Heroes of Freedom City

Game Master Joey Virtue

Mutants and Masterminds 2nd Edition Game.

Heroes of Freedom City


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I only have three of 9 Hero Labs files so far I would like those before the combat at the latest.


Hero Points: 3 | Luck: 2 | Damage Condition: None | Status Condition: None | Fatigue Condition: None | Defense: 16 (14 w/o Dodge Bonus) KB: -9 | T: 12 (6 Impervious vs. Physical) F:12 R: 4 W: 7 | Initiative: +2 (+10 w/Super Speed Active)| Notice: +7 (Danger Sense (Hearing), Extended Vision & Hearing (-1/100'), Infravision, Ultrahearing, Microscopic Vision (Molecule size), Radio, X-Ray Vision)

As far as the Adventure Hooks are concerned;

Markus will most likely try to arrange a class room trip to the Freedom City Historical Museum to supplement the Ancient Civilizations portion of the curriculum.

Assuming that his Postcognition kicks in allowing him to realize that the original Centurion had run ins with Viper, he will take an interest in the trial of Ray Parks. And finally, as Invictus doesn't need sleep he will be flying patrols around the city, and can listen in on the radio band, so maybe he could assist them in apprehending Silencer.

Also, maybe a parent teacher interview is coming up so that Markus & Swift can meet to discuss Aurora's academic marks. Heh!


Hero Points: 2 + Luck 2|Damage Condition: None |Status Condition: None|Fatigue Condition: None| Def:15 FF Def:10 KB:-15 |Saves T:13 IT:7 F:- R:+6 W:+9 |Init: +0|Notice: +11

Since my Golems are built along the same line as Imaginator's Summons I will assume the same rule applies to me if one of the Golem's I am animating becomes knocked out. I will also take suggestions for how I could rebuild it if needed. My intention was that any condition suffered by the Golem would be roughly translated but not completely so if it is stunned, the spirit is stunned, if it staggered the spirit is staggered etc...

I am assuming that any mental effects would target the spirit automatically. And that he 'rides' around inside the Golem.

I am not sure how to do the Hero Lab files as I do not have the software for Mutants and Masterminds.

Again let me know what I can do to make any changes that fit with your concept of the campaign.


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Yeah I have been entering your character into hero labs and I will have to look more at it.
I hope Invictis can help me with that he is really good at his build and rules fu for mutants and masterminds


Hero Points: 2 + Luck 2|Damage Condition: None |Status Condition: None|Fatigue Condition: None| Def:15 FF Def:10 KB:-15 |Saves T:13 IT:7 F:- R:+6 W:+9 |Init: +0|Notice: +11

Thanks for entering it for me.

Let me know if anything fails to make sense.

I hope the tagline is ok? It isn't exactly what Invictus has but its close I think.


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Tag line looks good


Hero Points: 3 + Luck 2 ||Damage Condition: none|Status Condition: None|Fatigue Condition:None | Def: 18; FF 12 Def: KB: -6||Saves T: +9 IT: F:+5 R:+5 W: +5|Init: +5|Notice: +7| Regen 12 (rate: B 2, I 4, S 4, R 2
Invictus Legacy wrote:

As far as the Adventure Hooks are concerned;

Markus will most likely try to arrange a class room trip to the Freedom City Historical Museum to supplement the Ancient Civilizations portion of the curriculum.

Assuming that his Postcognition kicks in allowing him to realize that the original Centurion had run ins with Viper, he will take an interest in the trial of Ray Parks. And finally, as Invictus doesn't need sleep he will be flying patrols around the city, and can listen in on the radio band, so maybe he could assist them in apprehending Silencer.

Also, maybe a parent teacher interview is coming up so that Markus & Swift can meet to discuss Aurora's academic marks. Heh!

Just to confirm...

@Invictus: Ares can be a librarian at Invictus' school. So, they probably know each other? Do they know each other as heroes, too?

@Praxiteles: Since they both have a heroing relationship with Daedalus. Have they worked together? Theyprobably know each other professionally, right?


Hero Points: 2 + Luck 2|Damage Condition: None |Status Condition: None|Fatigue Condition: None| Def:15 FF Def:10 KB:-15 |Saves T:13 IT:7 F:- R:+6 W:+9 |Init: +0|Notice: +11

@Ares It is entirely possible they worked together but I tend to imagine Golem as more of a new hero then an experienced one. I imagine he would hesitant and unsure of himself and trying to get into the pattern of being a hero. Depending on how you see Ares as a hero, Daedalus may have assigned Golem to as a mentor, to try to bring him up to speed on how he should act and such. His career has been relatively short and includes a period where he was a captive of Malador.


