Heralding the Coming of the Age of Worms (Inactive)

Game Master Fanguar

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Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Anyone else hankering for a change in image??? :)


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

What no-one else looking for a re-style?? :S


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Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Haven't found an images the rightly encapsulates Pavo determination with his unique style of dress...outside of the current one that is. ;)

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

I am camping this weekend, leaving early this afternoon, and will be away from all computers and internet. I'll be back and able to post Sunday evening.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

I am confused and a little aggravated. Why on earth would you continue to batter a door down when we are under assault from another direction? Now we are doubly threatened best I can tell for no reason. True the door might have opened anyway but rounds were wasted. What gives?


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Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Markus and Sver were cut off from the fight. We couldn't get out to help. Thought we would find a way around , double moves and help. Per usual, no one (maybe they couldn't) was backing up to let Markus to the front line.

And he's a crazy drunk dwur, Sver.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

On a slightly unrelated note... Why do greatswords work so much better for them?

Pavo hit, no?


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4
Lucid* wrote:
I am confused and a little aggravated. Why on earth would you continue to batter a door down when we are under assault from another direction? Now we are doubly threatened best I can tell for no reason. True the door might have opened anyway but rounds were wasted. What gives?

Lucid - as Markus has said we're somewhat cut off from the scrap and one option is to wait and ready, while the more fun one is to nail the door and hope we can find another way round.

True this could open us up to multiple fronts, but nailing the door on the premise that Sverrir's mulled brain thinks there might be liquor beyond was both fun and yeah a little crazy.

Was not meant to agitate or frustrate anyone - apologies if it comes across as juvenile - was meant to demonstrate our dwur ain't thinking too straight having downed several brandy shots...

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Markus has a reach weapon and a halfing very willing to give up his spot. Our new pally is wounded and only half the enemy I hit failed their save. And that half get a new save before they act again. Situation is dangerous. A reasonable approach to tactics could make a huge difference.

To me the continued attack on the door seems like an attempt to not take the game seriously, especially when Lucid specifically asked you not to continue. The behavior is more in line with the dwarf than the LG fighter imho. And Makrus urging you on seemed totally out of character and an "in your face" affront to Lucid's request. I cannot explain it otherwise.

But we got what we got. The door might have opened anyway. Lets see if we can salvage this.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

If our Cleric, Wizard and Pally fall back... Markus is more than happy to step up. He'd called for falling back originally and is near last in Init order. No one stepped back r stated the intention.

Sorry. Wasn't meant as any affront. Just took an RP opportunity.

Careful not to have the spot vacated isn't stepped into by the enemy.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Lucid - sorry you see it as an attempt not to take the game seriously. Think by now (some 1700+ in game posts) you'd realise that I'm not trying to dilute or belittle what I see as a great game (in terms of flavour, GM and players)

I too just saw it as a RP opportunity as I was becoming aware we were sliding into a "kick the door in and kill-kill-take" mentality that might not be everyone's cuppa.

Markus for his part has been very vocal on tactical nonce and stratagem that I know Sver has oft (in character) ignored.

Moving forward I'll try to run ideas in the OOC to avoid such clashes but do remember I'm playing a raging godless drunkard of a dwarf - so rationality and laser tactics will often be lacking :)


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19
Markus the Librarian wrote:

On a slightly unrelated note... Why do greatswords work so much better for them?

Pavo hit, no?

Ah yes, I didn't take into account the -2 to AC from the blinded condition in my response to what I rolled. It was indeed a hit and sneak attack


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Total damage?

Lucid, take the empty slot... I'll take your spot, then S can move back? I can't reach Sverrir's enemy... Markie some magic would help, healing?


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

I can drop some healing if you want?


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In all fairness, the pincer attack was going to happened regardless of what happened that round.

Re the guards: I keep grabbing the wrong stat block. These guys are AC18, FF16, T12. These ones don't have shield of faith running


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Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Check him out... And so stocky, if he did go prone, they wouldn't know. :)

Nice rolls!

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Hey, lets wait and fight the guards that have the shield of faith running AFTER it runs out. :)


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Cover

To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).

When making a melee attack against an adjacent target, your target has cover if any line from any corner of your square to the target's square goes through a wall (including a low wall). When making a melee attack against a target that isn't adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Feeling better now that his bleeding had slowed, Pavo dashed forward, jabbing with his short blade at the guard that had been attacking him.

Attack: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 1d6 + 2 ⇒ (3) + 2 = 5
sneak damage: 2d6 ⇒ (5, 4) = 9

OOC:Attacking Guard B. Flanking bonus already included in his attack roll.

