House of Harmonious Wisdom: Teahouse (Inactive)

Game Master WillDH

Part 4 of "The House of Harmonious Wisdom".


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Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Switch to teal.

The Concordance

M Sylph Sorcerer (djinni-blooded) 1 | HP 7/7 | AC 12 T 12 FF 10 | CMB: -1, CMD: 11 | *Active Conditions: Heightened Awareness | F:+0 R:+2 W:+2 | Init:+6 | Per: +1* | SM: +0 |
Spells Known:
1 (2/4): Color Spray (DC 15), Heighten Awareness; 0: detect magic, message, ray of frost, read magic

Eyden, confidence bolstered by Zadim's results with this new fighting style, follows the green Scorpion as the student of the opposing school backs away from Zadim. "Now, now, you have not completed your training in Jade Ogre style! This move is called 'Ogre Scares the Foe.'" With that, Eyden lashes out with a knee.

Ogre Scares the Foe: 1d20 ⇒ 21d6 ⇒ 3

Grand Lodge

HoHW: "Teahouse" Maps | Jade Ogre style

Ohm-Eran’s focus quickly changes to Blue as he sees Red drop and Elmenar struggling to keep his own. The solid punch connects into the foe’s chest, causing Blue to give an audible ”Umph!” He glares at Ohm-Eran. ”I can’t believe I thought you were my friend!”, he says, and swings at him.

GM Roll:
Judo chop!: 1d20 + 3 - 2 ⇒ (20) + 3 - 2 = 21 Judo damage!: 1d6 + 1 - 2 ⇒ (3) + 1 - 2 = 2 Judo confirm?: 1d20 + 3 - 2 ⇒ (18) + 3 - 2 = 19confirm? damage: 1d6 + 1 - 2 ⇒ (4) + 1 - 2 = 3

Yellow, no longer viewing Elmenar as a threat, moves to attack Ohm-Eran.
GM Roll:
round-house kick: 1d20 + 3 ⇒ (11) + 3 = 14 round-house damage: 1d6 + 1 ⇒ (4) + 1 = 5

Bold may act:
Zadim
Elmenar-9 hp

Green -9 hp, disabled
Red unconscious
Eyden
Yellow
Blue shaken --2 rounds, -4 hp
Ohm-Eran-10 hp

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

After taking a few breaths and against his better judgement, Elemenar steps up to one of the scorpions again. He lifts a knee to try to strike into the combatant's midsection but is unable to deliver the blow.

Ogre scares the foe@yellow: 1d20 + 0 ⇒ (9) + 0 = 9

Grand Lodge

”Zadim” | Male N Medium Human Slayer 1 | HP 14/14 | AC 16, T 12, FF 14 | CMD 16| F +3 R +4 W +2; | Init +2 | Perc +4 | Speed 30ft | Active Conditions: None.

With Red down, Zadim swings his attention toward the closest threat, the lady in yellow. With a moment of examination as he steps forward, he lines up a swift jab at her, hoping to knock her back with the strike as well.

5-foot forward
Move action - Study Yellow
Standard action - Ogre Smashes Rock vs. Yellow

Ogre Smashes Rock(ST): 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22For(ST): 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Nonlethal And a DC 11 Fort Save

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

"Nothing personal!" Ohm-Eran lashes out with a swift kick to the inner thigh Ogre Scares the Foe

Ohm-Eran1d20 + 0 ⇒ (17) + 0 = 17 for DMG: 1d6 - 1 ⇒ (6) - 1 = 5 Will DC 11 or lose STR bonus for 1 round.

The mesmerist then steps back.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Attacking Teal with a 5' step after the hit to current position.

Grand Lodge

HoHW: "Teahouse" Maps | Jade Ogre style

Paizo keeps eating my posts!
Elmenar, valiant though he may be, still seems out of his element as his attack once again goes wide as Yellow turns just enough to avoid the attack. However, Zadim proves to be the force to be reckoned with as he delivers yet another powerful hit to Yellow.

GM Roll:
Yellow fort save: 1d20 + 2 ⇒ (18) + 2 = 20
Ohm-Eran steps forward, confident in his training. He focuses his will and manages to connect his foot to Blue’s inner thigh.
GM Roll:
Blue will-save: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21

Grand Lodge

HoHW: "Teahouse" Maps | Jade Ogre style

Green, still reeling from the first hit, continues trying to get away. He steps away again and starts fumbling in his pouch.
Bold may act:
Zadim
Elmenar -9 hp
Green -9 hp, disabled
Red unconscious
Eyden
Yellow -5 hp
Blue shaken & disabled --2 rounds, -9 hp
Ohm-Eran-10 hp

The Concordance

M Sylph Sorcerer (djinni-blooded) 1 | HP 7/7 | AC 12 T 12 FF 10 | CMB: -1, CMD: 11 | *Active Conditions: Heightened Awareness | F:+0 R:+2 W:+2 | Init:+6 | Per: +1* | SM: +0 |
Spells Known:
1 (2/4): Color Spray (DC 15), Heighten Awareness; 0: detect magic, message, ray of frost, read magic

"Ah, ah, ah! None of that!"