Hero Points: 3 + Luck 2 ||Damage Condition: none|Status Condition: None|Fatigue Condition:None | Def: 18; FF 12 Def: KB: -6||Saves T: +9 IT: F:+5 R:+5 W: +5|Init: +5|Notice: +7| Regen 12 (rate: B 2, I 4, S 4, R 2
Praxiteles the Golem wrote:
@Ares It is entirely possible they worked together but I tend to imagine Golem as more of a new hero then an experienced one. I imagine he would hesitant and unsure of himself and trying to get into the pattern of being a hero. Depending on how you see Ares as a hero, Daedalus may have assigned Golem to as a mentor, to try to bring him up to speed on how he should act and such. His career has been relatively short and includes a period where he was a captive of Malador.

Ares is new as well. He's only been active for about a year, or so. Before then, he just thought he was going crazy when he started having nightmares and visions of his time in Olympus. When he's in Godmode, he's full of bravado and pretty much acts like a 1980s action hero. He's by no means a solo act, or even out on his own. Both Eldtritch and Daedalus are paying a close eye on the godling, for fear that he goes south and starts to enjoy the darker aspects of his portfolio. So far, that's not happening, but he does bear some minding. He views himself as a raw recruit. He's got some training in him, but he's still green, nowhere near ready to be out on the battlefield. The few missions he's gone on have been training exercises.


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Combat
To make this game flow well we will be combat very certain ways to make sure its stays constant and easy to follow.
First Initiative will be rolled off site by Hero Labs and ill post the order and the totals not the rolls themselves.
Character for each post in combat will start out with
Round X Init Y.
Next lines Modifiers (anything that will last for the round, Hero Points, Current Damage Condition, Current Status Condition, Current Fatigue Condition Feats i.e. power attack Powers, your super strength switched to bracing or any other alternate power)
Example

[b]Round X Init Y[b]
[ooc][b]Modifiers[b]
[b]Hero Points: [b] 1
[b]Damage Condition: [b] Bruise 3, Staggered
[b]Status Condition: [b] Staggered
[b]Fatigue Condition: [b] Fatigued
[b]Feats: [b] Defensive Attack -4/+4
[b]Powers: [b] No Change
[ooc]

I’m going to create a Macro for this that will be in campaign Info under Macros

Combat Actions
When you are making actions please label what kind of action is action is:
Example
The Bowman pulls his bow and knocks his bladed arrow [occ] Free Action [occ] as he runs to the edge of the rooftop, [ooc] Move Action [ooc] takes aim on Dr. Simian in his hover chair and lets his arrow fly. [Ooc] Standard Action [ooc]
So this should make sure there is no mistake of what is going on with your character and their actions.

Combat Dice Rolls

Targeted attack
Description of the attack and Target[Dice= Ranged Penetrating Damage 12] 1d20+5[dice] [ooc] Attack Bonus +9, Power Attack -4 Total +5[ooc]

Using non attack powers and effects:
Description of power or effect and Target [ooc] Power X Save and Effect [ooc]

Example
Bowman launches his confusion arrow among the Viper Agents [ooc] Area Effect Burst Confuse 6 DC 16 Will Save or Confused [ooc]

Rolling for Skills and Powers
[Dice=Skill or Powers Name] 1d20+14[dice] [ooc] Any modifier besides standard ranks in power or skill [ooc]

Multiple Actions if your initiative goes before a Villains you can create multiple actions for what your character is going to do. Each different action would be a different spoiler with what your action depends on, if you have a lot of players in front of you there might be a lot of different choices of actions.

I’m going to roll saves to save time because it’s not like Pathfinder where you take the amount of damage rolled and move one for Mutants and Masterminds you can save to resist so the saves need to be rolled so action can be moved forward, sorry if you have feats and or Hero points you might want to keep OOC comments before the villains turn saying I will spend hero points to not fail any saves or something like that.


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Formatting of the top of combat and init is still a little off

Its making it bold but I think thats just cause where it is in the Post


Hero Points: 2 + Luck 2|Damage Condition: None |Status Condition: None|Fatigue Condition: None| Def:15 FF Def:10 KB:-15 |Saves T:13 IT:7 F:- R:+6 W:+9 |Init: +0|Notice: +11

So looking at Golem I made an error in the Regeneration power as creatures with No Con always suffer lethal damage. (Sorry new to M&M) so I will fix that now.

