Heroes of Freedom City

Game Master Joey Virtue

Mutants and Masterminds 2nd Edition Game.

Heroes of Freedom City


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Hero Points: 2|Damage Condition: 1 Bruise |Status Condition: Staggered, Stunned|Fatigue Condition: None| Def: 16 FF Def: 13 KB:-4 |Saves T: +9 F:+5 R: +5 W: +6|Init: +2 |Notice: +5 (Darkvision, Tech Awareness, Direction, Distance, Time,Radio)

NP, things get busy during the summer. i'm in the same boat. I'll hold off on my post to see what effect Quark and Broadway's had.


Hero Points: 3 | Luck: 2 | Damage Condition: None | Status Condition: None | Fatigue Condition: None | Defense: 16 (14 w/o Dodge Bonus) KB: -9 | T: 12 (6 Impervious vs. Physical) F:12 R: 4 W: 7 | Initiative: +2 (+10 w/Super Speed Active)| Notice: +7 (Danger Sense (Hearing), Extended Vision & Hearing (-1/100'), Infravision, Ultrahearing, Microscopic Vision (Molecule size), Radio, X-Ray Vision)

Oh! Wow! We'll probably get our asses kicked now because I said anything, but, Ripper seems to have went down a lot quicker than I thought! >.<


OMNIPOTENT OMNIPRESENT NARRATOR

You forced a DC 47 toughness check that will knock someone down for a few seconds even if they have really really good regeneration


Hero Points: 3 | Luck: 2 | Damage Condition: None | Status Condition: None | Fatigue Condition: None | Defense: 16 (14 w/o Dodge Bonus) KB: -9 | T: 12 (6 Impervious vs. Physical) F:12 R: 4 W: 7 | Initiative: +2 (+10 w/Super Speed Active)| Notice: +7 (Danger Sense (Hearing), Extended Vision & Hearing (-1/100'), Infravision, Ultrahearing, Microscopic Vision (Molecule size), Radio, X-Ray Vision)

Do we know if he has Regeneration lol!

Also, High Five with Quark! Woo!


OMNIPOTENT OMNIPRESENT NARRATOR

Yeah that's what Bonham was saying to you and it talks about it in his file


Hero Points: 3 | Luck: 2 | Damage Condition: None | Status Condition: None | Fatigue Condition: None | Defense: 16 (14 w/o Dodge Bonus) KB: -9 | T: 12 (6 Impervious vs. Physical) F:12 R: 4 W: 7 | Initiative: +2 (+10 w/Super Speed Active)| Notice: +7 (Danger Sense (Hearing), Extended Vision & Hearing (-1/100'), Infravision, Ultrahearing, Microscopic Vision (Molecule size), Radio, X-Ray Vision)

As Golem hasn't acted, he was delaying to see the effects of the Grapple, maybe he can get the unconscious (for now!) Ripper to one of the containment Vehicles, and hopefully Priest can operate it!


Hero Points: 1 | Damage Condition: 2 | Status conditions: | Fatigue Condition: 0 | Defense: 18 FF Def: 14 KB-5 | Saves T: 10 F: 8 R: 7 W: 7 | Init: +4 | Notice: +8 (Sense water-based fluids (acute, penetrating))

If he can't, I will. I'll give Golem and Priest a bit to post and then go with it.


Hero Points: 2|Damage Condition: 1 Bruise |Status Condition: Staggered, Stunned|Fatigue Condition: None| Def: 16 FF Def: 13 KB:-4 |Saves T: +9 F:+5 R: +5 W: +6|Init: +2 |Notice: +5 (Darkvision, Tech Awareness, Direction, Distance, Time,Radio)

Just played a show. I'll have a post up hopefully within the hour


OMNIPOTENT OMNIPRESENT NARRATOR

Its my daughters 10th birthday so I doubt ill be able to get much up tomorrow.

Just giving you a heads up.

But all my actions are done for the turn.


Hero Points: 2 + Luck 2|Damage Condition: None |Status Condition: None|Fatigue Condition: None| Def:15 FF Def:10 KB:-15 |Saves T:13 IT:7 F:- R:+6 W:+9 |Init: +0|Notice: +11

So my apologies. I kept check backing but didn't see anything and then missed the flurry of posts.


