In the Wilds: A Kingmaker Game

Game Master Seth Parsons

In the Stolen Lands, a band of adventurers are tasked to deal with bandits, dangerous animals and stranger threats as well as mapping the region. Will they succeed in securing this land for civilization or will they fail like all previous attempts?
Stolen Lands Hex Map (rough)
Loot!
Party Timeline
Quests
Kobolds


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Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

Bexer would rather go forward than back (i.e. let's finish the hex)


We're two for two! Mikhaela, Tess and Kossuk's votes may make this a neck and neck issue!


F Human Swordlord Fighter‎ 1
Stats:
HP 11/11 | AC:18 /T: 14 /FF: 14 | Perc. +0 | F: +3 / R: +4 /W: +0 | CMB +1 {Disarm, Sunder and Trip +5} | CMD +11 | Speed 30 | Init. +4

Well, lets to finish the hex, I change my vote (Y) ...


And with Komana's change of vote, I'll say you all press on!

1d100 ⇒ 45


With night closing in, the party presses on into the dark. Anyone with darkvision, please roll a perception check!


Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

Perception: 1d20 + 14 ⇒ (17) + 14 = 31


Status:
HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10

Perception: 1d20 + 10 ⇒ (4) + 10 = 14


Aasimar 1 Cleric
Quick Statistics:
Init 0 Per 4 Saves: F 4 R 0 W 6 AC 16 HP 10

Perception: 1d20 + 4 ⇒ (1) + 4 = 5


@Bexer: As the party travels through the area, you notice on two occasions what appear to be marks on the ground. Drag marks, as if something had pulled something away. The second set of marks are actually fairly fresh, with one section of very obviously humanoid fingers clawing up a section of dirt nearly ten feet in length.


Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

Bexer raises a hand, "Hold up a moment. Something is in the area. Tessandriel, can you take a look at these?"

Dismounting, Bexer casts Light on a small rock near one of the drag marks, "I'm wondering if something is trying not to be noticed..."


Status:
HP 10 | AC 15 | T 13 | FF 12 | CMD 15 | F +2 | R +5 | W +3 | Init +3 | Per +10

"Let me see."

She dismounts and takes a look at the tracks.

Knowledge: Nature: 1d20 + 7 ⇒ (14) + 7 = 21

"Hmm, now what does that remind me of?"


@Tess: The marks appear to be that something dragged a humanoid of somwhere betweek 5'5" to 6' off towards the southwest. Or several things dragged it. There appear to be several marks indicating several creatures or one with multiple legs.


Male Human Fighter 1

"Harump, always at the end of the day. What is it?"


Aasimar 1 Cleric
Quick Statistics:
Init 0 Per 4 Saves: F 4 R 0 W 6 AC 16 HP 10

"What do you see?" Mikhaela asks confusedly.


So what does everybody do? *poke poke, nudge nudge*


F Human Swordlord Fighter‎ 1
Stats:
HP 11/11 | AC:18 /T: 14 /FF: 14 | Perc. +0 | F: +3 / R: +4 /W: +0 | CMB +1 {Disarm, Sunder and Trip +5} | CMD +11 | Speed 30 | Init. +4

Komana only observes, hoping that Mithlynnta speaks something about what she sees, what is happening.


Male Human Fighter 1

"We should follow it if we can." Can we?


@Ranzo: The tracks are fairly fresh, and Tess (and anyone with Darkvision or a torch/sunrod) can follow them.


Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

"We're here to investigate...so let's investigate."

Bexer unsheathes his sword and begins following the drag marks.


And gonna move it along just a smidge... Map is up, by the way n_n

As the party follows the trail, it continues onward into a copse of trees. By this point, the finger-drag marks appear to have ceased, only a long drag mark now. Following it around a bend, the scent of decay begins to fill the air some.

