How to paint a Raven Silver (Hell's Rebels)

Game Master Jesper Roland Sørensen

Gameplay map

Rebellion sheet


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M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

"Oh wow look at that thing!" breathed Logan, he'd never seen anything quite like that corpse. He dug out his travelling reference books and tried to figure out what they were looking at here.

Kn: Dungeoneering: 1d20 + 14 ⇒ (11) + 14 = 25
Kn: Planes: 1d20 + 14 ⇒ (16) + 14 = 30
Kn: Arcarna: 1d20 + 14 ⇒ (18) + 14 = 32

He also cast again the same cantrip as earlier to detect if any magic was present.


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

"Desna forgive what is that thing and why was it locked here?"


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7
Jesper Roland Sørensen wrote:

Mirabella doesn't know what this is.

Knowledge nature check if anyone els wants to try.

DC 18 Knowledge (nature) good enough? I forgot Mirabella's Loremaster ability lets her take 10 on all trained knowledge checks.

Liberty's Edge

Gameplay map
Mirabella Lindenbrook wrote:
Jesper Roland Sørensen wrote:

Mirabella doesn't know what this is.

Knowledge nature check if anyone els wants to try.

DC 18 Knowledge (nature) good enough? I forgot Mirabella's Loremaster ability lets her take 10 on all trained knowledge checks.

No you would have needed at least 22 on the check.

Logan is pretty sure it's not some kind for magic, aberation or a planar being. His magical senses doesn't reveal anything magic about the room, but perhaps inside the chests there are something.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Jack smiles at Canacha and her words. "Good to have the old you back; you were too skinny while you were a manta ray," he says.

"I'm assuming that the three keys I found on the previous dead fellow fit the locks on these chests, but...maybe that's what they want me to think! Everyone step back a bit--I'm going to check the chests for traps, just to be extra safe."

Jack Duncloak Perception Check (find traps--Chest #1): 1d20 + 17 ⇒ (8) + 17 = 25

Jack Duncloak Perception Check (find traps--Chest #2): 1d20 + 17 ⇒ (12) + 17 = 29

Jack Duncloak Perception Check (find traps--Chest #3): 1d20 + 17 ⇒ (13) + 17 = 30

Three Disable Device Checks, If Necessary:

Jack Duncloak Disable Device Check: 1d20 + 12 ⇒ (8) + 12 = 20
Jack Duncloak Disable Device Check: 1d20 + 12 ⇒ (10) + 12 = 22
Jack Duncloak Disable Device Check: 1d20 + 12 ⇒ (10) + 12 = 22

Assuming nothing terrible happens, Jack will proceed to try to open each chest with the keys found earlier.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Logan shook his head in mystification, "I honestly don't know what that thing is and being honest I'm sort of glad it's dead. Anyway lets give Jack some room to work..."

He took a few steps back through the door incase something exciting happened.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

"Neither do I, but whatever it is, it is not a threat right now. I can dig through some notes and grimoires later to learn more."

I could burn my 1/day Loremaster Take 20 ability, but it seems better to save it in case of a more lively threat.

Liberty's Edge

Gameplay map

It's to late now anyway as you can't redo knowledge checks with the ability to do so :)

Jack doesn't detect any traps and the keys fit perfectly into the chests. Apparently the trap on the door and this creature was all the defense against thievery the guild needed.

The first chest contains the guild's final takes from their activities: 388 pp, 2,345 gp, 6,590 sp, 14,400 cp, and various art objects, gems, and jewelry worth an additional 4,200 gp.

The second chest is lined with padded velvet and contains about 24 potions in batches of eight, four, four, four, and four. 10 vials in batches of two, six, one and a fine ruby vial.

The third chest containes a cloak, folding boat, four rings, a wand and a robe.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Whole bunch of identify rolls incoming...

Spellcraft - Potion batch #1: 1d20 + 10 ⇒ (18) + 10 = 28
Spellcraft - Potion batch #2: 1d20 + 10 ⇒ (4) + 10 = 14
Spellcraft - Potion batch #3: 1d20 + 10 ⇒ (9) + 10 = 19
Spellcraft - Potion batch #4: 1d20 + 10 ⇒ (1) + 10 = 11
Spellcraft - Potion batch #5: 1d20 + 10 ⇒ (4) + 10 = 14
Spellcraft - Vial batch #1: 1d20 + 10 ⇒ (12) + 10 = 22
Spellcraft - Vial batch #2: 1d20 + 10 ⇒ (1) + 10 = 11
Spellcraft - Vial batch #3: 1d20 + 10 ⇒ (1) + 10 = 11
Spellcraft - Vial (ruby): 1d20 + 10 ⇒ (6) + 10 = 16
Spellcraft - Cloak: 1d20 + 10 ⇒ (20) + 10 = 30
Spellcraft - Folding boat: 1d20 + 10 ⇒ (8) + 10 = 18
Spellcraft - Rings: 1d20 + 10 ⇒ (14) + 10 = 24
Spellcraft - Robe: 1d20 + 10 ⇒ (1) + 10 = 11