OMNIPOTENT OMNIPRESENT NARRATOR

So Waveform I'm confused ripper is grappled by dr quark so I'm not sure what you are doing.

You guys have this mostly wrapped up next round as long as you guys don't blow it lol.

I'll post the round round up in the morning I want to better understand what waveform is trying to do


Hero Points: 3 | Luck: 2 | Damage Condition: None | Status Condition: None | Fatigue Condition: None | Defense: 16 (14 w/o Dodge Bonus) KB: -9 | T: 12 (6 Impervious vs. Physical) F:12 R: 4 W: 7 | Initiative: +2 (+10 w/Super Speed Active)| Notice: +7 (Danger Sense (Hearing), Extended Vision & Hearing (-1/100'), Infravision, Ultrahearing, Microscopic Vision (Molecule size), Radio, X-Ray Vision)

Well, Quark can end a grapple as a free action, so if he confirms she can drag him to the containment van.


Hero Points: 2|Damage Condition:None |Status Condition: None|Fatigue Condition: None| Def: 23 FF Def:17 KB:15 |Saves T: 5 F: 10 R: 13 W: 10 |Init:+0/+12 |Notice: 9 (microscopic, x-ray vision)

Yeah, if she is going to take him I will let him go.


Exactly. I was expecting that we'd tag team to get him to the containment before he wakes up.


Hero Points: 3 | Luck: 2 | Damage Condition: None | Status Condition: None | Fatigue Condition: None | Defense: 16 (14 w/o Dodge Bonus) KB: -9 | T: 12 (6 Impervious vs. Physical) F:12 R: 4 W: 7 | Initiative: +2 (+10 w/Super Speed Active)| Notice: +7 (Danger Sense (Hearing), Extended Vision & Hearing (-1/100'), Infravision, Ultrahearing, Microscopic Vision (Molecule size), Radio, X-Ray Vision)

Question for our GM, can we take the situation out of combat scale? There's a couple agents left, and really, it's all mop up at this point, unless we missed something.

It would just let us move the scene on and allow us to investigate the evidence and begin to speak with the VIPER agents we captured. Once we've secured Ripper, we should see what info our techs can pull from the tanks and vehicles. Also, how the hell did they get obviously military grade vehicles, through the city to the AEGIS storage facility?

We need to investigate and interview our VIPER friends.


OMNIPOTENT OMNIPRESENT NARRATOR

That's fine we can go non combat.


Hero Points: 2|Damage Condition: 1 Bruise |Status Condition: Staggered, Stunned|Fatigue Condition: None| Def: 16 FF Def: 13 KB:-4 |Saves T: +9 F:+5 R: +5 W: +6|Init: +2 |Notice: +5 (Darkvision, Tech Awareness, Direction, Distance, Time,Radio)

How would I go about building a "Technomancy" power similar to the Wizardry power? I like the idea of making a Kn. Technology roll in place of Kn. Arcane Lore, though I don't see the loss of Dodge bonus as fitting for someone like Techno Priest.


OMNIPOTENT OMNIPRESENT NARRATOR

So first I want to apologize to you guys as a GM.

I am a school teacher and during the summer I am not on my computer as as often and able to post so that's why the game has drug on a little. I go back to work the beginning of next month so I'll have more time to dedicate to posting on the game in the mornings during my "prep" period. So if you guys can wait it out though this lull and drag the game will pick up next month.
I'm not stopping running or anything just saying why things have slowed down and when they will speed back up for sure.


Hero Points: 2 + Luck 2|Damage Condition: None |Status Condition: None|Fatigue Condition: None| Def:15 FF Def:10 KB:-15 |Saves T:13 IT:7 F:- R:+6 W:+9 |Init: +0|Notice: +11

No problem from me. I am enjoying the game.


Hero Points: 2|Damage Condition: 1 Bruise |Status Condition: Staggered, Stunned|Fatigue Condition: None| Def: 16 FF Def: 13 KB:-4 |Saves T: +9 F:+5 R: +5 W: +6|Init: +2 |Notice: +5 (Darkvision, Tech Awareness, Direction, Distance, Time,Radio)

As stated, summer gets busy so I don't mind a reduced post rate.


OMNIPOTENT OMNIPRESENT NARRATOR

Next week will be very limited.

