Iron Gods AP with GM Mustache (Inactive)

Game Master Mustachioed

Adventure Began: Gozran the 5th, 4714.
Current Day: Desnus 8th, 4714.

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Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Thanks for being a good sport, Wulf! I'll try not to cast any more harmful spells on you. XD Hopefully one of the orcs will take a swing at you so you can get back in the fight.

Yeah the initial centering is often confusing. I usually zoom all the way out to get my bearings. A setting like that would be great.


Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16

I fully expect that wont be the last friendly fire I take, but I'm up front and it happens so don't worry about it. I will be working on my will save and while raging I hope to be able to pass them a little easier.


Wulf Torstein wrote:
It's ok for me... But I thought I had the problem too, it just seemed to load really really slow. But it does centre on a black area is there a button to centre on your token? Without needing to look around for the play area?

When you play live with a GM, the GM can do that... but not like the way we do it.

Later tonight I'll make a few more tweaks. Maybe putting fewer maps on a page will help load times (nevermind if that makes no sense to you)


FYI, the orc's CR is 1/3. That is why there are 12 of them. That being said, they are pretty tough for a 1/3 CR.


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

The map seems ok for me now :)


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Ah makes sense as to why Wulf got fascinated.

I didn't mention it but Jolga would stop his pseudo-inspire courage when he heard Garfaulk singing.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Item feats: Jolga has brew potion and is happy to brew up anything he has access to for anyone who'd like a potion. I was happy to see Zeke took craft wondrous as that's probably the most useful. I'd be happy to eventually take one more item creation feat on the party's behalf. Perhaps craft magic arms and armor or craft rod?


So everyone [ooc] knows that Jolga is the new party member, but you need to find a reason to invite his character into the party. Which will have to come from one you... it could be as simple as appreciating what his magic did to the orcs and recognizing it is something you lack. Or it could be something more complicated, I will leave that to you.


Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft

Your pseudo inspire is a morale bonus. Mine is a competence bonus. They stack! Though they don't stack with Zeke's bless


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

I always forget that! Thanks! Well we'll have fun giving everybody +2 to hit and damage then!

Jolga doesn't know what plans you guys have in the works but as a player going after Birdfood sounds good.


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

I'm fine with you taking over bless castings, Jolga-- especially since your spirit power scales as you level! Zeke might do better with divine favor or shield of faith as we go.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Ok we'll see whatever works! I'll probably take a different spirit on different days. But I can prep bless if that's helpful. I don't have cool magic+gun combos the way Zeke does so I don't mind blessing the people making all the awesome attack rolls.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Just realizing that in the confusion of creating a shaman (a weird and tricky class imo), I forgot to pick my bonus languages. Any suggestions party or GM?


Human Barbarian !Rage! hp 84/84 | F+12(+16) R+3(+7) W+5(+7) | DR 2 | AC 17, T 11, FF 18 (+7 armor, +1 Dex, +1 Nat, -2 RA) | Init +3 | Perc 9 | CMB +12; CMD 23 | Debuff: | Rage 16/16

I couldn't see what you already had but do you have Hallit? It's used by Kellid people and the only other one I can use.


It would be funny for Jolga and Wulf to have secret conversations.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Hallit it is! Any others I should pick up?


This campaign is pretty spread between all sorts of races. There isn't anything in particular except for maybe Androffan (ancient sky people language)


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Seems like we could use a bit more healing so I'll take the life spirit tomorrow. That'll let me channel almost as well as a cleric but I'll avoid it in combat when possible as I won't have selective channel, quick channel, etc.


i'm at a conference and will be slow to post the next couple of days. just an fyi! Still should be able to keep things moving.


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

Sorry, I have friends in town since it's Comicon. Might be spotty this weekend.


ha ha, Zeke. That is great. Charles is suffering from the "a cleric is a healbot" disease. He's sure been a jerk recently. Trying to make everyone appreciate Sam more, Chuck?


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

In Charles' world, everyone has a role. He's salty about us not being proactive on healing. We, as players, forget, I think. I know I did. I'm not upset, just to make sure everyone knows. Just Charles haha.


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Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

I’m relieved that no one feels out of character what Charles is saying in character.

Just so you know, Zeke has never refused to use the wands on anyone's behalf, but if Charles is going to be such an ass about it he might get ignored in the future. Apart from wands, Zeke's access to healing effects is extremely limited— he only has three 1d6 channels a day, and cure moderate wounds will be his highest cure spell for quite a while. He is not a healer; he's a wizard with extra spells that happen to be divine. His magic is much more effective powering his gun than doing combat healing (which I think is pretty suboptimal anyway). He can help with healing, but his role in the group is not "the healer," please and thank you. If you feel like you need to heal Charles in combat, maybe you could buy some potions or invest in Use Magic Device?


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

What's the debate here?

This group doesn't have a dedicated healer and that's fine, I've played in plenty without one. Between Zeke, Garfaulk and Jolga we have fairly reliable healing and the ability to use wands that remove status effects.

