Hawcroft Logging: A Fork in the Road

Game Master TheLogicOfCrocodiles

The party is split, one group defending the river gate and another exploring the oddly quiet hallways of the nearby dwarven hillfort, both groups experiencing something of a breather from the assaults of those afflicted by the unfolding plague.


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Male Human Alchemist 1

I still have my vials of "ka-boom" on my person....does the door swing in or out?


The door to the office swings in. Welcome back to the flying chair/table/person circus!


Male Human Alchemist 1

Yeeehaw!


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

I think silent skadi is my favorite character :) I particularly like his dig at Silas's 'pen trick'


Thanks :) She certainly has her mannerisms ;P


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

Do you guys have any ideas what's going on with myth-weavers? I can log in but when I try to view my character sheet, the page is 404. Am I the only one having this problem? I have my notes from character creation but I don't really have a duplicate copy of the character that made it onto myth-weavers anywhere.


Male Human Magus (Kensai) (2)

My sheet worked fine when I checked it for my will save earlier; maybe it's just you.


HP: 17 / 28 | Halfling Barbarian

Myth-Weaver is working for me.


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

phew. seems to be ok now.


Sheet HP 9/12

Where is the crossbow?


Male Human Magus (Kensai) (2)

Umm... It's entirely possible I dropped it when I leapt through the window.


Sheet HP 9/12

@Gatsby: Can I get a GM call? Is okay either way, but would change Silas' action.


HP: 17 / 28 | Halfling Barbarian

Yeah, 23 points of damage isn't bad for someone 2'8" tall.


Kay, your frankly terrifying critical will be the first action in the second round of melee, after the Professor has acted and the poor stag gets an action - it may not get a second action after that, you know. ;)


HP: 17 / 28 | Halfling Barbarian

Yes, I was going to wait but I had the opportunity to sit and type unhurried at a real computer. Maybe that is the key to rolling well.


Then I say stick with it! ;)


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

I mistakenly took 2 standard actions there because I don't have BAB+1 to draw my weapon as part of a move action or quick draw so I'll have to do it as a standard action next attack if the critter is still up. Sorry, getting ahead of myself again.


Caveth Itxaro wrote:
I mistakenly took 2 standard actions there because I don't have BAB+1 to draw my weapon as part of a move action or quick draw so I'll have to do it as a standard action next attack if the critter is still up. Sorry, getting ahead of myself again.

Caveth, don't worry too much about it yet - fast and loose, remember? It'll take a few combat rounds for people to get used to their characters and particular quirks and foibles, so don't worry at this early stage.

Also, just for reference...

Initiative order:

Professor: 16
Silas+Skadi: 14
Caveth: 14
Joseph: 8
Kay: 6
Stag: 4

Everybody acts, and then the stag. Makes life easy for me.


Sorry Kay! Try not to die - I like the character, but you did just attempt a toe-to-toe with a huge 6HD creature, and even started off pretty well!


Sheet HP 9/12

What would be required to fortify the office versus crazy people? You said the windows had bars? If we closed, locked and barricaded the doors would that be enough?


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

Ouch, this is going to be tough!


HP: 17 / 28 | Halfling Barbarian

Hey, that's what barbarians are meant to do. Games are more fun when the risk of death is real.


Silas, the office could indeed be fortified - the windows at the sides are barred, the windows at the front are not - cabinets can be moved, you have excess wood to pull from the barricade on the stairs and the possibility of blackpowder/blasting-caps stocked under the floor. I'd say it would be a full round with two people to move one of the cabinets in front of the windows, for a start. I'll post a link here to the inside of the room on google docs if that would help.


Harbek Toruun wrote:
Ouch, this is going to be tough!

On that note...


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

Yes a nat 1 for my first roll... It can only get better from here!


HP: 17 / 28 | Halfling Barbarian
Harbek Toruun wrote:
Yes a nat 1 for my first roll... It can only get better from here!

Been dozing, have you? Not fully awake yet?


Male Human Magus (Kensai) (2)
Kay Towerweed wrote:
Hey, that's what barbarians are meant to do. Games are more fun when the risk of death is real.

True enough. Just try not to do it in the first fight ;).

That's actually why I have no problem with adversarial GMing - so long as all involved know that that's what's going to happen. My first GM was an adversarial GM, and he was also one of the best GMs I've ever had.


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

Is a concentration check to cast a spell without provoking an AoO still considered a skill check in Pathfinder? In 3.5 it was a skill that you put points into so obviously a skill check but in PF it's not quite the same. I ask because I guidance will give me a +1 on one skill check, attack or save within in the next minute and I would use it up to cast a heal on Kay if it will add to the concentration check.


