Howl of the Carrion King

Game Master Ira kroll

First installment of the Legacy of Fire Adventure Path.

The Monastery

Loot spreadsheet

Saving Rombard

[ dice=Anaara Perception]1d20+2[/dice]
[ dice=Boramyr Perception]1d20+4[/dice]
[ dice=Morrigan Perception]1d20+1[/dice]
[ dice=Katenui Perception]1d20+2[/dice]


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Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Very well, east.


Female Human HP 12/12 | AC 11 | FF 10 | T 11 | Per +3 | F: 2 | R: 3 | W: 4 | Init +3
Skills:
Know (arc, nat, planes, hist) +9 | Sense Mot +1 | Spell +9 | UMD +9
Witch 2

Lead and I shall follow. Anaara gives a short bow.


Male (Blessings 3/3), (Sacred Weapon 1/1 round) Dwarf Warpriest 1 (HP 10/10), (AC15, T10, FF15),(CMB4, CMD14),((Save F4, R0, W6)+4 vs Spell, SLA, +2 Poison),Percept 5, Init 0

Boramyr follows our scout towards the stairs.

Scarab Sages

Female Human (with distant Suli blood) Oracle(Spirit Guide)(Solar Mystery)/1 - [HP 17/17); AC19,T12,FF17; F+1,R+1,W+4; Per+2; Init +1]

Kat follows quietly in the middle of the group, unable to hear those ahead of her, but trying to remain vigilant.


Male Human Ranger lvl 1
Stats:
AC: 15, T: 14, FF: 11, HP: 4/11, Fort: +2, Ref: +6, Will: +2, CMD: 15, Init +4, Perception: +6

Having to be shaken roughly awake , after not sleeping well from the excitement the day before, Belros stumbles silently in the back, bow in hand as the party enters the ruins.


I don't want to move your characters for you. So, if you please, move your characters up to an unknown area, and I will remove the 'fog of war'.


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Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Morrigan moves up closer to the eastern stairs, whispering a short poem she made up on the fly to herself as she goes.
"When shadows fall
On this monastery's hall,
Even wide spaces can feel crampy.
A perfect ambush for a pugwampi."

Morrigan is going full emo. Also not many words rhyme with pugwampi...


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Let us not split up! Noonan sticks near Morrigan.


Male (Blessings 3/3), (Sacred Weapon 1/1 round) Dwarf Warpriest 1 (HP 10/10), (AC15, T10, FF15),(CMB4, CMD14),((Save F4, R0, W6)+4 vs Spell, SLA, +2 Poison),Percept 5, Init 0

Boramyr waits for the scout to check the stairs and the top before he moves up to look into the darkness of the area above the top of the stairs.

I think we are just waiting on our rogue right now. :)


male Image human rogue 1
Spoiler:
HP: 10/10 | AC: 17; FF: 12; T:15 | Fort: +1; Ref: +6; Will: +0 | Init: +4 | Perc: +4

this inability post as work is really slowing things down for me. especially when I have to work double shifts. I see that most have advanced already. I can scout things again.

was about to post the search of the hallway, but most seem to want me to scout the open area instead. so have to re-write the post

stealth: 1d20 + 10 ⇒ (3) + 10 = 13
perception: 1d20 + 3 ⇒ (18) + 3 = 21

Baram moves to check the stairs, of course whatever is there can be seen by anyone at the bottom of the stairs, so not sure what he will find.


The Chapel

A short set of wide ceremonial steps leads down to a cavernous chapel in which the congregants would gather for sermons in happier times. The vibrant orange and red starburst of Sarenrae still stands behind a film of rusted rainwater and dirt along the north wall overlooking the collapsed altar. Between the stairs and the altar stand dozens of old marble benches, many overturned and even more broken into two or more pieces. A wide walkway bisects the pews, leading directly to the raised altar. Here and there a few clumps of the original red carpet along this thoroughfare hang on against rot and neglect.

Above the center of the chapel, dangling about ten feet from the floor, hangs a cluster of gnoll skulls in various stages of decay. Strung together like a ghoulish candelabra of twine and bone, the boulder-sized ornament hangs from the wooden rafters about twenty feet above the ground.