Also with Superstrength each rank increases strength by 5 for carrying capacity which puts him at 125 tons as a light load, so let me know if you want me to carry around an APC or Humpback while we are walking around town.


Hero Points: 2|Damage Condition: 1 Bruise |Status Condition: Staggered, Stunned|Fatigue Condition: None| Def: 16 FF Def: 13 KB:-4 |Saves T: +9 F:+5 R: +5 W: +6|Init: +2 |Notice: +5 (Darkvision, Tech Awareness, Direction, Distance, Time,Radio)

Tried posting earlier today but I guess my post never made it and then the message board went down, so here's an approximation of what I said

Sorry guys, yesterday was one of those days that once I had the chance to work on the character, I fell asleep instead. I'm off today so I should be able to get most things done.

Adventure Hooks:
Having worked with The Silencer in the past as an anonymous informant, Techno Priest feels loosely responsible for the man's current spree. Due to his power's 1-mile range limitations, TP hits the streets looking for any traces of the Silencer. In his civilian identity, Dr. Neil Raval, Priest is forced to wear a beanie, darkly tinted aviator glasses and baggy clothes to hide his augmentations and scars (it's also a drawback of his--being in public without his costume drives his anxiety through the wall) while he scans the last known whereabouts of the silencer. Haplessly, the distracted Neil bumps into an old work colleague of his, Dr. Swift or any of the others who may or may not recognize him.
Perhaps his searching leads him to the Freedom City Historical Museum?
Better yet, what if this whole time, distracted by his search for The Silencer, Priest in turn is being hunted for possible involvement in the file robbery.


Hero Points: 2|Damage Condition:None |Status Condition: None|Fatigue Condition: None| Def: 23 FF Def:17 KB:15 |Saves T: 5 F: 10 R: 13 W: 10 |Init:+0/+12 |Notice: 9 (microscopic, x-ray vision)

As for plot hooks, Swift would be glad to be a parent chaperon on a field trip to the museum. Swift is out of work at the moment.

I might also be asked to testify at hearings related to the Registration Act.

I would be intrigued by the disappearance of the biochemist, but have no idea how to begin investigating it.

I am slightly intimidated by Park and very afraid of The Silencer.


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@Priest I had No idea you had a Secret ID I thought you were always the tech priest.

So with all these leads once game play opens up you can look into the leads I was just giving you guys stuff to use your brain on. But I like the extra ideas you guys are giving.

The Combat Macro For each round and your character is finished and placed in Campaign Info


Hero Points: 2 + Luck 2|Damage Condition: None |Status Condition: None|Fatigue Condition: None| Def:15 FF Def:10 KB:-15 |Saves T:13 IT:7 F:- R:+6 W:+9 |Init: +0|Notice: +11

@Ares Sorry for the slow response. It is possible that Daedalus has assigned Golem to you as a trainee, to teach him how to fight and some of his abilities he has now have come from you. In addition, Daedalus has asked Golem to keep an eye out to make sure you don't have any "anger management issues" while on the job. I still like the idea of the two of them not realizing there true origins.

Trying to find a reason to be Freedom City Historical Museum hmm,

man out of time and interested in history nah,

Art Historian come to see the works they have displayed, no way,

Ancient Greek Sculptor who has been many famous artists throughout history, still not much.

Rivalry with Artists to prove who is better and looking at the competition, just not there.

Nope I can't think of any reason my character would be there.

The Silencer seems like a major concern. As with Invictus I would probably be on the look out for him or more specifically asking Daedalus how I should handle it and having him tell to go look. At the same time I would keep an eye out for the missing John Doe, the Missing Scientist, and signs of Viper Activity.

Sigh minor changes to Golem once again, my apologies.


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I know everyone characters are not finished but I am eager to get this game started.

Please only post in The gameplay section as character with in game activities

If you want to DOT it and get your name listed as a character post then delete your post.

Please wait until your character is finished, before joining the game play thread.

The 24 hour rule is not in effect yet.


Hero Points: 2|Damage Condition:None |Status Condition: None|Fatigue Condition: None| Def: 23 FF Def:17 KB:15 |Saves T: 5 F: 10 R: 13 W: 10 |Init:+0/+12 |Notice: 9 (microscopic, x-ray vision)

Watcher, how much narrative control do you want us to have/how much liberty should we take? Is it fine for me to say I am sitting on a bench by the courthouse eating a gyro from a cart? Is it fine for me to assume reasonable city things? What would be too much?

Obviously we can't assume actions from other characters.


