Hymenopterix's Colonies of the Salt Coast

Game Master Electric Monk


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Liberty's Edge

Male I don't like to run and I'm not overly competitive Procrastinator 10/Daydreamer 15/Trivia Buff 5

Round of 32 is still really good! Keep at it!


Cuchulainn wrote:

Round of 32 is still really good! Keep at it!

Yep, that we a really good show and you'll have your chances next year.


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

+1 to what was said above, you have gotten way farther then most people I know! So keep trying man! It was a hell of an attempt!

Question though are you allowed to share what you posted or is that against the rules?

RPG Superstar 2015 Top 8

His stuff is public, just go to the RPG Superstar forum.


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

Roger that :) Thanks!


HP: 5/5 | Init: +1 | Perc: +4 | AC: 12 | Touch: 11 | FF: 11 | Fort: +1 | Ref: +3 | Will: +2
Skills:
Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10

Thanks very much guys,... I think my Archetype was not as good as any of those that got through to the 16 so I'm not too disappointed... Well maybe a bit.

Strangely, I think my monster (which is mostly complete) was easier to do - Archetypes are HARD! - balance issues are very hard to calculate across all 20 levels + multiclassing etc. Still, I learned heaps working through the comp. and the feedback was awesome. - I think I now know a bit more about what type of thing's likely to get past the public vote and hopefully i'll do something good for next year's competition.

The game'll restart ASAP....


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

Finally got my Level up done.

I still need to get an answer from Hy if Vital strike will be an available feat or not. ;) No rush big guy!

I'm looking to take cavalier to lvl 4 and then switch to Fighter with the Two-Handed archetype for bachhand blow and over head chop and make him into a melee monster.

I am not much for min/maxing but it will fit his character. and besides if this was a min maxed character I would have focused on getting an ungodly str bonus :p

This will just mean that in one on one combat he's gonna smash some people. Hard. >:D


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

So I took power attack as my 3rd level feat and I will take Improved sunder and other feats to emphasize my Cavalier/Two-Handed Fighter build. AS Two Handed Fighter gets bonuses to sunder attempts/damage. It's going to restrict him to being a close up type of fighter but he'll be a bruiser and thats what the party needs. No offense to anyone lol as I love everyone's characters. Bein however proves more and more to be an in your face, chopping your neck off sort of fighter. ;)


HP: 5/5 | Init: +1 | Perc: +4 | AC: 12 | Touch: 11 | FF: 11 | Fort: +1 | Ref: +3 | Will: +2
Skills:
Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10

Sorry for the delay - don't check this thread as often as I should!

No prob with vital strike.


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

So Working out my Level Progression's

4th - Cavalier 4th - Gain's Challenge and Expert Trainer
4th Character- Gains 1x Ability Point
5th - Two-Handed Fighter 1st - Gains 1x Feat
5th Character - Gains 1x Feat
6th - Two-Handed Fighter - Gains 1x Feat
7th - Two-Handed Fighter - Gains
7th Character - Gains 1x Feat
8th - Two-Handed Fighter - Gains 1x Feat
8th Character - +1 Ability Point

Feats-
5th
-Improved Sunder
-Furious Focus
6th
-Greater Sunder
7th
-Vital Strike
8th
-Cleave

Ability Scores-
4th-+1 Int
8th-+1 Dex

Class Abilities
Cavalier
4th
-Challenge +1/day
-Expert Trainer

Two-Handed Fighter
-Shattering Strike - Bonuses to sundering objects
-Overhand Chop - Double Strength Damage with Two Handed Weapons

I think this will make him a fairly decent upfront smasher, sundering items and such~ If anyone has some suggestions i'm up for it. :)


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

I'm Aiming for a sundering type character, if it all goes as planned Bein will be able to break most armor or weapons in a single strike. Thus disarming or de-armoring our opponent's. Its a long term plan of course but it'll be great by the time I hit 7th level. :)

Vital Strikes+Sunder+greater Sunder+Overhand Chop+Power Attack+Furious Focus=Some Massive Item breaking potential :) Not including thumping my opponents really hard~


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

Double checking our warchest sheet and so far it's staying updated.

Was there anything on the birdling we killed Hymen? Other then the stone knife? Which I'm sure is worth only a copper lol!


HP: 5/5 | Init: +1 | Perc: +4 | AC: 12 | Touch: 11 | FF: 11 | Fort: +1 | Ref: +3 | Will: +2
Skills:
Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10

Nothing of any value.