Edit: Oops, posted action in the wrong forum :P


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Heads up mates - I'm heading off this Saturday over to Houston tae spend Thanksgiving with my bro and sis-in-law. We're on a busy schedule so unlikely I'll get much time/interweb access so its highly likely I'll be off the grid until beginning of Dec.

DMFang - please DMPC Sver as necessary after tomorrow evening... (the dwur will of course continue with using his guile and varied attacks lol ;)

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Headed out in a few to camp tonight. Will be back and posting tomorrow.


Ramos or Pavo what to post their actions?


Ramos or Pavo want to post their actions?


Lucid is up then I'll DMPC Sverrir unless he's back already.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lucid tries to acid splash the guard from where he stands.

Acid Touch Attack: 1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 81d3 ⇒ 1


Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

Sverrir, undead do not get a save if I use lay on hands on them, there is a chance you wouldn't get one either, depending on how GM Fanguar rules it!

MU HA HA HA...oops that wasn't very paladiny


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Yeah did wonder about that - fired in the Will Save regardless - was an epic fail so Sverrir begrudgingly takes his healing lol.


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

I think the balcony is a no go, at least for this round. Unless you can manage a 20 foot climb in one round. Our best best is to convince Sverrir to retreat down the hall so the rest of us can get into the action.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

I thought so too, but...

GM Fanguar wrote:
...The room is empty and two exits lead off of the east balcony.

Maybe I misunderstood. Sorry.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4
Pavo Alazario wrote:
I think the balcony is a no go, at least for this round. Unless you can manage a 20 foot climb in one round. Our best best is to convince Sverrir to retreat down the hall so the rest of us can get into the action.

Good luck with that lol

Nah seriously I'm likely gonna fail that save and be zombie chum

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Agree. Can't climb the balcony. If it were 10' Lucid could have maybe shifted up.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Ohhh, that's your own doing! Besides... with living enemies, I think he'll bypass you. Snack on you later!

Saves vs. healing... :(

Lucid - Why shift? We could toss you up... Ally-oop!

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Toss me? I'm no dwarf! :)

You think you are gonna move that statue then climb up on it? I guess it could happen.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Want to tip it, actually... so it becomes a bridge or walkway up to the balcony level.

Someone should research and create a force effect "bridge" spell for lower levels.


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

My any tool and make a 20' ladder, how about that?


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

That would be awesome.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12
Markus the Librarian wrote:

Want to tip it, actually... so it becomes a bridge or walkway up to the balcony level.

Someone should research and create a force effect "bridge" spell for lower levels.

There is that heaven's oracle ability. I always see them try to use it as a poor man's wall of force.


I'm thinking that a 20ft ladder might be beyond the scope of what is intended by the any-tool...

Grappling hook, maybe. Climbing with a rope is like a DC5 climb check.


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Well, darn. I figured a 20' ladder could be made since it contained no "moving parts" and would qualify by the items description. It was used for the very same purpose in another game I was in. Ok then, does anyone have some rope? I don't and the tool does not allow fabrication of a rope, just a metal object...

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lucid has 50' of silk rope.


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Ok, so thats our plan then. I will use the anytool to make a grapplehook and Lucid can cast a spell this round, then run back and throw me the rope?

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lucid is not going to get line of sight or effect unless Sverrir goes down. And if he goes down Lucid might be busy.

Not sure why Sverrir is waiting to make the save. Lets roll. Lets try to get back to at least a post a day. Things are bogging down.


As things tend to do when you chain pull a whole dungeon....

On a related note, you'll hit level 4 right after you finish these baddies, so feel free to start planning.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Cool. Level 5 will be a bigger level than 4 for Lucid. Not much going on at level 4.


Male Half-Elf Paladin (Undead Scourge) of Phaulkon 5 HP 52/52 AC 21 FF 20 T 11 CMD 21 Init +4 Per +2

I've been waiting to post depending on what Sverrir does, either falling his save or killing the zombie


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

I got fifty feet of silk rope. Will get a post up as soon as possible.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Apologies guys - thought I'd posted and then realised I hadn't, then RL crept into play to limit my opportunities...

As suspected Sverrir failed lol... zombie nom-nom lol

(I'll hold off making those level 4 plans for a wee while heh)


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

What's your bonus?

+1 Base
+1 Wisdom
+1 Cloak
+2 Dwarf
+2 Raging

I think you made it.

Happy Holidays!


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Least one of us is on the ball Markus - I'm blaming the dwur rum lol...

Forgot about my +2 racial bonus... so aye total is +7 :)


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Who's up... Let's rock this!

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