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@ Dr Quark You can take descriptive liberties when in doubt push what you think is reasonable and if I have to I can rain you back in. I believe you have mistakes in your saves and your kb resistance


Hero Points: 3 | Luck: 2 | Damage Condition: None | Status Condition: None | Fatigue Condition: None | Defense: 16 (14 w/o Dodge Bonus) KB: -9 | T: 12 (6 Impervious vs. Physical) F:12 R: 4 W: 7 | Initiative: +2 (+10 w/Super Speed Active)| Notice: +7 (Danger Sense (Hearing), Extended Vision & Hearing (-1/100'), Infravision, Ultrahearing, Microscopic Vision (Molecule size), Radio, X-Ray Vision)
The Watcher of the Freedomverse wrote:

Example:

The Bowman pulls his bow and knocks his bladed arrow [occ]Free Action [/occ] as he runs to the edge of the rooftop, Move Action takes aim on Dr. Simian in his hover chair and lets his arrow fly. Standard Action

Bowman launches his confusion arrow among the Viper Agents Area Effect Burst Confuse 6 DC 16 Will Save or Confused

While I am not used to the etiquette on this board, I find the above a little stilted as I can't get a flow to the combat would this be acceptable.

The bowman pulls his bow and knocks his bladed arrow as he runs to the edge of the rooftop takes aim on Dr. Simian in his hover chair and lets his arrow fly.

Quote:
OOC: Free action to draw my bow, move action to move to the edge of the roof, and standard action to fire. Bladed Arrow (+11 (+15 base -4 Power Attack) Attack, DC 24 (DC 20 base, +4 for Power Attack) Toughness). Attack Check w/Bladed Arrow: 1d20 + 11 ⇒ (14) + 11 = 25

As I think the description first is more interesting to read, then OOC explanation of combat stuff at the end, let me know.

Also, along the lines of Quark's question, do we have creative license with some of the NPC's we appear with in the scene, can I talk for my student, set up hooks for other players, as long as it doesn't depart from their expected behaviour? I would assume to make the Police Chief act in a post, but I might have a cop give Invictus a thumbs up or something that seems appropriate in character. Is that cool?


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Invictus Legacy wrote:
OOC: Free action to draw my bow, move action to move to the edge of the roof, and standard action to fire. Bladed Arrow (+11 (+15 base -4 Power Attack) Attack, DC 24 (DC 20 base, +4 for Power Attack) Toughness). [dice=Attack Check w/Bladed Arrow]1d20+11

Would you guys as players prefer that I just want something that breaks down the combat so I know all the actions, I do see better flow.

Remember this is my first PBP so I just took info from other places

Invictus Legacy wrote:

Also, along the lines of Quark's question, do we have creative license with some of the NPC's we appear with in the scene, can I talk for my student, set up hooks for other players, as long as it doesn't depart from their expected behaviour? I would assume to make the Police Chief act in a post, but I might have a cop give Invictus a thumbs up or something that seems appropriate in character. Is that cool?

Yeah take liberties add hooks just make sure you use extras for the NPCs you are talking to and having them do actions not important named characters unless you ask me either over in this discussion or as a PM


Hero Points: 2|Damage Condition:None |Status Condition: None|Fatigue Condition: None| Def: 23 FF Def:17 KB:15 |Saves T: 5 F: 10 R: 13 W: 10 |Init:+0/+12 |Notice: 9 (microscopic, x-ray vision)

I like the idea of separating description and crunch into separate blocks. It makes formatting easier and breaks immersion less.

It also makes it easier to quote flavor if you need to insert something or if we want to quote someone's post.


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So crunch and description will be kept separate ill have to write that up later tonight.

Im leaving from work so I will be on my phone at best till about 9 tonight so if you have a build problem or need help with a build PM invictus he is a master Mutants and Masterminds Build Fu


Hero Points: 3 | Luck: 2 | Damage Condition: None | Status Condition: None | Fatigue Condition: None | Defense: 16 (14 w/o Dodge Bonus) KB: -9 | T: 12 (6 Impervious vs. Physical) F:12 R: 4 W: 7 | Initiative: +2 (+10 w/Super Speed Active)| Notice: +7 (Danger Sense (Hearing), Extended Vision & Hearing (-1/100'), Infravision, Ultrahearing, Microscopic Vision (Molecule size), Radio, X-Ray Vision)

In Gameplay you ask us to describe how we 'patrol' would you be alright with us just showing you by giving you a typical patrol, even if we threw in a mugging, bank robbery, car jacking kind of thing where we all know a PL 9 hero will steam roll some punks.


