Iron Gods AP with GM Mustache (Inactive)

Game Master Mustachioed

Adventure Began: Gozran the 5th, 4714.
Current Day: Desnus 8th, 4714.

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Hey Ton, now you are gonna have to give me the magus run down again on how you are getting 3 shots off. Did you just pick up rapid shot because I thought spell strike/spell combat was how you were taking 2 shots earlier.


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

Yes exactly that. Picked up rapid shot at level 5.

a) So 1 attack as normal
b) 2nd attack with rapid shot

Spell combat allows me to cast a spell (Snowball) as well as taking all of my normal attacks in a full attack action.

Spell strike allows me to deliver that spell through a ranged attack so....

c) 3rd attack due to spell combat/spell strike which channels the snowball

All of those attacks are at a total -4 to hit before applying any cover. -2 for rapid shot, -2 for spell combat

Does that make sense?


Yup yup. Sounds good. The power of a gun. All those attacks and all against touch AC.

edit: For clarification in the future, how about you call your shots like: Primary Shot, Rapid Shot, and Spellstrike/Spellcombat...

Because soon enough there will be: Semiautomatic Shot and Secondary Shot and Tertiary Shot added to that list too...


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

Targeting touch is such an enormous power boost for this class, that's definitely true.

In all seriousness Paul, if this gets out of hand we should talk about it. Magus is by it's nature a massively nova class, dealing huge damage in short bursts and I don't want the touch AC thing to exacerbate it unnecessarily.

By level 8 say, Ton is going to be putting out around 70 damage a round assuming all attacks hit. That may be enough to one-shot a boss or at least severely injure it.


whoops, make an edit above and just want to make sure you see it Ton. ^ ^


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

I don't even want to think about what Ton would do with a fully automatic weapon.


I'm going to get more and more people with guns too. So alls fair. They don't always have to shoot at Wulf even if he is in the front, especially if the real threat is coming from the person standing behind Wulf.


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

You mean Zeke? Or Charles?

Gotcha


Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16

Maybe I should get a gun and just hit people with it.

Feat - Reckless Rage It's just another -1 to hit for +2 damage

That's it apart for +1 base attack.


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17
GM Mustache wrote:
I don't think so. You can get in 1000 gp value of crafting a day like when you rest in the evening. If you take a whole day to craft, you could get in 2000 gp value.

I have never had a character who crafted magical items.

With my bonded item (my pistol), I can add abilities to it as if I had the appropriate Item Creation feat. But I really can't wrap my head around it.

So Zeke you're our resident expert. If I want to add the Flaming ability to the pistol, it is a +1 bonus ability and is 6,000gp difference in price between a regular +1 and the +2 it would become. So I understand I need to spend half that amount in materials and I can do 1,000gp worth per day when we rest, but what check do I need to make and what is the DC?


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

To make your +1 pistol a +1 flaming pistol will cost 3,000gp in materials, take six days of work, and requires a Spellcraft check with DC equal to 5 + the special ability's caster level (flaming is 10). It also requires a spell-- if you can cast (or get someone else to cast) flame blade, flame strike, or fireball on it while you are crafting, the DC is 15, and if you can't the DC is 20 (+5 DC for each requirement you can't meet).

If you fail by more than 10, you lose all gold spent. If you fail by 10 or less, half the gold is lost. If you succeed by more than 10, there is a 90% chance the item is masterwork. If you take 10, you don't get to roll the masterwork chance.


Oh also, rule that hasn't come up. Spellcraft is too easy to get without ever failing. I am going to rule that you need to meet all requirements to craft, no raising the spellcraft DC if you don't have the spell. You need the spell. A scroll is fine.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Jolga can supply fireball.


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

Don’t shamans get flame blade too? Might be easier to keep available since it’s only level 2.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Sure but I'm more likely to have fireball on hand on a random day. If I know a specific day he'll need it, flame blade takes fewer resources.


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

I think you have to cast it every day he works on it. :/


Ezekiel "Zeke" Smith wrote:
I think you have to cast it every day he works on it. :/

Because I am insisting you have to have the spell, I will change that slightly and say you only have to cast the spell on the final day as a finishing touch.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Yes but didn't GM rule single-day crafting.


i'm not sure what you are saying Jolga.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

You ninja'ed me. XD Yeah so I only need it once. Doesn't matter which one I use. If Ton let's me know ahead of time, I'll prep flame blade. Otherwise I, I'll often have fireball ready.


6 days is a long time when you guys pack everyday full. You might be done with this adventure in six days! So track the time carefully, Ton.


link to recruitment

Any of you are welcome to apply to join me and Jolga at the start of book 2 in the Kingmaker AP. We just lost our druid. It is run through Discord though. I know this group voted to stay on the paizo boards!


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Come play!


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

We have a 'Tech Mace' in the loot list, what is it again to identify that?


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

Also, thanks for the invite to that Kingmaker game. I really can't take on another one though so I don't think I would have the time to do it justice.

Happy kingdom building!


Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16

Sorry Mustache meant to post but I've been so busy and forgot. I'd love to but I really can't get on discord games, I'm just too stuck in my ways.

