Hawcroft Logging: A Fork in the Road

Game Master TheLogicOfCrocodiles

The party is split, one group defending the river gate and another exploring the oddly quiet hallways of the nearby dwarven hillfort, both groups experiencing something of a breather from the assaults of those afflicted by the unfolding plague.


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HP: 17 / 28 | Halfling Barbarian
Silas Bishop wrote:

One location at a time?

@Kay - you're Southern hemisphere? checks profile Hey - I'm Canberran myself!

I'm in Oberon, a few hours north of you, or two hours west of Sydney, near Jenolan Caves. Drop by for a cuppa tomorrow?

Kay will go check out the outdoor areas, basically she would start at the bottom of the list and work her way up.


Male Human Alchemist 1

So sorry I'm late my dear gentlemen and gentlelady! I'm afraid I was making rather merry last night and was a bit too deep in my cups. And as wondrous as my talents in manipulating the threads of the aether are, I was not able to divert these ill humors.

What a magnificently busy last couple of days its been! :)


Sheet HP 9/12

One location at a time, right?


one location at a time, although if you find nothing there worth mulling over / investigating, feel free to go to another. The 'scenarios' are set up (hopefully) so that if you wish you can easily rp off of each other, except for when making rolls or requesting information from me.


Professor Miraculous wrote:
What a magnificently busy last couple of days its been! :)

Ha, I know that feeling - I've been at work every day! Welcome to the discussion thread - you'll have had a wagon ride with your companions so would know the basics about them, and they the same about you, so start rping on the main thread whenever you like!


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

Ok, swapped a few things around so I'm currently carrying 43/43 of lbs. Off to the main thread...


HP: 17 / 28 | Halfling Barbarian

I'm not interested in the pepperbox - feel free to take it.


1 person marked this as a favorite.

Saw you guys had a few questions / clarifications, so I gave Atterleigh a character post to let you engage him directly if you want to.

Be warned for the future though, he's an NPC expert with absolutely no weapons or combat experience, so don't expect anything from him if a fight starts except an Atterleigh-shaped hole where he was just standing and a suspiciously rustling bush somewhere nearby. ;)


Male Human Magus (Kensai) (2)

Wow, that was quick...

Edit: Interesting that I'm the guy actually talking to the guy who knows the area...


Joseph Pilchard wrote:
Wow, that was quick...

Yeah, I know what you mean! I didn't expect everything to get started this fast, but it seems to be going well so far. Hope you enjoy it!

And a welcome back to the professor - commiserations for your truly abysmal Perception roll! ;)


Oh, and apologies to Kay - completely forgot to answer you ooc ladder question. The ladder was broken quite near the top, and the dead woman could well have been the one that did it.


HP: 17 / 28 | Halfling Barbarian

thanks, that was what I thought you would say.


Sheet HP 9/12

GM I realized I still need to do the languages for the good doctor.
If he were in our world I would take Latin, Greek, French and German. What would the equivalent languages be?


Silas Bishop wrote:

GM I realized I still need to do the languages for the good doctor.

If he were in our world I would take Latin, Greek, French and German. What would the equivalent languages be?

Very good point - even with all the planing over the past few weeks I hadn't really thought out the languages of the campaign world. I'll edit the campaign info tab and give languages a spoiler title, probably give a few local ones for people to take if they want to, and say what languages are common where.


Kay Towerweed wrote:
thanks, that was what I thought you would say.

No problem, sorry I missed it.


The campaign info 'languages' spoiler has been added.


(Concerning the main gameplay thread, now that Joseph has mentioned the Durahjan and Nyriskus other characters who hear him are free to make their own rolls concerning the creatures and, if they pass, open the relevant spoiler tabs in the earlier GM post. Just a heads-up! Gatsby)


Sheet HP 9/12

I literally cannot post fast enough to keep up... 4 posts between when I started to post and finished.