Hero Points: 1 | Damage Condition: 2 | Status conditions: | Fatigue Condition: 0 | Defense: 18 FF Def: 14 KB-5 | Saves T: 10 F: 8 R: 7 W: 7 | Init: +4 | Notice: +8 (Sense water-based fluids (acute, penetrating))

I do prefer giving the narrative all together and then putting all the game information at the bottom. It makes it so much easier to write and to read.

A small amount of player narrative control makes things go so much faster. It prevents a lot of little back and forth.

I do like your combat macro. It makes it easy to see everything.

I'll send my hero lab file tonight. Last night I spent with the Avengers.


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Your stuff you are going to steam roll is fine I might stop you in your patrol if you post something I want to add to.
And bank robberies don't happen often by normal criminals in a world full of capes

This is a group effort so you can have creative license as long as you don't abuse it

Sorry this is from the iPhone while I commute home


Hero Points: 2|Damage Condition: 1 Bruise |Status Condition: Staggered, Stunned|Fatigue Condition: None| Def: 16 FF Def: 13 KB:-4 |Saves T: +9 F:+5 R: +5 W: +6|Init: +2 |Notice: +5 (Darkvision, Tech Awareness, Direction, Distance, Time,Radio)
The Watcher of the Freedomverse wrote:

@Priest I had No idea you had a Secret ID I thought you were always the tech priest.

So with all these leads once game play opens up you can look into the leads I was just giving you guys stuff to use your brain on. But I like the extra ideas you guys are giving.

The Combat Macro For each round and your character is finished and placed in Campaign Info

It's not quite a secret ID scenario. It's more "past life". Since becoming Techno Priest, he's devoted his whole life to being Techno Priest. I guess in a way, that is sort of a drawback? When he has to go out in public and the Techno Priest outfit isn't a viable option to walk around in, he will go out in the outfit described.


Damage Condition: None Fatigue Condition: None Hero Points:1 Def: 15 FF Def:13 |Saves T:+4 IT: F:+9 R:+11 W:+13 |Init:+4 |Notice:+12 Sonar(Blindsight): Hearing

I think I have everything in order. I can't do a por file for Broadway since I only had the trial version of MM 2e for Hero Labs.

Jason would be easy for a hook, he'd just be doing a on site promotion for anything nearby, could easily be doing something where the students would be coming to see him. (given his reaction to processed chemicals, he's big on anti drug campaigns)

He's got a somewhat secret id. Some people know, and probably a few more suspect, but he does his best to make sure it doesn't become public knowledge.


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@broadway you need to list your amazing notice bonus


Hero Points: 3 + Luck 2 ||Damage Condition: none|Status Condition: None|Fatigue Condition:None | Def: 18; FF 12 Def: KB: -6||Saves T: +9 IT: F:+5 R:+5 W: +5|Init: +5|Notice: +7| Regen 12 (rate: B 2, I 4, S 4, R 2
Praxiteles the Golem wrote:

@Ares Sorry for the slow response. It is possible that Daedalus has assigned Golem to you as a trainee, to teach him how to fight and some of his abilities he has now have come from you. In addition, Daedalus has asked Golem to keep an eye out to make sure you don't have any "anger management issues" while on the job. I still like the idea of the two of them not realizing there true origins.

Trying to find a reason to be Freedom City Historical Museum hmm,

man out of time and interested in history nah,

Art Historian come to see the works they have displayed, no way,

Ancient Greek Sculptor who has been many famous artists throughout history, still not much.

Rivalry with Artists to prove who is better and looking at the competition, just not there.

Nope I can't think of any reason my character would be there.

The Silencer seems like a major concern. As with Invictus I would probably be on the look out for him or more specifically asking Daedalus how I should handle it and having him tell to go look. At the same time I would keep an eye out for the missing John Doe, the Missing Scientist, and signs of Viper Activity.

Sigh minor changes to Golem once again, my apologies.

Agreed. I like that they don't realize they're from the same time period. As for the Historical Museum... Ares could be there as Milton to look up some cool history stuff for the school library.

Ares, as god of war, would be more interested in the Silencer and his extracurricular activities with guns and other weapons.


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Dragon please use your Ares alias


Hero Points: 3 + Luck 2 ||Damage Condition: none|Status Condition: None|Fatigue Condition:None | Def: 18; FF 12 Def: KB: -6||Saves T: +9 IT: F:+5 R:+5 W: +5|Init: +5|Notice: +7| Regen 12 (rate: B 2, I 4, S 4, R 2
The Watcher of the Freedomverse wrote:
Dragon please use your Ares alias

whoops, sorry! taken care of!


