Heralding the Coming of the Age of Worms (Inactive)

Game Master Fanguar

CURRENT MAP


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Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

LONG overdue but I've updated the LOOT sheet ahead of either the TPK or level raise we'll get soon.

There's a bunch of items on it unclaimed; once we get this combat out of the way then we probably need to sift through and allocate or sell?

Several of the consumable items (potions and such) would probably be claimed on the fly, but easier for us and GM Fang if we put the list on stasis until we pick up the battle loot??

Some of the others Circlet of Wisdom +2; Amulet of Natural Armour +1 were mooted for various members but never picked up.

The Cloak of Resistance +1 should really go to Sennaki as he missed out on Lucid's crafting for us all.

Going forward I'll try and keep on top of this more and push everyone to claim items etc...

Anyway - happy holidays to all - 2013 was a blast gaming with you all and looking forward to more of the same in '14 :)

Skal!


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Loving this scrap lol - we'll no go doon withoot a ficht lads!


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Hey, season's greetings to all. Didn't mean to leave you hanging.

Fun game here, let's keep it rolling. This is a great ensemble! But Sverrir could go solo... LOL.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Happy Hogmanay to you all from Scotland guys!

Have a great one - alas I'm on call for work and cannot imbibe (oh the irony :), however Sverrir will raise a symbolic dram to one and all for health, wealth and happiness in 2014.

Had a blast thus-far and look forward to continued (mis)adventures under the excellent conveyance of GM Fang.

Skal!


I aim to please.

Who's been messing with my map?

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

I moved Lucid a couple days ago when it seemed there was suddenly room to move him. But I did not recall that there was room before.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Haven't touched since my scolding.


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Well my friends... I am going away on business. I won't be able to access the pazio forums for a while. Fanguar is going to send me updates via e-mail and we will try to see if I can incorporate my posts via e-mail for the time being being. I won't be able to play off of you much, but hopefully I can still contribute. If things don't workout via e-mail then Fanguar will DMNPC me. I'll check in when I can.

-Ramos


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Happy New Year! And, best of luck in all endeavors! Be safe!

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12
Ramos the Herald wrote:

Well my friends... I am going away on business. I won't be able to access the pazio forums for a while. Fanguar is going to send me updates via e-mail and we will try to see if I can incorporate my posts via e-mail for the time being being. I won't be able to play off of you much, but hopefully I can still contribute. If things don't workout via e-mail then Fanguar will DMNPC me. I'll check in when I can.

-Ramos

Sounds ominous. How long are you going to be gone? How remote are you going to be? Safe travels!


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Safe travels and "haste ye back" hombre :)


Not ominous. Ramos will be back shortly, he just doesn't have access to the paizo boards.

Well, I fixed the map. Senniki and Lucid, I'm fine with you guys just swapping position each round, at least for this fight. Really, anything to get the fight over sooner...

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

I you wanted it over sooner there could have been a knotted rope hanging down in the big room. :)

This really is a tough fight for a 3rd level party. If you are ok with Lucid changing places then his missiles will impact the summoner, perhaps disrupting his spell.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Think this is (rightly) a feckin tough fight because be basically invited the cultists to come at us...

We broke into their house, killed their pets...

No wait wrong cult ;)

Lesson learned - we probably need to get WAY more savvy - but don't get me wrong having characters like a priest of misfortune and chance and drunken dwur berserker in the party will always make that a challenge :)


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Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

With a 16 intelligence, what chance does Pavo have of figuring out that the door near the throne will lead to a way to flank whatever Sverrir is fighting?


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Hopefully high :)


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Especially once he sees the stairs!


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100%


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir is pretty much out of the loop... take it home boys! hic (sick)


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Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

At least Sverrir could have moved back before he got sick. It's like the grease spell never left!


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Heh - just figured he would stumble forward, then his guts would flip... :S

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

That's a strange power you have there. Nauseated is a bad status. If you had more to drink could you have extended the rage, delaying the nausea and fatigue? I see a portable bar in our future if so. :)


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Heh :) is a weird one - can keep raging for a long time but hits like a (Moscow) mule when over...

Am thinking of investing in numerous Potions of Remove Sickness - "hair o' the dog" if you will...

Of course I need a friendly witch to do so as I really plan to play up Sver's perception that he's misbegotten of the gods - so no divine healing thankee very muchness.

(Know its a hard road but I likes a challenge :)

Having a blast in this game btw guys - one of my faves - great characters, classic AP and excellent GMing.


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Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

My mercy can now remove the sickened condition. (Although I wish I would haven taken fatigued at 3, I can still take fatigued at 6th) At 9th I will be able to remove the nauseated condition.