GM Gatsby:

Sounds like Common, Low Targis (in place of Celestial), Draconic, Gnoll, Elven and Goblin.
Perhaps the good doctor's wife was a scholar on the mythology of the badland tribes?
Only language not on the normal list is Low Targis, which I have in place of Celestial.


Well I've got my first day of holiday and my ladyfriend is visiting family, so I've got an excuse! I'm sure the speed will decrease when people head back to work (or start working harder) after the post-holiday lull, but for now I'm pleasantly surprised.

Also (everyone), because this is an exceedingly small fight and a few of you seem to be around, we'll run this one combat in post order without positioning, maps or initiative to see how it goes, although for anything bigger than a single crazed loon it'll be a bit more structured. Just so you know.

Gatsby


Oh, and something I should have checked while ago - I'm in Japan, and I know we have at least two Australians, but what time zones are people in? I wasn't expecting to see everybody post within the space of an hour today... pleasant surprise!


HP: 17 / 28 | Halfling Barbarian

GM:
PM sent


Male Human Alchemist 1

I'm on Eastern Standard Time. However, I'm also an insomniac and notorious night owl.


Silas Bishop wrote:

Move: Pick up loaded crossbow

Standard: Shoot loaded Crossbow. attack: 1d20 + 3 ⇒ (10) + 3 = 13
Roll will be -4 if into combat.

This set of stages hidden by Silas' 'actions' spoiler tag was exceedingly easy to read - if it's not too much trouble, when taking multiple actions in a round (I'm not too bothered if it's a single action you're taking) describe the intent of the actions and then spoiler the actual mechanics like so. I'll try to do the same, meaning that if something isn't concerning you you don't have to read the ooc mechanical stuff.

If that's alright, of course - if anybody has any major problems with it, just tell me - I'm notoriously sway-able when it comes to reason. :)


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

I'm in western Canada (mountain standard time) which is GMT -7 hrs I do believe. Aside from Saturday evenings when I play a tabletop game, I am most often available between 7pm and midnight my time. I will be taking a course starting the 6th of January until the end of February so I will likely be around a little bit more then; school is practically a vacation hehe.

Professor, my family just got together and played "Kill Doctor Lucky" as part of our seasonal merriment. Every time I look at your avatar, I am reminded of how badly I lost to my sweet, little, murderous mother. She's a shark, watch your back!


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

Gatsby, I don't see Halfling listed as a one of the languages we can select. I had originally chosen it due to the high population of Halfling slaves in my country of origin but I can change it to Dwarven I suppose if Slips don't have their own tongue in your game. Dwarven isn't exactly the same but it's the most similar choice I think unless you have a suggestion.


@Caveth:It's up to you - you can either change it, or I don't mind treating your halfling language fluency as an ability to speak using expressions and sentence structures common to traditional halfling communities (which there are a few of). Your choice!


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

I'll stick with halfling in that case. It's more true to the character concept.


Caveth Itxaro wrote:
I'll stick with halfling in that case. It's more true to the character concept.

No problem! Also, I *think* Kay's trying to subdue the guy so you can question him, though it might be worth checking.


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

Yes, I'm ready to get in there like a dirty shirt. I was looking at the aid another action in regards to grappling so we can be sure to keep ahold of the fellow but I'm also resisting the temptation to plunge ahead just yet. Joseph deserves some time to get caught up; we're moving along at a very fast pace for PBP!


Very true - but as I pointed out to Kay, speech is always a free action. Don't hesitate to strategise in-character (or using ooc) if you think it will help group cohesion, and remember that you can always shout orders to the NPCs (if they listen, of course).

But yes, it's a good point. We are moving fast - which is no bad thing, especially for investigation and roleplay - and I like Joseph. He deserves a piece of the action. :)

As a side note, well done Kay for rolling the first effective combat dice with your grapple! Someone needed to break the trend...


HP: 17 / 28 | Halfling Barbarian

Yes please, help out with the grapple. Maybe he will talk, maybe we can deliver a merciful coup de gras. It seems this thing was once a normal employee like us...


