| GM Mort |
J2
The northeastern tower of the fort has collapsed onto the northern wall, scattering chunks of stone across the area and knocking a ten-foot-wide gap in the wall. A massive keep looms over the courtyard beyond the gap. At the base of the north Eastern tower, among the shrubs, Grenwold spots a single wolf's bane plant growing.
Bushes and rocks are difficult terrain
Two knobby-kneed, stunted humanoid, has a particularly thick beard and wild mane of hair, hiding most of its body from view pull themselves out from the stone, swaying slightly, their eyes bloodshot, reeking of alcohol.
"Hey you, դուք չեք ունենա հրավիրում է Red Rock զվարճալի, այնպես կորչում:" They say beiligerently as they brandish their clubs at the party menacingly.
Hey you, you weren't invited to the Red Rock Revel. Now get lost!
Grenwold init: 1d20 + 5 ⇒ (2) + 5 = 7
Father Noelan init: 1d20 + 3 ⇒ (6) + 3 = 9
Robert init: 1d20 + 3 ⇒ (8) + 3 = 11
Ratel Init: 1d20 + 3 ⇒ (18) + 3 = 21
Hedran init: 1d20 + 2 ⇒ (6) + 2 = 8
Nigel init: 1d20 + 1 ⇒ (10) + 1 = 11
Creatures init: 1d20 + 3 ⇒ (19) + 3 = 22
Grenwold knowledge nature: 1d20 + 11 ⇒ (4) + 11 = 15
Nigel knowledge nature: 1d20 + 9 ⇒ (12) + 9 = 21
Nigel recognizes them as korreds. They are fey and have DR 5/cold iron.
Korreds are an ancient fey race who like forested areas with nice, rocky ground. They resemble small, wild-haired humanoids with wild, knotted hair. Korreds especially like to dance in ancient stone circles within forest glades, often led by satyrs with panpipes. They are a shy race and do not take kindly to outsiders discovering them, even by accident. They almost always attack non-korreds who stumble into their territory, seeking to kill them or at least drive them off.
The korreds move towards the party and give loud laughs.
Hedran fort: 1d20 + 9 ⇒ (18) + 9 = 27
Ratel fort: 1d20 + 7 ⇒ (2) + 7 = 9
Grenwold fort: 1d20 + 7 ⇒ (18) + 7 = 25
Pila FORT: 1d20 + 7 ⇒ (16) + 7 = 23
Cavall fort: 1d20 + 7 ⇒ (10) + 7 = 17
Robert fort: 1d20 + 6 ⇒ (8) + 6 = 14
Fenton Fort: 1d20 + 6 ⇒ (18) + 6 = 24
Bear fort: 1d20 + 5 ⇒ (4) + 5 = 9
Father Noelan fort: 1d20 + 4 ⇒ (20) + 4 = 24
Weasel fort: 1d20 + 4 ⇒ (1) + 4 = 5
stun: 1d2 ⇒ 2
Ratel fort: 1d20 + 7 ⇒ (3) + 7 = 10
Grenwold fort: 1d20 + 7 ⇒ (12) + 7 = 19
Cavall fort: 1d20 + 7 ⇒ (14) + 7 = 21
Fenton Fort: 1d20 + 6 ⇒ (5) + 6 = 11
Bear fort: 1d20 + 5 ⇒ (7) + 5 = 12
Father Noelan fort: 1d20 + 4 ⇒ (7) + 4 = 11
Weasel fort: 1d20 + 4 ⇒ (5) + 4 = 9
stun: 1d2 ⇒ 1
Ratel, Bear and Weasel are stunned for 2 rounds while Fenton and Father Noelan are stunned for a round by their strange laughs. Party up, Slide 11
| "Hedran" |
"We just wanted to check out the party. We heard Red Rock Revel was great."
Herdan allows magical energy to suffuse his weapons (Swift arcane pool enhance weapon).
