Hawcroft Logging: A Fork in the Road

Game Master TheLogicOfCrocodiles

The party is split, one group defending the river gate and another exploring the oddly quiet hallways of the nearby dwarven hillfort, both groups experiencing something of a breather from the assaults of those afflicted by the unfolding plague.


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Would I ever do that to you guys?

(... says the guy that just blew up the office...)


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

Man the dice seem to hate me in this game...


Congratulations, guys. Still alive... barely, in some places.

A scenario complete, a lot of challenges overcome, some good exploration and a lot of great roleplay - I'm certainly pleased I started the thread, and it's about to hit a one-month anniversary!

So, on to the matter at hand.

1) You should level up your characters - level 2 is certainly within your grasp, taking into account the experience with the stag, your dealing with the workers and a lot of roleplay experience for your interactions with both eachother and the world around you. Level three won't come quite so easy, but I figure the boost will be welcome (and may even help out with some dice rolls...).

2) When you level, each character gains an additional trait-style reward based on roleplay and tactics, a little nod of the head from me and something to make a low-magic world slightly more bearable. These rewards are as follows...

Kay, you threw yourself into the metaphorical fire (and out of the literal fire) to help your team-mates. You gain Stout of Heart, a permanent +2 bonus to your hp and a similarly permanent +1 bonus on all offensive trip attempts. In addition, you gain a +1 bonus on tests made to stabilise yourself whilst dying.

Joseph, nobody doubts your enthusiasm... though some may doubt your dice karma. You gain Pip-shift - from now on, once per day when rolling damage you may invoke a stroke of extraordinary luck, and re-roll any results of 1 or 2 on your damage dice (if the re-rolled damage dice come up as 1 or 2 again, treat those results as a 3s).

Silas, you have managed to seriously scar yourself over the course of the day, and seen more of your insides than you're comfortable with, but still managed to miraculously pull through. You gain Anatomical Accuracy - once per day, as a move action, you can mark a weakness in the body of a single foe, a flaw to exploit. Anybody who manages to damage a foe you have marked in this way until your next combat round deals additional damage with their first hit equal to 2 + your intelligence modifier (minimum +1).

Harbek, you've been with the party for a very short time but managed to arrive right when you needed to. You gain In the Nick of Time, a permanent +1 bonus to both your initiative rolls and your reflex saves.

Professor, you've been quiet for a few days now but that doesn't mean you're exempt from triumph! You gain Avuncular Nature, a permanent +2 bonus on your diplomacy and Knowledge:Local rolls.

And finally Caveth - without Milani, there are some party members who most likely wouldn't be upright at the moment... or possibly even breathing. You gain Gentle Scion - a number of times per day equal to your wisdom modifier, you may heal 1d4 hp of damage on a willing target with a touch of your hand as a swift action that does not provoke attacks of opportunity - you may target yourself with this ability if needs be. Count this as a spell-like ability.

And finally...

3) Here's a link to the campsite map on google drive. The wagon and office are now destroyed, but it should give you an idea of the dimensions, just in case.

https://docs.google.com/drawings/d/1agf5cUERpyy5NnWFSnu9jZpou5T4__gqUKx7Hz6 eGkg/edit?usp=sharing

So yeah... level yourselves up, and I'll see you back in the main thread soon. Roll on scenario 2!


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

Hit points: 1d8 ⇒ 3


Male Human Magus (Kensai) (2)

hp: 1d8 ⇒ 6

Best d8 I've rolled all game ;). Incidentally, hydrolic push is no longer prepared - if we get time to rest up and prepare new spells, I'll be preparing one each of Mage Armour (+4 AC) and Mirror Strike (allows me to hit two enemies at once, at +2 if they're flanking me, for half damage each - emergencies only).


Sheet HP 9/12

Please please please can I take the average instead of rolling? (ie 3.5 instead of d6).
I cannot get the google link to work - anyone else?

Thanks - I am having a ball with the campaign so far!

Should we level up here & now , or will we be returning to base?


Yep, you can take the average. Level up where you are, and i'll check the link.

Really wanted to get the first post up this evening, but have just found out i'm on tv tomorrow, which is... terrifying.

Wish me luck!


Sheet HP 9/12

Really? Good luck!