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

She let out a low whistle of appreciation at the sight of all the wealth there. To be honest it was more wealth than she had ever seen. . . and it was all for them... well the revolution... and them.

craft alchemy adds 12 spellcraft adds 8 potion batch 1: 1d20 ⇒ 20
craft alchemy adds 12 spellcraft adds 8 potion batch 2: 1d20 ⇒ 5
craft alchemy adds 12 spellcraft adds 8 potion batch 3: 1d20 ⇒ 5
craft alchemy adds 12 spellcraft adds 8 potion batch 4: 1d20 ⇒ 14
craft alchemy adds 12 spellcraft adds 8 potion batch 5: 1d20 ⇒ 2

craft alchemy adds 12 spellcraft adds 8 vial batch 1: 1d20 ⇒ 9
craft alchemy adds 12 spellcraft adds 8 vial batch 2: 1d20 ⇒ 8
craft alchemy adds 12 spellcraft adds 8 vial batch 3: 1d20 ⇒ 20

Have some help just in case

"these are pretty dusty, who did their glasswork i wonder, its not the best."

She complained when she realized some of these potions and vials were going to stump her. She didnt like being stumped.

Liberty's Edge

Gameplay map

Working together Mirabella and Canacha identifies all the potions and all but the ruby vial, in total you get:

Eight potions of cure moderate wounds, four potions of lesser restoration, four potions of neutralize poison, four potions of remove curse, four potions of remove disease, two vials of lich dust poison,
six vials of medium spider venom, and a single vial of wyvern poison.

On the magical items Mirabella knows that there is a cloak of elvenkind, a folding boat, and four prisoner’s dungeon rings, leaving only the wand and robe to be identified.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

"Quite a haul!" remarked Logan, "Lets see what else we've got here..."

He then inspects the few unidentified items.

Spellcraft: Ruby Vial: 1d20 + 12 ⇒ (7) + 12 = 19
Spellcraft: Wand: 1d20 + 12 ⇒ (1) + 12 = 13
Spellcraft: Robe: 1d20 + 12 ⇒ (2) + 12 = 14

Dicebot says no.

Liberty's Edge

Gameplay map

The content of the ruby vial also preplexes Logan as to what it is and his luck with the others ain't much to talk about. This room is now cleared out and there is no other way from here than going back to the main hall and underwater again. Might be a good idea to refresh spells this is the only patch of dry ground for a while.


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

"Should we freshen up the spells and keep going?"


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Logan nodded, "Yes but first I think I should memorize another alter self spell..."

He has an open spell slot, I think it takes 15 minutes to memorize a single spell. So he should do that before anyone refreshes spells. He'll turn himself into a Boggard again.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

:Oooh shiny new army... let me try it on."

She said excitedly twirling about with the mithril chain shirt. She slid her cloak off and started slide her leather top off right there....then paused and colored with her shoulders bared.

{b]"Hold my cloak up would you Lena."[/b]

she asked darting behind cover to put the new armor on. She giggled at the way it gleamed... definitely not any shadowy evil armor this stuff was.

Where too, im feeling dangrous now!

She added with the new armor on and pistol drawn... she did pause to rememeber to put her cloak back on.


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

"Let's go south. The passage way is a little bigger in case we need to retreat or rush back for air."


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

"Sounds good. We can grab a few potions and leave the coins and the rest of the treasure here for safe keeping."

Like Logan, Mirabella refreshes her alter self spell and grabs a potion each of cure moderate wounds, lesser restoration, neutralize poison remove curse and remove disease.

Liberty's Edge

Gameplay map

A submerged ancient wooden pier and boardwalk extend into this entirely flooded cavern, suggesting that at some point in the past the cavern was not so inundated with water. A pair of strange, barrel-shaped objects sit in the northeast corner of the flooded boardwalk, while long beards of algae hang from the cavern ceiling here and there, waving languidly in the slow current.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

knowledge engineering: 1d20 + 8 ⇒ (14) + 8 = 22


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Logan points at what looks like submerged barrels, "I guess we should take a look at those..."