@Kossuk:
The scent of death is especially heavy on you, pressing in as if from all sides. And there is something about. Something... off. See your message for more info


Aasimar 1 Cleric
Quick Statistics:
Init 0 Per 4 Saves: F 4 R 0 W 6 AC 16 HP 10

Mikhaela looks around, carefully.

Perception: 1d20 + 4 ⇒ (14) + 4 = 18


Mystery: 1d20 + 9 ⇒ (20) + 9 = 29


Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

Perception: 1d20 + 14 ⇒ (11) + 14 = 25

Bexer pauses and looks about before casting Light upon his sword. (he'll renew it every 10 minutes as necessary)


I'll remember that, Bexer.

Anyone else eager to try their Perception <.<


Male Human Fighter 1

Ranzo puts his bow away and puts his shield on and readies his sword and looks around at the edge of the light.

Perception: 1d20 ⇒ 3


I've placed a golden ring centered on Bexer to indicate the area of normal light. An additional 20 foot radius around that is dim light.


F Human Swordlord Fighter‎ 1
Stats:
HP 11/11 | AC:18 /T: 14 /FF: 14 | Perc. +0 | F: +3 / R: +4 /W: +0 | CMB +1 {Disarm, Sunder and Trip +5} | CMD +11 | Speed 30 | Init. +4

Komana remains alert and unsheathes her sword to preparing herself for any sneak attack.
Walking next to Mikhaela in Full Defense.

"Trick víla, nebo ještě něco horšího.", she says looking to Kossuuk.

Sylvan:
Fairy trick or worse.

Perception: 1d20 ⇒ 19


male half elf level 1 alchemist (internal alchemist), F 2+, R 4+, W 0+, hp 8/8, ac 12, Init 2+

Orsino looks around warily....

perception1d20 + 6 ⇒ (6) + 6 = 12


Aasimar 1 Cleric
Quick Statistics:
Init 0 Per 4 Saves: F 4 R 0 W 6 AC 16 HP 10

Mikhaela moves as indicated and looks some more.

Perception: 1d20 + 4 ⇒ (14) + 4 = 18

Mikhaela has Darkvision


As Mikhaela advances, a slight movement catches her eye. Almost due south, a small area of the clearing is risen compared to the relative flatness of the land around it. Then, with a slight screech, a large arachnid-like creature bursts forth from the mound. Though definitely having 8 legs and numerous eyes, it's... odd looking. Especially the wings on it's back and it's coloration is vibrant. A purple-hue with bright orange streaks running the course of it's body. It's wings propel it forward, and it's maw opens, attempting to latch on to Mikhaela.

Atk: 1d20 + 4 ⇒ (19) + 4 = 23
Dmg: 1d6 + 2 ⇒ (5) + 2 = 7

As it's bite sinks in, not only does the pain of the bite sink in, but a heat seems to spread from it. Mikhaela, make a Fort save, please

Initiative everyone!

Fey Spider Init: 1d20 + 5 ⇒ (14) + 5 = 19


F Human Swordlord Fighter‎ 1
Stats:
HP 11/11 | AC:18 /T: 14 /FF: 14 | Perc. +0 | F: +3 / R: +4 /W: +0 | CMB +1 {Disarm, Sunder and Trip +5} | CMD +11 | Speed 30 | Init. +4

Before Mikhaela moves...
"Mikhaela don't go so far, stay close ..."
After...
"MIKHAELA! NOOO!!............."
Ini.: 1d20 + 4 ⇒ (4) + 4 = 8


Male Human Fighter 1

Init: 1d20 + 2 ⇒ (19) + 2 = 21

Nice Roll, I will attack

Ranzo will move 15' South and 5' East to end up alongside the spider, just at the edge of the light.

And swing with his sword.
Sword: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Yelling in Fey: "Dread spider, your days are over."


Moved you, Ranzo. And nice hit!


Aasimar 1 Cleric
Quick Statistics:
Init 0 Per 4 Saves: F 4 R 0 W 6 AC 16 HP 10

Fortitude: 1d20 + 4 ⇒ (2) + 4 = 6

Whoops

Mikhaela shrieks in pain.