I have two tests to become an administrator that cost me almost 1000 dollars to take so I'll be dealing with them most of the week.


Hero Points: 3 | Luck: 2 | Damage Condition: None | Status Condition: None | Fatigue Condition: None | Defense: 16 (14 w/o Dodge Bonus) KB: -9 | T: 12 (6 Impervious vs. Physical) F:12 R: 4 W: 7 | Initiative: +2 (+10 w/Super Speed Active)| Notice: +7 (Danger Sense (Hearing), Extended Vision & Hearing (-1/100'), Infravision, Ultrahearing, Microscopic Vision (Molecule size), Radio, X-Ray Vision)
Techno Priest wrote:
How would I go about building a "Technomancy" power similar to the Wizardry power? I like the idea of making a Kn. Technology roll in place of Kn. Arcane Lore, though I don't see the loss of Dodge bonus as fitting for someone like Techno Priest.

Really the only way to do this would be to use a Variable Pool, and that requires a fair amount of micro managing, unless you pre-build a list of abilities and swap between them on the fly.

Another thought I had, and it might be interesting RP, is go full android, and download your consciousness into that for whatever reason.

Buy off your constitution, buy Immunity to Fortitude Effects, and then a Variable power.

Increase the duration to continuous, and take a limit requires technology etc etc etc. You can internalize your powers then, ie. regeneration, flight, density increase, etc etc etc ... because you have the tech within you. But to externalize power you'd need to have tech available, either cannibalizing your own tech or using VIPER gear, AEGIS containment units, or Rippers own implants ...

That is less of a ret-con, and more of a subplot as you build towards that ultimate goal. Plus it may be interesting to start to figure out why you are abandoning your humanity in a way.


Hero Points: 3 | Luck: 2 | Damage Condition: None | Status Condition: None | Fatigue Condition: None | Defense: 16 (14 w/o Dodge Bonus) KB: -9 | T: 12 (6 Impervious vs. Physical) F:12 R: 4 W: 7 | Initiative: +2 (+10 w/Super Speed Active)| Notice: +7 (Danger Sense (Hearing), Extended Vision & Hearing (-1/100'), Infravision, Ultrahearing, Microscopic Vision (Molecule size), Radio, X-Ray Vision)
The Watcher of the Freedomverse wrote:

So first I want to apologize to you guys as a GM.

I am a school teacher and during the summer I am not on my computer as as often and able to post so that's why the game has drug on a little. I go back to work the beginning of next month so I'll have more time to dedicate to posting on the game in the mornings during my "prep" period. So if you guys can wait it out though this lull and drag the game will pick up next month.
I'm not stopping running or anything just saying why things have slowed down and when they will speed back up for sure.

No worries about anything at all Watcher, I am still enjoying the game, and the scenario. Looking forward to seeing what you have for us. If you want to wrap up this scenario with Ripper, VIPER & Aegis we could advance the story a few months, maybe throw in a meanwhile type plot hook, and treat this first scenario as issue #0. We could include Thoth, and just RP our way through how he joined the team shortly after VIPER, we could have moved on to investigating where the League disappeared to, etc etc etc ...


Hero Points: 2|Damage Condition: 1 Bruise |Status Condition: Staggered, Stunned|Fatigue Condition: None| Def: 16 FF Def: 13 KB:-4 |Saves T: +9 F:+5 R: +5 W: +6|Init: +2 |Notice: +5 (Darkvision, Tech Awareness, Direction, Distance, Time,Radio)

So in terms of Techno Priest and the issue of humanity.
As I've tried to hint, he's done some questionable surgery on himself and has been tracking Quark down to help him.
Before the invasion, Neil Raval develops a headset that allows him to control machinery and interface with computers and the like. He finds out the company he works for plans on weaponizing his invention instead of using it to aid people with disabilities. He slowly finds out his company is a front for an AIM-like organization. As the invasion begins, he is alone toiling away at his office trying to figure out what is what in regards to his work, it's use, and what nefarious plans the evil organization has for it.
Meanwhile, the Terminus Invasion is roaring on outside and all sorts of battles rage on. Neil's office gets caught in the crossfire as some sort of wreckage collapses down on the building. Miraculously, he survives and discovers some sort of nanite generating contraption the size of a large backpack. He steals it and makes a run for it, along with his prototype.
During the ten years after the invasion, Neil transitions into Techno Priest by creating the neural implants using his prototype. He manages to consolidate the large backpack-sized nano-factory into a smaller package, which he surgically implants within his spinal column using the neural interface (and a heavy dose of BS science). As a side effect of physically transfixing ALIEN TECHNOLOGY to his inner body, he slowly loses touch with humanity.
His powers all stem from either his Nano-factory body parts (the bots flow through his blood veins and emerge out of nodes through out his body) or the neural implant interface.

