Hmm's 8-99: Solstice Scar (Tier 3-4) (Inactive)

Game Master Hmm

Table 108 of Play-by-Post Gameday VI Solstice Scar Maps

Orc Benefits:

The team manages to make favorable impressions on all the the Orc Leaders. In addition to tokens, every player gets the following benefits!


    Blenta Benefit:
    PCs gain a +1 on attack and damage rolls against animals and magical beasts for the rest of the adventure.

    Borbus Benefit:
    Before attempting a Bluff, Escape Artist, Perform, or Sleight of Hand check during this adventure, a PC can decide to roll twice and take the higher result. Each PC can use this benefit once before the end of the adventure.

    Bukog Benefit:
    Each PC gains a +5 bonus on any Day Job checks performed at the end of this adventure.

    Gekgaro Benefit:
    Each PC gains the Nimble Moves feat until the end of the adventure.

    Graffa Benefit:
    Each PC chooses either the Acrobatic or Athletic feat and gains it for the rest of the adventure.

    Kardook Benefit:
    Each PC can use martial flexibility as a 1st-level brawler (Pathfinder RPG Advanced Class Guide 23) once before the end of the adventure; if a PC already has the martial flexibility class feature, she gains 1 additional use per day for the rest of the adventure.

    Mirtgog Benefit:
    At the start of an encounter, each PC can choose to gain the Precise Strike feat (Pathfinder RPG Advanced Player's Guide 167) for the duration of the encounter. Each PC can use this benefit once before the end of the adventure.


  • Acrobatic: Zazubak
  • Athletic: Skye


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Ezren hits! No brooch of Shielding.

★ ---- ★ ---- ★ ---- ★

Round 1
Active conditions: Remember Orc Benefits, above! There's one for animals!

Skye

================================

Ogres

================================

Ezren
Corona
Zavubak (-4)
Xuan Fung

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Worgs

================================

575 (-4)

================================

Orc Mystic (-2)

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

Corona drags herself forward a pace, deciding to try something different. She points her finger at the blue orc and cries, "Hot potato!"

Burning Disarm (Fire): 3d4 ⇒ (4, 3, 1) = 8
______

Corona takes a 5 foot step to her current position and casts Burning Disarm on Blue - DC 14 Reflex save to drop his weapon and avoid the fire damage!


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Reflex Save: 1d20 + 0 ⇒ (5) + 0 = 5

"Ow." Blue looks down at his club, perplexed, as it catches fire.

★ ---- ★ ---- ★ ---- ★

Round 1
Active conditions: Remember Orc Benefits, above! There's one for animals!

Skye

================================

Blue Ogre (-8), Orange Ogre

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Ezren
Corona
Zavubak (-4)
Xuan Fung

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Worgs

================================

575 (-4)

================================

Orc Mystic (-2)

Dark Archive

1 person marked this as a favorite.
CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Palms sweating and mouth dry, Skye eyes the salivating worgs. He rolls out a kink in his neck and grips his longspear.

Just a reminder that Skye would get an AoO, if one of the worgs picks him as its target. Rolling it now to help move things along in that event.
AoO: 1d20 + 4 ⇒ (20) + 4 = 241d8 ⇒ 2
Crit?: 1d20 + 4 ⇒ (12) + 4 = 16
Confirm?! Crit Damage: 2d8 ⇒ (2, 6) = 8

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Fung continues doing what he does best - firing lightning bolts. He sees the spellcaster at the back, and decides to focus on him. He takes a step forward while drawing whatever energy he can from the atmosphere around him. However, he knows it is not enough for what he intends, and starts drawing from his own life force as well. When he is carrying as much energy as he can hold, he lets loose a bolt that not only flies far, but carves a thundering path!

5-foot step, move action gather power to reduce burn cost by one, free action to accept 1 more burn, fire electric blast with both extended range and thunder infusion.
electric blast vs red orc touch AC, bless: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12 electric dmg: 2d6 + 4 ⇒ (3, 2) + 4 = 9
If hit, fort save vs DC15 or deafened, i.e. 20% failure when casting spells with verbal component.


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Z-Z-Z-zot!

Amazingly, he hits the Orc Mystic's flatfooted touch!

Fort Save: 1d20 + 5 ⇒ (17) + 5 = 22

The Mystic is not deafened, but he surely notices!