Eyden lashes out with another kick. "Ki-YAP!"

Ogre Stomps Around: 1d20 ⇒ 11d6 ⇒ 1

All of this kicking and yelling is really exhausting. When do we get to take a break?

Grand Lodge

1 person marked this as a favorite.
HoHW: "Teahouse" Maps | Jade Ogre style

Eyden's attempt to kick Green winds up looking like a shy kid kicking the dirt when a pretty girl looks at him. Yellow, seeing blow after blow connecting with her companions, decides to try a different tactic. Targeting the biggest threat, Zadim, her fist lashes out, seeking the bundle of nerves that will stun him and keep him from following after her. But, Zadim manages to "wax-the-cart" and blocks the punch.

GM Roll:
Stunning Fist (DC12): 1d20 + 3 ⇒ (11) + 3 = 14

She moves away, trying to get out of the danger zone. Unfortunately, her foot steps on a broken chair leg and she loses her ability safely step away. Difficult terrain, no 5-foot step. Attack of Opportunity from Zadim and Ohm-Eran.
Blue is no longer able to process his failure and also starts moving away. He has just enough sense to try to make for an exit, but fails to realize he's just put himself into a flanked position!

Bold may act:
Zadim
Elmenar -9 hp
Green -9 hp, disabled
Red unconscious
Eyden
Yellow -5 hp
Blue shaken & disabled --1 round, -9 hp
Ohm-Eran-10 hp

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

Elemenar makes another attempt at striking the scorpion in front of him.

Ogre smashes rock@cyan: 1d20 + 0 ⇒ (20) + 0 = 20
confirm: 1d20 + 0 ⇒ (19) + 0 = 19
damage: 1d6 - 1 ⇒ (2) - 1 = 1
damage: 1d6 - 1 ⇒ (1) - 1 = 0

DC 12 to avoid being pushed back behind Ohm-Eran

Grand Lodge

”Zadim” | Male N Medium Human Slayer 1 | HP 14/14 | AC 16, T 12, FF 14 | CMD 16| F +3 R +4 W +2; | Init +2 | Perc +4 | Speed 30ft | Active Conditions: None.

Dodging the sudden strike surprises the Kelish man, but when the lady in yellow stumbles back, Zadim responses in kind, hoping to launch her away from the group.

AoO, Ogre Smashes Rock: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16For: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7
nonlethal and DC 11 Fort save.

Then, he turns his attention the the man in green with a similar, though much erratic strike.

Attack vs. Green

Ogre Smashes Rock(ST): 1d20 + 5 ⇒ (4) + 5 = 9For(ST): 1d6 + 4 ⇒ (1) + 4 = 5
nonlethal and DC 11 Fort save.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Ohm-Eran, not accustomed to such puissance-at-arms tries to strike the man with a shuto
ATK: 1d20 + 0 ⇒ (2) + 0 = 2, but it's comically bad. He follows it up with a powerful roundhouse knee to the inner thigh

Ogre Scares Foe: 1d20 + 0 ⇒ (12) + 0 = 12, but misses again!

Grand Lodge

HoHW: "Teahouse" Maps | Jade Ogre style

Hey everyone. Got caught up in meetings all day yesterday, and may be a bit before I can normally post today.

Grand Lodge

HoHW: "Teahouse" Maps | Jade Ogre style

The mystical elf proves once again that anyone can learn anything. Not only does the powerful blow connect, but there in suddenly a lump of a scorpion lying on the floor directly behind Ohm-Eran.
Zadim takes great advantage of Yellow’s fumble and delivers a similar punch to Elmenar’s, causing the woman to fly back. As her body falls it hits the corner of a nearby table, flinging various eating implements high into the air. One particular bowl of soup lands upside-down on Yellow’s head, draping her in a wet, stringy wig. From the crowd of on-lookers, someone shouts out ”That’s using your noodle!” A wave of laughter follows closely behind. Jiang-Fei looks pleased.
Ohm-Eran continues to flail, trying desperately to connect some part of him to some part of one of the Scorpion School students, but they seem to be falling all around him before he can get part of the action.
Green, bewildered at the sudden turn of events, tries to disengage, but is in no condition for a full retreat. Instead he stumbles away, trying to guard himself the best he can. His labored breathing and wild eyes belie the fact that he is barely standing. He feels that last swing from the skilled man would have taken him down, regardless how hard he was hit.

