Hmm's 8-99: Solstice Scar (Tier 3-4) (Inactive)

Game Master Hmm

Table 108 of Play-by-Post Gameday VI Solstice Scar Maps

Orc Benefits:

The team manages to make favorable impressions on all the the Orc Leaders. In addition to tokens, every player gets the following benefits!


    Blenta Benefit:
    PCs gain a +1 on attack and damage rolls against animals and magical beasts for the rest of the adventure.

    Borbus Benefit:
    Before attempting a Bluff, Escape Artist, Perform, or Sleight of Hand check during this adventure, a PC can decide to roll twice and take the higher result. Each PC can use this benefit once before the end of the adventure.

    Bukog Benefit:
    Each PC gains a +5 bonus on any Day Job checks performed at the end of this adventure.

    Gekgaro Benefit:
    Each PC gains the Nimble Moves feat until the end of the adventure.

    Graffa Benefit:
    Each PC chooses either the Acrobatic or Athletic feat and gains it for the rest of the adventure.

    Kardook Benefit:
    Each PC can use martial flexibility as a 1st-level brawler (Pathfinder RPG Advanced Class Guide 23) once before the end of the adventure; if a PC already has the martial flexibility class feature, she gains 1 additional use per day for the rest of the adventure.

    Mirtgog Benefit:
    At the start of an encounter, each PC can choose to gain the Precise Strike feat (Pathfinder RPG Advanced Player's Guide 167) for the duration of the encounter. Each PC can use this benefit once before the end of the adventure.


  • Acrobatic: Zazubak
  • Athletic: Skye


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Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Are they endless? Fung pushes away a rising sense of despair to focus on the task at end. He circles around the ruins and his allies to get a clear shot, and fires a bolt of lightning at the nearest ogre, supporting Zavubak.

electric blast vs orange ogre touch AC, PBS, bless: 1d20 + 8 + 1 + 1 ⇒ (16) + 8 + 1 + 1 = 26 electric dmg: 2d6 + 4 + 1 ⇒ (6, 6) + 4 + 1 = 17


VARANOG|LE Male kobold sorcerer 4 | HP 26/26 | AC 16 (touch 15, flat-footed 12) | F +2 R +4 W +5 | Perc +3 | Init +3 | 30 ft | |1st 7/7 2nd 4/4| Active Conditions:

Ezren points to the orc leader and the earth elemental sinks into the ground...Burrow double move.

He then sends a barrage of missiles at one of the ogres. Cast Magic Missile at the already wounded ogre. If it drops, then target the other ogre.
Force damage: 2d4 + 2 ⇒ (1, 2) + 2 = 5


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Skye pokes Zavubak far more than a bro should do, but heals the half orc for four hit points. Zavubak claws the ogre, then Fung zaps it with a mighty electrical bolt, but it is still standing until Ezren's magic missiles plow into it! Orange goes down!

Mujek grins even harder. "My turn!" He waves his arms and casts a spell!

Hold Person on Fung, DC 15 Will Save

"I can't have you zapping all my ogres! That's no fun!"

★ ---- ★ ---- ★ ---- ★

Round 1
Active conditions: Bless

Skye
Zavubak (-11)
Xuan
Ezren

================================
Mujek
================================
575
Corona

================================
Blue Ogre

Grand Lodge

2 people marked this as a favorite.
LN Nagaji Brawler 6

Hmm.. my token seems to have moved... I was much further back... (as much as being right there beside him would have been nice)

Going to use the aid token, just cause!

575, once again slow to react, finally leaps to the offensive, moving in on the larger foe, before it can get its longer reach into play!

unarmed strike vs ogre, bless, PA, token: 1d20 + 9 + 1 - 2 ⇒ (11) + 9 + 1 - 2 = 19, for 1d8 + 5 + 4 + 2d8 ⇒ (3) + 5 + 4 + (4, 4) = 20 damage.

Feel free to pass the token along!

Silver Crusade

1 person marked this as a favorite.
HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

Corona too shuffles forward, her longspear still gripped in both hands. "I'm Corona Merrion, Pathfinder and baker!" she calls out, happy to humor the orc chieftain who doesn't seem inclined at all to back down. "But you can't have any bread unless you and your warriors surrender!"
______

Corona moves forward and unlocks an achievement! Someday I'll have spells and abilities with a range greater than 30 feet...


