Ironfang Invasion (Inactive)

Game Master Just a Mort

Ironfang invasion Book 3

Rescued NPCs

Loot sheet

Provisions:A really large lot that I can't count since maths eats the thoughts out of my head.

NPC Summary

Current exploration map

Days since fall of Phaendar: 47

Days till Longshadow is attacked:11

Merchant arrival: N.A


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Strange Aeons Grp 2 |

Please separate character and player knowledge. Grenwold knows what his knowledge checks have him know

The redcap takes a step back, putting its back against the wall, then swings its scythe at Ratel while kicking him with his boot. Some of its wounds begin to heal.

Scythe: 1d20 + 10 ⇒ (3) + 10 = 13
boot: 1d20 + 4 ⇒ (11) + 4 = 15

Ratel sidetseps scythe strike and blocks the kick with his shield.

The west square of it is too small to be squeezed around.

Father Noelan tries to shoot at the redcap. One of the shots shatters on the stone stairway, while the other falls to the ground next to the steps.

RS: 1d20 + 1 ⇒ (13) + 1 = 14
RS: 1d20 + 1 ⇒ (14) + 1 = 15

Party up


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

Grenwold moves next to Bear with Fenton, and grimly activates a glowing energy onto his glaive.

Actions:

Move - move
Swift - activate bane on mw cold iron glaive
standard - attack

attack with cold iron glaive, bane: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
cold iron glaive, bane: 1d8 + 1 + 2 + 2d6 ⇒ (6) + 1 + 2 + (2, 1) = 12


Male Human Ranger - 8

+1 Longbow, Point-blank Shot, Precise Shot, Durable Cold Iron arrow on Redcap.
Attack: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 1d8 + 3 ⇒ (5) + 3 = 8


Hedran Classes/Levels HP 14/53 | AC:20 / 24 | Fort +10, Ref +7, Will +8 | Perception +13 Dark| Spellcraft +10 || Effects: u
Used:
Weasel 22/22 | Arcana 2/6 | Spells:| Pearls 1st 2/2 2nd 0/2

Hedran swing and the redcaps face.

Attack: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7 PA
Damage: 1d8 + 12 ⇒ (6) + 12 = 18

Bodyguard:

Aid: 1d20 + 8 ⇒ (18) + 8 = 26
Aid: 1d20 + 8 ⇒ (18) + 8 = 26
Aid: 1d20 + 8 ⇒ (4) + 8 = 12

Grand Lodge

Male Dhampir DEAD

Nigel steps up, and takes another swing.

MW Cold Iron Lantern Staff: 1d20 + 8 ⇒ (3) + 8 = 11, for 1d6 + 6 ⇒ (1) + 6 = 7 damage, +1 Fire damage.


Male Human Ranger - 8

Clocking out. Mort, please bot me. Good night, everyone.


Strange Aeons Grp 2 |

Earlier

The Auroches eye Grenwold but make no moves to get near the feed while he's around.

Now

Robert's arrow flies over the head of the redcap. Grenwold swings his glaive too high and misses, while Hedran stumbles on a jutting rock and smacks the stairwell instead, while Nigel's staff blow is parried by the redcap.

Ratel tries to stab at the redcap with his cold iron scizore, but it weaves out of the way.

stab: 1d20 + 7 ⇒ (5) + 7 = 12

The redcap heals a little then slashes at Ratel with his scythe, opening a nasty gnash in his chest, then tries to kick Ratel,which Ratel hops out of the way. 15 dmg to Ratel

scythe: 1d20 + 10 ⇒ (20) + 10 = 30
dmg: 2d4 + 10 ⇒ (3, 2) + 10 = 15
Scythe confirm: 1d20 + 10 ⇒ (9) + 10 = 19
kick: 1d20 + 4 ⇒ (7) + 4 = 11

Gee.. That had potential to get nasty

Father Noelan moves up then fires a single cold iron arrow at the redcap, but it shatters on the wall instead.

longbow: 1d20 + 6 ⇒ (8) + 6 = 14

Party up


Hedran Classes/Levels HP 14/53 | AC:20 / 24 | Fort +10, Ref +7, Will +8 | Perception +13 Dark| Spellcraft +10 || Effects: u
Used:
Weasel 22/22 | Arcana 2/6 | Spells:| Pearls 1st 2/2 2nd 0/2

Attack: 1d20 + 8 - 2 + 2 ⇒ (3) + 8 - 2 + 2 = 11 PA
Damage: 1d8 + 12 ⇒ (8) + 12 = 20

Hedran can't seem to get his footing on the stairs.

