Iron in the Snow

Game Master waynemarkstubbs

The people of this icy world have not had iron since the time of the Worldbreaking. Now, the orcs of the north swarm forth armed with the grey metal. Will they stain the snow red with blood?


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Please report in:

Wheatbeard - Dwarf Druid
Bonewright - Human Wizard
Asheru - Human Oracle
Tupilek - Human Cavalier
Caedmon - Human Ranger
Moklik - Human Ranger


Present!


M Dwarf Storm Druid / 2

Present.


Male Human Ranger2

I am here my lord.


Here I am.


AC 21, T 13, FF 17 / Fort +5, Ref +3, Will +1 (All +1 vs arcane) / Init +5 / Perception +1

-grunt-

Edit:Thanks for the chance to play! I'm excited to go back to the stone age.


@waynemarkstubbs, is there something shorter I can call you please?
Anyway, now we've got the group I figure is time to finalise characters, right? Is there anything problematic with Bonewright?
Given we've got an oracle and a druid I'll try to steer clear of their classic spells, as well as the big flashy spells. Thinking therefore maybe evocation and conjuration as prohibited schools?


AC 21, T 13, FF 17 / Fort +5, Ref +3, Will +1 (All +1 vs arcane) / Init +5 / Perception +1

Oh man, this picture totally makes me want to change my character. :P


Just need a way to cast "disguise self" on your animal companion... ;P


"GM" is reasonably short.

Does anyone know the 6th player? He doesn't seem to have posted anything in the last week. I want to get things rolling, but if he doesn't report in soon, I'm going to have to go back to the recruitment thread.


Not a problem, GM it is. I don't know our Oracle, sorry.


Dire penguins are the bane of the Far South. Many a life and fish has been lost to these menaces.


Luckily, you're all on the northern continent, so Dire Penguins are a remote threat. I'd be more worried about the Polar Owlbears if I were you...


Ah, the Snowy Owlbear. A silent killer, this majestic giant is known for remaining perfectly still for hours at a time in order to entrap prey. While not as a large or imposing as its more southern cousins, it does posses the unique ability to spring from hiding in a sudden, usually lethal fashion!


I had a Snowy Owlbear once, but it was eaten by a Winter Wolf in Sheep's Clothing...

AAAAAANYWAY.....

I'll give our missing player a few more hours. If he doesn't appear, then I'll take a replacement from the recruitment thread. Rololutundro is refactoring his cannibal elf as a cleric.

In the meantime, I'll start up the game thread, which will give you all a chance to introduce your characters to each other.


Human Oracle 2

Aw snap!

Sorry for the delay!

I'm here now!


Gameplay thread is up


Gameplay thread flash-edited to include our tardy oracle!


Somehow I missed quick learner and extremely fashionable were both from the same category! Dangit.


Ah well - given he was training as a hunter/warrior till he was fifteen, he should probably have something to represent some survival training anyway.


Is Bonewright okay now? Will pick up Linguistics later, for now is Common, Draconic, Elven, Dwarven, Thassilonian.
Thassilonian is my placeholder for the Bonewright magical language (so speak Draconic to cast, but can read and write Bonewright). Happy to play with this.
Justification is these are the major cultures that used to write, and the languages used to communicate.
If Thassilonian is a problem would like to take Trog.

Wow. Losing Conjuration and Evocation really hurts.


AC 21, T 13, FF 17 / Fort +5, Ref +3, Will +1 (All +1 vs arcane) / Init +5 / Perception +1

Definitely makes for a different kind of wizard.


Male Human Ranger2
Tupilek wrote:
Definitely makes for a different kind of wizard.

Understatement...


@Bonewright shouldn't you have the Scribe Scroll feat?

So your modus operandi is to scribe your own scrolls, and then cast then at a higher level through the Cypher Magic feat?


Can everyone give me an indication of how often they can realistically post in the game thread (every day, 3 times a weeke etc.) and their timezone, please.

I'm here pretty much every day, and I'm in London on GMT.


Human Oracle 2

I'm in Eastern Standard (US East Coast), which is GMT -5, I think?

Monday through Friday I can post pretty frequently, but weekends'll be a little sparser.


AC 21, T 13, FF 17 / Fort +5, Ref +3, Will +1 (All +1 vs arcane) / Init +5 / Perception +1

GMT+8 I spend a lot of time on the boards. I can post at least once a day almost every day.


Australia! I check pretty frequently, but it's 1am saturday morning here now. GMT +11.
I can do a couple of times a day, but only during certain periods.


@GM thanks was only in class features. If you're happy with it I'll put it in the standard formatting, but I think it is easier to check it when everything is less compact.

Yeah, I guess Scribe Scroll then Cypher Magic. Honestly I'm hoping to maybe go Cypher Mage later on and that was a pre-req. That relies onme finding another way to get spells though! At the moment I can only get spells from levelling!


It has been said that the elves maintain some relics of arcane magic. And who knows what the trogolodytes carve onto their copper scrolls.

There may even be Orc mages too...


Orc mages? Preposterous!


Alright - I'm off to bed.


I post generally several times during weekdays and I try to check the boards at least once each weekend. I'm in the Central Time Zone in the States, so GMT -6, I think.


M Dwarf Storm Druid / 2

I'm in the whereabouts of Detroit, which is EST (GMT - 5).