But I agree with Zeke in that in-combat healing without a really tricked out Cleric or Oracle is most often a waste of an action. Zeke is far better off trying to debilitate an enemy to prevent them attacking than healing for 5 hit points or so. That's barely 10% of Wulf's hit points at this stage.

For what it's worth, I also don't think Jolga should be effectively forced to pick the healing spirit as his wandering spirit every day to cater for our needs. It stymies a big chunk of the fun and versatility of that class in my opinion to be pigeon-holed into one role every day.

Having said that, when we get the opportunity, maybe we should stock up on Talismans of Healing and strong Potions of Healing for those situations where we need to be patched up in an emergency.

Wulf is a special case because he has to save against any healing effect. I actually think withdraw -> stop raging -> healing potion -> potion of lesser restoration to remove the fatigue -> get back in the fight might be a decent strategy for him. That takes him out for 3 rounds but it's more effective than Zeke or Jolga not taking a controlling or aggressive action when Wulf may just save against the healing effect anyway.

Phew. Just my 2cp worth.


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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17
Charles Caskgrip wrote:
In Charles' world, everyone has a role. He's salty about us not being proactive on healing. We, as players, forget, I think. I know I did. I'm not upset, just to make sure everyone knows. Just Charles haha.

Just one more thing on this. We did mess up on healing after the last fight. I forgot, as did Wulf and I guess Sam/Charles did too. That's our fault though, it should be incumbent on our 'healers' to make sure we don't leave the scene of a battle injured. I'm going to take responsibility for that and make sure I don't forget again :)


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I think the only argument here, Ton, is that ever since Charles started talking in complete sentences... he is a bit of an ass!


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Jolga is happy to take the life spirit every now and then but agreed that healing should be rare in combat.

Question: Wulf isn't required to save against a healing channel, right? The supersitition rage power only requires h to save against spells.


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

OOC agreed completely. We all, including me, have to be more aware of when we should heal. It's harder to keep track of on pbp since each combat could take days.

Charles is used to a dedicated healer with his clan (and frankly I'm used to one as a player). It is the only use he can imagine for religion. He's also dealing with the trauma of being a passenger in his own body for what was this time a few days in a row.


Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft

Sorry I missed all the healing talks! As someone who had often played the dedicated healer, I will say the hardest part about it is 1) knowing if the combat heal really is your best option or not and 2) knowing jay how hurt someone is. Often you end up burning more heals than necessary or missing a crucial moment to save someone. It can be sticky. I do like playing without a dedicated healer quite a bit, but when that's the case, you really do need to be the squeaky wheel if you want that greasy goodness.

Led to an interesting story beat though, which is pretty cool. Wish I'd sensed motive on a Charles, see if the dwarven peptalk helped lol


Sorry Zeke, your great prayer post just gave me inspiration. You were praying so earnestly as if to a Lawful Good god, and it occurred to me how ridiculous it was sounding to a god whose primary focus is on the world ending. That was quite a brave deity choice... so now it is time to feel the ramifications, right?


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

I play a cleric of Groetus in a Curse of the Crimson Throne campaign here on the boards. He's a homeless addict doomsayer. Groetus is pretty fascinating and effed up.


Bard 4/Gunslinger (Mysterious Stranger) 1 | HP 46/46 | AC 17 T 13 (15v Firearms) FF 14 | CMB +3, CMD 13 | F: +5, R: +8, W: +4 | Init: +3 | Perc: +6 | Grit 3/"4" (Max is normally 3) Speed 20ft

Say paul, the room we're in. Does it have windows? We saw the swarm conning, right?


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) | HP 43/43 | Fort +6, Ref +6, Will +6 (+2 vs Enchantment) | Str 10, Dex 18, Con 12, Int 17, Wis 12, Cha 8 | Perc +9 | Base Atk +3; CMB 7; CMD 17

Sorry guys, very busy few days. catch up tonight


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Added Birdfood loot to sheet. Question: What's the strength rating on that bow?

Fire extinguisher is worth 6k gp! Should we sell it or keep it? The most useful (and funny) value is for shutting down a pyromancer with a readied action. Can extinguish any instantaneous fire effect or spell if the source (e.g. caster) is within the 15 ft cone of spray foam. XD

Is it generally feasible to sell loot in this adventure? It doesn't seem like you guys encounter a lot of shops...


Jolga, no you can't sell tech gear at all. The prices on them are ridiculous and it would break things.

The bow is a +1 strength rating.

Garfaulk, no you guys were sleeping/resting/preparing spells. No one saw this coming besides Charles, and he got you moving. No windows here. If you want to get out, you need to walk/fly/jump out the way you came in.


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none
GM Mustache wrote:
Sorry Zeke, your great prayer post just gave me inspiration. You were praying so earnestly as if to a Lawful Good god, and it occurred to me how ridiculous it was sounding to a god whose primary focus is on the world ending. That was quite a brave deity choice... so now it is time to feel the ramifications, right?