★ ---- ★ ---- ★ ---- ★

Round 1
Active conditions: Remember Orc Benefits, above! There's one for animals!

Skye

================================

Blue Ogre (-8), Orange Ogre

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Ezren
Corona
Zavubak (-4)
Xuan Fung

================================

Worgs

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575 (-4)

================================

Orc Mystic (-11)

Dark Archive

1 person marked this as a favorite.
M half-orc bloodrager (Steelblood rageshaper) 4 | HP: 39/39 | AC: 20 / T: 11 / FF: 19 | Fort: +8, Ref: +4, Will: +4 | CMB: +9, CMD: 19 | Init: +1, Perception: +6 | Bloodrage 13/13 | Conditions: None

"Hey, big bad ogre," Zav taunts, "Pick a god. And pray." Regrowing his claws, Zav steps forward and digs his claws into the belly of the beast, raking his hands down to tear open the ogre's stomach.

Claw, bless, PA: 1d20 + 12 ⇒ (16) + 12 = 281d6 + 8 ⇒ (4) + 8 = 12
Claw, bless, PA: 1d20 + 12 ⇒ (11) + 12 = 231d6 + 8 ⇒ (4) + 8 = 12


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Zavubak shreds the already wounded Blue Ogre, and it goes down!

Then the Worgs attack but Skye is ready, stabbing one expertly.

As Purple moves up, Skye gets his Attack of Opportunity, and an Orc Benefit kicks in! Because of the crit, he does a bit more damage then expected!

Red Worg: 1d20 + 7 ⇒ (18) + 7 = 25
Trip?: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

The Red Worg bites Zavubak and sends him on his ass!

Blue Worg: 1d20 + 7 ⇒ (17) + 7 = 24
Trip?: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

The Blue Worg bites 575, but fails to trip the dodgy Nagaji!

Purple Worg: 1d20 + 7 ⇒ (8) + 7 = 15
Trip?: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Purple bites Skye, and flips the Shaman neatly on his ass!

And although this is NOT his turn, the Orc Mystic, hair standing on end and wounds still smoking, looks at the Worgs and the remaining Ogre, and turns and runs away! "Thunder bolts and lightning, very very frightning!"

In his hurry to bolt, all his stuff falls out of his pockets too.

Both 575 and Skye are up!

★ ---- ★ ---- ★ ---- ★

Round 1
Active conditions: Remember Orc Benefits, above! There's one for animals!

Skye (-5, Prone)

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Orange Ogre

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Ezren
Corona
Zavubak (-14, Prone)
Xuan Fung

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Purple Worg (-13)

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575 (-12)

================================

Orc Mystic (-11, Running for the Hills!)

Grand Lodge

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LN Nagaji Brawler 6

Seeing two of his companions getting knocked over by the works, 575 steps right into the midst of the two near him, and lashes out with feet and fists, trying to drive back both foes threatening Skye.

5' step, then one attack on both (included the boon from Blenta vs animals)

Flurry1 vs ogre, bless, PA: 1d20 + 7 - 2 + 1 ⇒ (18) + 7 - 2 + 1 = 24, for 1d8 + 5 + 4 ⇒ (7) + 5 + 4 = 16 damage.
Flurry2 vs purple worg, bless, PA, boon: 1d20 + 7 - 2 + 1 + 1 ⇒ (15) + 7 - 2 + 1 + 1 = 22, for 1d8 + 5 + 4 + 1 ⇒ (5) + 5 + 4 + 1 = 15 damage.

These dogs have some bite
Though the orc flees like a rat
And the ogres nap


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"Ow," says the Orange Ogre, as 575 claws his stomach. Then he looks around. "Where Everyone? Are we running now?" Then he pauses, and though it is not yet his turn, nods to himself. "Yeah, we run now!" He starts running away!

If you want an attack of opportunity, feel free.

Then 575 flurries against the Purple Worg, his claws slicing right through the creature's throat!

Everyone but 575 is up!

★ ---- ★ ---- ★ ---- ★

Round 2
Active conditions: Remember Orc Benefits, above! There's one for animals!

Skye (-5, Prone)

================================

Orange Ogre (-16, running)

================================

Ezren
Corona
Zavubak (-14, Prone)
Xuan Fung

================================

Purple Worg (dead), Blue Worg, Red Worg

================================

575 (-12)

================================

Orc Mystic (-11, Running for the Hills!)