Attack: 1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 27 PA
Damage: 1d8 + 11 ⇒ (1) + 11 = 12
Attack Confirm: 1d20 + 9 - 1 ⇒ (11) + 9 - 1 = 19 PA
Damage: 1d8 + 11 ⇒ (2) + 11 = 13
| GM Mort |
"Դուք առաջին աշխարհասեր չեք, այնպես որ թույլատրված եք:"
You're not first world folks so you aint allowed in!
Hedran cuts deeply into the side of the the korred with his enchanted blade.
Robert steps to the side and fires a cold iron arrow at unbordered's shoulder. 30 dmg done to unbordered
Cavall moves up and gives unbordered a bite, but the Korred ducks out of the way. Offscreen Cavall is under defend command
bite: 1d20 + 7 ⇒ (2) + 7 = 9
| Ratel Dier |
round one of two stunned
Looking from the odd bearded men, to his pet Bear, Ratel is about to attack when he hears the laughter. Stunned he drops his shield, while Bear drops his jaw shaking his head wildly.
| Grenwold Houtvester |
Grenwold sighs, ”Oh good, you folks are always fun” and casts bless from the back of the stunned Fenton, still wielding his glaive.
Everyone has +1 attack and saves vs fear!
| GM Mort |
Nigel walks up to the red one and clobbers it with his cold iron lantern staff. 9 dmg to red
clobber: 1d20 + 8 ⇒ (13) + 8 = 21
dmg: 1d6 + 6 ⇒ (3) + 6 = 9
The unbordered one sends its long filthy beard tickling Hedran and Cavall before trying to club him, while the red one sends its beard tickling Nigel before trying to club him.
Cavall is entangled by the beard.
Hedran reflex: 1d20 + 8 ⇒ (9) + 8 = 17
Cavall reflex: 1d20 + 7 ⇒ (8) + 7 = 15
club Hedran: 1d20 + 8 ⇒ (14) + 8 = 22
dmg: 1d4 + 6 ⇒ (1) + 6 = 7
Hedran avoids the beard but takes a club to his shoulder. 7 dmg to Hedran
Nigel reflex: 1d20 + 6 ⇒ (15) + 6 = 21
club Nigel: 1d20 + 8 ⇒ (10) + 8 = 18
Nigel avoids the beard and the club clangs harmlessly off his breastplate.
Father Noelan picks up his bow and steps to the side, then shoots at the red korred. Seeing his arrow bounce off without effect he grumbles, "Remind me to get some cold iron arrows from you."
longbow: 1d20 + 7 ⇒ (17) + 7 = 24
dmg: 1d8 + 3 ⇒ (2) + 3 = 5
Cavall tries to bite the red korred but trips over the entangling beard and nearly falls.
bite: 1d20 + 6 ⇒ (5) + 6 = 11
Party up
| GM Mort |
Robert puts an arrow into the Korred's left eyeball and it falls to the ground.
| "Hedran" |
Hot dice
Hedran feeling emboldened tries to strike down red.
Attack: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26 PA
Damage: 1d8 + 11 ⇒ (7) + 11 = 18 PA
Attack: 1d20 + 8 - 1 ⇒ (20) + 8 - 1 = 27 PA
Damage: 1d8 + 11 ⇒ (4) + 11 = 15 PA
| GM Mort |
Hedran moves towards red, then swiftly lips off its head. On each of their bodies, the party finds a club.
| GM Mort |
J3
The fortress’s courtyard of hard-packed earth and gravel is filled with large stones spilled from the tumbled northeastern tower. A building situated against the northern wall has been almost entirely crushed, while an intact stable stands against the southern wall. A wooden double door stands slightly ajar to the west, leading out of the fort. Another double door leads into the large keep to the east, and a balcony twenty feet above the keep’s entrance overlooks the courtyard. A narrow wooden door stands at the base of each of the three remaining towers.Of the stones scattered across the courtyard, the largest are as tall as a human and all are stained dark red. The source of the stains is no mystery: hobgoblin corpses with slit throats hang upside-down from crude gibbets above each of the gruesome stones.
