Count Lucinean Galdana

Belros Silverkin's page

52 posts. Alias of Donithus.


Full Name

Belros Silverkin

Race

Human

Classes/Levels

Ranger lvl 1

Stats:
AC: 15, T: 14, FF: 11, HP: 4/11, Fort: +2, Ref: +6, Will: +2, CMD: 15, Init +4, Perception: +6

Gender

Male

Size

Medium

Age

16

Alignment

Lawful Good

Deity

Erastil

Languages

Common

Occupation

Humter

Strength 12
Dexterity 18
Constitution 10
Intelligence 10
Wisdom 14
Charisma 8

About Belros Silverkin

Statistics:
Male Human Ranger 1
LG Medium Humanoid
Init +4; Senses Perception +6
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DEFENSE
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AC 15, touch 14, flat-footed 11 (+1 armor, +4 dex, +0 shield)
HP 4/11 (1d10 + 1 Favored Class)
Fort +2, Ref +6, Will +2
Padded Armor
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OFFENSE
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Speed 30 ft.

Melee
Brass Knife +2 (1d4 +1 / 19-20 x2)

Ranged
Longbow +5(1d8 / x3)
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STATISTICS
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Str 12 (+1), Dex 18 (+4), Con 10 (+0), Int 10 (+0), Wis 14 (+2), Cha 8 (-1)
Base Atk +1; CMB +2; CMD 15
Traits
Highlander: You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you. This trait bonus increases to +2 in hilly or rocky areas
Seeker: You gain a +1 trait bonus on Perception checks, and Perceptionis always a class skill for you.
Feats Point Blank Shot, Precise Shot
Skills (7 points; 6 class, 0 INT, 1 Bonus (Human))
ACP -0
*Climb: 5 (Rank 1, Str +1, Class Skill +3)
Handle Animal: 3 (Ranks 1, Cha -1, Class Skill +3)
Knowledge(Local): 4 (Ranks 1, Int +0, Class Skill +3)
Perception: 7 (Ranks 1, Wis +2, Class Skill +3, Trait +1)
Profession(Hunter): 6 (Rank 1, Wis +2, Class Skill +3)
*Stealth: 9 (Ranks 1, Dex +4, Class Skill +3, Trait +1)
Survival/Track: 6 (Ranks 1, Wis +2, Class Skill +3)/7 (Ranks +1, Wis +2, Class Skill +3, Track +1)
*ACP applies to these skills

Languages Common

Special Abilities:

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SPECIAL ABILITIES
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Bonus Feat: Humans select one extra feat at 1st level

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level

Favored Enemy(1 current - Humanoid(Gnoll): At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff,Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy(including the one just selected, if so desired) increases by +2.
If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. (Note that there are other types of humanoid to choose from—those called out specifically on the table below are merely the most common.) If a specific creature falls into more than one category of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus is higher.

Track: A ranger adds half his level (minimum 1) to Survival checks made to follow tracks.

Wild Empathy: A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.
The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.

Spells:

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Spells
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0th (at will)

1st (0/day)

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-43 lb. Medium 44-86 lb. Heavy 87-130 lb.
Current Load Carried 34 lb.

Money 1 GP 0 SP 0 CP

Longbow (75gp, 3lbs)
Brass Knife (2gp, 1lb)
Padded Armor (5gp, 10lbs)
Arrows (common)(40) (1gp each, 3lbs per 20)
Arrows (blunt)(40) (2gp each, 3lbs per 20)

Ioun Torch (75gp, Weightless)
Modified Rangers Kit (weight purposes) backpack, bedroll, belt pouch, flint and steel, iron pot, mess kit, trail rations (5 days), and a waterskin (9gp, 8lbs)

Background:

Belros comes from a large, well to do family. As the youngest in the family he was often overlooked and spent most of his time traipsing through the woods. As he got older he began to enjoy the peace and quiet, away from his family. He came from a family of blacksmiths each of the men in his family began learning the family trade at the age of 10. While the women took care of things around the house. Belros however did not want to be a blacksmith.

One day at age 7 while he was walking through the woods he happened to come across an old hunting camp. The camp looked like it hadn’t been used in years. The small clearing was beginning to overgrow again with foliage and rocks for the fire circle had long been scattered by others who had wandered through. While playing in the camp he discovered a hollowed out log. With in the log he found an old longbow. The string was missing and it was badly warped but as a kid he just fixed some twine to it and it worked well for a time.

He managed to sneak a knife away from his parents blacksmith shop and used it to sharpen some sticks to use as arrows. He was already pretty skilled at walking through the woods undetected, (He used to hide from his family all the time while they searched for him), and so he began trying to sneak up on rabbits and squirrels. Once he became old enough to work in the blacksmith shop his father tried to put an end to his trips in the woods. Forcing him to work in the shop like the rest of his brothers. Belros however did not like this and ran away from home at the age of 10. He started living in the woods hunting small game and gathering berries and other edible plants,

As he neared the age of 15 he happened across a group of adventures out looking for a group of goblins that had been running amok on the nearby town. The town had begun getting invaded by these goblins and Belros decided to help. After tracking and disposing of the goblins, Belros wanted to know where he could become an adventurer such as themselves. The group leader told him of the pathfinder society.Belros immediately set off for Absolom and joined up with the Grand Lodge and has now been assigned to explore the world looking for lost treasures, information and a chance to leave his mark on the world he knows and loves

Appearance and Personality:

Age: 16
Height: 6ft
Weight: 200lbs
Sees the good in all, Willing to help and jump in sometimes to his downfall