Which he does.

Perception: 1d20 + 0 ⇒ (15) + 0 = 15


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

While Logan checks out the possible barrels, Jack examines the algae to make sure it's not a dangerous plant monster...from a safe distance, of course.

Jack Duncloak Perception Check (20 ft. range): 1d20 + 14 - 2 ⇒ (15) + 14 - 2 = 27


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

Percepton: 1d20 + 13 ⇒ (11) + 13 = 24

Bicks will start looking for anything that can harm the group.

He casts detect magic.

Liberty's Edge

Gameplay map

Jack spots a lobsterlike creature coming out of the seeweed going to towards him while Bicks notices some more skum only hiding in the seeweed atop.

rolls:

Initiative Jack: 1d20 + 5 ⇒ (12) + 5 = 17
Initiative Logan: 1d20 + 1 ⇒ (17) + 1 = 18
Initiative Mirabella: 1d20 + 2 ⇒ (13) + 2 = 15
Initiative Canacha: 1d20 + 5 ⇒ (17) + 5 = 22
Initiative Bicks: 1d20 + 1 ⇒ (7) + 1 = 8

Initiative Skum: 4d20 + 1 ⇒ (13, 7, 8, 15) + 1 = 44
Initiative Lobster?: 2d20 + 5 ⇒ (6, 17) + 5 = 28

The first new creature swims in to pinch Jack with it's claws, but to no avail.
Attack: 1d20 + 2 ⇒ (10) + 2 = 12

Combat round 1.
Lobster red,
Canacha, Logan, Jack
Skum purple
Mirabella
Skum Red
Bicks
Skum yellow, skum green, lobster yellow


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Jack unleashes a barrage of stabs at the lobster-like being that attacked him (though I think the GM forgot to move it when it attacked; it's still a distance from Jack). He seems to be getting better at this whole 'combat' thing.

Jack Duncloak mwk short sword (main): 1d20 + 8 ⇒ (17) + 8 = 25 for piercinging damage: 1d6 + 2 ⇒ (1) + 2 = 3 (19-20) and
Jack Duncloak silver short sword (off-hand): 1d20 + 7 ⇒ (14) + 7 = 21 for piercing, silver damage: 1d6 ⇒ 6 (19-20) and
Jack Duncloak mwk short sword (main; iterative): 1d20 + 3 ⇒ (19) + 3 = 22 for piercinging damage: 1d6 + 2 ⇒ (6) + 2 = 8 (19-20) and
Jack Duncloak silver short sword (off-hand; iterative): 1d20 + 2 ⇒ (7) + 2 = 9 for piercing, silver damage: 1d6 ⇒ 1 (19-20)

Jack Duncloak mwk short sword (main; iterative--Confirm?): 1d20 + 3 ⇒ (15) + 3 = 18 for additional piercinging damage: 1d6 + 2 ⇒ (5) + 2 = 7


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

"Stay away from him you you...you big jerks!"

She growled out taking aim with her pistol at the creature that attacked her Jack.

deadly precise focused aim shot ranged touch: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
damage: 1d8 + 1 + 4 + 3 ⇒ (3) + 1 + 4 + 3 = 11

She immediately began reloading unleashing a string of curse words in dwarven.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7
Canacha Bais wrote:

"Stay away from him you you...you big jerks!"

She growled out taking aim with her pistol at the creature that attacked her Jack.

[dice=deadly precise focused aim shot ranged touch]1d20+10-2
[dice = damage] 1d8+1+4+3

She immediately began reloading unleashing a string of curse words in dwarven.

I'm pretty sure we're back under water. So it's Manta-time again for Canacha.

Liberty's Edge

Gameplay map

Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Attack: 1d20 + 2 ⇒ (6) + 2 = 8

Jack quickly dispatches of the lobster thing which upon it's death throws itself into a death frenzy attacking left and right without hitting anything.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

The spidery staccato words of a spell rang out as Logan prepared for combat. A vaguely shield shaped wedge of force winked into existence and whipped round to interpose itself between Logan and the various threats.