I should easily be able to post daily during weekdays, probably more than that if there is activity between 8:00 - 16:00 my time. I can also get in posts on the weekends, though not to the same frequency.

As of now, the only two days I can see having issues posting will be 2/3 and 2/17. Trip & birthday, respectively.


Male Human Ranger2

Central Time Zone USA. So I think I am as Moklik The Hunter. I am near Springfield, Missouri.

I can get on nearly everyday barring any unforeseen circumstances.


To confirm: we are now in autumn (clear skies, talks over summer)spring, right?
Were the orcs are pushing south into the mistwoods. Not sure which side of the equator we're on - what sort of terrain is that? Does it need a roll to know?


AC 21, T 13, FF 17 / Fort +5, Ref +3, Will +1 (All +1 vs arcane) / Init +5 / Perception +1

I know we're all doing the get-to-know each other RP thing at the moment...but what exactly are we waiting on?

I'd just caution against letting the RP session go on too long. Slowness is often the death of PBP games in my experience. I'm happy to move on to some plot if everyone else is.


Male Human Ranger2
Tupilek wrote:

I know we're all doing the get-to-know each other RP thing at the moment...but what exactly are we waiting on?

I'd just caution against letting the RP session go on too long. Slowness is often the death of PBP games in my experience. I'm happy to move on to some plot if everyone else is.

My post might help with this.


You were waiting on the GM waking up and getting to his computer.

I'm here now.


AC 21, T 13, FF 17 / Fort +5, Ref +3, Will +1 (All +1 vs arcane) / Init +5 / Perception +1

~_~ Sorry. Not trying to be pushy, just excited.


Male Human Ranger2
Tupilek wrote:
~_~ Sorry. Not trying to be pushy, just excited.

Me Too!


Question roundup

Remind me if I miss anything

1) When is it?: It's the middle of spring. You've had to wait a while for the snows to melt enough to travel.

2) The etomology of Finland: unless it has a CR, we'll assume it doesn't bother you too much.

3) Sleeping in the snow - I've never bought this idea that Endure Elements acts like an environment suit - it just stops you taking damage. I reckon you'd still be a bit chilly. And wet. However, having reviewed the wording, it does say that affected creatures can "exist comfortably" at cold temperatures, so I guess it's fine for RP purposes.

4) Ravenesque Psychopomp - coming soon to a goth club near you.

5) All the ravens stuff is fine, as long as it's RP stuff. If they start mixing it up in combat ("Kill!") they are liable to be hurt.

6) What is a Sorceror's Kit? I can't find a reference, and Bonewright has 7 of them.

7) Skull-on-a-stick-counts-as-lucern-hammer is fine. You hit on a natural 20 only, amIright?

8) Foraging for food. I need the group to decide if they're living off rations, or foraging as they go, as this might affect the travel speed.

9) Healing kit for the oracle is fine.


AC 21, T 13, FF 17 / Fort +5, Ref +3, Will +1 (All +1 vs arcane) / Init +5 / Perception +1

I can take ten on survival to hunt for a 15. That lets me provide for three of us each day, and slows me to 20' a round. Since I'm sure at least one of you is wearing medium armor, and not everyone is mounted that means we're already moving at 20' a round most likely. That would at least reduce the amount of rations we go through.


Male Human Ranger2

Ultimate Equipment PRD Link.

If you scroll down you will see the Sorcerer's Kit. It is basically a one stop shop for a Sorcerer's needs.

It is a Class Kit. They really help with Kitting out a 1st Level Character or a NPC.

I vote for Foraging and saving our Rations for when we can't forage.

I also have a Survival Take 10 of 15. So we should have enough Foraged Food to supply our small band.


Thanks for that. So it's a "basic camping" kit. Odd name.


Male Human Ranger2

I edited my post to make it clearer.

Each class currently available has a Class Kit. The Class Kit comes with everything that class needs to start off with.

Like a Wizard's Kit comes with a Spell Component Pouch, etc.


AC 21, T 13, FF 17 / Fort +5, Ref +3, Will +1 (All +1 vs arcane) / Init +5 / Perception +1

Are you mounted Caedmon? Otherwise you hunting will slow the party to half your speed (10 or 15'), which is really slow. We shouldn't be traveling less than 20' if we can help it. Maybe you could hunt from Pikkuveli's back with me to avoid the speed loss? DM?


Male Human Ranger2

True... Though I can always move 30 and not wear my Armour until Combat.

(Armoured Coat is a Move Acction to Don.)


AC 21, T 13, FF 17 / Fort +5, Ref +3, Will +1 (All +1 vs arcane) / Init +5 / Perception +1

You'd still be dropped to 15' then. 5' slower adds up to a lot in overland movement. I know this because I DM wilderness stuff a lot. I believe 40' over forest/hills/mountains can cover 14 miles in a day (from memory, might be off). So imagine how slow 15' is going to be.

How far away are these mud pits? Do we know that GM?


Male Human Ranger2

I do a lot of Wilderness as well... My groups never have had a problem with 15...

I mean 12 Miles is 2 Hexes on a traditional 6-Mile Scaled Hex Map. It is 3 on a 4-Mile Scaled & 4 on a 3-Mile Scaled. That is significant distance. (Hannibal moved an average of 9 Miles per day.)

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