Alright, I've got the Imaginator's points and powers sussed out, I think. I don't have hero labs so I can't input him or send a file. I reduced Summon to ten ranks, added Heroic, and then also included the Drawback you stipulated. I have no problem adding Heroic as it adds a lot of capability as a side benefit, but I don think you guys are mistaken about it being necessary. I think that by RAW, the minion would be a minion when he was on his own, but a hero when possessed by The Imaginator. However I have no problem with taking heroic, and so I added it regardless.

I dropped his Int a bit, so as to be below Dr. atom and better fit in with the setting. I left his wisdom at 28, as his raw will is essentially the power source for his abilities. I dropped his Charisma to a neutral 10. I had envisioned him being much more dynamic when in his Avatars (where his true appearance is hidded). But that could be accomplished as an enhanced ability power in the body in question just as easily.

I'll have to (re)build an Avatar yet, but I have te concept worked out, the points should be all that need work.

With regard to the issue with Summon minion being unlimited by PL, I find it odd that the game left such a loophole in place. If one wanted to really break the game, you could make your PC a near invalid and use the possession power instead of body switch; it causes your body to merge with your target, making it beyond enemy attacks. Even without flaws you could pull 50 levels of Summon and have your body be built on 750 points. Regardless, just saying that summoned minions can't have more power point than their summon is an quick and easy fix, as far as house rules go.


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Ok I'll try to get him uploaded tonight or tomorrow to hero labs and check everything over for a final time , please get your stat line entered and get me your avatars asap.


Hero Points: 3 | Luck: 2 | Damage Condition: None | Status Condition: None | Fatigue Condition: None | Defense: 16 (14 w/o Dodge Bonus) KB: -9 | T: 12 (6 Impervious vs. Physical) F:12 R: 4 W: 7 | Initiative: +2 (+10 w/Super Speed Active)| Notice: +7 (Danger Sense (Hearing), Extended Vision & Hearing (-1/100'), Infravision, Ultrahearing, Microscopic Vision (Molecule size), Radio, X-Ray Vision)

Yeah, 3E fixed that with their summon right quick. But hey, it's a super hero game, really the GM is the final arbitrator :)

Glad to have you aboard, if you need help with a speedster archetype let me know, but I have some work to do for Techno, Prax and Ares and admin stuff is piling up at work, good thing I have Sunday off!

Anyways, made an In-Game post, just fluff and an introduction to the character, plus a hook for Quark to email Markus back about a court house field trip ... ;)


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Invictus Legacy wrote:


Glad to have you aboard, if you need help with a speedster archetype let me know, but I have some work to do for Techno, Prax and Ares and admin stuff is piling up at work, good thing I have Sunday off

I think I got ares all squared away with his weapons power. I don't think he has any other issues


Hero Points: 2 + Luck 2|Damage Condition: None |Status Condition: None|Fatigue Condition: None| Def:15 FF Def:10 KB:-15 |Saves T:13 IT:7 F:- R:+6 W:+9 |Init: +0|Notice: +11

I think I have Golem squared away posting it to Obsidian Portal now.

Had to shift points around a bunch and juggled some array stuff to make it viable. This should be the final version. Really this time.


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So for posts in the gameplay thread

When you character talks make sure its in Bold and when you are having interior monologue you type those in Italics


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So with our change to combat this is how I think it will look ill make a macro for these also.

The bowman pulls his bow and knocks his bladed arrow as he runs to the edge of the rooftop takes aim on Dr. Simian in his hover chair and lets his arrow fly.

Bowman's Actions wrote:
Free Action to draw my bow Move Action to move to the edge of the roof, and Standard Action to fire. Attack Bladed Arrow (+11 (+15 base -4 Power Attack) Attack, DC 24 (DC 20 base, +4 for Power Attack) Toughness). Attack Check w/Bladed Arrow: 1d20 + 11 ⇒ (4) + 11 = 15

Combat Dice Rolls

Or

The bowman pulls his bow and knocks his Confusion arrow as he runs to the edge of the rooftop takes aim on group of Viper agents and lets his arrow fly.