Bahram notices that the ceiling rafters in the southeast portion of the chapel upper works have been papered over like a wasp’s nest in an interwoven mish-mash of soiled tapestries, tablecloths, altar runners, and other bits of salvaged cloth, creating a sort of hanging “tent” in the rafters above. He notes movement on the fabric, as if by the passage of tiny feet over the hanging cloth from above.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan moves up near the sturdy dwarf warpriest.


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

"Someone should pierce that nest and see what comes out." Morrigan declares, pointing at the cloth mesh in the corner. "If there are no volunteers, I have no problem doing it."
Morrigan hefts her crossbow off her back and knocks back a bolt.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Wait, hold on! If that is full of bees they'll come after us. We need to burn it.


Male (Blessings 3/3), (Sacred Weapon 1/1 round) Dwarf Warpriest 1 (HP 10/10), (AC15, T10, FF15),(CMB4, CMD14),((Save F4, R0, W6)+4 vs Spell, SLA, +2 Poison),Percept 5, Init 0

If we burn it, we risk setting the building on fire. We were paid to clear it, not burn it.

Boramyr also pulls his crossbow off his back and nocks a bolt.


Female Human HP 12/12 | AC 11 | FF 10 | T 11 | Per +3 | F: 2 | R: 3 | W: 4 | Init +3
Skills:
Know (arc, nat, planes, hist) +9 | Sense Mot +1 | Spell +9 | UMD +9
Witch 2

Anaara watches the others prepare, keeping eyes locked on the nest, waiting for something to emerge upon the others' shots.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Does anyone know the proper way to deal with bees?


Male (Blessings 3/3), (Sacred Weapon 1/1 round) Dwarf Warpriest 1 (HP 10/10), (AC15, T10, FF15),(CMB4, CMD14),((Save F4, R0, W6)+4 vs Spell, SLA, +2 Poison),Percept 5, Init 0

That does not look like a bee's nest. I don't know what it might be, but I don't think it will be bee's.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan mutters Please, no bees


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

"Something scavenged for the materials of that nest. My guess would be some kind of rat or bird or...pugwampis."


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

What? You mean there could be oodles of Pugwampis in there? We're better off burning them all.


Female Human HP 12/12 | AC 11 | FF 10 | T 11 | Per +3 | F: 2 | R: 3 | W: 4 | Init +3
Skills:
Know (arc, nat, planes, hist) +9 | Sense Mot +1 | Spell +9 | UMD +9
Witch 2

Anaara gives Noonan a cool stare. That was not the task we were sent to do, soldier. We face whatever is there.

Scarab Sages

Female Human (with distant Suli blood) Oracle(Spirit Guide)(Solar Mystery)/1 - [HP 17/17); AC19,T12,FF17; F+1,R+1,W+4; Per+2; Init +1]

Kat looks up at the strange next like structure and then at the holy symbol on the altar.
We should clean this place of the Dawnflower. She is good. She fights gnolls.

I think shoot the net. If a swarm, have fire ready.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

I have a torch that I can light up. Noonan will get a lit torch ready in case there are wasps or bees.[/b]


Male (Blessings 3/3), (Sacred Weapon 1/1 round) Dwarf Warpriest 1 (HP 10/10), (AC15, T10, FF15),(CMB4, CMD14),((Save F4, R0, W6)+4 vs Spell, SLA, +2 Poison),Percept 5, Init 0

Noonan, try this instead of a torch. It will work a little better

Boramyr pulls his flask of acid out and offers it to Noonan.

If not needed, I would like it back.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan nods and gets ready to splash acid.

All set I guess.


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

"Alright. Let's do this then."

Morrigan lets loose her bolt at the cloth nest.

I'm not sure if it requires an attack roll or not. If so, I'll do one."

Light Crossbow: 1d20 + 1 ⇒ (7) + 1 = 8 Damage: 1d10 ⇒ 7


Male (Blessings 3/3), (Sacred Weapon 1/1 round) Dwarf Warpriest 1 (HP 10/10), (AC15, T10, FF15),(CMB4, CMD14),((Save F4, R0, W6)+4 vs Spell, SLA, +2 Poison),Percept 5, Init 0

Morrigan, just for your info, a light crossbow is a d8, not a d10 :)


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Oh. Thank you. I've fixed it.