In the future, I'd like to see Techno Priest fly off into space to learn the origins of the technology he's grafted onto himself (and of course, there'll be some zany, trippy cosmic adventure). In his place, he would leave an android boy looking to be more human. Hopefully the android will be created with both Dr. Quark's and Golem's help *wink* *wink*.

There! That's been my plan for Priest kind of. Anyone else have any sort of plans for their character?


Damage Condition: None Fatigue Condition: None Hero Points:1 Def: 15 FF Def:13 |Saves T:+4 IT: F:+9 R:+11 W:+13 |Init:+4 |Notice:+12 Sonar(Blindsight): Hearing

No worries on the delays. Summer is usually nuts, so things slow down a bit on the boards anyway.


Hero Points: 2|Damage Condition: 1 Bruise |Status Condition: Staggered, Stunned|Fatigue Condition: None| Def: 16 FF Def: 13 KB:-4 |Saves T: +9 F:+5 R: +5 W: +6|Init: +2 |Notice: +5 (Darkvision, Tech Awareness, Direction, Distance, Time,Radio)

LOL I tried a rough build of the android boy (Alpha X, or Alex in his civilian form) and it came out to PL17 and i hadnt even picked feats or skills yet.

There's probably a bunch of unnecessary decisions, but take a look to get a rough idea.

Alex Garde, Alpha X:

Unnamed Hero

Power Level: 17; Power Points Spent: 251/255

STR: +8 (10/26), DEX: +0 (10), CON: +0 (-), INT: +10 (30), WIS: +0 (10), CHA: +0 (10)

Tough: +7/+11, Fort: Immune, Ref: +7, Will: +10

Powers:
Android Physiology (Immunity 39) (fortitude saves, life support)
Body (Container, Active 7)
. . Flight 8 (Speed: 2500 mph, 22000 ft./rnd)
. . . . Teleport 4 (Alternate; 400 ft. as move action; Accurate; Short-Range; Change Direction, Change Velocity, Easy, Progression, Mass 4 (carry 2500 lbs), Turnabout)
. . Invisibility 4 (Total concealment from all visual senses)
. . . . Alex Morph (Age Shift) (Alternate; +4 Disguise (+20 to portray assumed age); -4 STR, -1 size category & toughness)
. . Space Travel 1 (Speed: 1x light speed)
. . Super-Movement 4 (perfect balance, permeate 3 (full speed))
Density 8 (+16 STR, +4 Toughness, Weight Multiplier: x5, Adds: Immovable 2, Super-Strength 2)
. . Immovable 2 (Resist Movement: +8, Resist Knockback: -2)
. . Super-Strength 2 (+10 STR carry capacity, heavy load: 3.7k lbs; +2 STR to some checks)
Mind (Container, Active 9)
. . Comm Link (Communication 4) (sense type: radio; Omni-Directional Area; Selective)
. . . . Video Feed (ESP 4) (Alternate; affects: 2 types - visual, audio; Simultaneous; Medium)
. . Comprehend 7 (codes & ciphers, languages - read all, languages - speak all, languages - understand all, languages - you're understood, machines / electronics - speak to, machines / electronics - understand)
. . Machine Control (Datalink 7) (sense type: mental; Omni-Directional Area; Machine Control, Rapid, Selective)
. . Mental Acuity (Quickness 8) (Perform routine tasks at 500x speed; One Type (Mental))
Protection 7 (+7 Toughness; Impervious [3 ranks only])
Variable 5 (acquire: multiple powers)

Attack Bonus: +10 (Ranged: +10, Melee: +10, Grapple: +18/+20)

Attacks: Unarmed Attack, +10 (DC 23)