Bowman's Actions wrote:
Free Action to draw my bow Move Action to move to the edge of the roof, and Standard Action to fire. Attack Area Effect Burst Confuse 6 DC 16 Will Save or Confused


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@broadway I have you still having five more points I used your Obsidian Portal build and your toughness and Def dont match up for the powerlevel trade offs

Broadway

Power Level: 10; Power Points Spent: 145/150

STR: +1 (13), DEX: +4 (18), CON: +3 (16), INT: +1 (12), WIS: +2 (14), CHA: +3 (17)

Tough: +3/+10, Fort: +8, Ref: +11, Will: +13

Skills: Acrobatics 9 (+13), Bluff 9 (+12), Concentration 12 (+14), Diplomacy 8 (+11), Gather Information 4 (+7), Perform (acting) 6 (+9), Perform (singing) 6 (+9), Search 10 (+11), Sense Motive 4 (+6)

Feats: Accurate Attack, All-Out Attack, Attack Focus (ranged), Distract (Bluff), Move-by Action, Power Attack, Precise Shot, Quick Change

Powers:
Friction Glide (Flight 4) (Speed: 100 mph, 880 ft./rnd; Limited (Only When Touching a Surface))
Sonar (Super-Senses 4) (blindsight: Hearing; Custom (Uses Active Sonar))
Sonic Scream (Sonic Control 9) (Radius: 45 ft., DC 19)
. . Sonic Blast (Blast 9) (Alternate; DC 24)
. . Sonic Phasing (Insubstantial 3) (Alternate; Energy)
. . Sonic Shield (Protection 9) (Alternate; +9 Toughness; Force Field)
. . Sonic Stun (Stun 8) (Alternate; DC 18; Extended Reach 2 (10 ft.))
. . Sonic Wall (Protection 9) (Alternate; +9 Toughness; Line Area (5x225 ft. line - General), Force Field)
. . Vertigo (Nauseate 8) (Alternate; DC 18; Extended Reach 2 (10 ft.))

Attack Bonus: +8 (Ranged: +9, Melee: +8, Grapple: +9)

Attacks: Sonic Blast (Blast 9), +9 (DC 24), Sonic Scream (Sonic Control 9) (DC Fort/Ref 19), Sonic Stun (Stun 8), +8 (DC Fort/Staged 18), Unarmed Attack, +8 (DC 16), Vertigo (Nauseate 8), +8 (DC Fort/Staged 18)

Defense: 20 (Flat-footed: 15), Knockback: -5

Initiative: +4

Languages: Native Language

Totals: Abilities 30 + Skills 17 (68 ranks) + Feats 8 + Powers 31 + Combat 36 + Saves 23 + Drawbacks 0 = 145

Validation: Toughness: Exceeds Power Level limit by 2

@ Waveform did you use Mecha and Manga to make your character I don't usually use that book? I have all kinds of error messages and it says you are two points over.
Waveform

Power Level: 9; Power Points Spent: 152

STR: +0 (10), DEX: +4 (18), CON: +2 (14), INT: +0 (10), WIS: +2 (14), CHA: +2 (14)

Tough: +10, Fort: +8, Ref: +7, Will: +7

Skills: Acrobatics 4 (+8), Bluff 6 (+8), Concentration 4 (+6), Diplomacy 6 (+8), Escape Artist 1 (+5), Gather Information 1 (+3), Investigate 1 (+1), Knowledge (earth sciences) 4 (+4), Knowledge (life sciences) 4 (+4), Knowledge (Metahumans) 2 (+2), Knowledge (physical sciences) 4 (+4), Medicine 2 (+4), Notice 6 (+8), Search 6 (+6), Sense Motive 2 (+4), Survival 2 (+4)

Feats: Attractive (+4), Environmental Adaptation (Water), Fast Overrun, Grappling Finesse, Improved Grab, Improved Overrun

Powers:
Hydrokinesis (Move Object 10) (Strength: 50, Carry: 4.3 tons / 8.5 tons / 12.8 tons / 25.6 tons, Feats: Improved Grab; Duration (continuous); Limited Material (Water), Range (touch); Noticeable)
Immunity 3 (environmental condition: Cold, environmental condition: Pressure, suffocation: Drowning; Burst Area (15 ft. radius - General))
Nonwetting water (Features 1)
Resilience (Protection 4) (+4 Toughness)
Water Shield (Protection 4) (+4 Toughness; Burst Area (20 ft. radius - General); Selective)
Water Slam (Damage 10) (DC 25; Range (ranged); Indirect 3 (any point, any direction); Custom (Requires water source), Reduced Range 2 (max range 250 ft.))
. . Purify water (Transform 8) (Alternate; affects: 1 thing > 1 thing, Transforms: 250 lbs., DC 18; Affects Objects (Only), Burst Area (40 ft. radius - General), Duration (continuous); Action (full), Distracting, Range (touch); Custom (Impurities collected), Precise)
Watersense (Super-Senses 8) (acute: Watersense, detect: Water-based fluids, Tactile 2 (ranged), penetrates concealment: Choose Sense, ranged: Watersense)
Waveriding (Linked)
. . Catch the Wave (Flight 3) (Alternate; Speed: 50 mph, 440 ft./rnd; Burst Area (15 ft. radius - General); Limited (Only in contact with surface); Selective)
. . Motion Blur (Blur) (Linked; Partial concealment from all visual senses; Custom (Move over 60'))
. . Waveriding (Flight 4) (Linked; Speed: 100 mph, 880 ft./rnd; Limited (Contact with Surface); Custom (Works in water))

