Full Name |
Asheru |
Race |
Human |
Classes/Levels |
Oracle 2 |
About Asheru
Asheru
Male human oracle (ancestor mystery)
NG Medium humanoid (human)
Init: +2; Senses: Perception +0
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DEFENSE
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AC 16, touch 12, flat-footed 14
hp 19
Fort +1, Ref +2, Will +4
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OFFENSE
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Spd 30 ft.
Melee
* Greatclub +3 (1d10+3, 20/x2)
* Dagger +3 (1d4+2, 19-20/x2)
Ranged
* Sling +3 (1d4+2, 20/x2, 50 ft.)
* Dagger +3 (1d4+2, 19-20/x2, 10 ft.)
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STATISTICS
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Str 14 | Dex 14 | Con 13 | Int 10 | Wis 10 | Cha 17
Base Attck: +1; CMB: +3; CMD: 15
Feats: Extra Revelation, Toughness
Skills: Heal +5, Knowledge: Arcana +5, History +5, Local +5, Religion +5
Traits: Auspicious Tattoo, Heirloom Weapon
Languages: Common
Gear: Bone greatclub, sling, bronze dagger, hide armor, backpack, bedroll, belt pouch, waterskin, cold-weather outfit, 10 sling stones, healer's kit
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SPECIAL ABILITIES
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Trait
Auspicious Tattoo: +1 trait bonus to Will saving throws
Heirloom Weapon: Gain proficiency with greatclub.
Class
Blood of Heroes (Su): As a move action, you can call upon your ancestors to grant you extra bravery in battle. You gain a +1 morale bonus on attack rolls, damage rolls, and Will saves against fear for a number of rounds equal to your Charisma bonus. At 7th level, this bonus increases to +2, and at 14th level this bonus increases to +3. You can use this ability once per day, plus one additional time per day at 5th level, and every five levels thereafter.
Oracle's Curse: Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known. At 5th level, add levitate and minor image to your list of spells known. At 10th level, add telekinesis to your list of spells known. At 15th level, add reverse gravity to your list of spells known.
Voice of the Grave (Su): You can speak with the dead, as per the spell, for a number of rounds per day equal to your oracle level. These rounds do not need to be consecutive. At 5th level, and every five levels thereafter, the dead creature you question takes a cumulative –2 penalty on its Will save to resist this effect.
Spells:
* 0-level: create water, ghost sound, guidance, mage hand, purify food and drink, resistance, spark
* 1st-level: 4 per day, cure light wounds, divine favor, remove fear, unseen servant