He then lunged towards Jack's target, hoping to finish it off.
Casting Shield, AC = 23.
Using spell combat and a 5' step to engage with purple

Vs Purple if it's still up, with spell combat penalty: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

"Stay away from him you big jerks!"

is precisedly what she would have said, if she could speak commmon. Instead it came out as whatever jumbled noise a manta ray might make. She started to glance down at her form and realized she was a manta again. Right... the magic of the cloak. Still They were attacking Jack, her jack whether he realized it or not and that wasnt cool. She swam rapidly for the lobster monster cheering on the inside as Jack stabbed the monster. She tossed in a stab with her tail just in case.

attack roll: 8 + 3 = 11

Liberty's Edge

Gameplay map

Logan and Canacha doesn't have any luck hitting the skum who attemps to retaliate at Logan, but his shield shimmers into existence denying the skum a hit.

Attack: 1d20 + 4 ⇒ (14) + 4 = 18

Combat round 1.
Canacha, Logan, Jack
Skum purple
Mirabella
Skum Red
Bicks
Skum yellow, skum green, lobster yellow


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Mirabella begins singing and moves to threaten as many enemies as possible with her longspear

Liberty's Edge

Gameplay map

Another skum gets into melee with Logan, but can't hit anything like it's companion.

Attack: 1d20 + 4 ⇒ (9) + 4 = 13

Combat round 1.
Canacha, Logan, Jack
Skum purple
Mirabella
Skum Red
Bicks
Skum yellow, skum green, lobster yellow


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

Bicks will attack the red lobster with a flourish of his star knife.

Attack: 1d20 + 15 ⇒ (18) + 15 = 33

Damage: 1d3 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Liberty's Edge

Gameplay map

I assume Bicks are attacking the red skum as he is not near the lobster like creature.

Attack skum: 1d20 + 4 ⇒ (17) + 4 = 21
Damage trident: 1d8 + 2 ⇒ (8) + 2 = 10
Attack lobsterthingie: 1d20 + 2 ⇒ (12) + 2 = 14

Bicks comes out of nowhere and slashes at the skum dueling with Logan, before the remaining creature and Skum decides he looks like an easiere prey than Logan, drawing a little blood with the trident.

The last skum rushes away from the cavern following the southern most path out.

Combat round 2.
Canacha, Logan, Jack
Skum purple
Mirabella
Skum Red (DMG: 9)
Bicks
Skum yellow, skum green, lobster yellow


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

She flit about the water to circle about the enemies stabbing her tail at the skum in front of Jack.

tail stinger flank: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
damage: 1d6 + 1 ⇒ (3) + 1 = 4


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

Correct. I did not zoom in enough. Thanks.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Jack gives Canacha a quick but thankful nod for providing him with a flanking buddy as he targets the skum before him. Mirabella's inspirational song adds some conviction as he unleashes a new volley of quick stab attacks. He starts off well but seems to tire quickly.

Jack Duncloak mwk short sword (main; flanking, IC +2): 1d20 + 8 + 2 + 2 ⇒ (19) + 8 + 2 + 2 = 31 for piercing damage: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5 (19-20) and
Jack Duncloak silver short sword (off-hand; flanking, IC +2): 1d20 + 7 + 2 + 2 ⇒ (16) + 7 + 2 + 2 = 27 for piercing, silver damage: 1d6 + 2 ⇒ (5) + 2 = 7 (19-20) and
Jack Duncloak mwk short sword (main--iterative; flanking, IC +2): 1d20 + 3 + 2 + 2 ⇒ (3) + 3 + 2 + 2 = 10 for piercing damage: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6 (19-20) and
Jack Duncloak silver short sword (off-hand--iterative; flanking, IC +2): 1d20 + 2 + 2 + 2 ⇒ (6) + 2 + 2 + 2 = 12 for piercing, silver damage: 1d6 + 2 ⇒ (6) + 2 = 8 (19-20)

Jack Duncloak mwk short sword (main; flanking, IC +2; Confirm?): 1d20 + 8 + 2 + 2 ⇒ (14) + 8 + 2 + 2 = 26 for additional piercing damage: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9 (19-20)


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

With the enemy pressing in on them, decisive action was necessary. Logan brandished his rapier under the noses of his opponents, driving them back a step and using this momentary reprieve to rattle off a spell. Suddenly his rapier became supernaturally cold and whisps of thin white vapour streamed off it like a ribbon. He lunged at the enemy in front with a sudden snarl! He tried to follow this up with a second strike but the skum had recoiled and he couldn't quite reach.

