Ironfang Invasion (Inactive)

Game Master Just a Mort

Ironfang invasion Book 3

Rescued NPCs

Loot sheet

Provisions:A really large lot that I can't count since maths eats the thoughts out of my head.

NPC Summary

Current exploration map

Days since fall of Phaendar: 47

Days till Longshadow is attacked:11

Merchant arrival: N.A


2,201 to 2,250 of 2,522 << first < prev | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | next > last >>
Grand Lodge

Male Dhampir DEAD

Probably not worth it - it would be for 5d6 damage, DC 14 Reflex for half. I would be better off throwing bombs.

That said, I honestly don't think our group can take on the dragon...


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

With bombs and a sustained burst from Robert buffed we might be able to. Bombs would mess the dragon up for sure.

Grand Lodge

Male Dhampir DEAD

Eh. I honestly still wouldn't rate us as having a chance...

----

To be clear, I haven't been responding to any of Gren's interactions with NPCs, because they are private - I'm not there.

If there are any questions he wants to direct my way, he is going to need to do that... otherwise, I am going to assume we are heading out after the Pixie in the morning, then heading to Longshadow...


Strange Aeons Grp 2 |

Grenwold indicated wanting to go find the pixie(so it shall be done), returning to Phaendar to mount a rescue, and dragon hunting. The pixie part will be done and I don't mind running the rest so you know you have no stones unturned before you leave the region. Else there would always be the "might have beens" and regrets.

The problem is moving the party in a specific direction on one person's indication during the "gap" between books strikes me as distinctively undemocratic.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

Yeah! I'm just trying to stay engaged and make sure I don't forget stuff - I know you don't like that, either.

studded leather barding for Fenton: 1d100 ⇒ 36

Looks like I could get the studded leather barding, could I ask Ighiz to do masterwork transformation? It looks like the cost would be 270 gold, including material components. We haven't gotten buy in from you yet, Mort.


Strange Aeons Grp 2 |

Go ahead. Whatever you want to buy, as long as it's <200 gp, just roll and grab it.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

Also, sorry that I've been doing 1/day. For these RP heavy posts, I like to be able to type/edit on my computer, as I like to get them right.


Strange Aeons Grp 2 |

Don't worry about it since I've been busy during Chinese New Year so I'm happy to go on laid back mode.

My memory and attention to details is pretty much phenomenal when it comes to PBPs.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

Sorry for the delays in RP! Trying to stay on top of it - I got a promotion so I've been a little busier than usual.


Strange Aeons Grp 2 |

We had a Chinese New Year gambling session so uh yeah. Unexpected absence.


Strange Aeons Grp 2 |

Also Grenwold it's 2 days to Phaendar but don't let that stop you. You might want to let the group know about your destination instead of just...going off invis on your own, you know.


Strange Aeons Grp 2 |

Also Grats on the promotion =)


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

Thanks, it's appreciated.

Grand Lodge

Male Dhampir DEAD

Also, just to be clear - I will be running Keep Watch every night, from now on, thanks to Alchemical Allocation :-)


Male Human Soldier (Army Infantry)/3, Security Guard/17

Congrats on the promotion, Gren.

Grand Lodge

Male Dhampir DEAD

@Gren: Is it more 'hands-on' work, or is it management?

Also, congratulations :-)


Strange Aeons Grp 2 |

Now this way since 2/3 people have voted to leave so at least you can argue for having a majority vote. You know how lawful cats work, after all.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

It’s not management, which I have little interest in, but it does have more responsibility. If you remember I was working on new regulations, basically I’m going to be getting paid for that instead of getting paid just to review other people’s work. I also will attend meetings for managers and the like. I got the job because I’m one of the very few people in the group with an engineering license.


Strange Aeons Grp 2 |

Basically the whole thing is like this:

You were given extra time to go randomly around the woods. I see it as a form of RP to want to go back to liberate Phaendar, so I was fine with it.

I could have just said it's out of the scope of Book 2, or Book 3, but it would be so railroadish and imo - spoil the fun. I'd rather have the whole situation play itself out and players be given the choice to interact with the world around them and make the choice for themselves, rather then me giving a one line statement, "It's out of scope of Book 2 and Book 3 so I don't want to do it" which strikes me as lazy GMing.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

So for future reference, I can use invisibility for 64 minutes per day at this level, assuming I expend all my resources (extend rod, recasting). I’m going to try and buy some alchemical stuff if I can, I haven’t rolled for it yet.

And that’s okay Mort! You never know how things can go. It’s possible that with, for example, an invisible arcane trickster at level 9 could sneak in and literally teleport out with some of the slaves. Not that we can do that, but it’s worth being creative. My bonus on stealth with heroism and using my studded leather is +17, so keep this in mind. I suspect that we should be able to scout almost anything now (with some exceptions).


