Barbarian

"Hedran"'s page

268 posts. Alias of Grandlounge.


Race

Hedran Classes/Levels HP 14/53 | AC:20 / 24 | Fort +10, Ref +7, Will +8 | Perception +13 Dark| Spellcraft +10 || Effects: u

Classes/Levels

Used:
Weasel 22/22 | Arcana 2/6 | Spells:| Pearls 1st 2/2 2nd 0/2

About "Hedran"

Male half-orc magus (hexcrafter) 6 (Pathfinder RPG Ultimate Magic 9, 48)
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex; +2 deflection bonus vs. evil)
hp 45 (6d8+12)
Fort +10, Ref +7, Will +8; +2 resistance vs. evil
Defensive Abilities Sacred Tattoo[APG]
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Offense
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Speed 30 ft.

Melee +1 Scimitar +10 (1d6+13/18-20) or
. . dagger +9 (1d4+6/19-20) or
. . mwk cold iron morningstar +10 (1d8+6)
Ranged mwk composite longbow +8 (1d8+2/×3) or
. . sling +7 (1d4+4)
Special Attacks arcane pool (+2, 6 points), hex arcana (familiar[UM]), spell combat, spellstrike

Magus Spell-Like Abilities (CL 6th; concentration +8)
At will—feather fall (self only), fly (self only)
1/day—levitate (self only)

Magus (Hexcrafter) Spells Prepared (CL 6th; concentration +10) ✔
3rd (2) — Haste, Haste
2nd (4) — bladed dash, glitterdust (DC 14), mirror image, force sword
1st (5) — Shield, burning hands✔, True Strike, shield, burning hands ✔
0 (at will)—acid splash, brand, detect magic, read magic
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Statistics
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Str 18, Dex 14, Con 14, Int 16, Wis 10, Cha 8
Base Atk +5; CMB +9; CMD 21

Feats Additional Traits, Alertness, Heighten Spell, Power Attack, Preferred Spell (frostbite)[APG], Athoritative spell
Traits fate's favored, magical lineage, outcast, seeker

Skills Appraise +4, Craft (weapons) +11, Fly +10, Intimidate +8, Knowledge (arcana) +10, Knowledge (dungeoneering) +7, Knowledge (religion) +4, Linguistics +8, Perception +13, Sense Motive +2, Spellcraft +12, Survival +8, Swim +12, Use Magic Device +8; Racial Modifiers +2 Intimidate

Languages Common, Draconic, Gnome, Goblin, Orc, Sylvan, Undercommon, Halit, Dwarven, Elven
SQ hex (flight[APG]), hex arcana, hex magus, orc blood

Combat Gear: Headband Int (Skill language), Pearl of Power 1st x2, Pearl of Power 2nd, oil of magic weapon, alchemist fire, potion of cure light wounds, potion of cure light wounds, potion of cure light wounds, potion of cure moderate wounds, scroll of enlarge person, scroll of floating disk, floating disk, scroll of infernal healing, infernal healing, scroll of long arm, scroll of monkey fish, monkey fish, scroll of mount, mount, wand of magic missile (9 charges), air crystal, antiplague[APG], bladeguard[APG], vermin repellent[UE] (4); Other Gear +1 chain shirt, lamellar (leather) armor[UC], +1 longsword, +1 scimitar, arrows (20), dagger, mwk cold iron morningstar, mwk composite longbow (+2 Str), sling, sling bullets (30), cloak of resistance +1, ioun stone, iridescent blue sphere, cracked, ioun stone, pink and green sphere, cracked, ioun torch ioun stone[APG], Handy Haversack, bandolier[UE], bandolier[UE], bedroll, blanket[APG], cold weather outfit, crowbar, magus starting spellbook, masterwork backpack[APG], masterwork tool, scroll case, silk rope (50 ft.), smoked goggles[APG], spellbook, trail rations (8), waterskin (2), weaponsmithing tools, wrist sheath[UE] (2), extra spellbook 100 gp, 700gp Writting materials

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Tracked Resources:

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Antiplague - 0/1
Arcane Pool +2 (6/day) (Su) - 0/4
Arrows - 0/20
Bladeguard - 0/1
Dagger - 0/1
Feather Fall (self only, At will) - 0/0
Fly (self only, 5 minutes/day) - 0/5
Levitate (self only, 1/day) - 0/1
Oil of magic weapon - 0/1
Pearl of power (1st level, 1/day) - 0/1
Potion of cure light wounds - 0/1
Potion of cure light wounds - 0/1
Potion of cure light wounds - 0/1
Potion of cure moderate wounds - 0/1
Sling bullets - 0/30
Trail rations - 0/8
Vermin repellent - 0/4
Wand of magic missile (9 charges) - 0/9