Liberty's Edge

Male I don't like to run and I'm not overly competitive Procrastinator 10/Daydreamer 15/Trivia Buff 5

In response to Finn's OoC post on the game thread:

I don't have a problem with either way. The storyline is predicated on this being a military operation. Finn is the commanding officer, Xarafine is an advisor, Bein and Jack are mission specialists.

As an officer, it makes sense that in some situations Finn would make an immediate decision if he believes he is certain of the correct course of action. It also makes sense that he would sometimes feel the need to weigh options and opinions before issuing an order.

For me, as a player, I am fine with you role playing Finn in either scenario. Xarafine almost always voices her opinion first, anyway (since she sees that as her role in the group), but will follow Finn's orders, once he gives them.

Honestly, I have thoroughly enjoyed how everyone has played their characters, thus far. The characters all have very distinct personalities, and enough differences that any two could come into conflict under the right circumstances. I could also see scenarios where a particular issue creates unlikely allies.

In short, if your worried about stepping on toes, you have no worries with me.


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

In light of Finn's question~

I play Bein as a soldier and a minor noble, his nobility though is short lived in the light of someone such as Finn. On that note; Finn was named the leader of our band and when it comes to orders Bein will follow them. Granted if Finn starts losing his mind or is acting out of sorts Bein will not follow him and would work actively to heal/save/konk finn on head and get the Teacher.

He may strongly suggest options but I try to play him as he is. A Knight of Minor Nobility. As such he is fiercely loyal to the group; example Drawing his sword on the Restov Guardsman to defend Volpe. If we were walking through Restov itself and the city watch came to take members of the group away Bein would still act. Outnumbered, outmatched he would draw sword and fight for the honor of his companions from unjust treatment.

As a player I have no qualms at all with your decisions Finn, you make sound judgments and the only reason Bein suggested splitting up was he felt like you two would be out of the open while Jack may be plunging towards an unknown fate.

Just my two cents, I don't mind you steering us whenever needed, Bein is your loyal soldier. :) It's been fun so don't worry and if it ever goes too far I will hit you up here or PM's :)


NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep

I had a more lengthy ramble to post but what the relevant part to post now is:

1 I think Finnabar is being played well as is everyone else. And a good leader in many circumstances takes the advice of his group. At the same time, I am fine with him with barking orders and making the call when circumstances warrant it.

2. Jack is an independent minded, outcast, poor adopted son of a group of nomadic merchants. His idea of "leader" is "that guy who makes me do the s&%@ jobs because I am a half breed" and is only learning from Finnabar that that is not really what it means. He does as his conscience or will directs first, and is used to everyone disagreeing with him--indeed he is used to being the outlier and might even push that to be the status quo since that is what he is used to. He is amongst three very honor and duty driven city born nobles who have had a very different upbringing and set of expectations. He is going to be a royal pain in the ass to them even without intending to be. He will need to be reminded of their situation and be given the smackdown from time to time if he's out of line, and I all strongly encourage you to do so.

If _I_ need reining in, likewise I encourage you to give appropriate feedback. I'm a big girl and I can take it.


Male Human Paladin 2/Oracle of Battle 2 HP: 27/34 | Init: +1 | Perc: +7 | AC: 16 | Touch: 10 | FF: 16 | Fort: +8 | Ref: +3 | Will: +10
Skills:
Climb +6, Bluff +4, Diplomacy +10, Heal +5, Intimidate +10, Knowledge (eng) +6, Knowledge (religion) +5, Knowledge (nobility) +6, Ride +6, Sense Motive +5, Spellcraft +5

Thanks for all your comments. I think it was important to voice up those things as it is more difficult to feel what other players are thinking in PbP vs in tabletop gaming.

As for the other characters go, I think all of the players have found an equilibrium between having a defined character with its own motivations and the group dynamics. I really like that for every decision there is at least two different opinions and not always from the same characters. This is what make that game fun to play.


NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep

I am posting this now before I forget: I will be going away for Easter weekend tomorrow and will be back Tuesday/Wednesday. While I might be able to post in the interim I am not going to count on it, and ask you to bot my character as needed/appropriate.

Jack will finish helping deal with the birdlings and go help at the cave, scouting ahead as needed.


NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep

Back.


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

welcome back!


NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep

Thanks. Hope y'all had a good weekend. :)

Liberty's Edge

Male I don't like to run and I'm not overly competitive Procrastinator 10/Daydreamer 15/Trivia Buff 5

Everyone okay?