Damage: 1d8 ⇒ 2


Male (Blessings 3/3), (Sacred Weapon 1/1 round) Dwarf Warpriest 1 (HP 10/10), (AC15, T10, FF15),(CMB4, CMD14),((Save F4, R0, W6)+4 vs Spell, SLA, +2 Poison),Percept 5, Init 0

NP. I just wish this game modeled crossbows better. I got a crossbow that will put a bolt through an eighth of an inch of steel at 50'. sure doesn't seem that way in game though. :)


Ah, I just love PCs. When in doubt, start initiative.

Please, everyone, roll initiative -- twice. And take the worse roll. You guessed it. Pugwampis!

Pugwampi initiative: 1d20 + 5 ⇒ (15) + 5 = 20

In the future, would you prefer that I roll initiative and just set up the order?


Female Human HP 12/12 | AC 11 | FF 10 | T 11 | Per +3 | F: 2 | R: 3 | W: 4 | Init +3
Skills:
Know (arc, nat, planes, hist) +9 | Sense Mot +1 | Spell +9 | UMD +9
Witch 2

I find it works better - saves having to spend the better part of a day waiting for everyone to roll.

Initiative #1: 1d20 + 3 ⇒ (6) + 3 = 9
Initiative #2: 1d20 + 3 ⇒ (16) + 3 = 19


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

That sounds good. Perhaps Perception as well

Init: 1d20 + 6 ⇒ (12) + 6 = 18
Init: 1d20 + 6 ⇒ (9) + 6 = 15


Male Human Ranger lvl 1
Stats:
AC: 15, T: 14, FF: 11, HP: 4/11, Fort: +2, Ref: +6, Will: +2, CMD: 15, Init +4, Perception: +6

This is Belros' wife - he's out of town and asked me to post his initiative to keep things moving since I can do it more easily than he can. I'll post as needed to keep the action moving as well.

Initiative #1: 1d20 + 4 ⇒ (13) + 4 = 17
Initiative #2: 1d20 + 4 ⇒ (4) + 4 = 8

Scarab Sages

Female Human (with distant Suli blood) Oracle(Spirit Guide)(Solar Mystery)/1 - [HP 17/17); AC19,T12,FF17; F+1,R+1,W+4; Per+2; Init +1]

Init: 1d20 + 1 ⇒ (15) + 1 = 16
Init: 1d20 + 1 ⇒ (20) + 1 = 21

The DM should definitely roll Init. And any other common rolls that will speed up the game.


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Initiative: 1d20 + 1 ⇒ (15) + 1 = 16
Initiative: 1d20 + 1 ⇒ (20) + 1 = 21


male Image human rogue 1
Spoiler:
HP: 10/10 | AC: 17; FF: 12; T:15 | Fort: +1; Ref: +6; Will: +0 | Init: +4 | Perc: +4

init: 1d20 + 4 ⇒ (10) + 4 = 14
init: 1d20 + 4 ⇒ (7) + 4 = 11

damn..

Bahram curses under his breath. disturbing this nest was not the best idea, but there is comfort in knowing it wasn't his dumb idea for a change.

He draws his rapier to ready for a fight.


Boramyr initiative: 1d20 ⇒ 31d20 ⇒ 10
tiebreaker: 1d20 ⇒ 121d20 ⇒ 10

Round 1
Pugwampis

The knotted rope suspending the gnoll-skull candelabra jerks and jumps as a runty little creature dressed in crude furs scrambles from far above to gain a foothold on the swaying skulls. With a squeaky laugh, this gremlin casts a rude gesture in the your direction, at which point five arrows streak at you.