"Ratel we should get opposite each other because of the spell I have seen others in our group do it, but I can move well on the stairs."


Strange Aeons Grp 2 |

Won't work. Due to it being a stairwell once you get on it, you lose line of sight /effect to the redcap and you can't flank

Grand Lodge

Male Dhampir DEAD

Nigel winces as Ratel misses being decapitated by a hairs-breadth, then doggedly keeps swinging!

MW Cold Iron Lantern Staff: 1d20 + 8 ⇒ (13) + 8 = 21, for 1d6 + 6 ⇒ (1) + 6 = 7 damage, +1 Fire damage.


Strange Aeons Grp 2 |

Nigel manages to club the redcap on its shoulder. 46 dmg done


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Grunting as the scythe slices deep into his gut, Ratel snarls, ”Come on Bear, get him.” then swings scizore and shield as bear moves forward and attacks with tooth and claw.

AC 21 (+ 1 NA) Ratel: full attack BF: cold iron scizore + 1 shield
scizore: 1d20 + 7 ⇒ (19) + 7 = 26 for damage: 1d10 + 4 ⇒ (1) + 4 = 5
shield: 1d20 + 8 ⇒ (11) + 8 = 19 for damage: 1d8 + 1 + 4 ⇒ (5) + 1 + 4 = 10
5 ft step. Bear Full attack
Bite: 1d20 + 7 ⇒ (13) + 7 = 20 for damage: 1d6 + 4 ⇒ (4) + 4 = 8
Claw: 1d20 + 7 ⇒ (14) + 7 = 21 for damage: 1d4 + 4 ⇒ (3) + 4 = 7
Claw: 1d20 + 7 ⇒ (16) + 7 = 23 for damage: 1d4 + 4 ⇒ (1) + 4 = 5


Strange Aeons Grp 2 |

Ratel manages to return the favor by stabbing the redcap in his side, but the redcap dodges his shield strike. 51 dmg done

Bear bites and claws at the redcap with no effect.


Hedran Classes/Levels HP 14/53 | AC:20 / 24 | Fort +10, Ref +7, Will +8 | Perception +13 Dark| Spellcraft +10 || Effects: u
Used:
Weasel 22/22 | Arcana 2/6 | Spells:| Pearls 1st 2/2 2nd 0/2

A stair railing does not count as low cover (5ft west)?

Attack: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17 PA
Damage: 1d8 + 12 ⇒ (4) + 12 = 16 PA

Hedran swings down with two hands as if wielding an axe.


Strange Aeons Grp 2 |

It's this type of stairwell.

Hedran swings at the redcap, but it dodges away from the blow.


Hedran Classes/Levels HP 14/53 | AC:20 / 24 | Fort +10, Ref +7, Will +8 | Perception +13 Dark| Spellcraft +10 || Effects: u
Used:
Weasel 22/22 | Arcana 2/6 | Spells:| Pearls 1st 2/2 2nd 0/2

Then he had cover the whole time. Hedran moves for a clearer attack. He has enough movement to not provoke an aoo.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

Grenwold and Fenton move up to Fenton’s melee range and Gren attempts to hop off of Fenton quickly.

Actions to Start:

Fenton takes a 5 foot step towards the redcap.
Free action - attempt to dismount with DC 20 ride check.
Ride DC 20: 1d20 + 8 ⇒ (5) + 8 = 13
Move action - Gren fails and must take a move action to dismount into the square he just left (Gren ends just north of Fenton)
Standard - attack with Fenton and Grenwold, redcap has cover from Gren’s attacks but pack flanking and outflank are both triggered.
Swift action? -Gren continues to have bane on glaive

masterwork cold iron glaive, pack flanking, outflank, redcap has cover, bane: 1d20 + 7 + 4 + 2 ⇒ (11) + 7 + 4 + 2 = 24
masterwork cold iron glaive damage, bane: 1d8 + 1 + 2 + 2d6 ⇒ (1) + 1 + 2 + (4, 1) = 9
gore, pack flanking, outflank, power attack: 1d20 + 7 + 4 - 2 ⇒ (5) + 7 + 4 - 2 = 14
gore, power attack: 1d8 + 4 + 6 ⇒ (1) + 4 + 6 = 11

I hope I didn’t make a mistake - don’t forget the cover on the glaive attack.