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

After 575 takes his swing at the fleeing orange ogre, Skye hurls the brawler through a tear in the fabric of time and space toward the orc and ogre trying to escape. Heaven's Leap (Su), moved 575 on the map.

Then he grabs the spear he dropped when the worg tripped him.


VARANOG|LE Male kobold sorcerer 4 | HP 26/26 | AC 16 (touch 15, flat-footed 12) | F +2 R +4 W +5 | Perc +3 | Init +3 | 30 ft | |1st 7/7 2nd 4/4| Active Conditions:

Satisfied his magical bolts will be fully effective here, Ezren sends a pair of them at the fleeing orc mystic.

Cast Magic Missile at Orc Mystic.
Force damage: 2d4 + 2 ⇒ (1, 2) + 2 = 5


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The group decides that they don't want to just let the Orc Mystic run! Skye sends 575 after the mystic, and Ezren takes potshots at him!

★ ---- ★ ---- ★ ---- ★

Round 2
Active conditions: Remember Orc Benefits, above! There's one for animals!

Skye (-5)

================================

Orange Ogre (-16, running)

================================

Ezren
Corona
Zavubak (-14, Prone)
Xuan Fung

================================

Purple Worg (dead), Blue Worg, Red Worg

================================

575 (-12) Attack of Opportunity left on Orange Ogre

================================

Orc Mystic (-16, Running for the Hills!)

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

With 575 sent away, Fung steps in front of the worgs, knowing that he is inadequate to protect the more vulnerable team members, but he does it anyway. He releases a bolt of lightning at the (blue) worg directly in front of him.

electric blast vs blue touch AC, PBS, bless: 1d20 + 8 + 1 + 1 ⇒ (9) + 8 + 1 + 1 = 19 electric dmg: 2d6 + 4 + 1 ⇒ (2, 1) + 4 + 1 = 8

Grand Lodge

LN Nagaji Brawler 6

Help you on your way
Or to join your napping friend
Only time will tell

575 boots the fleeing ogre in the behind.

AoO: 1d20 + 9 + 1 - 2 ⇒ (16) + 9 + 1 - 2 = 24, for 1d8 + 5 + 4 ⇒ (2) + 5 + 4 = 11 damage.

oop, lousy damage! I'm guessing just sending him on his way! =)

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

As the last orcs perish or flee, the Twinhorns reassemble the caravan and gather the fallen. Night begins to fall, swallowing up the road and leaving the caravan stranded in a pool of torchlight. Medda stands atop the new lead wagon, blood dripping from her breastplate. She holds Ivvora’s hilt aloft and shouts, “Twinhorns! We are only two days from the stone circle and have two days until the winter solstice.” A nimbus of light begins to radiate from the hilt, illuminating the entire valley in bright light. “Abandon the wagons and carry with you what you need to survive. We must reach the circle in time, or darkness will consume us.”

Bodies litter the valley, but fortunately most of them belong to orcs. Even so, the Twinhorns have lost many of their warriors and may not be at their full fighting strength for whatever lies ahead.

@Table GMs: The Bloodied Convoy condition on page 31 is in effect. This concludes Part 1.

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

“My Pathfinder allies, thank you for bringing us much needed support,” says Medda, the Twinhorn following’s spiritual leader. She stands beside Anok, her phantom and constant companion. “After the orc ambush sapped our supplies and strength, we pushed north to our winter home. We are only hours away from the stone circle and our encampment—if we are going to make it there by midnight, we need to press on. Once there, we will use Ivvora’s hilt to perform our time-honored ritual and keep evil from our lands.” Medda produces the small hilt of a broken weapon with only a fragment of its black metal blade remaining. “Let us move. There are dangers in these ancient woods: orc raiders, bears that topple trees, and worse. Stay in groups and don’t get lost.”

As the Kellids and Pathfinders reach the top of the hill next to the Twinhorn encampment, they notice splashes of blood and the occasional corpse dotting the landscape. Medda raises her voice, calling, “My brethren, our families are under attack! Secure the camp and drive back any who oppose you. Pathfinder allies, join us in defense of our home!” The landscape opens into a burned hillside where blackened trees stand like lifeless sentinels. A crude blockade shields the entrance to a natural cavern.

@Table GMs: You have 9 days to run encounter H on page 32. If you finish early, you may proceed to encounter I on page 34.