Attack on who?: 1d3 ⇒ 21d3 ⇒ 21d3 ⇒ 31d3 ⇒ 21d3 ⇒ 2
Four attacks on Boramyr and one on Bahram: 1d20 + 3 ⇒ (8) + 3 = 111d20 + 3 ⇒ (20) + 3 = 231d20 + 3 ⇒ (5) + 3 = 81d20 + 3 ⇒ (17) + 3 = 201d20 + 3 ⇒ (9) + 3 = 12
critical confirmation: 1d20 + 3 ⇒ (14) + 3 = 17

Two arrows go clattering to the floor. One arrow hits Boramyr in his thigh and another in his cheek. For a total of 3 damage to Boramyr. Another hits Bahram in his upper arm. 1 damage

Morrigan

Katenui

Noonan

Bahram

Anaara

Belros

Boramyr


Male (Blessings 3/3), (Sacred Weapon 1/1 round) Dwarf Warpriest 1 (HP 10/10), (AC15, T10, FF15),(CMB4, CMD14),((Save F4, R0, W6)+4 vs Spell, SLA, +2 Poison),Percept 5, Init 0

at work, and just noticed. Best if you roll the initiatives.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

RD 1

Noonan drops his torch and moves, drawing his bow as he moves closer to Boramyr.

Scarab Sages

Female Human (with distant Suli blood) Oracle(Spirit Guide)(Solar Mystery)/1 - [HP 17/17); AC19,T12,FF17; F+1,R+1,W+4; Per+2; Init +1]

Suddenly seeing the arrows go skittering across the floor, Kat moves forward and calls on the power of light and the sun to aid their blows.

Move 20' forward.

Standard: Cast Bless (should effect everyone)


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Can we see the pugwampis? They aren't on the map so I wasn't sure. I'm going to assume I can see at least one.
Also, theoretically, if the pugwampis are in the rafters and the rafters are already 20 feet off the ground, if we keep our distance, are we able to keep out of the pugwampi's aura? Morrigan doesn't know the radius of the aura but she's assuming if she stay's far enough away, it might help.

Morrigan targets the nearest pugwampi to her.

"Vile rat, know fear as even your own shadow is untrustworthy. Binding Darkness!

Ranged Touch: 1d20 + 1 ⇒ (18) + 1 = 19
Ranged Touch: 1d20 + 1 ⇒ (15) + 1 = 16

The shadows around the pugwampi come to life and begin to bind and constrict it.

Morrigan casts Binding Darkness.
You cast a weave of shadows at any foe within 30 feet as a ranged touch attack. The shadows entangle your foe for 1 round. A creature entangled by your shadows has concealment from those without darkvision or the ability to see in darkness, and other creatures likewise have concealment relative to it.
Uses remaining 6/7.

Morrigan then steps out of the way to try to avoid being targeted by arrows.


Female Human HP 12/12 | AC 11 | FF 10 | T 11 | Per +3 | F: 2 | R: 3 | W: 4 | Init +3
Skills:
Know (arc, nat, planes, hist) +9 | Sense Mot +1 | Spell +9 | UMD +9
Witch 2

Following Morrigan's lead, Anaara moves to take cover behind the edge of the low wall, eyes flashing as she chants sonorously in Kelish.

Evil eye hex - let's target attacks to start. -2 to attacks for seven rounds, Will DC 14 reduces to one round.


Male (Blessings 3/3), (Sacred Weapon 1/1 round) Dwarf Warpriest 1 (HP 10/10), (AC15, T10, FF15),(CMB4, CMD14),((Save F4, R0, W6)+4 vs Spell, SLA, +2 Poison),Percept 5, Init 0

A bit annoyed at the large amount of arrows that came at him. Boramyr shoots back at the one in the open.

You miserable little cockroaches

attack: 1d20 + 0 ⇒ (10) + 0 = 10
attack: 1d20 + 0 ⇒ (13) + 0 = 13

damage: 1d8 ⇒ 3

Edit, forgot the bless, but I doubt an 11 hit. :(


Male Human Ranger lvl 1
Stats:
AC: 15, T: 14, FF: 11, HP: 4/11, Fort: +2, Ref: +6, Will: +2, CMD: 15, Init +4, Perception: +6

As his companions scramble and the creatures appear, Belros lines up and takes a shot at the first movement he sees.