I hope you find someone, I never did first a kingmaker game.


engineering check to id technological items. Any more in that list that have been hanging out for a long time?


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

Zeke will try to identify any technological items we happen to have found.

Knowledge (Engineering) check: 1d20 + 13 ⇒ (20) + 13 = 33

Bah, wasted a critical! :)


It is:

Neural Inhibitor
Base Item: Light Mace
Proficient: Simple
Damage: d6 (20/x2), bludgeon
Battery Capacity: 10
Battery Usage: 1 per hit
Special Property: Finessable

This sturdy, 1-foot truncheon functions as a light mace. When swung, a high-density power core housed in the weapon’s head generates a high-pitched whine that causes momentary disorientation in a creature struck. Each time the weapon hits a target, it consumes 1 charge and the creature struck must succeed at a DC 12 Fortitude save or suffer trauma to its central nervous system. For 1 round, a creature that fails its saving throw takes a –1 penalty on attack rolls, skill checks, and Will saving throws, as well as a –4 penalty on concentration checks. The duration of this effect stacks with multiple hits from the neural inhibitor. This is a mind-affecting effect.


Good news! Garfaulk reached out and is ready to come back. You all better head back to the clockwork chapel after this fight and pick him up. You'll be ready for a rest anyway I think.


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Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft

Sorry bout that everyone, been fairly sick for a bit, long story. That said? I'm back, and I'm looking forward to getting back into the swing of things! :D


We are level 5 now, by the way Garfaulk.


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

Huzzah! Welcome back Garfaulk


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Huzzah indeed! Good to have you back. Sorry to hear you were ill.


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

Nice to have you back, Garfaulk!


You can all write yourselves back to Dinvaya's place for a rest, if you would like. And give me a spellcraft on that axe!


Thanksgiving Holiday here in the States. Let's keep things going, but don't be surprised about a slowdown!


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

Charles, how do you feel about heading into the Smiler HQ alone? I can go with you to a point and then cast Invisibility on you.

It'll last 5 minutes at this stage. When moving your stealth would be +37 and when just standing still and watching guard numbers/positions it would be +57

I think that intel would be great


Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16

I can't remember if I responded to Jolgas OOC about message. Wulf has so little knowledge about magic, he's only really seen it used against him and his people when he grew up.

So it was just taught to him to distrust it and the destruction it brings. He's soften on that with meeting Ton and seeing what he can do with it and how it helps him. But he still has very little knowledge as it would be since he isn't a caster.

He asked for everyone's help so if you want to bring up alternative, maybe he will try it all? But OOC not sure if my family would respond to a message or how they would since they are very superstitious.

It was an interesting curve ball Mustache threw my way, I like it. I'm enjoying how this is going and I really like everyone's character. I will continue to try my best to RP with each of you, and get us expanding on our characters.


I don't want to push forward until we hear from Garfaulk in game!


M Halfling Brawler (Steelbreaker) 8 | HP 75 AC 20 ( 15 touch, 16 flat footed) CMD 23/26 | Fort +7, Ref +10, Will +3 (+2 vs fear) | Init: +3, Perc: +13
Skills:
Intimidate 10 | Perception 13 | Sense Motive 10 | Stealth 18 | Artistry Painter 10 | Lore (Organized Crime) 10

Ton, that works. And if Sammy is still at the wheel his Stealth is pretty good too.


remember that cover works both ways, Zeke! If you are hiding behind Jolga, that give the enemy +4 AC.


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

I thought when making ranged attacks the character could fire from any corner of the square. But if it doesn't work like that, can I fire and then move to cover?

(I suspect it won't hit anyway, though Garfaulk might still begin a bard song this round.)


Well I thought, to determine cover you draw a line from every corner of your square to every corner of their square. If <50% are blocked, it is partial cover (+2). If >50% are blocked, it is cover. (+4)

I'm open to rules clarification from others!


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

I was looking it up and it seems we are both right. I pick the corner of Zeke’s square, and then we draw lines to every corner of the enemy’s square. If a line goes through an object, the target has cover. So it looks like Zeke can dodge around Jolga on his turn while firing and not worry about him getting in the way, and the enemies can do the same.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Hmm I think Zeke actually has a slightly better position than the top Smiler for example. As in real life, the person closer to the covering object (hi mom!) has the advantage. So by picking the bottom-right corner of his square, Zeke can hit all corners of the top Smiler's square without passing through me. The Smiler, however, even if he picks the bottom corner of his square, has me between that corner and the top corner of Zeke's square.


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

Opponent could also just shoot the nauseated cover. I dunno. Allies as cover seems kinda shady. Which is not to say undoable, but definitely not a Good act.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

I'm totally fine with it as I have higher AC and HP than Zeke and have nothing better to do.


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

Zeke is pulling all kinds of heroics in this scene, and the space he ran to is blocked as much by the wall as it is by Jolga. I don't think getting out of the way of the people shooting at him is in any way morally questionable.


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

I dunno. Forgetting the rules, rp-wise Zeke is using a disabled ally as cover. Which many might do! But Zeke has been pretty much Good in his CG. Feels off.

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