Bold may act:
Zadim
Elmenar -9 hp
Green -9 hp, disabled
Red unconscious
Eyden
Yellow -12 hp, unconscious
Blue -10 hp, unconscious
Ohm-Eran-10 hp

The Concordance

M Sylph Sorcerer (djinni-blooded) 1 | HP 7/7 | AC 12 T 12 FF 10 | CMB: -1, CMD: 11 | *Active Conditions: Heightened Awareness | F:+0 R:+2 W:+2 | Init:+6 | Per: +1* | SM: +0 |
Spells Known:
1 (2/4): Color Spray (DC 15), Heighten Awareness; 0: detect magic, message, ray of frost, read magic

Ugh, all of this kicking is really making my legs tired! I hope this guy doesn't run away - I don't think I could chase him.

Eyden steps closer to the Scorpion in green and decides to try something different. He lashes out with a knee, aiming for a particularly sensitive spot.

Ogre Scares the Foe: 1d20 ⇒ 12

Grand Lodge

HoHW: "Teahouse" Maps | Jade Ogre style

The soreness in Eyden's legs show as he misses yet again.

Bold may act:
Zadim
Elmenar -9 hp

Green -9 hp, disabled
Red unconscious
Eyden
Yellow -12 hp, unconscious
Blue -10 hp, unconscious
Ohm-Eran-10 hp

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

Encouraged by his success, Elemenar moves towards the last scorpion. When he's a few steps away he starts hopping on one foot and keeps the other extended. Just before contact he contracts his leg then jabs out with a kick.

Ogre stomps around: 1d20 + 0 ⇒ (16) + 0 = 16
damage: 1d6 ⇒ 2

Grand Lodge

HoHW: "Teahouse" Maps | Jade Ogre style

Green watches the slightly bizarre look of a practitioner of the arcane hopping toward him. The distraction, and the previous injuries sustained, are enough to let Elmenar's kick make it through. As the kick connects with the man's solar plexus, a loud audible wheeze escapes his lips. His eyes glaze over, his arms drop to his side, he wobbles in place, refusing to fall down. All goes silent as the crowd collectively holds its breath to see what happens next.
The silence is broken by the slight crunch of light footsteps walking on the debris. Jiang Fei calmly makes her way through the teahouse and stops before the Scorpion School student in green. She looks at him a moment, reaches up and lightly touches the man on the forehead. The waiting crowd explodes in cheers as the defeated student crashes to the floor.
Amidst all the yelling and commotion, Jiang Fei manages to tell you to make your way back to her apartment. She deftly pockets any potions or valuables she finds on the fallen Scorpion students before the crowd can get too close. She then starts selling her school, proclaiming that the defeat of four experienced students was accomplished by a group of mostly arcane users of magic after less than one day of absolute basic training. As you make your way out of the establishment, you are passed by more and more people anxious to see what all of the ruckus is about.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Ohm-Eran, with the melee completed, nods to Jianf Fei. The mesmerist adjusts the various buckles and and cloth in his robes and heads off for her apartment.

Grand Lodge

HoHW: "Teahouse" Maps | Jade Ogre style

Later, after Jiang Fei arrives back at her apartment where you are waiting, she thanks you for your help and hands over all the loot she managed to pocket. Your success in the teahouse, although a bit sketchy at times, was enough to garner much attention for the Jade Ogre school. She then reveals that the heirloom which depicts the location of the lost palace is her jade comb, which she takes out of her hair. She says you may study the comb, take notes, copy the carving, whatever you may need, short of taking the comb, or even removing it from her apartment as you study it. The comb, after all, is all she has left of what belonged to her family.
This concludes the Teahouse quest. I hope you all enjoyed it. Treble will “see” you all in our final quest. Thanks for playing!

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Well done! Especially in the book work and prep for the fight. That scene can be a pain at a table.

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

Nice job on running this. I believe that means I'm up for the final scenario now. I'll get things going in the next day or two.

The Concordance

M Sylph Sorcerer (djinni-blooded) 1 | HP 7/7 | AC 12 T 12 FF 10 | CMB: -1, CMD: 11 | *Active Conditions: Heightened Awareness | F:+0 R:+2 W:+2 | Init:+6 | Per: +1* | SM: +0 |
Spells Known:
1 (2/4): Color Spray (DC 15), Heighten Awareness; 0: detect magic, message, ray of frost, read magic

Thanks, GM Will-Save!

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

I'm going to reread the scenario since it's been a few months since we started. I also see that I'll need to scrounge up a few maps. In the meantime, everyone can post in the gameplay thread.

Grand Lodge

”Zadim” | Male N Medium Human Slayer 1 | HP 14/14 | AC 16, T 12, FF 14 | CMD 16| F +3 R +4 W +2; | Init +2 | Perc +4 | Speed 30ft | Active Conditions: None.

Thanks for the run.

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

Be sure to checkin on the Prophesy gameplay thread. See link two posts above.

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