Glad to provide inspiration! I think Zeke's clearly being Chaotic Good, though, since all he cares about are people that are close to him, not his home town or his community or anything like that. He believes Groetus's followers will inherit Golarion to do with as they like when Doomsday comes, which isn't an unreasonable idea-- tear everything down and start again.

Yeah, that's going to be rough on Zeke, but it could be worse. :)

Charles Caskgrip wrote:
I play a cleric of Groetus in a Curse of the Crimson Throne campaign here on the boards. He's a homeless addict doomsayer. Groetus is pretty fascinating and effed up.

In the new Pathfinder Kingmaker computer game that was released last month, one of your companions is a CN dwarf follower of Groetus who is basically Eeyore. He's resigned to the world ending and says hilarious downer things all the time.

I had no idea when I made this character that Groetus was so popular. I thought a CG follower of an apocalypse god sounded pretty fun for a cleric in a vaguely Mad Max fantasy setting. Repent! The Kingdom of Groetus is at hand! He's going to have a really hard time converting anyone, though.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft
GM Mustache wrote:

Jolga, no you can't sell tech gear at all. The prices on them are ridiculous and it would break things.

The bow is a +1 strength rating.

Garfaulk, no you guys were sleeping/resting/preparing spells. No one saw this coming besides Charles, and he got you moving. No windows here. If you want to get out, you need to walk/fly/jump out the way you came in.

What about selling magical gear? How feasible is that? Does it depend on cost?


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

GM: I'm still wondering if it's feasible in this campaign to sell off magical gear. If so, I'd like to have Zeke craft me a pearl of power level 1. I'd likely sell it off later in my career.


You can sell magic gear. At some point you'll find a store or you will wrap up this adventure and go back to Torch.... or somewhere.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Awesome! Zeke, can you make me a level 1 pearl of power? I'll mark off 500 gp. And I'm happy to aid another to make it (I have +10 spellcraft so consider yourself aided). I'll add a little RP tag-on.


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

Certainly, happy to craft anything you guys might want! I think we have to wait for chapter breaks to do any crafting, though, right Paul?


I don't think so. You can get in 1000 gp value of crafting a day like when you rest in the evening. If you take a whole day to craft, you could get in 2000 gp value.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Thanks! Super helpful. I'm thinking of taking craft rod at 9 so I can help with the party crafting. Right now I have brew potion which is only mildly useful, imo...

Cool! The pearl of power level 1 is 1000 gp market value.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Thought while we're on purchases: We can get Zeke or myself a scroll of reach breath of life for 1,650 gp. That's only 275 gp each to have a "get out of death free" card on hand. It'd have a range of 50 ft, which is a LOT better than the slightly cheaper version which doesn't have reach and is a touch spell, especially since the caster will probably need a move action to draw the scroll.

I'm fine either way! Living with the risk of death is fun but I also find careful preparation to minimize death fun too! Thoughts?


M Halfling Rogue (Burglar) 5 Vigilante (Serial Killer) 1 | HP 58 AC 21 ( 18 touch, 15 flat footed) CMD 15 | Fort +5, Ref +11, Will + 5 (+2 vs fear) | Init: +5, Perc: +17 (+20 traps)
Skills:
Acrobatics 16 | Climb 10| Disable Device 17/28 | Escape Artist 13 | Knowledge Local 9 | Perception 17/28 | Sense Motive 11 | Stealth 18 | Appraise 9 | Sleight of Hand 13

So, who wants the ring? Seems a bit more useful for casters, but anyone could use it.


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

Zeke could certainly make use of the ring of sustenance. Does only needing 2 hours of sleep mean that he could make four saves for night terrors?

I would have had Zeke identify it, but Charles specifically showed it to Garfaulk.


Ezekiel "Zeke" Smith wrote:

Zeke could certainly make use of the ring of sustenance. Does only needing 2 hours of sleep mean that he could make four saves for night terrors?

I would have had Zeke identify it, but Charles specifically showed it to Garfaulk.

No... but nice try... Does mean Charles won't have to take watch by himself again.


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

@Jolga, if we find a shop where they sell scrolls, and they have a close reach scroll of breath of life, I will gladly contribute towards it. We have been saving an extra share of treasure for cure wands and other party resources and I think I good argument could be made for buying such a scroll out of that pool.


Half-Elf Cleric 3/Wizard 2 | HP 36/39 | AC 16 Touch 12 FF 14 CMD 11 | F+7 R+4 W+7* | Init +4* | Per +10, Low-Light Vision, Blind-Fight | Buffs: heightened awareness, 50m; protection from evil, 5m | Conditions: none

If the ring doesn't affect Zeke's nightmares, it's probably better for us if Jolga wears it, since that's six more hours he can wear his medium armor while camping, and his Perception skill is slightly better than Zeke's.


Human Shaman (serendipity shaman) 5 | HP: 46/46 | AC 20 T 18 FF 12 | CMB 0 CMD 13 | F 3 R 4 W 11 | Init: +6 | Perc: +11 | Tweaks: 4/5 | Speed 20 ft

Sounds good to me.

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