Male Human Fighter 1

Move me one more hex 'Down' please alongside the spider, on top of the light edge..

Starting from in front of Bexar, Two hexes left and down, 5' and then 10' more ' for two diagonals and then one at a angle towards the Spider for the last 5' of my movement.

Oh and I spoke in Sylvan by the way, Fey excitement got the better of me. :)

Oh I can move myself, I thought I needed a Google account, done!!


Poison: 1d2 ⇒ 1

Mikhaela, your strength is slightly sapped from your arm as the odd looking giant spider finally lets your arm go free. i.e. Your Str goes down by 1


male half elf level 1 alchemist (internal alchemist), F 2+, R 4+, W 0+, hp 8/8, ac 12, Init 2+

Orsino starts and then moves quickly to prepare himself for battle...

Init1d20 + 2 ⇒ (16) + 2 = 18

He grabs two vials from his bandolier and quaffs them in rapid succession...

drinking strength mutagen and stone fists extract...


Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

Note that Bexer also has darkvision

Bexer concentrates, casting Enlarge Person.


@Bexer: I remember n_n That said, are you going to roll for initiative <.< lol


Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

Whoops..Initiative:1d20 + 1 ⇒ (10) + 1 = 11


Aasimar 1 Cleric
Quick Statistics:
Init 0 Per 4 Saves: F 4 R 0 W 6 AC 16 HP 10

Initiative: 1d20 ⇒ 14

Mikhaela will whack at the big bug with her mace on her turn.

1d20 ⇒ 18 for damage: 1d8 + 1 ⇒ (4) + 1 = 5


Tess Init: 1d20 + 3 ⇒ (15) + 3 = 18
Kossuk init: 1d20 + 3 ⇒ (12) + 3 = 15


The spider clicks it's mandibles together, lunging at Mikhaela once more!

Atk: 1d20 + 4 ⇒ (7) + 4 = 11
It misses, but it's wings flutter some as if angry!
1d2 ⇒ 2 Mikhaela, you take that much in Strength damage again.


male half elf level 1 alchemist (internal alchemist), F 2+, R 4+, W 0+, hp 8/8, ac 12, Init 2+

Orsino surges forward and smashes his now stone like fists into one of the spider leg's, his goal is to cripple it...

attack1d20 + 5 ⇒ (18) + 5 = 23

damage1d6 + 5 ⇒ (2) + 5 = 7


Tess draws her bow, aiming it at the creature as she nocks an arrow.

Kossuk draws his sword and advances.


F Human Swordlord Fighter‎ 1
Stats:
HP 11/11 | AC:18 /T: 14 /FF: 14 | Perc. +0 | F: +3 / R: +4 /W: +0 | CMB +1 {Disarm, Sunder and Trip +5} | CMD +11 | Speed 30 | Init. +4

Komana runs to take a strategic location for a better strike.
Attack: 1d20 + 5 ⇒ (4) + 5 = 9+2 flanking w Ranzo? = 11
But she is very concerned about the safety of Mikhaela, "withdraw Mikha, withdraw..."


Aasimar 1 Cleric
Quick Statistics:
Init 0 Per 4 Saves: F 4 R 0 W 6 AC 16 HP 10

Mikhaela steps back five feet.

Hold action


Male Human (Taldan) Summoner (Synthesist)-1 | HP 10/10 (+7) - Current AC: 13, Size: M, Per: +14

Bexer steps forward and strikes.
Greatsword: 1d20 + 4 ⇒ (3) + 4 = 7 - Dmg: 3d6 + 6 ⇒ (4, 4, 4) + 6 = 18
Feh.


Ranzo, waiting for you buddy n_n


Male Human Fighter 1

Ranzo will stay where he is and attack with the flank.

Sword: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12

Damage 1d8 + 3 ⇒ (3) + 3 = 6

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