Strange Aeons Grp 2 |

It was also to show you the scope of the problem you need to deal with.


Strange Aeons Grp 2 |

Even 9th arcane trickster is a bit tricky for ddoor. Arcane trickster requires 2d6 sneak attack. So you'd have to go 1 rogue, then PRC into master spy and then you'd need 7 levels of wizard. If you want to get to the mechanics of it.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

Ahh, yeah, sorry. I was off by one. A straight wizard with a stealth trait and a decent dex could do it, especially if they also used overland flight - no tremorsense could notice that too.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

Rolls for some alchemical stuff from Oreld.

Looking for less than 75.

scent blocker: 1d100 ⇒ 40
tanglefoot bag: 1d100 ⇒ 74
Healy Myrrh: 1d100 ⇒ 94
Peptus Salix: 1d100 ⇒ 82
Repellent, Vermin: 1d100 ⇒ 61
Fungal Stun Vial: 1d100 ⇒ 76
Tar Bomb: 1d100 ⇒ 46


Strange Aeons Grp 2 |

Tanglefoot bags all bought up


Strange Aeons Grp 2 |

My office is holding a safety poster competition among our staff, of which I am one of the organizers.

The themes are “Save the hand/Finger”, and “Safety First, no Shortcuts”
So these were the submissions:
Vessel 1
Vessel 2
Office

So basically I’ve been busy on printing everything out and pasting everything on the wall for the judges to judge so I haven’t been very active.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

I like it, good poster designs! Graphic design is tough, it's out of my league.


Strange Aeons Grp 2 |

Oh and for all the grammar mistakes made(don't be so critical, English is not their 1st language for many of our staff) ? I'm supposed to edit them. That falls under image editing, which is sort of a GM skill.

I'm also waiting for Nigel on whether he wants to get dragged out or not.

Grand Lodge

Male Dhampir DEAD

Sure, go ahead.


Strange Aeons Grp 2 |

Company Chinese New Year Lunch so I'll drop off the radar later.

Grand Lodge

Male Dhampir DEAD

No worries! Have fun :-)


Strange Aeons Grp 2 |

I will run Father Noelans turn after the first player does, since it's a little hard to food bribe a monster after you start shooting first.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

Sorry for the delay. Busy day.

How do you want to adjudicate the stealth process in the future, will it help at all (with surprise, etc?)


Strange Aeons Grp 2 |

There is no point stealthing per se since they'd hear Nigel and Father Noelan from some way back. If you want to stealth, figure out how to as an entire party and then we can talk about surprise rounds.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

I was a bit busy today - and then the forums went down, I’ll do a post a bit later. Sorry!


Strange Aeons Grp 2 |

Np I'm out with my BF today anyway. Cooking lunch for him after his tooth extraction.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

Post coming up - note that the damage errors came from a typo, and from posting on mobile (the DT was hidden). You may notice that the damage was added correctly for the strength for the existing damage (+6, not +9) and for all previous posts I have made since he gained the hoof attacks.

When it comes to powerful charge, there is no actual consistency for how it is applied, as for many monsters, it adds 2d6 and allows for the sole charge attack to use either 1.5x or 2x strength bonus. The megalocerous itself (not the companion) has the powerful charge listed as 4d6+7, implying that it uses 1.5 str for the single attack that occurs at the end. The 1.5x or 2x strength damage for an attack on a creature with more than one attack appears to be unique to creatures with powerful charge.

That said, the animal companion builder in herolab was telling me to add 2d6+6, which is why I specified such.

It specifically is not enumerated anywhere in the rules, however, nor is it explained for animal companions. In the interest of "who cares" just say 4d6+6 under most circumstances. You may want to give me a number for what powerful charge is when Fenton is medium sized. Under the "typical rules" it should be 1d8 normally +1d8 for an additional die+1.5 str or 2d8+1.5 (2d8+7 most of the time). But when I use reduce animal, the powerful charge damage isn't reduce in herolab, but I assume that's a bug. Strictly speaking, the entry says "add 2d6" so maybe that's added even when medium.

That said, there's almost 0 chance I will ever actually execute a powerful charge over the course of the game. There is almost always difficult terrain, so it is a moot point!


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

Post coming up - note that the damage errors came from a typo, and from posting on mobile (the DT was hidden). You may notice that the damage was added correctly for the strength for the existing damage (+6, not +9) and for all previous posts I have made since he gained the hoof attacks.