Male Human Teacher/11 | HP: 30/38 | AC: 9, T: 10, FF: 10 | CMB: 5, CMD: 4 | F: 5, R: 4, W: 9 | Init: +2 | Perc: +4

I must follow the brave barbarian ways:
1d12 ⇒ 12

And thanks for Stout of Heart


Male Human Teacher/11 | HP: 30/38 | AC: 9, T: 10, FF: 10 | CMB: 5, CMD: 4 | F: 5, R: 4, W: 9 | Init: +2 | Perc: +4

Yes!


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

Good luck on TV!

1d10 ⇒ 9


Sheet HP 9/12

Is there a url to the segment?


Sheet HP 9/12
Silas Bishop wrote:

Oops, forgot to use Avatar, sorry... Let me narrow things down

Spell wise I'm probably looking at Gravity Bow, Keen Senses, Sleep, Charm Person, Disguise Self, Enlarge Person and Crafter's Fortune.

@GM: Sounds good to me

Glad I posted this because it looks like my spells known list got deleted somehow. I know I switched one of these for sleep...


URL wise, don't know yet - but it was actually kind of fun to be filmed while teaching.


https://docs.google.com/drawings/d/1agf5cUERpyy5NnWFSnu9jZpou5T4__gqUKx7Hz6 eGkg

hmm... not working for me either...


Sheet HP 9/12

Have you set it to shared? There's usually a link when you do that.


That was the url taken directly from it...

hmm...

I'll investigate after work, but I'll make the scenario two post first.


Sheet HP 9/12

1: Gravity Bow, Keen Senses, Sleep, Charm Person, Disguise Self, Enlarge Person and Crafter's Fortune.
2: Shield, X

@Gatsby: Would Illusion of calm cover up spellcasting?


Silas, I suppose it would cover up any physical signs - but verbal components...?


HP: 17 / 28 | Halfling Barbarian

Hmmmmm, I think it left my pack in the office. That was thoughtless of me.


Well Kay, you could search through the remains... but it would most certainly be damaged...


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

LOL Skadi should trade me the chest and safe for the very light novel and technical drawings that I found.


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

When the time comes, if it does, to do the treat deadly wounds roll, it might be better if you assist me rather than the other way around, Silas. With my wisdom, I have the possibility of adding 2 additional HP's on a very good roll whereas you do not. I suppose that's a little meta and that might not be something you would do in character so I won't insist, it's just a thought to consider.


Sheet HP 9/12

Normally yes, but I have taken a special trait (precise treatment) that lets Silas use his int modifier.

You treat others with a clear and calculating intellect. You gain a +1 trait bonus on all Heal checks, and you may use your Intelligence modifier when making Heal checks instead of your Wisdom modifier.[/quote wrote:


Which means he can restore 4 HP if all works well!

You challenge Skadi! I was just going to have her tell people, but now...
@Gatsby: How much does the chest weigh?


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

Oh that works nicely then.


HP: 17 / 28 | Halfling Barbarian

I'm very likely to be able to aid with Heal as well, and with some luck someone will find my Healer's Kit.


HP: 17 / 28 | Halfling Barbarian

How do you want us to deal with the extra hp from levelling?


Tack it on when you rest for the night - half the rolled total added as instant hp, the rest to be recovered over time. You'll wake refreshed that way, but still not good as new.


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

Oh wow, I didn't realize it took 10 minutes to cast! I should check the SRD instead of going by memory since that's totally not how the spell worked in 3.5. I may have even needed more than one casting at 1d4HP per. Sorry about that but it wouldn't make that much difference in the grand scheme; it'll just be longer and we'll get wetter before we can use the ladder.


Sheet HP 9/12

Not necessarily... wood has 10 HP/inch and you only need to restore half. On average it would take 20 minutes to restore 1 inch thick ladder strut.
I think Kay effectively restored some with her jury rigging already. Up to Gatsby

If you do it it will be your action for a while though.

Yeah, in 3.5 that spell was broken. Check out Make Whole.


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

I'd still do it. A safe ladder is important imho.


Ah, don't worry about it this time.- we'll just remember it for mext time it gets used


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

Wow, what a set of spectacularly bad rolls. 5d20 and the best result is an 8. Argh, sorry to whoever I didn't heal with those rolls.