Male Human Ranger - 8

+1 Longbow, Point-blank Shot, Precise Shot, Durable Cold Iron Arrow on Redcap.
Attack: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 1d8 + 3 ⇒ (1) + 3 = 4


Strange Aeons Grp 2 |

There's no place for Fenton to be adjacent to you and still threaten. Hedran took that spot.

Grenwold rides Fenton around, then hops off Fenton and cuts at the redcap with Fenton's help distracting it. It dodges Fenton's attempt to gore him.

Robert shoots at the redcap, but he is trying not to hit Ratel and the arrow goes too high.

The redcap heals slightly, then continues to attack Ratel, leaving another nasty gnash in his gut. Ratel sidesteps his kick though. Another 17 dmg to Ratel.

52 dmg done to redcap thus far

Scythe: 1d20 + 10 ⇒ (18) + 10 = 28
dmg: 2d4 + 10 ⇒ (3, 4) + 10 = 17
kick: 1d20 + 6 ⇒ (8) + 6 = 14

Father Noelan sighs, "Please don't crowd in my line of fire," then moves behind Bear and fires a cold iron arrow at the redcap, but the redcap dodges to the side.

single shot: 1d20 + 5 ⇒ (4) + 5 = 9

Party up


Hedran Classes/Levels HP 14/53 | AC:20 / 24 | Fort +10, Ref +7, Will +8 | Perception +13 Dark| Spellcraft +10 || Effects: u
Used:
Weasel 22/22 | Arcana 2/6 | Spells:| Pearls 1st 2/2 2nd 0/2

Hedran takes another frustrated swing.

Attack: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8 PA
Damage: 1d8 + 12 ⇒ (1) + 12 = 13 PA

Bodyguard:

Aid: 1d20 + 8 ⇒ (5) + 8 = 13
Aid: 1d20 + 8 ⇒ (6) + 8 = 14
Aid: 1d20 + 8 ⇒ (12) + 8 = 20

I can't catch a break rolling.

5ft step to make room for someone who can it.


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Unable to dodge the follow up attack, Ratel snarls, as he favors his wounded thigh, ”The little bastards blade is sharp.” then swings scizore and shield as bear rears up on his hind paws and attacks with tooth and claw.

AC 21 (+ 1 NA) Ratel: full attack BF: cold iron scizore + 1 shield
scizore: 1d20 + 8 ⇒ (13) + 8 = 21 for damage: 1d10 + 4 ⇒ (2) + 4 = 6
shield: 1d20 + 9 ⇒ (20) + 9 = 29 for damage: 1d8 + 1 + 4 ⇒ (2) + 1 + 4 = 7
Bear Full attack
Bite: 1d20 + 8 ⇒ (1) + 8 = 9 for damage: 1d6 + 4 ⇒ (5) + 4 = 9
Claw: 1d20 + 8 ⇒ (12) + 8 = 20 for damage: 1d4 + 4 ⇒ (1) + 4 = 5
Claw: 1d20 + 8 ⇒ (10) + 8 = 18 for damage: 1d4 + 4 ⇒ (1) + 4 = 5
confirm crit (shield): 1d20 + 9 ⇒ (6) + 9 = 15 for damage: 1d8 + 1 + 4 ⇒ (2) + 1 + 4 = 7
I will get Ratel and Bear up to sixth level this weekend, I increased the 'attack roll' to reflect the next level, and Ratel's max. is 9 HP higher than listed


Male Human Ranger - 8

Robert puts the longbow away and draws his Cold Iron Shortsword and his Cold Iron Dagger.


Strange Aeons Grp 2 |

The redcap dodges Hedran's swing, and Ratel's scizore strike and though it is struck by Ratel's shield bash, it does not seem affected by it. Bear's claws and teeth do not penetrate its skin.


Male Human Ranger - 8

Clocking out. Mort, bot me please. G'night everyone.

Grand Lodge

Male Dhampir DEAD

Nigel gamely takes another swing at the Redcap.

MW Cold Iron Lantern Staff: 1d20 + 8 ⇒ (18) + 8 = 26, for 1d6 + 6 ⇒ (6) + 6 = 12 damage, +1 Fire damage.


Strange Aeons Grp 2 |

Nigel clubs the redcap and it collapses onto the ground. Finishing the redcap off, the party finds a medium scythe on the redcap and a suit of small sized leather armor.