I am the tool of the GM

Click. Whirr.

BOTTING FUNG'S WILL SAVE

1d20 + 3 ⇒ (13) + 3 = 16

Fung saves against the hold person effect!


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Fung focuses his will, and resists the Hold Person! 575 and Corona move forward! 575 claws the ogre in front of him!

"Ow." The Ogre says, contemplating the lizard in front of him. "I smash you, lizard-face."

Great Club: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 2d8 + 7 ⇒ (3, 8) + 7 = 18

However, the blue ogre is too slow moving for the dodgy nagaji!

Bold is up!

★ ---- ★ ---- ★ ---- ★

Round 1
Active conditions: Bless

Skye
Zavubak (-11)
Xuan
Ezren

================================
Mujek
================================
575
Corona
================================
Blue Ogre (-20)

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Skye moves up next to Corona. "Say 'good night,' ogre."
Slumber hex Will DC16 or fall asleep for 4 rounds


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Ogre Will Save: 1d20 - 1 ⇒ (2) - 1 = 1

"ZZZZZZZZZZZzzzzzzz!"

Round 2
Active conditions: Bless

Skye
Zavubak (-11)
Xuan
Ezren

================================
Mujek
================================
575
Corona
================================
Blue Ogre (-20, Asleep)

Dark Archive

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M half-orc bloodrager (Steelblood rageshaper) 4 | HP: 39/39 | AC: 20 / T: 11 / FF: 19 | Fort: +8, Ref: +4, Will: +4 | CMB: +9, CMD: 19 | Init: +1, Perception: +6 | Bloodrage 13/13 | Conditions: None

Zav charges ahead and shoves his claw through Mugek's chest, crushing his ribs.

Claw, Charge, Bless, PA: 1d20 + 10 + 2 + 1 ⇒ (19) + 10 + 2 + 1 = 321d6 + 8 ⇒ (3) + 8 = 11

"Any requests for what your headstone says?"

Grand Lodge

LN Nagaji Brawler 6

Aw, you were supposed to sleep the orc... so then we could all go! =)

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Sorry, 575.

Grand Lodge

LN Nagaji Brawler 6

Heh.. no need to apologize! Just me itching to jump in!


I am the tool of the GM

Click. Whirr.

BOTTING XUAN FUNG

Xuan Fung is tired of this cocky orc.

electric blast vs touch AC, PBS: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
electric dmg: 2d6 + 4 + 1 ⇒ (5, 5) + 4 + 1 = 15


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Whatever Mujek wanted on his tombstone is lost to the electric output of Fung!

Z-Z-Z-ZOT!

-- COMBAT OVER! --

You have one choice left! Off to the archers! Feel free to buff and heal en route to the battle while I compose for you!

Grand Lodge

LN Nagaji Brawler 6

Heh, now to see if we can beat the clock on this last one =)
And we're the 4th special success... which triggers something, I think, once reported...

Grand Lodge

LN Nagaji Brawler 6

Oh, and was there an items of note on the leaders?
________________________________________

Things we've gained so far:
Feel free to use it if you've a need!

Museum

    (good will)
Protect the Caravan
  • scroll of sound burst
  • scroll of summon monster II (used)
  • oil of magic weapon
  • +1 leather armor
  • +1 cloak of resistance
Orcs Head on
  • potion of cure moderate wounds
Orc Leaders
  • ?

________________________________________


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

High on the mountainside, a tall peak creates a natural vantage point for archers. They spot you at the same time that you spot them! "Ha! Target practice! Fire!"

An orc archer laughs. "It'll be like shooting pigs in a pen!"