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

here! :D


Female Bard 2 / Monk 2 ; HP: 26/26 | Init: +2 | Perc: +9 | AC: 18 | Touch: 16 | FF: 15 | Fort: +3 | Ref: +8 | Will: +9
Skills:
Acro: +9 ;Dipl: +10 ;Heal: +8 (+10) ;Intim: +9 ;Know (relig): +9 ;Perf (ora): +8 ;Perf (sing): +9 ;Ride: +6 ;Sen Motv: +10 ;Spcrft: +8 ; UMD: +7

GM Hy,

Did anything ping from the detect magic?


HP: 5/5 | Init: +1 | Perc: +4 | AC: 12 | Touch: 11 | FF: 11 | Fort: +1 | Ref: +3 | Will: +2
Skills:
Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10
Xarafine wrote:

GM Hy,

Did anything ping from the detect magic?

Sorry. No, nothing detects as being magical


Female Bard 2 / Monk 2 ; HP: 26/26 | Init: +2 | Perc: +9 | AC: 18 | Touch: 16 | FF: 15 | Fort: +3 | Ref: +8 | Will: +9
Skills:
Acro: +9 ;Dipl: +10 ;Heal: +8 (+10) ;Intim: +9 ;Know (relig): +9 ;Perf (ora): +8 ;Perf (sing): +9 ;Ride: +6 ;Sen Motv: +10 ;Spcrft: +8 ; UMD: +7

Everyone okay? It seems a bit quiet...


NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep

I skipped past on first reading somehow that this was a full on storm... just the survival check that said it was going to rain for two days, so sorry about the confusion.

Honestly I am at a loss for what to do, if all we can do is wait out the storm, then that's what we do. I'll follow the group's lead.


HP: 5/5 | Init: +1 | Perc: +4 | AC: 12 | Touch: 11 | FF: 11 | Fort: +1 | Ref: +3 | Will: +2
Skills:
Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10

Sorry for the long delay,.. I know that its getting frustrating! Unexpected issues at work have kept me from posting as often as i'd like.

In the future (if its OK with everyone) I'll assume some actions from PCs to speed things on a bit - which you're more than welcom to retcon if you feel you'd do something different. - I won't put you in any danger though.,... promise.


Female Bard 2 / Monk 2 ; HP: 26/26 | Init: +2 | Perc: +9 | AC: 18 | Touch: 16 | FF: 15 | Fort: +3 | Ref: +8 | Will: +9
Skills:
Acro: +9 ;Dipl: +10 ;Heal: +8 (+10) ;Intim: +9 ;Know (relig): +9 ;Perf (ora): +8 ;Perf (sing): +9 ;Ride: +6 ;Sen Motv: +10 ;Spcrft: +8 ; UMD: +7

No offense taken whatsoever. That would definitely follow as something Bein would do.


Female Bard 2 / Monk 2 ; HP: 26/26 | Init: +2 | Perc: +9 | AC: 18 | Touch: 16 | FF: 15 | Fort: +3 | Ref: +8 | Will: +9
Skills:
Acro: +9 ;Dipl: +10 ;Heal: +8 (+10) ;Intim: +9 ;Know (relig): +9 ;Perf (ora): +8 ;Perf (sing): +9 ;Ride: +6 ;Sen Motv: +10 ;Spcrft: +8 ; UMD: +7

Hy, what is your ruling on the splash of water?

New save? Does Xarafine interpret it as an attack in her confused state?

BTW, I am camping with the family this weekend, so my posts may be scarce until Tuesday.


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

Hey Finn! Just to make sure its clear and im sure you already know this but Bein is definitely lookin aggressive. i don't mean to announce what im going to do but its obvious he's not going to stand idle while being surrounded. Lets hope i make my will save....

Liberty's Edge

Male I don't like to run and I'm not overly competitive Procrastinator 10/Daydreamer 15/Trivia Buff 5

You're up, Bein!

Swing away, and the Nine help us if you roll a crit. ;-)

Liberty's Edge

Male I don't like to run and I'm not overly competitive Procrastinator 10/Daydreamer 15/Trivia Buff 5

Who wants to be the guy that, "carries Mr. Dead around in his pocket."? ;-)


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

i've got the loot sheet updated for the magical items we removed from the tomb.