Longbow attack, damage: 1d20 + 5 ⇒ (10) + 5 = 151d8 ⇒ 7
Bad luck longbow attack, damage: 1d20 + 5 ⇒ (20) + 5 = 251d8 ⇒ 3

Scarab Sages

Female Human (with distant Suli blood) Oracle(Spirit Guide)(Solar Mystery)/1 - [HP 17/17); AC19,T12,FF17; F+1,R+1,W+4; Per+2; Init +1]

Belros, you only roll the damage once. It is only the d20s that get rolled twice. Your damage should be 7.


Male Human Ranger lvl 1
Stats:
AC: 15, T: 14, FF: 11, HP: 4/11, Fort: +2, Ref: +6, Will: +2, CMD: 15, Init +4, Perception: +6

Right, I missed that. I'll take it. ^.^


d20s:
1d20 ⇒ 2
1d20 ⇒ 10
1d20 ⇒ 12

Round 1

Morrigan manages to get the pugwampi that you all see enveloped in darkness.

Katenui casts bless

Noonan drops his torch and moves to Boramyr, while drawing his bow.

Bahram throws his dagger at the enveloped pugwampi.
Miss chance, Attack, Attack, and damage: 1d100 ⇒ 231d20 + 3 + 1 ⇒ (17) + 3 + 1 = 211d20 + 3 + 1 ⇒ (14) + 3 + 1 = 181d4 + 1 + 1d6 ⇒ (3) + 1 + (4) = 8

Anaara cannot see the enveloped pugwampi. She looks around at the rafters and spots another (which has partial concealment) and casts an evil eye upon the pugwampi.
Target acquisition: 1d5 ⇒ 4
Will save DC 14, -2 to attacks: 1d20 + 4 ⇒ (7) + 4 = 11

Belros fires at the enveloped pugwampi. Miss chance: 1d100 ⇒ 5
Unfortunately, because of the darkness, he misses.

Boramyr fires his crossbow at one of the creatures, but misses.

Round 2

There is one pugwampi enveloped in darkness (50% miss chance) and five pugwampis in partial concealment (20% miss chance)

Pugwampis

Curiously, the pugwampi enveloped in darkness does not fire his bow.

The others, however...
Target acquisition: 1d3 ⇒ 11d3 ⇒ 31d3 ⇒ 21d3 ⇒ 11d3 ⇒ 2
Attacks: 1d20 + 3 ⇒ (14) + 3 = 171d20 + 3 ⇒ (16) + 3 = 191d20 + 3 ⇒ (15) + 3 = 181d20 + 3 - 2 ⇒ (18) + 3 - 2 = 191d20 + 3 ⇒ (4) + 3 = 7

Two tiny arrows hit Bahram, and one arrow hits Noonan and Boramyr. Each arrow does 1 point of damage

Morrigan

Katenui

Noonan

Bahram

Anaara

Belros

Boramyr


Female Human HP 12/12 | AC 11 | FF 10 | T 11 | Per +3 | F: 2 | R: 3 | W: 4 | Init +3
Skills:
Know (arc, nat, planes, hist) +9 | Sense Mot +1 | Spell +9 | UMD +9
Witch 2

Weaken then all and we will be in less danger. Anaara looks about for another pugwampi in sight, and sets her glare on it.

Evil eye, attacks again on the next pugwampi in sight. 7 rounds, Will DC14 reduces to one.


Female Half-Orc Wizard 2 | HP 12/14 | AC 12 | Fort +1, Ref +1, Will +2 | Init +1 | Perception +3 | Darkvision 90 ft.

Did the pugwampi in darkness do anything of note? Anyone with darkvision can see it just fine.

As the shadows drop from the pugwampi Morrigan previously targeted, Morrigan takes a shot at it with her crossbow.

"Die pugwampi! Your death shall be an example to all!"

Her move action is to reload the crossbow, then she fires.
Is she out of the pugwampis' auras where she currently is?

Light Crossbow: 1d20 + 2 ⇒ (11) + 2 = 13 Includes bless.
Light Crossbow: 1d20 + 2 ⇒ (20) + 2 = 22 Includes bless.

Damage: 1d8 ⇒ 6 Note: Morrigan uses cold iron bolts.

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