I wouldn't say i was adversarial so much as... optimistic? ;)

And as far as now goes, Caveth, treat it as skill check - but remember that Kay isn't quite down, merely staggered at 0hp.


Sheet HP 9/12

Guidance is an action to cast, as is cure.
Concentration is 10+stat+level as I recall.


HP: 17 / 28 | Halfling Barbarian

From PRD / Magic / Concentration
To cast a spell, you must concentrate. If something interrupts your concentration while you're casting, you must make a concentration check or lose the spell. When you make a concentration check, you roll d20 and add your caster level and the ability score modifier used to determine bonus spells of the same type.

Casting Defensively: If you want to cast a spell without provoking any attacks of opportunity, you must make a concentration check (DC 15 + double the level of the spell you're casting) to succeed. You lose the spell if you fail.

You can cast a touch spell, such as Cure, whilst out of range of the enemy, then move up to your ally to Touch him/her.


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

.

Harbek is your typical short and stout dwarf. Grey eyes look out from a lined face that is framed by his thick blond hair and beard. He wears a shirt of finely crafted steel rings, simple woollen trousers a leather overcoat and sturdy boots. Two short swords are partially concealed under his coat and he has a crossbow slung over his shoulder on a strap.


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

Thanks Silas and Kay, I understand how a concentration check works but it is still not clear, even with your link, whether or not it is a skill check for the purposes of the spell guidance, which can be used to apply +1 to an attack, skill check or saving throw. The text says that it is a concentration check, not specifically a skill check whereas in 3.5 concentration was on the list of skills and could be assigned skill points so was clearly a skill check for the spell's purposes.

It's immaterial at this point because I just used guidance to add to my attack instead...and still whiffed horribly.


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

And no b@%%@iness intended. It can be hard to tell without any vocal of physical cues. I honestly appreciate any advice or answers you guys have because I'm still transitioning from 3.5 to PF. i'm also unsure of how rules lawyer-y everyone is. Gatsby seems pretty chill so far but that's no reason to take advantage :)


Male Human Magus (Kensai) (2)

How much larger than us is the stag? Just wondering if I might be able to shift it far enough away that Caveth can take a step back and heal Kay.


HP: 17 / 28 | Halfling Barbarian
Caveth Itxaro wrote:

And no b&@!#iness intended. It can be hard to tell without any vocal of physical cues. I honestly appreciate any advice or answers you guys have because I'm still transitioning from 3.5 to PF. i'm also unsure of how rules lawyer-y everyone is. Gatsby seems pretty chill so far but that's no reason to take advantage :)

None taken.

I assume that since Concentration is not a skill, not listed with the other skills, that it is not a skill check. It's been so long since I played 3.5 that I had forgotten that it was a skill: it is a good idea.


HP: 17 / 28 | Halfling Barbarian
Joseph Pilchard wrote:
How much larger than us is the stag? Just wondering if I might be able to shift it far enough away that Caveth can take a step back and heal Kay.

GM confirmed it as Huge to Kay at some point.


It's a huge creature, so about 15 x 15 in terms of size, two size categories larger than you. Three larger than Kay. Its antlers and long legs make it taller than usual for a huge creature, but it still holds to the basic 'huge' modifiers and penalties.


Male Human Magus (Kensai) (2)

Never mind then - there's a one size category limit to what I'd had in mind. I'll just have to hope that it's hurt badly enough that I can kill it before it kills one of us...


Male Human Magus (Kensai) (2)

I have a funny feeling that didn't do it...


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

That makes sense Kay. Even though Gatsby generously ruled otherwise. ^.^


I echo caveth on this one- i'm used to concentration being treated as a skill check in rules terms too - and yes, i am rather chill. Occasionally throw giant murder-stags at the party, but chill nonetheless.


Male Human Alchemist 1

Ok, the action continues! Sorry, sorry!


Don't worry! I'm at a conference myself, so can't post properly for the next few hours either.


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

Does Harbek need to make a will save? I just was looking back over the combat and noticed the others did.


The stag has taken quite a beatung, mostly to the face= i wouldnt worry about the will save, flavour wise. To you it just looks like a very poorly giant stag.


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

Argh! Kill it with fire!!


HP: 17 / 28 | Halfling Barbarian

So glad I can't see that. Ewwww.


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

.
Is the new thing still huge size?


Still huge, still angry, still combat!

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