HP 18/22 AC 16 T 13 FF 13 CMD 15 CMB +2 Fort +6 Ref +3 Will +4 Init +5 Perc +6 Longbow +4, 1d8+1 Light Mace +4, 1d6+1

Oh I guess I forgot to add +2 from the healer's kit but still :(


Right, the professor is hopefully returning some point soon - he's been real-life busy, which I can certainly respect.

As for now, assume he is with you but quiet and relatively unhurt, not in need of healing for the moment.

SO! Kay can assign the rolls, Caveth and Silas can take first watch (if I remember rightly), and with the stove lit and some blankets found you'll warm up through the night. I'll make a night-time transition post, and then on to day two.


Serpents Skull Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

Go team blind!


HP: 17 / 28 | Halfling Barbarian

So the six in need of healing are (in alphabetical order by surname) with a 1d1000 roll to then determine order.

Spoiler:
Silas Bishop 1d1000 ⇒ 168
Caveth Itxaro 1d1000 ⇒ 826
Mr Moffrey 1d1000 ⇒ 647
Joseph Pilchard 1d1000 ⇒ 275
Harbek Toruun 1d1000 ⇒ 123
Kay Towerweed 1d1000 ⇒ 282

Harbek Toruun
Silas Bishop
Joseph Pilchard
Kay Towerweed
Mr Moffrey
Caveth Itxaro
Putting the Heal Checks in a random order::

Kay 10 1d1000 ⇒ 151
Kay 23 1d1000 ⇒ 465
Silas 23 1d1000 ⇒ 390
Silas 18 1d1000 ⇒ 910
Caveth 14 1d1000 ⇒ 696
Catheth 9 1d1000 ⇒ 234

Fortunately all the Aid Another beat DC 10, Aid is included in these totals.
Kay 12
Caveth 11
Silas 25
Kay 25
Caveth 16
Silas 20

And bringing it all together:
Harbek: Kay wasn’t able to do much for your injuries, though they won't get any worse.
Silas: Caveth couldn’t help you either, perhaps because you were too busy helping others.
Joseph: Silas healed you for 6 (your level + 4 from Int mod [trait modification]) hp.
Kay: You can’t heal yourself (I’ll swap with the next person on the list)
Mr Moffrey: Kay healed you for (your level +1 hp).
Kay: Caveth doesn’t quite manage to return hp (14 +3 kit +2 Aid = 19)
Caveth: Silas returns 2 hp to you.

A total of 12 uses from Healer’s kits have been consumed.

I'll copy-paste the results to the gameplay page.


That was beautifully organised!


HP: 17 / 28 | Halfling Barbarian

I'm a maths teacher - does it show?


That explains so much...

By the way, as an English teacher I've been surprised by the amount of 'our kind' I've encountered in my relatively short time on the boards - maybe something about PBP attracts us, like rats to gold...


...

I may be confusing rats and dragons.


HP: 17 / 28 | Halfling Barbarian

Or maybe it's the holidays with the time to spare to post


...

shh... It's not the holidays for me today...


Male Human Alchemist 1

How about now?


YAYYY! Now it is a holiday, or at least I'm going to treat it like one! Welcome back!

You've got a bit of catching up to do - for ease of use, though, let's say that you escaped the towering office inferno with only 1d3 damage. It's a little unrealistic, I'm afraid, but I don't want you to retroactively drop dead!


Male Human Alchemist 1

Why thank you, I don't like dropping dead in any form....retroactively or otherwise...


Understandable. Though I do suggest one retroactive action - looting the wreckage. There was a results table higher up a thread, maybe twenty or thirty posts back from the present, and you haven't exactly found a huge amount of useful material as a party yet.

You do also still have a journal you found down the side of a worker-housing bunk...


Male Human Alchemist 1

Yes, I remember that but I figured that it has not been the right time to read it. Things happened rather rapidly after finding that and I didn't want to be that guy in the movies that does something like that at the most inappropriate time....

I will take your advice and loot the wreckage.


I love being that guy! But only in real life...


Male Human Alchemist 1

Haha, yes, real life is fine, when the zombie tribble hoard comes a knocking', count me out.

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