Who goes first?:

Initiative, 575: 1d20 + 2 ⇒ (17) + 2 = 19
Initiative, Corona: 1d20 + 1 ⇒ (3) + 1 = 4
Initiative, Ezren: 1d20 + 2 ⇒ (4) + 2 = 6
Initiative, Skye: 1d20 + 6 ⇒ (3) + 6 = 9
Initiative, Xuan: 1d20 + 7 ⇒ (5) + 7 = 12
Initiative, Zavubak: 1d20 + 1 ⇒ (3) + 1 = 4

Initiative, Orc Lieutenant: 1d20 + 3 ⇒ (6) + 3 = 9
Initiative, Archers: 1d20 + 1 ⇒ (13) + 1 = 14

[SLIDE ONE]

Round 1
Active conditions: None

575

================================
Orc Archers
================================

Fung
Skye

================================

Orc Lieutenant

================================

Ezren
Zavubak (Please mark off CLW charges for the -11hp)
Corona

Grand Lodge

LN Nagaji Brawler 6

575 looks at the archers and has thoughts that mimic the orc's words.

Fish in a barrel
If we can not close with them
Perhaps time to climb

He hurries over to the nearby slope, and attempts to clamber up as quickly as possible.

Fast Climb: 1d20 + 9 - 5 ⇒ (11) + 9 - 5 = 15

Dunno on the DC... but 15' regular move, then double move climb. Put a circle to represent where he'd end up, but dunno if he makes it =)
Not sure if that's on solid ground there or not either.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

575 not only makes the Climb check, he also makes an excellent haiku!

The orc archers shoot at 575!

Twang!: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 ⇒ 6

Twang!: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 ⇒ 5

Ouch! Both hit 575, but only because he is climbing!

Round 1
Active conditions: None

575 (-11)

================================
Orc Archers
================================

Fung
Skye

================================

Orc Lieutenant

================================

Ezren
Zavubak (Please mark off CLW charges for the -11hp if you healed)
Corona


I am the tool of the GM

Click. Whirr.

BOTTING FUNG

Fung takes a move action to gather power.

electric blast vs touch AC, Extended Range: 1d20 + 8 ⇒ (5) + 8 = 13
electric dmg: 2d6 + 4 ⇒ (1, 5) + 4 = 10

He zaps at Red, the guy giving orders.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps
575 wrote:
Oh, and was there an items of note on the leaders?

Mujek's Stuff:

scroll of cat’s grace,
scroll of glitterdust,
wand of cure light wounds (20 charges)
+1 undead bane dagger
mwk chain shirt,
javelins (6),
mwk scimitar,
cloak of resistance +1
masterwork drums

Dark Archive

1 person marked this as a favorite.
CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Skye steps forward and calls upon the aid of the Tender of Dreams♫♫♮♪♬. His eyes turn pitch black and the colors around him drain for a brief moment. He makes a ripping motion, creating tiny tears in the fabric of space, and temporarily stitching them together to reach a location atop the ridge through a limited, one-way wormhole. He reaches out to Zavubak and gives him a gentle shove.
Heaven's Leap: Standard action, the shaman can designate himself or a single ally that she can see who is within 30 feet of her. She can move that creature as if it were subject to jester's jaunt.


VARANOG|LE Male kobold sorcerer 4 | HP 26/26 | AC 16 (touch 15, flat-footed 12) | F +2 R +4 W +5 | Perc +3 | Init +3 | 30 ft | |1st 7/7 2nd 4/4| Active Conditions:

Since I am still at work I will post Ezren's actions now...

Ezren takes the scroll liberated from the Orc leader Mujek and activates it, sending a golden shower of particles covering the archers! Cast Glitterdust from scroll. Golden particles cover everything in a 10-foot radius spread, blinding creatures and outlining invisible things (Will save DC 16 negates).


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

The Red Orc leader shoots at Zavubak as the Orc appears!

Twang! Rapid Shot, PBS: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Twang! Rapid Shot, PBS: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
Damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

Only one of the two shots hit though... Zavubak is wounded, again!

Then Ezren glitters the archers!

Will Save, Red Lieutenant: 1d20 + 0 ⇒ (6) + 0 = 6
Will Save, Green: 1d20 + 0 ⇒ (17) + 0 = 17
Will Save, Blue: 1d20 + 0 ⇒ (13) + 0 = 13

Only Green blinks in time! The R

Round 1 / 2
Active conditions: None

575 (-11)

================================
Orc Archers, Blue (Blind)
Orc Archers, Green
================================

Fung
Skye

================================

Orc Lieutenant, Red (Blind) (-10)

================================

Ezren
Zavubak (Please mark off CLW charges for the -11hp if you healed en route) (-11 this round)
Corona

575, Zavubak, and Corona are up!