Basic tanning supplies, such as short knives and flensing boards, are lined up against the north wall and hidden by the strips of hobgoblin skin, on the weapon rack, Grenwold finds a black cold iron shortspear, which Hedran identifies it as a +1 cold iron shortspear.

Father Noelan manages to recover 3 of the arrows he shot. Deduct 2 cold iron arrows off your inventory

Robert is only able to recover one of the two durable arrows that missed their mark.

Father Noelan then channels once to heal the party.

Channel: 2d6 ⇒ (2, 4) = 6


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

As he sees the odd fellow drop, Rate turns to Nigel, "Nice strike. I was beginning to think the little freak would be the end of me."

As Father Noelan says a prayer and heals everyone a little, Ratel, now leaning on Bear, gestures at the still gapping wounds on his leg and stomach. "Thanks for the prayer Father, but I don't know how long I'll be much help like this. Should I use a potion or can someone use a wand to get me combat ready?"


Strange Aeons Grp 2 |

Father Noelan begins to utter some prayers to heal Ratel."I don't know what awaits us up there. It might be prudent to conserve some of his blessings."Father Noelan says worriedly.

convert bless to CLW: 1d8 + 4 ⇒ (2) + 4 = 6
convert dispel magi CSW: 3d8 + 4 ⇒ (7, 4, 1) + 4 = 16

Heal 22 ratel


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

Gren returns to the aurochs and sees if they ate any of the feed. He tries to soothe them again.

Take 10 Handle animal, for a 20. If in the end, I can’t calm them down, I’ll try charming them before we leave.

Grenwold uses the wand to heal Ratel a little more.

If nobody minds, I think he’s at 37/58

clw wand: 1d8 + 1 ⇒ (1) + 1 = 2
clw wand: 1d8 + 1 ⇒ (1) + 1 = 2
clw wand: 1d8 + 1 ⇒ (7) + 1 = 8
clw wand: 1d8 + 1 ⇒ (5) + 1 = 6

That’s almost there - just don’t want to be held up if we want to keep exploring.

Grand Lodge

Male Dhampir DEAD

Recalling that the Redcap appeared to be healing in combat, Nigel makes *sure* that it is dead.

Once the room is searched, and everyone is healed, he nods in the direction of the stairs.

"Let's see vhat is up on ze next level..."


Hedran Classes/Levels HP 14/53 | AC:20 / 24 | Fort +10, Ref +7, Will +8 | Perception +13 Dark| Spellcraft +10 || Effects: u
Used:
Weasel 22/22 | Arcana 2/6 | Spells:| Pearls 1st 2/2 2nd 0/2

"Let go."


Strange Aeons Grp 2 |

When Grenwold returns to check on the Auroches, they're happily munching on his provided feed, and this time allow him to stroke them. Grenwold leads them into the courtyard where they munch around on the grasses, but they stay some distance away from the Basidirond, and the Korred bodies, discomforted by the smell of blood.

J6

The wooden floor of this large room is slick with blood. Three mostly flayed hobgoblin corpses are lashed to wooden tables and four dead redcaps lie on the floor. On one of the tables is a bloodstained basket. Stairs lead up and down on the south wall, and arrow slits pierce the north and west walls.

A DC 10 Acro check is required to run or charge across the floor in this room.

As the party investigates the bloodstained basket, a small redcap jumps up from under the table to attack the party, with a bloodcurdling howl.

Grenwold init: 1d20 + 5 ⇒ (14) + 5 = 19
Father Noelan init: 1d20 + 3 ⇒ (6) + 3 = 9
Robert init: 1d20 + 3 ⇒ (6) + 3 = 9
Ratel Init: 1d20 + 3 ⇒ (16) + 3 = 19
Hedran init: 1d20 + 2 ⇒ (11) + 2 = 13
Nigel init: 1d20 + 1 ⇒ (1) + 1 = 2
redcap init: 1d20 + 10 ⇒ (1) + 10 = 11

Surprise round given, he attacked from stealth

The small redcap swings his scythe at Hedran, but hits the table instead.

Scythe: 1d20 + 8 ⇒ (1) + 8 = 9

Father Noelan casts bless on the entire party, then moves behind Robert.