Attack Bonus: +8 (Ranged: +8, Melee: +8, Grapple: +12)

Attacks: Purify water (Transform 8) (DC Fort 18), Unarmed Attack, +8 (DC 15), Water Slam (Damage 10), +8 (DC Staged/Tou )

Defense: 18 (Flat-footed: 14), Knockback: -5

Initiative: +4

Languages: English

Totals: Abilities 20 + Skills 14 (55 ranks) + Feats 5 + Powers 67 + Combat 32 + Saves 14 + Drawbacks 0 = 152

Validation: Waveriding (Flight 4) - Focus: This selection is not permitted (all effects are ignored); Catch the Wave (Flight 3) - Focus: This selection is not permitted (all effects are ignored); Water Shield (Protection 4) - Focus: This selection is not permitted (all effects are ignored); Hydrokinesis (Move Object 10) - Focus: This selection is not permitted (all effects are ignored)


Damage Condition: None Fatigue Condition: None Hero Points: 1 Def: 21 FF Def: 15 | Saves T:+7 IT: 4 F:+5 R:+12 W:+5 | Init: +10 | Notice: +5 (Uncanny Dodge [visual], Extended Sight, Accurate Hearing, Direction S., Distance S., Infravision, Radio, Ultra-Hearing, Ultravision)

Sorry for the delay. Unexpectedly exhausting day.

I plain missed the second clause of the impervious house rule and thought we just had a cap of 5 regardless. Anyway, fixed now. I put the extra PP into his fort save to keep things simple. Sheet updated in profile and on the Portal.


OMNIPOTENT OMNIPRESENT NARRATOR

@TIGHTS do you have hero labs? or do I need to make the character?


Damage Condition: None Fatigue Condition: None Hero Points: 1 Def: 21 FF Def: 15 | Saves T:+7 IT: 4 F:+5 R:+12 W:+5 | Init: +10 | Notice: +5 (Uncanny Dodge [visual], Extended Sight, Accurate Hearing, Direction S., Distance S., Infravision, Radio, Ultra-Hearing, Ultravision)
The Watcher of the Freedomverse wrote:
TIGTS do you have hero labs? or do I need to make the character?

I do not have Hero Lab. Sorry. :(


OMNIPOTENT OMNIPRESENT NARRATOR

Ok ill try to do that tomorrow its late and i need to get to bed.


Ah, I used Focus as a limitation for powers that require having water around to work. I'll just change that to a custom drawback, "requires water". I'll post that when I get a chance.


Damage Condition: None Fatigue Condition: None Hero Points:1 Def: 15 FF Def:13 |Saves T:+4 IT: F:+9 R:+11 W:+13 |Init:+4 |Notice:+12 Sonar(Blindsight): Hearing

Well in that case, I'll use the points to increase the woeful notice score ;)


OMNIPOTENT OMNIPRESENT NARRATOR

@waveform (please use your Alias)
If you can tell me what it is I've never looked through the book a few things I saw I didn't like, but if you can explain what it is in sure I'll be fine with it.

@broadway
Make sure you fix your saves and defense too.

Everyone as I have been reading the game play discussion I'm am beyond impressed!!! I'm glad you were all chosen to be the Heroes of Freedom


Damage Condition: None Fatigue Condition: None Hero Points:1 Def: 15 FF Def:13 |Saves T:+4 IT: F:+9 R:+11 W:+13 |Init:+4 |Notice:+12 Sonar(Blindsight): Hearing

Okay, that intro was fun. Cheesy, but fun ;)


Hero Points: 1 | Damage Condition: 2 | Status conditions: | Fatigue Condition: 0 | Defense: 18 FF Def: 14 KB-5 | Saves T: 10 F: 8 R: 7 W: 7 | Init: +4 | Notice: +8 (Sense water-based fluids (acute, penetrating))

Doh! I've done most of my PBP on another site where you have a default character per game. But I'm getting better at that.

Focus is a 1 point drawback that says you need some material to channel your power through.

...and apparently Paizo follows the comics code.

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