Defense: 18 (Flat-footed: 14), Knockback: -9/-11

Initiative: +0

Languages: Native Language

Totals: Abilities 10 + Skills 0 (0 ranks) + Feats 0 + Powers 188 + Combat 36 + Saves 17 + Drawbacks 0 = 251


OMNIPOTENT OMNIPRESENT NARRATOR

So tests are done hoping to have stuff up tonight no promises though


OMNIPOTENT OMNIPRESENT NARRATOR

What ever direction you guys want to take this encounter or any information I can give you. You guys have a little time to shine u deserve it. You can even use The Next Gen as NPCs


Hero Points: 3 | Luck: 2 | Damage Condition: None | Status Condition: None | Fatigue Condition: None | Defense: 16 (14 w/o Dodge Bonus) KB: -9 | T: 12 (6 Impervious vs. Physical) F:12 R: 4 W: 7 | Initiative: +2 (+10 w/Super Speed Active)| Notice: +7 (Danger Sense (Hearing), Extended Vision & Hearing (-1/100'), Infravision, Ultrahearing, Microscopic Vision (Molecule size), Radio, X-Ray Vision)

I'll take a closer look at the builds over the next few days Techno, I'm off on Wednesday and Thursday.

As far as how I want the character to progress, I hope I've portrayed him as a work-a-holic, the intention is that he throws himself into his role as Invictus as a way to escape lingering on the idea of who HE really is. The fact that he is a clone, has caused him to be somewhat concerned with who he really is, whether he is just a copy of someone else, and I hope to explore the idea that he can develop along a different path than Centurion.

Though powers wise I hope to develop along those typical Superman/Paragon type power sets, but his personality may develop and branch out from there. I also hope to deal with the Terminus dimension at some point, and perhaps Omega, or his forces at least.

One thing I'd like to see Watcher, is I really enjoy writing some scenes and taking control of the situation, but it helps when you control the NPC's as well. I'd rather how things work out with Nereid to be out of my control, and to RP through situations and encounters like that.

Are we going to wrap up the week, maybe throw out some PP's for the encounter, and then perhaps introduce Thoth after some interlude posts?


Hero Points: 1 | Damage Condition: None | Status Condition: None | Def: 16 FF 11 KB: -5 | Saves T: 12 F: 7 R: 7 W: 12 | Initiative: +3 | Notice: +10 (Danger Sense: Mental), Mystic Awareness (Radius, Ranged, Mental), Uncanny Dodge (Mental)
Invictus Legacy wrote:
Are we going to wrap up the week, maybe throw out some PP's for the encounter, and then perhaps introduce Thoth after some interlude posts?

Can't wait.


OMNIPOTENT OMNIPRESENT NARRATOR

So here is the plan
Wrap up is what I'm kind of letting you guys do here and then next week in game you have a field trip to the muesum and dr quark will be along as a shaparone and what ever else you guys want to do.

Last time I ran with a NPC it was almost a war with AEGIS so I let some of the NPCs that are not story integral u guys to run


Hero Points: 2 + Luck 2|Damage Condition: None |Status Condition: None|Fatigue Condition: None| Def:15 FF Def:10 KB:-15 |Saves T:13 IT:7 F:- R:+6 W:+9 |Init: +0|Notice: +11

Hey All,

I am going to be away from my computer for Gen Con this week and I haven't been as active as I have to prep 5 scenarios (2 of them specials) for running at Gen Con. I will be back but Golem likes to be in the background when he isn't dealing with his favorite subject, Art so it won't matter too much I hope.


OMNIPOTENT OMNIPRESENT NARRATOR

No problem have fun at gen con you lucky ass


Hero Points: 2|Damage Condition: 1 Bruise |Status Condition: Staggered, Stunned|Fatigue Condition: None| Def: 16 FF Def: 13 KB:-4 |Saves T: +9 F:+5 R: +5 W: +6|Init: +2 |Notice: +5 (Darkvision, Tech Awareness, Direction, Distance, Time,Radio)

My group is getting ready to start playing Thursday night and I've got a player who kind of F'd himself with his build.

Insubstantial 4, permanent. No Con score. No toughness. No defenses at all.