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The sickly sweet smell of decay hangs in the air. As you stare out into the corpse-dotted landscape, you hear a sound familiar to any Pathfinder that has been to monster-identification classes. There are some human corpses shambling towards you, muttering, “Braiiiiiins!”

Then behind them is something very odd. Thick muscle and jutting bone from multiple corpses fused together form a red winged, humanlike predator. Not yet airborne, it beats its wings with a slow, leathery FLAP, FLAP, FLAP. It moans with a low, “Uhhhhhhhhhh,” as its head turns to face you.

Knowledge (religion) Walking Corpses, DC 10:
HUMAN ZOMBIES

For every 5 that you beat the DC, you may ask for one piece of information from this list.

Knowledge (religion) Assembled Red Dead Flapping Thing, DC 13:
SCRAMBLER NECROCRAFT

For every 5 that you beat the DC, you may ask for one piece of information from this list.

Who goes first?:

Initiative, 575: 1d20 + 2 ⇒ (6) + 2 = 8
Initiative, Corona: 1d20 + 1 ⇒ (5) + 1 = 6
Initiative, Ezren: 1d20 + 2 ⇒ (3) + 2 = 5
Initiative, Skye: 1d20 + 6 ⇒ (11) + 6 = 17
Initiative, Xuan: 1d20 + 7 ⇒ (13) + 7 = 20
Initiative, Zavubak: 1d20 + 1 ⇒ (6) + 1 = 7

Initiative, Zombies: 1d20 + 0 ⇒ (1) + 0 = 1
Initiative, Necrocraft: 1d20 + 1 ⇒ (8) + 1 = 9

★ ---- ★ ---- ★ ---- ★

Round 1
Active conditions: Ewww!

Fung
Skye

================================

FLAP. FLAP.

================================

575
Zavubak
Corona
Ezren

================================

Braiiiiiins

================================

It has been two days. All spells and special abilities have returned to you, and you have had time to heal. Mark off the charges on your wands for your healing if needed, but assume that you are fully healed.


I am the tool of the GM

Click. Whirr.

BOTTING FUNG

The wiry kineticist spends a move action to gather power so that he can hit the red leathery flapping thing. He has no idea what it is, but it cannot be good.

electric blast vs touch Red's AC, extended range: 1d20 + 8 ⇒ (20) + 8 = 28
Crit?!: 1d20 + 8 ⇒ (7) + 8 = 15
electric dmg: 2d6 + 4 ⇒ (6, 6) + 4 = 16
Crit dmg: 2d6 + 4 ⇒ (5, 4) + 4 = 13


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Z-Z-Z-Z-Z-ZOT!!!!

Before the leathery monstrosity can take off, Fung's blast strikes it. There is a bright flash, followed by the smell of ozone and burning flesh. The monstrosity explodes, and pieces of red leathery wings, bones and sinews fall like confetti from the air!

The rest of the party is up!

★ ---- ★ ---- ★ ---- ★

Round 1
Active conditions: Ewww!

Fung
Skye

================================

FLAP. FLAP.

================================

575
Zavubak
Corona
Ezren

================================

Braiiiiiins

Dark Archive

2 people marked this as a favorite.
CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Earlier
CLW to heal Skye: 1d8 + 1 ⇒ (3) + 1 = 4
CLW to heal Zavubak: 1d8 + 1 ⇒ (6) + 1 = 7
CLW to heal Zavubak: 1d8 + 1 ⇒ (5) + 1 = 6
CLW to heal 575: 1d8 + 1 ⇒ (7) + 1 = 8
CLW to heal 575: 1d8 + 1 ⇒ (1) + 1 = 2
With two nights' rest, that should have all three PCs fully healed. The looted wand has 9 charges remaining.

Present

Knowledge (religion) re Walking Corpses: 1d20 + 5 ⇒ (1) + 5 = 6
Knowledge (religion) re Assembled Red Dead Flapping Thing: 1d20 + 5 ⇒ (12) + 5 = 17

Skye observes the undead welcoming committee. "Not sure about the walking dead, but that assembled red dead flapping thing was a scrambler necrocraft. I can spell it for you, if you'd like, but I know little else about such a creature, except that it's a card-carrying member of the undead."

"Any of you have a clue about these things?"

Skye draws his wand and activates it. "Gesundheit! Bless you."