Cast defensively: 1d20 + 6 + 3 ⇒ (12) + 6 + 3 = 21 Casting Frostbite
Spellstrike, inspire: 1d20 + 8 - 2 + 2 ⇒ (20) + 8 - 2 + 2 = 28Damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9Non lethal Cold Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Crit?: 1d20 + 8 - 2 + 2 ⇒ (3) + 8 - 2 + 2 = 11Crit Damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10Non lethal Cold Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Normal attack, inspire: 1d20 + 8 - 2 + 2 ⇒ (2) + 8 - 2 + 2 = 10Damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7Non lethal Cold Damage: 1d6 + 6 ⇒ (4) + 6 = 10

Liberty's Edge

Gameplay map

Jack and Logan each finishes off their respective targets with a precise attack downing the Skums, whom starts to fall towards the seabed. Logan attempts to hit the lobster like creature but it's to agile for his strike, however Jack steps out and gives it a good stab with his sword hurting it quite a bit it seems like. Logan's is just the normal attack killing it, confirm was to low.

Combat round 2.
Canacha, Logan, Jack
Mirabella, Bicks
Skum yellow, skum green, lobster yellow (DMG 7)


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

In an attempt to stop the fleeing Skum from getting away and raising the alarm, Mirabella swiftly swims to the edge of the pier and sings a cheerful tune with amusing nonsense lyrics.

Hideous laughter (DC 15) targeting the fleeing Skum, which gets a +4 to its Will save. Maintain IC

Liberty's Edge

Gameplay map

Will: 1d20 + 7 ⇒ (3) + 7 = 10

The skum seems to be splashing around in the water from what you assume is laughter.


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

Bicks will attack the red lobster but for real this time.

Attack: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 1d3 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Sorry all posted Thursday but it was eaten but the piazo ghosts.

Liberty's Edge

Gameplay map

All back sorry, got my first jab thursday and have been a bit under the weather with something flu like.

Bicks quickly dispatches the wounded creature thorwing it into a deathspasme attacking left and right, but nothing seems to hit anything.
1=Skum, 2=Logan, 3=Bicks. 2d3 ⇒ (3, 3) = 6
Attack: 2d20 + 2 ⇒ (4, 9) + 2 = 15

The last Skum on the pier moves closer to Bicks and attempts to attack him but misses all of it's attack. The last skum inside the cave recover itself from the spell Mirabella had targeted him with.

Trident: 1d20 + 4 ⇒ (13) + 4 = 17
Bite: 1d20 + 2 ⇒ (7) + 2 = 9
Will to end HL: 1d20 + 7 ⇒ (9) + 7 = 16

Combat round 3.
Canacha, Logan, Jack, Mirabella, Bicks
Skum yellow, skum green, lobster yellow (DMG 7)


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

'Time to finish this!' thought Logan hoping to combine sword and spell. Unfortunately his heart wasn't in it and his concentration wavered.
Concentration check DC 15 to cast Brand: 1d20 + 6 + 3 ⇒ (4) + 6 + 3 = 13 <---Fail

He then tried to lunge but it was far from his best form...
Normal attack, inspire, spell combat penalty: 1d20 + 8 - 2 + 2 ⇒ (8) + 8 - 2 + 2 = 16Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11Non lethal Cold Damage: 1d6 + 6 ⇒ (2) + 6 = 8


Loot 7- AC:20 T:12 F:19| HP 84/84 | CMD:15 | F:+6 R:+4 W:+6 | Init:+1 | Perc: 16 | Resources

Bicks will attack the remaining creature.

Attack: 1d20 + 15 ⇒ (1) + 15 = 16
Damage: 1d3 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Congrats on the first shot. My first one took a lot out of my but my second one was easier going. There is no particularly consistent tread to my knowledge but I'm glad you are bouncing back.

Liberty's Edge

Gameplay map

Logan attacks the skum dealing a fair bit of damage leaving it very bloodied. Bicks doesn't have any luck in his attack.

Combat round 3.
Canacha, Logan, Jack, Mirabella, Bicks
Skum yellow, skum green (DMG 19)


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Jack walks slowly past Logan to be able to attack the last skum (provoking an AoO) and launches one quick jab at the monster.

Jack Duncloak mwk short sword (IC +2): 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26 for piercing damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8 (19-20)


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

Swimming in a wide circle she flanked the creature with Jack. She tried to stab it with her tail with a wicked sounded chortle that was her manta giggle.

flank tail sting stab: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
damage: 1d6 ⇒ 5


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

"Stop that one, or he'll bring gods know how many more down on us..." Mirabella says, gesturing at the fleeing skum.

Determined not to let the creature escape, she attempts to make it succumb to another bout of magical laughter.

Hideous laughter (DC 15) targeting the fleeing Skum, which gets a +4 to its Will save. Maintain IC

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