6 korreds can be seen in the courtyard. Two of them are enacting impromptu puppet theater with hobgoblin corpses, while swaying drunkenly, another 2 are singing drinking songs, "Երբ ժամանակն է հիվանդանալ, ես լցնել այն իմ դեմքին / Monkey- ի նախասիրություններում արտացոլված է, երբ դուք լցնում եք այն սառույցի վրա:", at the top of their voices, off key, while capering around erratically, and the final 2 are applauding their efforts.
When it’s time to get ill I pour it on my face
Monkey tastes def when you pour it on ice
Come on y’all it’s time to get nice
They do not seem to pay the party any heed.
A heavy wagon stands against the wall of the keep, stacked with 10-gallon wine casks of various vintages.
In the south eastern corner is a wooden cage, housing the wolf pup Longtail, whose fur is matted with blood. When he sees Nigel, he gives a whine.
Since arcane pool enchant lasts for 1 min, it has worn out.
| Grenwold Houtvester |
Gren notices the Korred's and their drunken behavior, and looks for anything they might be drinking.
perception: 1d20 + 13 ⇒ (12) + 13 = 25
He makes a mental note to harvest the wolfsbane when he can.
| Grenwold Houtvester |
"Maybe, they're pretty drunk though. Whatever we do, let's do it fast. Bless will expire in a short time." Gren moves southwest with Fenton a bit, out of line of sight of the entrance and readies his bow. "Robert, I can make a noise over here, but I don't know if it'll be loud enough for them to notice. Would you like me to try?"
See Gren's new position, let him know if you want him to shout something.
| Grenwold Houtvester |
"Yep, alright, I'll think of something to tell them."
Could we use anything like bushes for concealment? I'll try to do Robert's idea, but we'd need bushes.
| GM Mort |
Oh go ahead on bushes.
Vardalel on seeing what the party intends to do, finds a bush to hide himself in. "Look, I'm not a crazy adventurer and I like staying alive, so I am not going to be anywhere close while you engage in this...insanity."
| Grenwold Houtvester |
I moved everyone into a nearby bush, and put Gren in a bush closer to the entrance, hopefully his voice carries! Let me know if you like the setup Mort.
| "Hedran" |
I can speak it. Once everyone hids Hedran yells,
"You look like a bunch of dwarf a$$h&*#s."
Then dives into a bush.
stealth: 1d20 + 1 ⇒ (18) + 1 = 19
| GM Mort |
"Հեյը ինչ-որ բան ասում է, որ մենք նման ենք մի գավազանի դուրս գորշ @ sshits?" One of them slurs as it asks the other.
Hey did someone say we look like a bunch off dwarf @sshits?
"Սպասեք, ասացիք, ես նման եմ մի թզուկին:" The third one jumps in.
Did you say we look like a bunch off dwarf @ssshits?
The second one apologizes profusely, "Ոչ, նման բան չեմ ասի, ահա մեկ այլ բաժակ էլ գնա, լսելու բաների մասին:" The second one quickly pours the third one a mug of ale out of the flask.
No, I didn't say anything like that, here go have another cup to clear you of hearing things.
The fourth one adds in, "Դե դու, հավանաբար, կրկին լսել ես, չէիր ասում, թե գիշերվա երգչախմբի մասին վարդագույն վոլտինգինգի մասին:"
Well you're probably hearing things again, weren't you telling us about pink wolpertingers dancing around last night?
The fifth one adds, "Hey մի խանգարեք մեզ, եղբայր, դա պարզապես կործանում է ակոս:"
Hey don't bother us, bro, it's just ruining the groove!
| GM Mort |
"Սպասեք մի րոպե, ինձ զանգահարեցիք ծնոտի երեխա:" The third one turns on the second one looking belligerent.
Wait a minute, did you call me a bald baby gnome?
"Ոչ, ես չէի!" The second one protests.
The first one vouches for the second one. "Ես վստահ եմ, որ նա նման բան չի ասել:"
Look, I'm sure he said no such thing!
"Նայեք, եթե դուք ունեք վեճեր, վերցրեք այն դուրսը եւ չմտնեք, մինչեւ այն չեք հաստատել:" The sixth one jumps in grumpily.
Look, if you have any quarrels, take it out outside and don't come in until you've settled it.