Grand Lodge

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LN Nagaji Brawler 6

Will regain 8 hit points just from the two days in between. Will only be down 4 at the end, so one CLW would do it, Skye

Beings long past life
But also not quite in death
Let us help them there

Too far away to reach, 575 merely moves a bit closer, ready to attack should any of them reach him.

Single move, readied action to punch one if it gets too close.

Readied action, if needed:
Unarmed strike: 1d20 + 9 + 1 - 2 ⇒ (1) + 9 + 1 - 2 = 9, for 1d8 + 5 + 4 ⇒ (4) + 5 + 4 = 13 damage.

ouch! Or not!

Good time to try out the dagger we found =)

Dark Archive

M half-orc bloodrager (Steelblood rageshaper) 4 | HP: 39/39 | AC: 20 / T: 11 / FF: 19 | Fort: +8, Ref: +4, Will: +4 | CMB: +9, CMD: 19 | Init: +1, Perception: +6 | Bloodrage 13/13 | Conditions: None

Zavubak rushes up next to 575, mirroring his preparation to attack with his bare hands and regrowing the little daggers of doom from his fingertips. "A fine strategy, 575. Let them come to us. It is time for them to die... Again."

Readied action:

Claw, bless, PA: 1d20 + 10 ⇒ (5) + 10 = 151d6 + 8 ⇒ (1) + 8 = 9


VARANOG|LE Male kobold sorcerer 4 | HP 26/26 | AC 16 (touch 15, flat-footed 12) | F +2 R +4 W +5 | Perc +3 | Init +3 | 30 ft | |1st 7/7 2nd 4/4| Active Conditions:

Ezren gives a slow clap at the destruction of the flying monstrosity, and chants a familiar spell of protection.

Cast Mage Armor.

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Ret-Con: Thanks to the reminder from 575, I reviewed the rules for natural healing. Each PC would have recovered 1 hit point per character level per night for two nights' rest.
Therefore, Skye used only two charges from the looted wand of cure light wounds. 12 charges remain.

Silver Crusade

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HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

Kn. Religion: 1d20 + 6 ⇒ (4) + 6 = 10

"They're zombies, New Friends!" Corona says, hands on her hips and looking pleased with herself. When she realizes that the others are still looking at her expectantly, she adds, "Human zombies."

Not expecting them to move especially fast she moves forward, drawing her longspear as she goes.


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"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Now that Corona has expertly identified the human zombies, those zombies start shambling towards you!

Imagine a suspenseful music theme playing in the background. The shark theme from Jaws would work well, as would the screeching discordant notes from Psycho.*

"Braiiiins..." they say plaintively, wondering why their starting location was placed so far from that of the delicious-looking cerebellums before them. Unlife is not fair, being a zombie. Shamble. Eat. Shamble. Eat. Sometimes, one has to wait for the delicious grey matter to come to you.

★ ---- ★ ---- ★ ---- ★

Round 2
Active conditions: Ewww!

Fung
Skye

================================

FLAP. FLAP.

================================

575
Zavubak
Corona
Ezren

================================

Braiiiiiins

================================


* Or you can do what I do... Sing along to this!

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Skye moves up behind Zavubak and casts guidance on him. +1 competence bonus on a single attack roll, saving throw, or skill check in the next minute.

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

Corona waits for a moment for Fung to pass by before reaching out and tagging him on the shoulder. "I bet those human zombies blow up real good too," she beams before following behind.
______

Corona will basically 'delay' until Fung moves where she can reach him with Guidance and then she'll move forward.

Grand Lodge

LN Nagaji Brawler 6

Dang, I didn't realize they were quite that far back =)
Shrunk all the tokens a bit, so they fit in the squares a little better

575 takes another cautious step forward holding the fancy dagger they pulled off of Mugek the orc. He then holds his shield ready, and waits for enough of the zombies to get in close before attacking.

OK, going to use that undead bane dagger...
5' step, Martial Flexibility to gain Cleave ... then ready an action... to attack with cleave once two zombies are adjacent to him!

Slash, bless, PA: 1d20 + 8 + 3 + 1 - 2 ⇒ (18) + 8 + 3 + 1 - 2 = 28, for 1d4 + 4 + 4 + 3 + 2d6 ⇒ (1) + 4 + 4 + 3 + (5, 3) = 20 damage.
If that hits, then:
Cleave, bless, PA: 1d20 + 8 + 3 + 1 - 2 ⇒ (13) + 8 + 3 + 1 - 2 = 23, for 1d4 + 4 + 4 + 3 + 2d6 ⇒ (2) + 4 + 4 + 3 + (3, 6) = 22 damage.