Grand Lodge

LN Nagaji Brawler 6

Well, having both melee up here helps!

Seeing all the orcs get dusted by Ezren's spell, 575 moves right into their midst, kicking the one giving the orders in the sensitive bits while he can not see to defend himself.

Using my Knockout class ability on red!

unarmed strike vs blind red: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19, for 1d8 + 5 + 4 ⇒ (1) + 5 + 4 = 10 damage and knocked unconscious for 1d6 ⇒ 2 rounds (DC 16 fort negates the unconscious)


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

"Oof!" 575's knockout punch hits the blinded lieutenant hard!

Orc Lieutenant Fort Save: 1d20 + 8 ⇒ (9) + 8 = 17

However the Orc Lieutenant is tough. He may be having a really bad day, but he isn't knocked out!

★ ---- ★ ---- ★ ---- ★

Round 1 / 2
Active conditions: None

575 (-11)

================================
Orc Archers, Blue (Blind)
Orc Archers, Green
================================

Fung
Skye

================================

Orc Lieutenant, Red (Blind) (-20)

================================

Ezren
Zavubak (Please mark off CLW charges for the -11hp if you healed en route) (-11 this round)
Corona

Zavubak and Corona are up!

Dark Archive

1 person marked this as a favorite.
M half-orc bloodrager (Steelblood rageshaper) 4 | HP: 39/39 | AC: 20 / T: 11 / FF: 19 | Fort: +8, Ref: +4, Will: +4 | CMB: +9, CMD: 19 | Init: +1, Perception: +6 | Bloodrage 13/13 | Conditions: None

Ok, Zav would have healed the -11 prior to this fight. He does have his own wand that he could ask one of the divine types to use on him.

"I may need another hit of that wand, Skye," Zavubak says. "Just place it ... Somewhere else this time. Please?"

I'm not sure how I got to where I am on the map right now?
Climb: 1d20 ⇒ 13

Zav rushes ahead, attempting to climb down and join the fray with 575.

Grand Lodge

LN Nagaji Brawler 6

Zav, there's a wand we found in the loot you can use.
As for where you are, read Skye's previous post, he teleported you up there on his turn. So you get to start already up top with the archer types!

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Zavubak, I moved your icon to the top of the ridge, when I used my heaven's leap hex on you.
CLW x 2 from Z's wand: 2d8 + 2 ⇒ (8, 8) + 2 = 18

Dark Archive

1 person marked this as a favorite.
M half-orc bloodrager (Steelblood rageshaper) 4 | HP: 39/39 | AC: 20 / T: 11 / FF: 19 | Fort: +8, Ref: +4, Will: +4 | CMB: +9, CMD: 19 | Init: +1, Perception: +6 | Bloodrage 13/13 | Conditions: None

Ah. Thanks Skye!

The look of W-T-F washes over Zav's face as he unexpectedly materializes much closer to the archers. "That's a great trick, Skye!" He calls out, then rushes forward and claws at the blue, blinded archer.

Claw, PA: 1d20 + 9 ⇒ (16) + 9 = 251d6 + 8 ⇒ (3) + 8 = 11

Grand Lodge

2 people marked this as a favorite.
LN Nagaji Brawler 6

And he didn't touch you too inappropriately to do it!

Dark Archive

1 person marked this as a favorite.
CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Ret-Con: Skye used 4 charges from the wand of CLW found in the loot to heal Zavubak. Remaining charges: 16

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

Corona would've activated her Bless wand again enroute but thankfully I don't think anything needs to be retconned since it looks like everyone's hit with their attacks so far anyway...or potentially rolled low enough that an extra +1 wouldn't matter :)
______

Corona's eyes go wide as Skye somehow teleports Zav right into the grill of the archers at the top of the hill. "WOW! That's so cool! I wish I could do that!" she exclaims. "It'd help when my legs decide to be stupid, which happens a lot lately..." she grumbles.

She considers the cliff for a moment and then decides to try her luck with the climb...

Climb: 1d20 - 3 ⇒ (18) - 3 = 15

...and actually manages to avoid falling on her backside!

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

The clash of weapons and sounds of battle are all that remain after the war drums stop beating. The orcs and giants look around in a moment of panic. Where they once fought with cruel determination, they now fight with worried desperation.