"Այո, ինչպես ես ասել եմ ավելի վաղ, դուք կործանում եք տրամադրությունը:" The fifth one adds.
Yeah, as I said earlier, you're ruining the mood.
The fourth adds in, "Այո այստեղ երջանիկ խմիչքների համար:"
Yeah here's for the happy drinkers!
The fourth, fifth and sixth chivy a protesting first, second and third korred out of the fort.
"Մի վերադարձեք, մինչեւ որ ավելի լավ տրամադրություն ունեք:" The fourth Korred yells.
Don't come back until you're in a better mood!
| GM Mort |
Outside the fort
"Տեսեք, ձեր բոլոր մեղքերը, որոնք մենք ստացանք:"The third korred turns on the second korred angrily.
See, its all your fault that we got kicked out.
"Դե, դու սկզբից սկսեցիր ասելով, որ ես անվանում եմ անուններ, երբ ես չէի ասի:" The second one retorts back.
Well you started it first by saying I called you names when I didn't.
The first Korred, however looks around nervously. "Գրող եւ Դոկը պետք է պահապան լինեն ... բայց որտեղ են նրանք:"
Grumpy and Doc were supposed to be on guard, but where are they?
Nigel Percival Cartwright
|
Nigel nods encouragingly, and then whines like an injured wolf, hoping to attract the attention of the Korreds towards the party, and away from their potential 'reinforcements'...
I think when they get reasonably close, the idea would be to 'surprise' then with arrows +/- a bear to the face ;-)
| GM Mort |
"Եվ կարծես ավելի շատ ընկերություն ենք ստացել: Դե ես ենթադրում ..." The third korred muses.
And looks like we got more company. Well I suppose if I catch a new wolf we can turn the one we currently have into a hat.
"Ահա ես ասում եմ քեզ, դու լսել ես: Ես ոչ մի գայլ չեմ լսում:" The second korred answers.
Look I tell you you're hearing things. I dont hear no wolf.
"Ինչու չեք ուզում, որ ինչ-որ բան ավելի արդյունավետ լինի, ինչպիսին է" The first korred gives the two korreds an irritated glare.
Why dont you two do something more productive like figure what happened to Grumpy and Doc instead of jabbering at each other?
| GM Mort |
"Դուք լսել եք դա:"The third korred complains.
Did you hear that? It's getting on my nerves!
"Ուրեմն ինչու:" The second korred replies.
[Spoiler=Sylvan]
Uh yes, why?
"Դա այն է, ես այդ գայլը եւ մաշկը կգտնեմ տեղում:" The third korred curses angrily.
[Spoiler=Sylvan]
That does it, I'm going to find that wolf and skin it on the spot.
"Կարծում եմ, որ ավելի լավ կլիներ, որ ձեզ հետ գնամ:" The first one gives a long suffering sigh as both the first and second korred follow the third korred.
I think I'd better come along with you.
The korreds then move close to the party's hiding spot.
Grenwold init: 1d20 + 3 ⇒ (3) + 3 = 6
Father Noelan init: 1d20 + 3 ⇒ (3) + 3 = 6
Robert init: 1d20 + 3 ⇒ (11) + 3 = 14
Ratel Init: 1d20 + 3 ⇒ (20) + 3 = 23
Hedran init: 1d20 + 2 ⇒ (12) + 2 = 14
Nigel init: 1d20 + 1 ⇒ (6) + 1 = 7
Korreds init: 1d20 + 1 ⇒ (8) + 1 = 9
Party gets a surprise round, then Robert, Ratel and Hedran get a full round before the korreds.
| Grenwold Houtvester |
Can Grenwold partial charge through the undergrowth and hit one with reach?
| Grenwold Houtvester |
Grenwold moves towards red and green and menaces them with his cold iron glaive.
Move a few squares in the bush northeast so that green and blue are each 15’ away. I think Grenwold is still in a bush. Sorry that I can’t move it myself.
| GM Mort |
Robert - I need your full round action as well.
Robert shoots the black korred on his shoulder.