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Corona and Skye cast guidance, giving both Fung and Zavubak a little boost. 575 steps forward, readying for the inevitable zombie onslaught.

★ ---- ★ ---- ★ ---- ★

Round 2
Active conditions: Ewww!

Fung (Guidance)
Skye

================================

FLAP. FLAP.

================================

575
Zavubak (Guidance)
Corona
Ezren

================================

Braiiiiiins

================================


VARANOG|LE Male kobold sorcerer 4 | HP 26/26 | AC 16 (touch 15, flat-footed 12) | F +2 R +4 W +5 | Perc +3 | Init +3 | 30 ft | |1st 7/7 2nd 4/4| Active Conditions:

Ezren takes out his trusted wand and sends a magical bolt into the zombie closest to 575.

Use wand of Magic Missile, targetting Orange Zombie.
Force damage: 1d4 + 1 ⇒ (3) + 1 = 4
charges 41/50.

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Fung moves forward passing by Corona, gladly receiving her guidance. From between Zavubak and 575, he launches a bolt of lightning at the (orange) zombie directly in front of him.

electric blast vs orange touch AC, PBS, guidance: 1d20 + 8 + 1 + 1 ⇒ (10) + 8 + 1 + 1 = 20 electric dmg: 2d6 + 4 + 1 ⇒ (5, 5) + 4 + 1 = 15


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Both Ezren and Fung target orange.

Z-Z-Z-Z-Z-Zot!

The zombie crisps, then crumbles!

★ ---- ★ ---- ★ ---- ★

Round 2
Active conditions: Ewww!

Fung
Skye

================================

FLAP. FLAP.

================================

575
Zavubak (Guidance)
Corona
Ezren

================================

Braiiiiiins

================================

Dark Archive

M half-orc bloodrager (Steelblood rageshaper) 4 | HP: 39/39 | AC: 20 / T: 11 / FF: 19 | Fort: +8, Ref: +4, Will: +4 | CMB: +9, CMD: 19 | Init: +1, Perception: +6 | Bloodrage 13/13 | Conditions: None

"I'd love to stay here and wait for them, but this opportunity is too tempting to pass up." Zavubak shows his fangs as he leaps ahead, charging at the pink zombie with his left hand aimed for the lumbering thing's neck.

Claw, charge, bless, guidance, PA: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 321d6 + 8 ⇒ (4) + 8 = 12

Bloodrage 9/11 (I'd been really bad about tracking this earlier, so I'm on it now!)


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

@Zavubak: Haven't you just used one use of Bloodrage? We're on a brand new day!

Zavubak handily slashes the Pink zombie, taking it down! Then Blue and Green move in to attack, only to be shredded into poetic chutney by the enigmatic 575.

-- COMBAT OVER --

★ ---- ★ ---- ★ ---- ★

A group of Kellid warriors come cautiously out from behind the barricades they were manning. “You were magnificent! We have never seen the like of warriors like you!”

One woman pokes the still smouldering parts of the Necrocraft that Xuan Fung exploded. “What was that flapping, bony thing?”

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

"Madame, my name is Skye, shaman of the Lyrune-Quah. These are my friends, Corona, Zavubak, Xuan Fung, Ezren, and 575." He shakes the woman's hand as they make their introductions.

"That foul creature was a *scrambler necrocraft*. You seem to have an undead problem. We're here to help." Skye looks around. "Can you point us to the source your affliction?"


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“Pleased to meet you. I’m Brekkis, or Brek for short.” the woman nods.

“A scrambler necrocraft?” The warrior woman lifts up a bit of wing flap and studies it. “Nasty, is what it was. Flew. Tore several of our warriors to pieces before we took cover.” Then she turns back to Skye and sighs. “You’re right that we have an undead problem. But we have other problems, too. The convoy got pretty bloodied as we moved north, and some of the leaders of the Following are even questioning whether we all should keep following Ivvora’s path, and hold on to these ancestral lands, or move on to gentler and maybe safer places.”

She gives the party a canny look. ”But maybe you lot could talk some sense in ‘em, and give them the courage to stay and continue. I figure if'n you can blast monstrosities outta the sky, you likely can influence the leaders better than a nobody like me.”

