The team manages to make favorable impressions on all the the Orc Leaders. In addition to tokens, every player gets the following benefits!
PCs gain a +1 on attack and damage rolls against animals and magical beasts for the rest of the adventure.
Before attempting a Bluff, Escape Artist, Perform, or Sleight of Hand check during this adventure, a PC can decide to roll twice and take the higher result. Each PC can use this benefit once before the end of the adventure.
Each PC gains a +5 bonus on any Day Job checks performed at the end of this adventure.
Each PC gains the Nimble Moves feat until the end of the adventure.
Each PC chooses either the Acrobatic or Athletic feat and gains it for the rest of the adventure.
Each PC can use martial flexibility as a 1st-level brawler (Pathfinder RPG Advanced Class Guide 23) once before the end of the adventure; if a PC already has the martial flexibility class feature, she gains 1 additional use per day for the rest of the adventure.
At the start of an encounter, each PC can choose to gain the Precise Strike feat (Pathfinder RPG Advanced Player's Guide 167) for the duration of the encounter. Each PC can use this benefit once before the end of the adventure.
- Acrobatic: Zazubak
- Athletic: Skye