I told him that Insubstantial 4 isn't a hard thing to overcome when it comes to attacking, and that he'd want to get his defense bonuses up. He asked how not having a con score would effect his defenses. I'm pretty sure it wouldn't, but I thought I'd ask because I honestly don't know.
So, what exactly comes with having a con score of "-"? Does that interfere with having a defense in anyway?


Hero Points: 1 | Damage Condition: None | Status Condition: None | Def: 16 FF 11 KB: -5 | Saves T: 12 F: 7 R: 7 W: 12 | Initiative: +3 | Notice: +10 (Danger Sense: Mental), Mystic Awareness (Radius, Ranged, Mental), Uncanny Dodge (Mental)

Unlike the default assumption of Pathfinder and 3.5, merely having no Con score does not make you immune to Fortitude saves; it's more like having a Con score of '0'. I had thought that having no Con left you with a -5 on Fort saves, but I think someone on here said it results in an auto-fail instead; either way, anyone hits him with a Fort effect and he's pretty much toast.

Not having a Con score shouldn't affect his "defenses" at all, as plenty of corporeal but otherwise non-living heroes or villains might lack a Con score, such as undead or robotic creatures. Of course, pretty much all of those are going to take Immunity: Fortitude effects in order to represent the fact that they can't be affected by things intended to harm living creatures.


Hero Points: 3 | Luck: 2 | Damage Condition: None | Status Condition: None | Fatigue Condition: None | Defense: 16 (14 w/o Dodge Bonus) KB: -9 | T: 12 (6 Impervious vs. Physical) F:12 R: 4 W: 7 | Initiative: +2 (+10 w/Super Speed Active)| Notice: +7 (Danger Sense (Hearing), Extended Vision & Hearing (-1/100'), Infravision, Ultrahearing, Microscopic Vision (Molecule size), Radio, X-Ray Vision)

As per the M&M Rulebook, pg 32.

Quote:
Constitution: Any living creature has at least 1 point of Constitution. A creature with no Constitution has no physical body (like a ghost) or is not alive (like a robot or other construct). The creature always fails Constitution checks. This includes checks to avoid dying and to recover from injury, so creatures with no Constitution do not recover from damage naturally. They must be repaired in some fashion. The same is true of objects. Creatures with no Constitution suffer all damage as lethal (like objects do) and do not suffer nonlethal damage conditions. Creatures with no Constitution are immune to fatigue (see Fatigue, page 167). Creatures with no Constitution are often— but not necessarily—immune to many of the things affecting living beings (see Immunity, page 89).

Now, I didn't realize the immunity to Fatigue thing. Were I the GM I would say this only applies to Attacks that may result in Fatigue, but not to the Fatigue/Exhausted conditions themselves. Otherwise you open yourself to Power Stunt, and Surge abuses by the player, as there is no drawback to Surging for 2 standard actions every round.


Hero Points: 1 | Damage Condition: 2 | Status conditions: | Fatigue Condition: 0 | Defense: 18 FF Def: 14 KB-5 | Saves T: 10 F: 8 R: 7 W: 7 | Init: +4 | Notice: +8 (Sense water-based fluids (acute, penetrating))
Green Ronin's M&M2e FAQ wrote:


Does Immunity (fatigue) allow you to use extra effort without suffering fatigue?
No. The character is just immune to fatigue from normal exertion and fatigue-inducing powers and effects. Keep in
mind that Immunity effectively provides automatic success on a saving throw or ability check to resist an effect, and
there is no such save against the fatigue of extra effort.

...

Can constructs use extra effort? Do they suffer fatigue from doing so?
Yes and yes. Construct characters can use extra effort, much like some Devices. The “fatigue” they suffer has the same
effect as fatigue does on other characters, but in the case of constructs it represents damage or wear-and-tear on the
construct. Since constructs have no Constitution, they cannot recover from fatigue, they must be repaired instead.
Constructs with a recovery bonus—such as self-repairing constructs with Regeneration—can recover from fatigue
normally. Like all characters, constructs can spend hero points to ignore the effects of a fatigue result.


