Wolf in Sheep's Clothing

Silent Skadi's page

17 posts. Alias of Harakani.


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heal: 1d20 + 3 ⇒ (19) + 3 = 22
will: 1d20 + 3 ⇒ (11) + 3 = 14
swim: 1d20 + 19 ⇒ (15) + 19 = 34
Skadi is in her element - the water. The raging current reminds her of her first memories, swimming through the bloodstream of a dying man. This is far easier than that though; the current is almost steady, rather than pulsing, and she does not need to fear being crushed in an aorta.
She cuts through the river faster than a man can jog, latching on to the paralyzed Atterleigh's head. Desperately she thrashes now, trying to keep his head above water.
Skadi has a heavy load of 40lbs, I believe. She can drag 200... she's not fighting the current, just concentrating on keeping Atterleigh breathing. Ironically while his paralysis may kill him, if he could thrash she's have no chance at all.


Skadi climbs out of her jar, over the boat and into the river.
stealth: 1d20 + 25 ⇒ (8) + 25 = 33


Skadi glares out of her little glass prison, but uses her prestidigitation to assist, cleaning, nudging objects and highlighting obvious mistakes.
aid: 1d20 + 3 ⇒ (20) + 3 = 23
aid: 1d20 + 3 ⇒ (15) + 3 = 18


perception: 1d20 + 1 ⇒ (10) + 1 = 11


3d20: 1d20 ⇒ 201d20 ⇒ 61d20 ⇒ 8

-Posted with Wayfinder


Gatsby:

Skadi, clinging to the back of the doctor's coat, colours changed to match it perfectly, slowly climbs up.

Her sting hovers over Atterleigh's neck.

When Silas had first discovered her venom's properties he had been ecstatic... but it had taken some time to train her not to follow up as her instincts demanded. First the venom, for the paralysis. Then the ovipositor. Of course she hadn't had eggs then and he hadn't really understood what he was seeing. She should ache; this prey could support all of her eggs. She could empty herself into him, and they'd all be hatched by the time the paralysis wears off.

But her instincts make her feel... dirty. It comes across the link to Silas, though he won't understand why. She doesn't want to inject Atterleigh. Doesn't want to put her offspring in him. Atterleigh feels wrong. He feels claimed. There is already something inside Clarence Atterleigh, and Silent Skadi does not share.

Still, she stings him. Pumps in the venom. It takes a lot of venom for something this big. Normally she wouldn't try. She prefers smaller prey. Cats and Dogs.

She looks towards where the dog whimpers and a wave of something - love? - goes through the link to Silas. The dog is a good size. Silas will treat it. She'll get to paralyze it during the operation. Plenty of time to lay eggs then.

Finishing, she fastidiously wipes her sting on Atterleigh's coat, trying to clean herself.

Str based poison leads to paralysis. Pathfinder did a terrible job of modelling blue ringed octopus venom (it is weak enough to actually be usable as a paralytic, rather than being liquid instant death) but I like the stats for Skadi.


Gatsby:
Not sure whether to roll for Skadi or not.
damage: 1d4 ⇒ 3
Fort: 1d20 + 2 ⇒ (15) + 2 = 17
Skadi is on 0.
Is Atterleigh still running?


Gatsby:

Given Skadi was stealthed by Atterleigh to attack him if he displayed unusual behavior, is it okay if she grabbed hold of him when he started to run? Guessing the blasting caps weigh too much for her to prestidigitate them from falling.


Skadi looks at Atterleigh.

He was sick.

Sick people go crazy.

Gatsby:

Sense Motive: 1d20 + 1 ⇒ (20) + 1 = 21 - does it look like Atterleigh may be still under the effects, or is he just now in PTSD.

If Skadi isn't sure, she'll take him down.

attack, from stealth: 1d20 + 7 ⇒ (6) + 7 = 13 damage: 1d2 - 1 ⇒ (1) - 1 = 0 DC 10 Poison. I think there is a minimum of 1 damage.


Gatsby:
Prestidigitate the crossbow clean, move towards Silas


will: 1d20 + 3 ⇒ (2) + 3 = 5
init: 1d20 + 5 ⇒ (4) + 5 = 9


Thanks :) She certainly has her mannerisms ;P


Flaring at Silas' fear, Skadi come out.
@Gatsby: as before


GM:

Quietly, quietly, Skadi Slips over to the Doctor's Bag and enters it. The soft leather is warm, but dry. Skadi likes her skin-homes wet.


GM:

Can do a 15 on a take 10! Roll for me if there is too much stress, and I guess she'll retry... There's a lot of stuff I should have checked with you in this, but as only we'll see it you can just tell me if I have overstepped.
Wall-to-climb smooth. Hard to climb. Human objects nearby. Move and use.
Quickly piling up some loose obstacles Skadi builds a makeshift platform, till she can finally stretch a worm onto the key.
Meanwhile a handkerchief has been placed under the door.
Is stupid trick with pen. That trick never works.

Skadi can't sigh - her respiration doesn't have lungs - but the exasperation comes over the empathic link to Silas. Nevertheless she pulls out the key and deposits it on the handkerchief.

Something else comes across the link as she writhes down the makeshift platform. Silas can't identify it. Skadi feels irritable, full... But Skadi knows what it is. Within her the eggs mature.

She secretes one tiny, almost invisible egg under a nearby chair, up near the corner where the webbing holds in the seat. A moment and it changes color from translucent white to wood color.

She doesn't intend this. It is instinct. Grow. Eat. Breed. Disperse. The egg will mature in a month or so, then something warm will come nearby and a single tiny thread of worm will emerge, make its way into the host and begin the cycle of life anew.


Edit: Gazumped!


GM:

Skadi makes his way to the door, spots the key and grabs it.
Prestidigitation can do it I think - otherwise presumably a climb or acrobatics roll, unless a tiny creature can reach the keyhole

Is there room to slip the key under the door?


GM:

As the doctor runs back to the wagon, out of the doctor's bag, unnoticed, slinks Silent Skadi.
stealth: 1d20 + 25 ⇒ (20) + 25 = 45
Moving 20ft per round (-5 stealth) to the foreman's office. Once there find a crack - ideally near the door - and enter
Escape Artist: 1d20 + 15 ⇒ (16) + 15 = 31