Grand Lodge

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LN Nagaji Brawler 6

If our words can sway
We can talk to these leaders
But will they listen?

575 looks puzzled, given how dire Medda made the situation sound if the kellids did not continue their vigil, that others of her clan who should know better, would hesitate.


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"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Brek snorts at 575’s haiku. “You can only try.” She leads you to the a large command tent, then bows and takes her leave. “Good luck with ‘em. Some of ‘em have awfully thick heads.”

★ ---- ★ ---- ★ ---- ★

The thick hide walls of the large tent muffle the sounds from outside. Iron spikes pin down an enormous map in the center of the tent. Wooden carvings of warriors and monsters lie strewn about the map, marking the location of fighting warriors and the encroaching undead.

As you enter, you hear Medda’s voice. “You’re asking us to leave behind everything we know and care about!”

“Indeed,” rumbles Anok the phantom’s deep and booming voice, “You would have us abandon our sacred pledge to Ivvora.”

“Aye, I’d have us abandon this lunacy!” Another man proclaims as you enter. He is a towering man, broad-shouldered and sturdily built, wearing the cloak of dire polar bear. Covered in scars and with a proud bearing, his presence fills this tent as he paces back and forth. “Surely we can find better winter hunting grounds, where we don’t have to compete for game with bloodthirsty orcs and cursed undead! As for leaving behind what we care about... What I care about is my warriors, many of whom we’ve left behind on this battlefield!”

“Who are we as a people if we abandon our oaths? I demand,” declares Medda, “that we stay and fight for our homes and our traditions!”

In addition to Medda, Anok the phantom, and the towering man, there is a fourth person in this room. An old woman with plenty of scars of her own, is calmly listening to the arguments while she fletches arrows. She has to bring the arrows close to her face as she fletches, but her ears are turned towards the conversation. With tanned and wrinkled skin, white hair cut short, and a weathered longbow by her side, there is an intense focus about the old woman, and the other three leaders keep darting glances her way, as if waiting for her to weigh in.

Then the old woman looks up with clouded eyes at the tent flap opening where you are gathered. Squinting at the sun in her face, she asks with a quavering voice, “Are you the warriors that Medda told us about? If so, I am pleased to meet you, and hear your wisdom. I am Jala the Patient. This bear in human form is Kragr Bloodhand. You already know Medda and Anok.” She pauses, grabbing a drink from a leather water skin and licking her lips. “Speak. We are at a decision point.”


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Now you have an opportunity to influence the three Leaders of the Following (Medda, Kraugr, Jala) to stay and help the fight. Even Medda needs convincing, for the arguments of others have started to wear upon her.

THE RULES

There will be three rounds where you can each try to influence one of the members, or discover information about them that might be helpful you figure out how to influence them best. Each round you may make a single skill check to 1) influence, 2) discover or 3) aid another to someone else’s roll.

You may always take ten if you wish. If you have an oddball profession or craft that you think might also be applicable, ask... I am always willing to consider rarely used skills used creatively. I will also reward great roleplay here!

Each of the Leaders: Medda, Kraugr and Jala certain number of checks to be convinced to stay. The number of checks needed for each one of the leaders varies.

THE LEADERS & THEIR DISCOVERY SKILLS

  • Medda Spiritbearer (Knowledge Religion or Sense Motive)
  • Kragr Bloodhand (Knowledge Local or Sense Motive)
  • Jala the Patient (Knowledge Nature or Sense Motive)


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    It is now Round One. What do you do?

    Grand Lodge

    LN Nagaji Brawler 6

    Ooo.. sense motive, my shiny signature skill for the scenario!

    575 watches the kellid leaders, trying to learn what he can of their motivations from their outward cues. Hoping to glean something that will help his companions know what to say.

    Going to assume Medda will be easiest, so will start on one of the others... lets go with Jala.

    Round 1: Sense Motive on Jala to Discover: 1d20 + 5 ⇒ (15) + 5 = 20


    "Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

    Congratulations, you made a discovery!

    As 575 studies Jala the Patient, he learns many things about her. Her strong form, even in age, and her care for her weapons tell him that this was once a woman whose hunting skills were renowned. Her quiet manner tells him that this is not someone who jumps to decisions, but instead likes to think through both sides of an argument.

    575 judges that Jala would be more prefer reasoned arguments to impassioned pleas designed to manipulate emotions.