Did we figure out if the golden rod we took was magical or if the stone daggers with black ore veins running through them were special? Didn't know if we we detected magic on either of those or if appraise checks could be re-attempted~


NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep

IIRC the golden rod was not magical and we sold it for several gold pieces.

IIRC the stone daggers were masterwork but not magical.


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

oops lol! i will remove the golden dodge. my Bad there.

true the daggers weren't magical but i couldn't remember appraising then again. thanks for he info jack as my search fu has failed me :(


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

K sheet is updated and non-magical items have been moved to appropriate spots.


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

Everytime I roll a skill check for something semi important I get a crit fail... lol I should just say "Derp, i'm unsure milord, derp!"


NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep

The dieroller here is often rather persnickety.


Female Bard 2 / Monk 2 ; HP: 26/26 | Init: +2 | Perc: +9 | AC: 18 | Touch: 16 | FF: 15 | Fort: +3 | Ref: +8 | Will: +9
Skills:
Acro: +9 ;Dipl: +10 ;Heal: +8 (+10) ;Intim: +9 ;Know (relig): +9 ;Perf (ora): +8 ;Perf (sing): +9 ;Ride: +6 ;Sen Motv: +10 ;Spcrft: +8 ; UMD: +7

I can use inspire competence to give you a +2 to your skill check, if you decide to give it a try.


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

go jack go! kick there as*es :) *censored*

I might actually get to use my lance again! o_O :-D XD


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

Post coming soon~! Sorry!

Liberty's Edge

Male I don't like to run and I'm not overly competitive Procrastinator 10/Daydreamer 15/Trivia Buff 5

You look different, Bein. New haircut?


NG Elf Guide Ranger HP 18/18 | Init +3; Perc +9 | AC 16 T13 FF13 | CMD 15 | Fort +3 Ref +6 Will +2; +2 vs ench, immune sleep

FYI I leave for vacation for a week on Tuesday (and am dashing about the next couple days getting ready for it). I may have some connectivity but can't count on it (and maybe only my own phone at that, which has its limitations), so please bot Jack as needed (I see we are going to be without GM for a few days anyway).

Plan wise, Jack will be happy to get to the bandits as quick as he can, as long as the girls are safe.


Hi everyone,
I would like to apologize for not posting in the last week. I’ve been in hospital undergoing surgery following a severe but non-life-threatening health condition. This was not planned at all and I did not have time to warn you. I’m much better now, but I have to go back at the beginning of next week and should be out of commission for the following two weeks. I may have some Internet access but you should not depend on it.
I’ll try to post as often as possible this week and I’ll be back the last week of august.

Liberty's Edge

Male I don't like to run and I'm not overly competitive Procrastinator 10/Daydreamer 15/Trivia Buff 5

Yikes! Glad to hear that you're okay! Do what you need to recover properly. Real world and real life stuff should always take precedence.

Best wishes for a speedy recovery! :-)


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

Yeah no kidding! Glad to hear your okay and do what you have to do bud no rush RL takes precedence as always. Hopefully everything goes well in the coming weeks for you. :)

RPG Superstar 2015 Top 8

Glad you're (relatively) okay, Llaelian. Best wishes for a continued speedy recovery. We will see you when we see you!

And I am back from my trip. :)


HP: 5/5 | Init: +1 | Perc: +4 | AC: 12 | Touch: 11 | FF: 11 | Fort: +1 | Ref: +3 | Will: +2
Skills:
Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10

Wow! Great to hear that you're OK but it sounds like you've got a lot going on. Would you like us to break when you head back to hospital or keep going? It would be a shame if you missed out on the Stag Lord.

Hope all goes well.

- Hy


General Bein'Meleth Rámalóce The Staglord:
Kingdom Stat+3 Stability
HP: 28/30 | Init: +1 | Perc: +4 | AC: 21| Touch: 12 | FF: 20 | Fort: +4 | Ref: +2 | Will: +2
Skills:
Climb +3, Craft (weapons) +5, Diplo +9, HA +9 (+11 to train), Intim +6, K (nobility) +5, K (religion) +5, Per +3 (+5 SH), P (soldier) +3, Ride +4, Sense Motive +3 (+5 when oppose bluff) Swim +5

While Finn is out we could make finding those horses into a mini quest unless everyone wants to take a break ;)

Just an idea :)

The teacher, jack and bein off on a short adventure! Maybe we could find that grip and dragon and get there help! And then we would have more horses to trainor sell... :)

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