Father Noelan shoots at the black bordered korred in his ribs with a cold iron arrow borrowed from Robert.
longbow: 1d20 + 7 ⇒ (19) + 7 = 26
dmg: 1d8 + 3 ⇒ (8) + 3 = 11
18 dmg done to black
| "Hedran" |
Suprise:
Move toward black remaining 5 ft away drawing the morningstar.
1st:
5ft step SS/SC frostbite
Attack: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12
Damage: 1d8 + 5 ⇒ (1) + 5 = 61d6 + 5 ⇒ (1) + 5 = 6 frostbite
---------------------------------------------------
Attack: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17
Damage: 1d8 + 5 ⇒ (5) + 5 = 101d6 + 5 ⇒ (6) + 5 = 11 frostbite
---------------------------------------------------
| GM Mort |
Hedran's first swing goes over its head, but Hedran strikes a second time and it falls.
| GM Mort |
Robert sticks another cold iron arrow into greens knee. Assuming you're using durable ones, Father Noelan is using your non durable cold iron arrows.
| Ratel Dier |
Having picked up his shield and hid behind the bushes with his friends, Ratel waited for the trickery to draw the odd little men out. When the finally take the bait, he gestures towards the one in the rear, ”Attack that one Bear.” as he moves forward through the brush and over the rocks. As they near bear bites at the little guy.
Ratel will use three move actions through rough terrain to stay near Bear. Bear uses the surprise round and move action in the first round to attack.
Bite: 1d20 + 7 ⇒ (20) + 7 = 27 for damage: 1d6 + 4 ⇒ (6) + 4 = 10
confirm crit: 1d20 + 7 ⇒ (14) + 7 = 21 for damage: 1d6 + 4 ⇒ (4) + 4 = 8
| GM Mort |
Bear bites the korred savagely in his midsection and he goes down.
The last remaining korred screams fearfully, "Օգնություն, մենք հարձակման տակ ենք" , then gives a strange laugh, then tries to run back into the Keep.
Help! We're under attack!
Hedran Fort: 1d20 + 9 ⇒ (9) + 9 = 18
Ratel Fort: 1d20 + 7 ⇒ (17) + 7 = 24
Grenwold Fort: 1d20 + 7 ⇒ (16) + 7 = 23
Fenton Fort: 1d20 + 6 ⇒ (13) + 6 = 19
Bear Fort: 1d20 + 5 ⇒ (9) + 5 = 14
Weasel Fort: 1d20 + 4 ⇒ (6) + 4 = 10
Father Noelan sends two cold iron arrows at his fleeing back but they go wide. Unfortunately, cover
RS: 1d20 + 1 ⇒ (2) + 1 = 3
RS: 1d20 + 1 ⇒ (4) + 1 = 5
Party up
| Ratel Dier |
Seeing the third funny little man trying to escape, Ratel and Bear both move further up the rocks to cut off it’s retreat. Bear bites at the creature while Ratel swings the shield.
AC 21 Ratel, 20 ft move, attack attack + 1 bashing shield, power attack
attack: 1d20 + 8 ⇒ (6) + 8 = 14 for damage: 1d8 + 1 + 4 + 4 ⇒ (5) + 1 + 4 + 4 = 14
Bear 10 ft move, attack
Bite: 1d20 + 7 ⇒ (1) + 7 = 8 for damage: 1d6 + 4 ⇒ (5) + 4 = 9
| GM Mort |
Ratel manages to bash the little man but Bear stumbles on a root and misses. Ratel finds that his shield isn't as effective as it should be. 9 dmg to green
| "Hedran" |
Hedran moves and takes a big two-handed swing.
Attack: 1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 21PA
Damage: 1d8 + 9 ⇒ (3) + 9 = 121d6 + 5 ⇒ (1) + 5 = 6PA frostbite
| GM Mort |
SR check, I forgot earlier: 1d20 + 5 ⇒ (10) + 5 = 15
SR pass
Hedran feels a certain resistance to his magic as he strikes the remaining korred, then rams his blade into the korred as it collapses on the ground. Searching their bodies yield 3 small clubs, and Father Noelan manages to find 2 of the cold iron arrows he shot at the korreds.