    Most Important Influence Skills: Average Knowledge (nature) or Profession (soldier); Hard Knowledge (religion). Diplomacy may be also used, but it will be tough.

    She will take more checks than Medda, but less than Kragr.

    Grand Lodge

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    LN Nagaji Brawler 6

    575 relays what he believes he has learned from observing the older woman, to his companions.

    Jala the Patient
    Renowned huntress in her youth
    Use facts not feelings

    Also, everyone, pay attention to orc Chief Borbus' benefit up above... that one might come in handy during this part, if we need any of the relevant skills for your checks (Bluff, Escape Artist, Perform, or Sleight of Hand)


    "Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

    Seeking Aid Tracker

    Summary:

    Discoveries Made 1/3

    Medda Influence 0/?
    Jala Influence 0/?
    Kragr Influence 0/?

    ================================

    Round One

    575 - Discovery
    Corona
    Ezren
    Fung
    Skye
    Zavubak

    ================================

    Bold is up!

    Dark Archive

    2 people marked this as a favorite.
    CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

    Skye approaches the Twin Horn elder, his snowy owl familiar, Sova, perched in wise contemplation upon his shoulder. Skye addresses the tough, old woman in their native Hallit, "Greetings, Jala the Patient. I am Skye, shaman of the Lyrune-Quah. We are met at the crossroads of fate, to honor ages-old commitments and to observe the traditions that have long sustained the Twin Horns or to abandon old ways and to flee, hoping enough survive to eke out a future for The People, no matter the unfortunate sacrifice of the countless old, sick, and young who will perish."

    Skye shakes his head in solemn consideration of the weighty decision. "It is good The People have elders with the wisdom to select the proper course for their future. How difficult such a decision must be, I cannot begin to fathom."

    "It is the way of nature, is it not, that the weak give way to the strong. If the Twin Horns are not strong enough to face this challenge, perhaps, they must be the mouse to this undead pack of wolves and whatever unnatural being has birthed it."

    Knowledge (nature): 1d20 + 6 ⇒ (3) + 6 = 9
    VC shirt re-roll + 5 GM stars: Knowledge (nature): 1d20 + 6 + 5 ⇒ (20) + 6 + 5 = 31

    Skye calls upon the aid of the Tender of Dreams♫♫♮♪♬. He gives Jala the Patient a glimpse of his own strength and resolve, as his eyes turn pitch black and colors drain from around him. "Know that my friends and I have made a commitment to Medda and the Twin Horns that we will not forsake. Let us join together and demonstrate that the Twin Horn following is strong enough to defeat this latest challenge. Let our victory demonstrate that the natural order of these lands cannot be subverted by an unnatural threat from beyond this world."

    Silver Crusade

    HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
    Skills:
    Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
    Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

    Aware of the gravity of their situation Corona is for once silent, mulling over the best way she could help her New Friends with negotiations. Seeing that 575 and Skye are making some headway with Jala, she considers the other two and decides to stick to what she's passingly familiar with.

    She sidles up to Medda, looking a bit confused. "Um...isn't this whole thing with Ivvora a really big deal to your people, New Friend? Almost like a matter of faith. Am I right?"

    Discovery (Medda) - Kn. Religion: 1d20 + 6 ⇒ (3) + 6 = 9
    Discovery (Medda) - Kn. Religion + Knowledge of the Ages: 1d20 + 6 + 3 ⇒ (4) + 6 + 3 = 13
    ______

    Meh. With rolls like that Corona might be best-served doing Aid Another once we get a little more information!


    VARANOG|LE Male kobold sorcerer 4 | HP 26/26 | AC 16 (touch 15, flat-footed 12) | F +2 R +4 W +5 | Perc +3 | Init +3 | 30 ft | |1st 7/7 2nd 4/4| Active Conditions:

    Ezren sighs softly as the negotiations begin. It reminded him of his own past which he had no desire to revisit. He decides to tackle the large bear-man Kragr, whilst the others concentrate on the others. Perhaps learning of his customs will give him some insight.

    "Hello Kragr. I am called Ezren. As you may have noticed, I am not one for small talk...but I am interested in listening to your tales and customs. If I am to discover a path for you to travel down, I must know of where you start."

    Discovery (Kragr) - Knowledge Local: 1d20 + 8 ⇒ (10) + 8 = 18

    Dark Archive

    CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

    Forgot to specify in my previous post, Skye is trying to influence Jala.

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