When it comes to powerful charge, there is no actual consistency for how it is applied, as for many monsters, it adds 2d6 and allows for the sole charge attack to use either 1.5x or 2x strength bonus. The megalocerous itself (not the companion) has the powerful charge listed as 4d6+7, implying that it uses 1.5 str for the single attack that occurs at the end. The 1.5x or 2x strength damage for an attack on a creature with more than one attack appears to be unique to creatures with powerful charge.

That said, the animal companion builder in herolab was telling me to add 2d6+6, which is why I specified such.

It specifically is not enumerated anywhere in the rules, however, nor is it explained for animal companions. In the interest of "who cares" just say 4d6+6 under most circumstances. You may want to give me a number for what powerful charge is when Fenton is medium sized. Under the "typical rules" it should be 1d8 normally +1d8 for an additional die+1.5 str or 2d8+1.5 (2d8+7 most of the time). But when I use reduce animal, the powerful charge damage isn't reduce in herolab, but I assume that's a bug. Strictly speaking, the entry says "add 2d6" so maybe that's added even when medium.

That said, there's almost 0 chance I will ever actually execute a powerful charge over the course of the game. There is almost always difficult terrain, so it is a moot point!

I hope your BF is okay, I had my wisdom teeth out a few years ago and it wasn't pleasant.


Strange Aeons Grp 2 |

Powerful charge:

When a creature with this special attack makes a charge, its attack deals extra damage in addition to the normal benefits and hazards of a charge. The attack and amount of damage from the attack is given in the creature’s description.

So you just do 4d6+6 in most circumstances. (2d6 as base gore + 2d6 powerful charge),you add str mod only once. Yes the base creature in bestiary may get more perks, but for animal companions as per the rules that's what you get.

If Fenton is medium then powerful charge drops to 1d8, as does gore.


Strange Aeons Grp 2 |

Paizo is also rather unstable when it comes to posts so...meh if I don't post its probably another technical glitch.

Grand Lodge

Male Dhampir DEAD

No dramas :-)

I have been finding that it usually 'sticks' by the third attempt to post ;-)


Strange Aeons Grp 2 |

Animal companions are also more watered down then their bestiary counterparts, an example is the bear. Bear animal companions do not get grab even though their bestiary counterparts do. So the discrepancies I believe are intended.

So Fenton using powerful charge (gore + powerful charge) would deal 2d8+5.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

That all makes sense - let’s see if i ever pull one off, maybe I’ll get dragon style when I can. I like 100% of your reasoning!

So assuming Noelan and Nigel take 10 on stealth and I scout ahead, how much further ahead does me or Robert have to be in order to have a chance for me to see encounters before they happen? Assuming they don’t take 10 and just crash around like noobs, how far back do they have to be? I think Nigel wants to give us a chance to occasionally get the drop on bad guys we spot and either Robert or I could facilitate that theoretically.


Strange Aeons Grp 2 |

Stealthing would take too long. You don't want to arrive at Longshadow after the Ironfang Legion has taken over the town, do you? To be honest I've already been very lenient regarding time and your various side trips.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

That's fine, but if you're telling me there's a 0% chance of my character ever spotting a creature before it spots us, I have to put him back with everyone else.

There's no reason for me to be that far in marching order.

Edit: Fixed positioning per your decision, as shown on slide 32.


Strange Aeons Grp 2 |

I'm out of office tomorrow so activity will be suspect.


Male Human Soldier (Army Infantry)/3, Security Guard/17

My relief just walked in. About to clock out. Good night, everyone.


Strange Aeons Grp 2 |

Technically I'm not supposed to bot Grenwold relaying information about what the parasite is because I'm not supposed to be botting at all.


Strange Aeons Grp 2 |

Will wait for Grenwold to post before moving. This is a fairly big choice so I don't want to have anyones actions commandeered for them, since everyone who does it will have to face the random encounter table alone.


”Grenwold” | Male NG Small Gnome Hunter 8/ChW 3 | HP 68/91 | AC 32, T 16, FF 24 | CMD 24| F +12 R +14 W +10; +8 poison/disease from fey/plants/forests, +4 other Fey/Plant Effects, +2 Illusions/Compulsions/Mind-Influencing effects | Init +2 | Perc +22 | Speed 15ft (50 ft while mounted) | Spells 1st 5/6 2nd 3/5 3rd 4/4 4th 3/3 | Animal Focus 7/9 | Active Conditions: G: Owl/Shadow, HA, R: Owl/Shadow/Reduce/SO Ringo: 114/114

Post up - Gren will search for glossleaf if he can't assist Robert with healing.

2,201 to 2,250 of 2,522 << first < prev | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Ironfang Invasion Discussion All Messageboards

Want to post a reply? Sign in.