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Special Abilities
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Athoritative Spell
Arcane Pool +2 (6/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
Empowered Magic (Su) cast one spell per day as if it were modified by the Empower Spell feat.
Heighten Spell Increases spell level to effective level desired.
Hex Arcana You can substitute Hexes for Magus Arcana.
Hex Magus (Su) You gain access to witch hexes.
Knowledge pool
Medium Armor
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -2/+4/6 You can subtract from your attack roll to add to your damage.
Preferred Spell (Frostbite) The chosen spell may be cast spontaneously, and metamagic can be added to the spell without increasing its casting time.
Sacred Tattoo +1 to all saves.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Curse spells: Hexcrafter spell list: bestow curse, major curse, and all other spells of 6th level or lower that have the curse descriptor.

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Weasel:

Male weasel (protector) (Pathfinder RPG Bestiary 133)
CG Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +9
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Defense
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AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)
hp 22
Fort +5, Ref +5, Will +6
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Offense
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Speed 20 ft., climb 20 ft.
Melee bite +8 (1d3-4)
Space 2 ft.; Reach 0 ft.
Special Attacks attach
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Statistics
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Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 5
Base Atk +4; CMB +4; CMD 10 (14 vs. trip)
Feats Bodyguard[APG], Combat Reflexes, Weapon Finesse

Skills Acrobatics +10, Appraise +0, Craft (weapons) +4, Climb +10, , Escape Artist +3, Fly +15, Intimidate -1, Knowledge (arcana) +3, Knowledge (dungeoneering) +0, Knowledge (religion) +0, Linguistics +3, Perception +10, Sense Motive +1, Spellcraft +5, , Stealth +14, Survival +5, Swim +6, Use Magic Device +2

Languages speak with master
SQ empathic link, loyal bodyguard, shield master
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Tracked Resources
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. . -none-
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Special Abilities
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Attach (Ex) If you hit with the listed attack, you can latch on to your opponent.

Bodyguard Use an AoO to use aid another to improve an ally's AC.

Climb (20 feet) You have a Climb speed.

Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.

Empathic Link (Su) You have an empathic link with your master.

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Loyal Bodyguard (Ex) Can use Bodyguard to protect master, even if not threatening attacker.

Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.

Shield Master (Su) Familiar can take half damage done to you, as shield other

Speak with Master (Ex) You can communicate verbally with your master.

Spellbooks:
Hedran's spellbook

0 Acid Splash
0 Arcane Mark
0 Brand
0 Dancing Lights
0 Daze
0 Detect Magic
0 Disrupt Undead
0 Flare
0 Ghost Sound
0 Light
0 Mage Hand
0 Open/Close
0 Prestidigitation
0 Ray of Frost
0 Read Magic
1 Blade Lash
1 Frostbite
1 Grease
1 Keep Watch
1 Long Arm
1 Monkey Fish
1 Obscuring Mist
1 Shield
1 Shocking Grasp
1 True Strike
1 Vanish
2 Bladed Dash
2 Glitterdust
2 Mirror Image
2 Force Sword
2 Defending Bone

Book found in Nessen's Crypt

0 Bleed
0 Detect Poison
0 Mending
0 Message
0 Resistance
0 Touch of Fatigue
1 Cause Fear
1 Enlarge Person (self only)
1 Expeditious Retreat
1 Magic Missile
1 Ray of Enfeeblement
1 Burning Hands
1 Blade Tuter's Spirit
2 False Life
2 Levitate
3 Haste

Bot:

[dice=Concentration]1d20+10[/dice]

One Handed SC/SS (best used if Hedran 5ft steped the round prior to prevent the concentration check).

[dice=Attack]1d20+10-2[/dice]
[dice=Damage]1d6+5[/dice]
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[dice=Attack]1d20+9-2[/dice]
[dice=Damage]1d6+5[/dice]
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Two-Handed Power Attack (Forstbite).

[dice=Attack]1d20+10-2[/dice]PA
[dice=Damage]1d8+13[/dice]PA
[dice=Damage (Frostbite)]1d6+6[/dice]