylvan:

Oh there are some dead humans in the bins, we found em here when we took over the place. Eating humans isn’t really my taste, but again maybe the hobgoblins cared for that kind of thing.

Grand Lodge

Male Dhampir DEAD

Nigel nods.

Sylvan:
"Who is Linder? I am sure that we can take care of him, and provide you with some food and wine."

He then frowns.

Sylvan:
"Which bins? Thank-you for the information."

Nigel then turns to the others.

"Zey are not malicious. If ve take care of someone named 'Linder' down in ze cellars, vho has been hogging ze food and vine, and zen give zem some, zey vill leave."

He then heads for the entrance to the cellars.


Strange Aeons Grp 2 |

The Satyrs gesture at one of the bins.

If Bin is opened:

The party is greeted by the smell of rotting flesh and finds 4 swollen human bodies clad in tattered rags inside, their throats slit, defensive wounds on their arms and hands.

” Linder- ը Հալկի կրտսեր եղբայրն է, նշանակում է եւ շեղում: Նա իր ամբողջությամբ պահում է մի ամբողջ ալկոհոլ:” One of the Satyrs replies.

Sylvan:

Linder is Halk’s youngest brother, he’s mean and shrewish. He keeps a whole stash of alcohol all to himself.

J17

This low-ceilinged cellar is crammed with bags, boxes and barrels. Stairs ascend along the northern wall, and a stout door leads to the southwest. A large chest stands out among the food, spices and sundries, with an inscription on it.There is a door to the southwest and a ring of keys hangs on a hook near the cell door.

Sylvan:

Stay out! This means you!

A korred with a broad chest, thin beard and unusually small arms and legs paces up and down the room. He glares at the party with red-rimmed eyes, ” Hoi, ինչ եք անում այստեղ:”, then moves up to Nigel, trying to entangle him with his beard, before clubbing him.

Sylvan:

Hoi you, what you doing here? Trying to steal my liqueurs thieves?

Grenwold init: 1d20 + 5 ⇒ (11) + 5 = 16
Father Noelan init: 1d20 + 3 ⇒ (4) + 3 = 7
Robert init: 1d20 + 3 ⇒ (4) + 3 = 7
Ratel Init: 1d20 + 3 ⇒ (15) + 3 = 18
Hedran init: 1d20 + 2 ⇒ (5) + 2 = 7
Nigel init: 1d20 + 1 ⇒ (17) + 1 = 18
Linder: 1d20 + 5 ⇒ (17) + 5 = 22

Nigel ref: 1d20 + 6 ⇒ (13) + 6 = 19
Club: 1d20 + 10 ⇒ (4) + 10 = 14

Nigel is not entangled by the beard, and the club blow lands harmlessly on his breastplate.

Slide 16, party up

Grand Lodge

Male Dhampir DEAD

Nigel winces when he looks at the bin.

Sylvan:
"Ah, right. Well, I guess we should deal with those at some point... just not right now."

Moving downstairs, he is sorely unimpressed by the creature that tries to grab him.

Sylvan:
"This Revel is over!"

Nigel then tries to clobber the Korred.

MW Cold Iron Lantern Staff: 1d20 + 9 ⇒ (9) + 9 = 18, for 1d6 + 6 ⇒ (1) + 6 = 7 damage, +1 Fire damage.


Strange Aeons Grp 2 |

"Օ՜, ոչ, վրեժը շարունակվում է հաջորդ 100 տարիների ընթացքում:" Linder answers as he dodges Nigel's strike.

Sylvan:

Oh no, the revel is going on for the next 100 years! Or at least till the spirits run out.


Hedran Classes/Levels HP 14/53 | AC:20 / 24 | Fort +10, Ref +7, Will +8 | Perception +13 Dark| Spellcraft +10 || Effects: u
Used:
Weasel 22/22 | Arcana 2/6 | Spells:| Pearls 1st 2/2 2nd 0/2

"More of them."
Is there enough room for me to be above Nigel flying?


Male Human Ranger - 8

Robert can't do anything while the rest of the group is in front of him.


Strange Aeons Grp 2 |

Not above Nigel no. But if you want you can squeeze past him, and fly above the Korred. AOOs for movement and all that apply.


Hedran Classes/Levels HP 14/53 | AC:20 / 24 | Fort +10, Ref +7, Will +8 | Perception +13 Dark| Spellcraft +10 || Effects: u
Used:
Weasel 22/22 | Arcana 2/6 | Spells:| Pearls 1st 2/2 2nd 0/2

Hedran uses his flight hex and flies of the firball.