@Table GMs: The Scattered Leaders condition on page 20 is in effect.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

War Drums sound, proclaiming the loss of the Orcish Leaders! The news shakes some of the orcs to their very core!

Will Save, Red: 1d20 + 0 ⇒ (6) + 0 = 6
Will Save, Blue: 1d20 + 0 ⇒ (4) + 0 = 4
Will Save, Green: 1d20 + 0 ⇒ (19) + 0 = 19

The blinded Blue and Red are now shaken!

Blue attempts to rub the glitter out of his eyes...

Will Save, Blue: 1d20 + 0 ⇒ (8) + 0 = 8

...and fails. He drops his bow and raises open hands to the air. "Maybe this fight not such a good idea. You are powerful warriors with much juju!"

The Glittery Green archer just withdraws, preparing to flee.

Round 2
Active conditions: None

575 (-11)

================================
Orc Archers, Blue (Blind) (-11)
Orc Archers, Green
================================

Fung
Skye

================================

Orc Lieutenant, Red (Blind) (-20)

================================

Ezren
Zavubak (-11 this round)
Corona

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Fung takes one step closer to the slope, pauses to gather power, then sends a devasting bolt of electricity towards the orc lieutenant.

gather power, extended range infusion
electric blast vs red flat-footed touch AC: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18 electric dmg: 2d6 + 4 ⇒ (1, 5) + 4 = 10


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Z-z-zot!

The Red Orc Lieutenant drops his bow. "We surrender, storm folk!'

What do you do?

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

"Let's tag 'em, bag 'em and turn them over to Medda."


VARANOG|LE Male kobold sorcerer 4 | HP 26/26 | AC 16 (touch 15, flat-footed 12) | F +2 R +4 W +5 | Perc +3 | Init +3 | 30 ft | |1st 7/7 2nd 4/4| Active Conditions:

Ezren nods in agreement, "Yeah, unnecessary bloodshed is rather messy."

Grand Lodge

LN Nagaji Brawler 6

I'm assuming we will take all their stuff! =)

We are not at home
These are the Holds of Belkzen
No room for captives

575 says, with a puzzled frown at his companions' thought processes.

Turning them over
Is no different then killing
Bloodshed all the same

He takes the orc lieutenants bow and hefts it thoughtfully in one scaled hand.

They are now broken
Having failed their clan and chief

He snaps the bow in half over one leg, and tosses the broken pieces at the orc.
Let them live with that

Well, unless the bow is uber magical or something, then such dramatics would be foolish! =)

Oh, and in case it wasn't obvious, 575's is against prisoners in this situation, as it is entirely impractical. The kellids are not going to keep them alive... we're in a convoy (now probably short-staffed) traveling through orc lands! So either tie 'em up and leave them ... or execute them here!

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

"Uh...leeeeet's just leave them..." Corona responds as she hops down from her short-lived climbing exercise. "They definitely won't be silly enough to try coming after us again...right?" she asks, glaring at the orc leader.

Dark Archive

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CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Skye provides the prisoners some advice.

"If you would survive, I urge you to forsake your current clan and join one with a brighter future. May I suggest speaking to some of our allies: Blenta of the Storm-Screamers of Rull, Borbus of the Cleft Head, Bukog of the Steel Eater Tribe, Gekgaro of the Broken Spine, Graffa of the Burning Sun, Kardook of the Bloodied Gauntlet, or Mirtgog of the Murdered Child."

"Tell them, Skye, shaman of the Lyrune-Quah, and his friends sent you."


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

"If they have allies like you, that might be best plan for us!"[b] The orcs brighten. [b]"We go find new clan!"


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Your group is wandering back when all of a sudden you see three more ogres, and three dog-like things that look really vicious, and some orc that looks like it's about to cast spells!

"Our leaders are gone, but our honor is not! We fight!"

You may take two retroactive rounds to Buff or Heal.