Party up, corners are too small to be standing on. Slide 12


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

”Thank you father Noelan and Genwold, I feel much better now.” Moving his leg and twisting on his waist, Ratel smiles, relived that he is almost whole and hale and follows Nigel.
Seeing the same type of little fey upstairs, Ratel moves around the table ”Heal Bear, there isn’t enough room for the two of us.” He then swings his cold iron scizore at Redcap, ”Blast how many of you are there?”

bless AC 21 (+ 1 NA) Ratel: cold iron scizore
scizore: 1d20 + 11 ⇒ (9) + 11 = 20 for damage: 1d10 + 4 ⇒ (6) + 4 = 10


Strange Aeons Grp 2 |

Ratel manages to stab the little redcap in his knee. 10 dmg done

"Not telling you!" The small redcap snaps defiantly.


Hedran Classes/Levels HP 14/53 | AC:20 / 24 | Fort +10, Ref +7, Will +8 | Perception +13 Dark| Spellcraft +10 || Effects: u
Used:
Weasel 22/22 | Arcana 2/6 | Spells:| Pearls 1st 2/2 2nd 0/2

Concentration: 1d20 + 9 ⇒ (2) + 9 = 11 Fail Swift enchant weapon

One Handed SC/SS Brand

Attack: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22
Damage: 1d8 + 7 ⇒ (4) + 7 = 11
------------------------------------------------------------
Attack: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14 No second attack
Damage: 1d8 + 7 ⇒ (7) + 7 = 14


Strange Aeons Grp 2 |

Hedran manages to leave a nasty gnash on the redcap's torso. 21 dmg done

Grand Lodge

Male Dhampir DEAD

Just checking, since Redcaps are normally small, does this mean that this one is tiny?

Nigel moves in, and takes a swing.

MW Cold Iron Lantern Staff: 1d20 + 8 ⇒ (9) + 8 = 17, for 1d6 + 6 ⇒ (1) + 6 = 7 damage, +1 Fire damage.


Strange Aeons Grp 2 |

No idea, just applying the quick rebuild young template

Nigel swings at the redcap but it goes over its head.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

Gren takes a swing at the little redcap.

masterwork cold iron glaive, with cover: 1d8 + 7 ⇒ (5) + 7 = 12
glaive, with cover: 1d8 + 1 ⇒ (4) + 1 = 5


Strange Aeons Grp 2 |

Grenwold swings at the redcap but is trying not to hit Ratel and aims too high.

Robert shoots a cold iron arrow at the redcap,catching him in his chest.

longbow: 1d20 + 11 ⇒ (20) + 11 = 31
dmg: 1d8 + 4 ⇒ (7) + 4 = 11
longbow confirm: 1d20 + 10 ⇒ (6) + 10 = 16

The redcap heals slightly, then swings his scythe at Hedran catching him on his shoulder. 14 dmg done to Hedran

"Նայեք, եթե ես սպանեմ քեզ, ապա ստիպված չեմ լինի պատասխանել Հալկին եւ Դրեային, ով սպանեց կարմիր կտորները եւ հոբբոբլինները:"

Sylvan:

Look, if I kill you, then I won't have to answer to Halk and Dearga on who killed the redcaps and hobgoblins.

scythe: 1d20 + 8 ⇒ (16) + 8 = 24
dmg: 2d4 + 7 ⇒ (4, 3) + 7 = 14

Father Noelan fires two arrows at the redcap and one goes wide, while one shatters on the wall beside the redcap.

RS: 1d20 + 5 ⇒ (11) + 5 = 16
RS: 1d20 + 5 ⇒ (6) + 5 = 11

Party up, 29 dmg done to the redcap thus far.


Hedran Classes/Levels HP 14/53 | AC:20 / 24 | Fort +10, Ref +7, Will +8 | Perception +13 Dark| Spellcraft +10 || Effects: u
Used:
Weasel 22/22 | Arcana 2/6 | Spells:| Pearls 1st 2/2 2nd 0/2

"Ouch"

Concentration: 1d20 + 7 ⇒ (13) + 7 = 20 DC 17
One Handed SC/SS Frost bite.

Attack: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21 Bless + Arcnane pool + SC/SS
Damage: 1d8 + 5 ⇒ (6) + 5 = 111d6 + 6 ⇒ (5) + 6 = 11
------------------------------------------------------------
Attack: 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20
Damage: 1d8 + 5 ⇒ (1) + 5 = 61d6 + 6 ⇒ (2) + 6 = 8
------------------------------------------------------------

Marked the channel healing from earlier, half damage went to the familiar.