Bodyguard:

Aid: 1d20 + 8 ⇒ (19) + 8 = 27
Aid: 1d20 + 8 ⇒ (6) + 8 = 14
Aid: 1d20 + 8 ⇒ (2) + 8 = 10


Strange Aeons Grp 2 |

Don't bother about bodyguard. I'll roll it when it comes within 2 of your Ac so it can be blocked off

Linder clubs Hedran as he squeezes his way past and catches him on his shin. 13 dmg done

club: 1d20 + 10 ⇒ (18) + 10 = 28
dmg: 1d4 + 9 ⇒ (4) + 9 = 13


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Peaking over Nigel's shoulder he makes a face at the odd little man, hoping to distract him and aid Nigel.

aid another: attack?: 1d20 + 12 ⇒ (6) + 12 = 18


Strange Aeons Grp 2 |

Actually I reread the whole section, I don't think you can do that.

A creature can squeeze past a creature while moving but it can’t end its movement in an occupied square.So I don't think you can end your movement to aid another at Nigel's Square.


Strange Aeons Grp 2 |

The rest of the party delays as there is no space in front.

Linder tries to entangle Nigel with his beard, then clubs him.

Nigel ref: 1d20 + 7 ⇒ (4) + 7 = 11
Club Nigel: 1d20 + 10 ⇒ (11) + 10 = 21
dmg: 1d4 + 9 ⇒ (1) + 9 = 10

Nigel is entangled by his beard, then clubbed on the shoulder. 10 dmg to Nigel, party up


Hedran Classes/Levels HP 14/53 | AC:20 / 24 | Fort +10, Ref +7, Will +8 | Perception +13 Dark| Spellcraft +10 || Effects: u
Used:
Weasel 22/22 | Arcana 2/6 | Spells:| Pearls 1st 2/2 2nd 0/2

Cast frostbite not threatened so I avoid the concentration check and 5ft step.

Attack: 1d20 + 8 - 2 + 2 ⇒ (18) + 8 - 2 + 2 = 26
Damage: 1d8 + 4 ⇒ (1) + 4 = 51d6 + 6 ⇒ (6) + 6 = 12
------------------------------------------------------------
Attack: 1d20 + 8 - 2 + 2 ⇒ (5) + 8 - 2 + 2 = 13
Damage: 1d8 + 4 ⇒ (4) + 4 = 81d6 + 6 ⇒ (2) + 6 = 8


Strange Aeons Grp 2 |

Hedran's SR: 1d20 + 6 ⇒ (19) + 6 = 25

Hedran's icy blue blade cuts into Linder's back.

5 lethal, 12 non lethal and fatigue

Linder dodges the second swing.


Male Human Ranger - 8

Robert moves. "Ratel, tell Bear to swap with me."


Male Human Ranger - 8

About to clock out. As soon as Robert and Bear swap places, he wants to pincushion that Korred. Mort, please bot me. Good night, everyone.

Grand Lodge

Male Dhampir DEAD

Unable to retreat (I could not do so before, because there wasn't space, and now can't, due to the entanglement), Nigel keeps swinging!

MW Cold Iron Lantern Staff: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26, for 1d6 + 6 ⇒ (4) + 6 = 10 damage, +1 Fire damage.


Strange Aeons Grp 2 |

Nigel manages to poke Linder in his ribs and he grunts in pain.

12 lethal, 12 non lethal

Also should be 8 dmg to you, Nigel, due to fatigue.


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Nodding to Robert, Ratel pushes Bear away, "Bear, let Robert up here." he then waits to see what can be done.

What would the mechanics look like for Ratel to push Nigel and linder forward five foot? Ratel will delay until the end of the round to try and sort that out, Bear will switch with Robert immediately.


Strange Aeons Grp 2 |

That would fall into bull rushing Nigel and bull rushing multiple targets.

An enemy being moved by a bull rush does not provoke an attack of opportunity because of the movement unless you possess the Greater Bull Rush feat. You cannot bull rush a creature into a square that is occupied by a solid object or obstacle. If there is another creature in the way of your bull rush, you must immediately make a combat maneuver check to bull rush that creature. You take a –4 penalty on this check for each creature being pushed beyond the first. Nigel and Hedran would likely let you bull rush

Still trying to figure if Linder gets an AOO for your bull rush into Nigel then into him, which I think he does, but does not have the reach to make use of it.

Robert longbow: 1d20 + 10 ⇒ (13) + 10 = 23
dmg: 1d8 + 4 ⇒ (4) + 4 = 8

Robert shoots Linder in his thigh 25 dmg done, 12 non lethal. Yeah sorry I needed some maths correction earlier.

Linder uses his beard to try entangle both Hedran and Nigel.

Hedran ref: 1d20 + 8 ⇒ (13) + 8 = 21
Nigel ref: 1d20 + 7 ⇒ (9) + 7 = 16

Nigel is entangled by the beard though Hedran ducks out of the way. Linder then tries to club the entangled Nigel but clangs off his breastplate.

Club: 1d20 + 9 ⇒ (3) + 9 = 12

Party up


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

This is crowded! Presumably Gren and Fenton can move through allies’ spaces. What would it take to jump over Linder, and is it in the realm of possibility? Fenton has +20 to acrobatics for the purpose of jumping.

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