Eventually we can have fun where you drop out of rage and get fatigued/nauseated, I lay on hands and remove those, and you can re-enter rage and re-use the once per rage powers!


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Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Morning Guys, I had some things come up. Long story short.. I am back home and have access to the forums. Not sure how long it will last for, but while I am here no need to get e-mail updates. I'll let you guys know if things change.


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

I hate playing the "healer" but it seems like that is the best thing right now. That should keep Pavo up this round and then I can use my last channel energy to keep you guys up for one more. Then I am down to cure light wounds.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

LOH anyone? I need it... Did we give the Paladin the CLW wand?

For the record, this would all have been misses with the spear just the same. Keep Markus up or tackle him yourselves to neutralize the threat.


Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

I think I might have the wand. I have no lay on hands left.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Check the Init Order and follow your intuition. Oh, you acted already... Oopsie.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Are you currently at 7 hp Markus, or was that before the last Channel?

The real challenge now is that if he channels again it has a good chance of killing Pavo.


Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

If the cleric is grappled he may be easier to hit, but it may be too little too late


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Sorry folks. Dice weren't with is... all around. Lotsa 1's and failed saves.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

You did not answer my question Markus. Are you at 7 after that last negative channel or are you down?


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Sorry, Lucid... intended to, thought I... Yes!

Was 11, +12 (sweet), -16 (ughh) @7 current.

With GM permission, I think Markus is at 9hp. Several rounds back Ramos channeled positive for 2hp healing... Don't think I applied it.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Still in the fight lads... :)


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@Markus:Sure.

With that note: NEW COMBAT POSTING FORMAT.

Each PC combat post will begin with something like:

Round x, Init Y
hp 10/10; AC 15/12T/13FF; CMD 11
+2F/+2R/+2W

any buffs or other tracking, Rage etc should follow below saves.

As for rolls, saves first, attack(s) second, skill(s) third. whatever the order the actions occur.

As we gain levels, combat is going to get more complicated and we need to keep better track of this kind of stuff. When you change something on your profile by-line, it retroactively changes it for all previous posts, so it is pretty useless for keeping track of things.


Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

I suggest both, one for quick view of status and in post for historical reasons

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Makes good sense I shall try to comply.


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

I can definitely remember to post the blue text that Fanguar mentioned. However, I don't always remember to change the profile by-line.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

No probs with me boss - will try and make sure all is clear and present going forward.


Thanks folks.

The profile line is less important. As we increase in levels there's going to more and more spell effects ongoing and it'll make my life easier to be able to see that at a glance.

Besides, this way you wont forget that things like haste or bless are running.


Well, apparently Marcus doesn't read the discussion posts, but in the interest of him not being dead right now, I'll say that new rules begin next battle.

What I won't let slide is that maintaining a grapple is a standard action. If Markus is at 0hp he must either let go or is at -1 hp.

Baddie has like 5 hp left.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Oh, I get the bad rap... I read them, didn't think they were immediate. Apologies.

His turn isn't here yet... Was just closure for previous round & free speech.

As a compromise, I did bring attention to the 0hp!

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Part of what the DM is referring to is rolling saves first. Had that first roll been your save Markus, you would have failed the save.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Oh, missed that. I just rolled in sequential order of NPC action in post.

Reread, got it... Will comply.

Silver Crusade

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Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Leveling up: Add 1 level of Wizard

+6 hit points

+1 BAB

+1 Will Save

+1 First and Second level spells memorized

Teleportation shift up to 10' from 5'

Int increases from 18 to 19

7 new Skill Points:
1 in Acrobatics
2 in Knowledge Arcana
1 in Linguistics (Learned Infernal)
2 in Perception
1 in Spell craft

New Second Level Spells Learned: Create Pit and Rope Trick

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lucid has the craft Wondrous Item feat and can make the party wondrous items now. He is willing to craft people +1 Cloaks of Resistance for the material costs of 500 gold if anyone wants one. If you have other things you want let me know but these cloaks will have priority. And I would rather stick to existing wondrous items instead of getting into crafting items that duplicate spells.


I'm fine with just taking 5hp for every charge of CLW, it's easier than rolling.


Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

Leveling up:

+8 Hps
+1 BAB
+1 Fort and Will Saves
Cha Increase to 17

+1 Smite Evil per day
+1 Lay on Hands and it increases to 2d6
Channeling
Spells 1st -Hero's Defiance

Skills:

+1 Diplomacy
+1 Knowledge (Religion)
+1 UMD


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Ouuuu, now which rogue talent to take...decisions, decisions.

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