Hero Points: 3 | Luck: 2 | Damage Condition: None | Status Condition: None | Fatigue Condition: None | Defense: 16 (14 w/o Dodge Bonus) KB: -9 | T: 12 (6 Impervious vs. Physical) F:12 R: 4 W: 7 | Initiative: +2 (+10 w/Super Speed Active)| Notice: +7 (Danger Sense (Hearing), Extended Vision & Hearing (-1/100'), Infravision, Ultrahearing, Microscopic Vision (Molecule size), Radio, X-Ray Vision)

Just a poke to see if this thing is still going :)

Hopefully we can get back to our regular posting pace soon, I am kind of curious to see where this whole situation with VIPER is leading us!

Hope everyone's doing all right!


OMNIPOTENT OMNIPRESENT NARRATOR

Sorry last week of summer vacation and my birthday kept me busy work starts tomorrow so we should get back to a normal posting and playing rate


Hero Points: 3 | Luck: 2 | Damage Condition: None | Status Condition: None | Fatigue Condition: None | Defense: 16 (14 w/o Dodge Bonus) KB: -9 | T: 12 (6 Impervious vs. Physical) F:12 R: 4 W: 7 | Initiative: +2 (+10 w/Super Speed Active)| Notice: +7 (Danger Sense (Hearing), Extended Vision & Hearing (-1/100'), Infravision, Ultrahearing, Microscopic Vision (Molecule size), Radio, X-Ray Vision)

Hey man, no worries, was just checking in!

Happy Birthday dude, hopefully you enjoyed it! I'll work on spending that CP, and we'll go from there :D


Hero Points: 2|Damage Condition: 1 Bruise |Status Condition: Staggered, Stunned|Fatigue Condition: None| Def: 16 FF Def: 13 KB:-4 |Saves T: +9 F:+5 R: +5 W: +6|Init: +2 |Notice: +5 (Darkvision, Tech Awareness, Direction, Distance, Time,Radio)

hope you had a good birthday. Looking forward to seeing where the story takes us. i may use the downtime to explain any changes made to TP if that is all right. Nothing too radical, I promise. As always, I'll run anything by you guys.

How's the summer been for everyone?


OMNIPOTENT OMNIPRESENT NARRATOR

Is everyone ready to start this back up?


Hero Points: 1 | Damage Condition: None | Status Condition: None | Def: 16 FF 11 KB: -5 | Saves T: 12 F: 7 R: 7 W: 12 | Initiative: +3 | Notice: +10 (Danger Sense: Mental), Mystic Awareness (Radius, Ranged, Mental), Uncanny Dodge (Mental)

Ready and waiting. PM me if there is anything I need to know coming up.


Hero Points: 2|Damage Condition:None |Status Condition: None|Fatigue Condition: None| Def: 23 FF Def:17 KB:15 |Saves T: 5 F: 10 R: 13 W: 10 |Init:+0/+12 |Notice: 9 (microscopic, x-ray vision)

Ready


Hero Points: 1 | Damage Condition: 2 | Status conditions: | Fatigue Condition: 0 | Defense: 18 FF Def: 14 KB-5 | Saves T: 10 F: 8 R: 7 W: 7 | Init: +4 | Notice: +8 (Sense water-based fluids (acute, penetrating))

Check


Damage Condition: None Fatigue Condition: None Hero Points:1 Def: 15 FF Def:13 |Saves T:+4 IT: F:+9 R:+11 W:+13 |Init:+4 |Notice:+12 Sonar(Blindsight): Hearing

Ready to roll


OMNIPOTENT OMNIPRESENT NARRATOR

So if anyone wants to post for the day if not I will advance it a day.


Hero Points: 2|Damage Condition: 1 Bruise |Status Condition: Staggered, Stunned|Fatigue Condition: None| Def: 16 FF Def: 13 KB:-4 |Saves T: +9 F:+5 R: +5 W: +6|Init: +2 |Notice: +5 (Darkvision, Tech Awareness, Direction, Distance, Time,Radio)

Ready!


OMNIPOTENT OMNIPRESENT NARRATOR

There have been things posted please respond to what your character is going to do


Hero Points: 1 | Damage Condition: 2 | Status conditions: | Fatigue Condition: 0 | Defense: 18 FF Def: 14 KB-5 | Saves T: 10 F: 8 R: 7 W: 7 | Init: +4 | Notice: +8 (Sense water-based fluids (acute, penetrating))

Sorry, yesterday was a no-sleep brain fog day. I'll post something today.

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