Sheet HP 9/12

So, what are the rules for noticing someone casting magic?


I'll look into it to see what I can find in the rules, but for now take a bluff check with a +4 circumstance bonus due to surrounding distractions to try and hide or disguise the action.


Sheet HP 9/12

How socially acceptable is the use of Scrolls, then?

Might a doctor have an Anasthetic scroll? (Scroll of Sleep)


Silas Bishop wrote:

How socially acceptable is the use of Scrolls, then?

Might a doctor have an Anasthetic scroll? (Scroll of Sleep)

If you passed it off as reading through a medical text, you could get away with it without too much stigma... but those who know you suspect a thing or two anyway, remember - scroll use is seen as a little less odd than 'innate' magic, unless you're known to scribe them yourself.


Male Human Alchemist 1
Caveth Itxaro wrote:
Professor, my family just got together and played "Kill Doctor Lucky" as part of our seasonal merriment. Every time I look at your avatar, I am reminded of how badly I lost to my sweet, little, murderous mother. She's a shark, watch your back!

lol Yes, I've had a similar experience with Settlers of Cataan...I'm glad the avatar stirs such splendid memories of death.

By the way, I'm really enjoying this!


Professor Miraculous wrote:
By the way, I'm really enjoying this!

I'm glad, I'm enjoying running it! The posting seems to be slowing a little now, which is probably not such a bad thing - we were kind of going a mile a minute for a few days!


Sheet HP 9/12

Dancing from side to side stopping myself posting again...


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

Inorite! Need to see whether or not you knocked out the professor before I go any further.


Male Human Alchemist 1

I made it! No sleep for me yet....


Nice one, professor! Got to admit, I did half expect you to get up from playing dead, take a few steps and then just fall over asleep again - but no, you broke your string of bad rolls where it counted. ;)


Male Human Alchemist 1
GM Gatsby wrote:
Nice one, professor! Got to admit, I did half expect you to get up from playing dead, take a few steps and then just fall over asleep again - but no, you broke your string of bad rolls where it counted. ;)

Yes, but that would have been too funny. Tottering over to the grapple fest just to fall on top of the fray stone-dead asleep. lol


HP: 17 / 28 | Halfling Barbarian

This just took a serious turn...


A vaguely important note from your GM...

... concerning railroading.

I'm not going to do it. Just because Atterleigh has heavily suggested you find somewhere safe to stay, and Atterleigh is an NPC, does not mean that's the course of action you have to take. Want to explore the forest? Go for it. Hole up in the foreman's office or watchtower and build barricades of your own? No problem. Burn the place to the ground? It would be hard in the rain, but be my guest.

What I'm saying is, if there's ever a scene where I actually need for you to head in one direction for the plot to advance (say you missed something really important that could potentially screw you over later on) I would offer some kind of 'inspiration' check for relevant characters (much like Caveth noticed that the key for the office was on the inside of the door, still in the lock), or offer the option on the discussion thread if it came to it - not try to slip it in through the mouth of Atterleigh or another NPC.

Is his suggestion a good one? Probably.

Do you have to pay attention to him just because I write his dialogue? Hell no.

On with the show! Gatsby.


Sheet HP 9/12

Not sure if we're still in combat rounds


Silas Bishop wrote:
Not sure if we're still in combat rounds

Nope, you're free to do as you wish. Normal posting has resumed - but be aware that he will wake up at some point.


... probably some point soon. :)


HP: 17 / 28 | Halfling Barbarian

Kay's plan seems the safest route to her, though it is not very Heroic.
I imagine that even if we followed her plan she would volunteer to stay outside to hunt the creature.


Male Human Magus (Kensai) (2)

Honestly, I think Joseph would rather tie the driver down to make sure than to kill him outright - at least until we know for sure there's no cure.


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

lol "frontier anasthesia" ftw

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