Male Human Ranger - 8

+1 Longbow, Durable Cold Iron arrow, Point-blank Shot, Precise Shot on Redcap
Attack: 1d20 + 15 ⇒ (15) + 15 = 30, +1 from Point-blank Shot
Damage: 1d8 + 4 ⇒ (6) + 4 = 10, +1 from Point-blank Shot


Hedran Classes/Levels HP 14/53 | AC:20 / 24 | Fort +10, Ref +7, Will +8 | Perception +13 Dark| Spellcraft +10 || Effects: u
Used:
Weasel 22/22 | Arcana 2/6 | Spells:| Pearls 1st 2/2 2nd 0/2

The weapon damage should be 2 higher on each attack for Hedran's turn.

Grand Lodge

Male Dhampir DEAD

Oh, well, the 'Young' Simple Template does reduce your size category by one, usually?

Nigel attempts to crush the irritating little creature.

MW Cold Iron Lantern Staff: 1d20 + 8 ⇒ (1) + 8 = 9, for 1d6 + 6 ⇒ (6) + 6 = 12 damage, +1 Fire damage.


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Flinching as the little guy hits Hedran ”We need to put this one down quickly.” he then slashes with the scizore and then tries a shield bash.

AC 21 (+ 1 NA) Ratel: attack BF cold iron scizore, + 1 shield
scizore: 1d20 + 8 ⇒ (4) + 8 = 12 for damage: 1d10 + 4 ⇒ (8) + 4 = 12
shield: 1d20 + 9 ⇒ (8) + 9 = 17 for damage: 1d8 + 1 + 4 ⇒ (6) + 1 + 4 = 11


Male Human Soldier (Army Infantry)/3, Security Guard/17

I'll be back online for a couple hours after dinner. See you then.


Strange Aeons Grp 2 |

Hedran lands two slashes on the redcap and it falls onto the ground. The party then finishes it off. On each redcap, the party finds small leather armor and a medium scythe, stolen jewelry, and gold teeth; altogether, these trinkets are worth 54 gp.

In the bloodstained basket, the party finds in a bloodstained basket contains a healer’s kit, six potions and eight bandages. Hedran identifies the potions as potions of CLW while the bandages are bandages of rapid recovery.

Father Noelan manages only to recover one of the cold iron arrows. Deduct yet another cold iron arrow off your inventory, Robert.

Grand Lodge

Male Dhampir DEAD

Nigel wrinkles his nose.

"If zis is a representative sample of all of ze current inhabitants of zis place, zen I zink it should be burned to ze ground..."

He then cautiously heads up the stairs to the next level.


Strange Aeons Grp 2 |

Father Noelan does some crime scene investigation on the bodies,then reports, "The hobgoblins were slowly flayed to death while the redcaps deaths were more recent and inflicted with large blades. My guess is the redcaps had a disagreement, since their scythe blades are all bloody."

He adds, "Normally I'd say foes of hobgoblins could be potential allies, but if they would treat their own this way, probably not."

J7

A few bunks in this room have been pushed together and their mattresses ripped and stacked to make a rudimentary nest next to a table stacked with undercooked venison and half-full cups of wine. Arrow slits in each wall provide a view of the fort and the surrounding forest. A staircase descends along the southern wall and there is a large trapdoor on the ceiling. In the room is another redcap and a foul-smelling, fluiding oozing scaly skin squat, powerful vaguely canine beast.

The redcap states, "You're in my tower. Leave this place, and I'll turn a blind eye to your intrusion."

Nigel knowledge arcana: 1d20 + 13 ⇒ (16) + 13 = 29
Hedran knowledge arcana: 1d20 + 12 ⇒ (4) + 12 = 16
Grenwold knowledge arcana: 1d20 + 12 ⇒ (17) + 12 = 29

Grenwold and Nigel identify the canine as a troll hound. It has regeneration 3(fire and acid) and it's bite carries disease and it can trip with its bite.

Bloodfire fever: Bite—injury; save Fort; onset 1 day; frequency 1/day; effect 1d3 Str damage, 1d3 Dex damage, and target is fatigued; cure 2 consecutive saves.

slide 12, bless wore off

Further down the stairs are Hedran, Robert and Father Noelan


Male Human Ranger - 8

Robert will wait and see what the rest of the group wants to do.

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