Who goes first?:

Initiative, 575: 1d20 + 2 ⇒ (1) + 2 = 3
Initiative, Corona: 1d20 + 1 ⇒ (13) + 1 = 14
Initiative, Ezren: 1d20 + 2 ⇒ (12) + 2 = 14
Initiative, Skye: 1d20 + 6 ⇒ (16) + 6 = 22
Initiative, Xuan: 1d20 + 7 ⇒ (5) + 7 = 12
Initiative, Zavubak: 1d20 + 1 ⇒ (12) + 1 = 13

Initiative, Ogres: 1d20 - 1 ⇒ (20) - 1 = 19
Initiative, Worgs: 1d20 + 2 ⇒ (3) + 2 = 5
Initiative, Orc Mystic: 1d20 - 1 ⇒ (3) - 1 = 2

Round 1
Active conditions: None

Skye

================================

Ogres

================================

Ezren
Corona
Zavubak (-11)
Xuan Fung

================================

Worgs

================================

575 (-11)

================================

Orc Mystic

Dark Archive

1 person marked this as a favorite.
CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Earlier

Noting the wounds of his companions, Skye uses the wand looted from the orcs to heal 575 and Zavubak.
Poke at 575.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Poke at Zavubak.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

6 charges used, 14 charges remaining.
Skye plucks a large green leaf from a nearby oak tree and wipes off the mess on the end of the wand.
"There. Almost as good as new."

Present

Sees three ogres, three worgs, and an orc.

"Whoaaooh, dudes! This looks baaadd. Let's put one of the ogres to bed."
Slumber hex vs the green ogre. Will DC16 or fall asleep for four rounds.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Green Ogre Will Save: 1d20 + 3 ⇒ (2) + 3 = 5

Green yawns, stretches, and says, "Me take nap now. Need beauty sleep!" He falls face first on the ground, snoring.

Seeing this, and already feeling bad about the loss of the leaders, orange and blue already feel bad.

Shaken, Orange?: 1d20 + 3 ⇒ (12) + 3 = 15
Shaken, Blue?: 1d20 + 3 ⇒ (13) + 3 = 16

But not bad enough to be shaken, so they lumber into combat against Zavubak and 575!

Great Club: 1d20 + 7 ⇒ (10) + 7 = 17
Great Club: 1d20 + 7 ⇒ (5) + 7 = 12

Both miss!

★ ---- ★ ---- ★ ---- ★

Round 1
Active conditions: Remember Orc Benefits, above! There's one for animals!

Skye

================================

Ogres

================================

Ezren
Corona
Zavubak (-4)
Xuan Fung

================================

Worgs

================================

575 (-4)

================================

Orc Mystic


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Loot from Archers:

+1 DWARF-BANE ARROW
Ammunition; Price 166 gp; Weight .15 lbs.
Aura moderate conjuration; CL 8th; Identify DC 23
An undead-bane weapon excels against undead creatures. Against undead, the weapon's enhancement
bonus is +2 better than its actual bonus. It also deals an extra 2d6 points of damage against such foes.

+1 DWARF-BANE ARROW
Ammunition; Price 166 gp; Weight .15 lbs.
Aura moderate conjuration; CL 8th; Identify DC 23
An undead-bane weapon excels against undead creatures. Against undead, the weapon's enhancement
bonus is +2 better than its actual bonus. It also deals an extra 2d6 points of damage against such foes.

POTION OF CURE MODERATE WOUNDS
Aura faint conjuration; CL 3rd; Slot —; Identify DC 18; Price 300 gp; Weight — The drinker regains 2d8+3 hit points

CLOAK OF RESISTANCE +1
Aura faint abjuration; CL 5th; Slot —; Identify DC 20; Price 1,000 gp; Weight 1 lb. The wearer gains a +1 resistance bonus to all saves.

Also 2 potions of CLW and 2 tanglefoot bags


VARANOG|LE Male kobold sorcerer 4 | HP 26/26 | AC 16 (touch 15, flat-footed 12) | F +2 R +4 W +5 | Perc +3 | Init +3 | 30 ft | |1st 7/7 2nd 4/4| Active Conditions:

Before the combat Ezren uses his Pearl of power to recall his already-cast Magic Missile spell.

Ezren stares at the orc mystic off in the distance. Is he wearing that Brooch?...Only one way to find out... He then sends a single bolt from his wand at the lone orc.
Force damage: 1d4 + 1 ⇒ (1) + 1 = 2

This is to determine whether the mystic is using a Brooch of Shielding, he he.

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