Harlot's Heroes

Game Master Alexander Scott

Bound to the succubus Lux by her profane gifts, the PCs work towards her insidious goals whilst maintaining the facade of heroes.


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The Exchange

I'm hoping that I'll finally have enough time to run an online game again, and am looking for four players...

‘My name is Luxuria Gula Avaritia Acedia Ira Invidia Superbia...’

There was a melodious purr to her soft voice, with just enough hint of something foreign in her accent to prove tantalisingly exotic. The voice was the perfect complement to her form: at once long-limbed and athletic but also with full, feminine, curves where they best accentuated her figure. Her smooth skin was a rich tan shade and without blemish, whilst her features seemed to combine the most alluring of many different ethnicities into a single vision of beauty. Raven-black hair cascaded in full waves past her shoulders to conceal just enough of her form to draw one’s eye and entice with unspoken promises of what lay beneath. Two small horns arced gracefully from her forehead, fading from the tan of her skin at their base to blood-red at their tips; a pair of similarly coloured bat-like wings sprouted from her shoulders, whilst a matching long, sinuous, tail curled out from the base of her spine. There was an easy, natural, grace to her every movement, with each turn or step or gesture managing to effortlessly enflame one’s passions. Her full lips formed an alluring, but somehow predatory, smile as she fixed you with black eyes which seemed to gaze into the most hidden and perverted depths of your soul,

‘... but you can call me “Lux”.’

Harlot’s Heroes is an ‘Agents of Evil’ style game, hopefully blending action and intrigue, where the player characters are bound together by all being recipients of the profane gift of the same succubus – a demonic lady who goes by the name of Lux. Whilst PCs should avoid good alignments or worshipping good deities, they’re expected to co-operate with each other for the good of the party, and to use cunning and skill in their evil deeds – ‘stupid evil’ need not apply! The base expectation will be that the PCs maintain civil, even heroic, facades whilst working towards less heroic ends behind the scenes. The game will start with the PCs having been gathered together for the first time by Lux’s telepathic summons – she has a little job for them which she thinks they’ll enjoy... besides, they all owe her...

Ability Scores: 15pt standard points buy, but each character also gets a +2 profane bonus to an Ability Score of their choice due to having accepted Lux’s profane gift as a key event in their background.

Races: core races are best, but Paizo published races worth no more than 10 race points and without any Advanced or Monstrous racial traits will be considered. Lux can have been encountered anywhere on Golarion, so disparate background homelands and ethnicities are fine, although by the start of the game all the PCs will have travelled to the tiny Barony of Laurel in the Northern Tandak province of Taldor in response to Lux’s call.

Classes: Paizo published classes, but no unchained classes or Occult Adventures classes (no psychic magic at all).

Maximum hit points for first level, average for levels after first (and for companions and the like without PC class levels).

Average starting ca$h.

Two traits per character, one has to be chosen from the following campaign traits. Each trait also has an associated individual goal – once per character level, fulfilling this goal rewards the character with XP as if they’d overcome a challenge of their level. Where goals refer to victims or other targets, the victim or target must usually have a CR equal or higher than the PC’s level for the PC’s actions to qualify for goal completion, although difficult targets of any CR may also qualify. (Note that for the character’s second trait regional-specific traits (or Feats, for that matter) and the like will require your character to come from the associated region, so you may have to invest in (at least) speaking the language of that region to represent such origins – rather than just cherry-picking those traits or Feats with the best mechanical advantages.)

Campaign Traits:

Lingering Lust: When either a cult or an arcane spellcaster used magic to call a succubus they ended up with Lux. Whether a willing volunteer or a kidnapped victim, you were presented as a virginal sacrifice to seal the deal. After taking her time and enjoying herself ravishing you, Lux slaughtered those who’d dared to try to enslave her. You, though, she claimed to have taken a liking to, so she spared your life and offered you her profane gift. Whether you enjoyed the experience, found it disturbing, or were disgusted and traumatised by it, the memory of it lingers on and has tainted your perception of romantic relationships ever since. You gain a +2 trait bonus on Bluff or Diplomacy checks involving sexuality or seduction, and Bluff is a class skill for you.

Goal – Carnal Knowledge: Since encountering Lux you’ve become something of a collector and connoisseur of carnal experiences. You achieve your goal by indulging in a carnal experience with an individual or creature of the appropriate CR (or a particularly difficult target, such as a paladin with a vow of chastity, or the well-guarded and innocent offspring of a monarch) that you’ve not had carnal relations with before. These relations should be consensual (at least in the moment) – your focus is lust, not wrath!

Gamut of Gluttony: You’ve always loved fine foods and drinks, the more exotic the better, but the local fare was starting to fail your evermore epicurean tastes until you encountered a young woman who enticed you to try something a little more taboo... You succumbed to her temptations, and have never looked back since. The young woman revealed herself as the succubus, Lux, and you gladly accepted her profane gift. As a side-effect of Lux’s gift, and your own culinary predilections, your teeth are sharper and stronger than usual, and your jaw muscles more powerful. This isn’t an obvious physical change, but it does grant you a bite attack (1d4 damage for a medium character, 1d3 for a small character).

Goal – Epicurean Delights: You love new foods with new tastes and textures, and have strayed far from acceptable standards when it comes to your choice of meals. You achieve your goal by preparing (or having prepared) and eating a creature (or portion of a creature) of an appropriate CR and of a type you’ve never partaken of before. If you come across a suitably unusual food or drink of another kind this can substitute for eating a creature, but such victuals would have to be extremely alien or extra-planar in nature to qualify.

Gratified by Greed: Whether you were born poor or rich, for you there’s never been a thing as having ‘too much’ material wealth, but it took meeting the succubus Lux to free you from your societal inhibitions and allow you to feel good taking what you wanted. First coming into your life as a chance acquaintance as she encouraged you to give in to the material temptations around you, it wasn’t until after you’d gone through with your first theft that Lux revealed her demonic nature to you and offered you her profane gift, which you gratefully accepted. You gain a +2 trait bonus on Appraise checks to determine the most valuable visible item in a treasure hoard and on Sleight of Hand checks to steal things, and one of these two skills is a class skill for you.

Goal – Shiny Things: You have a particular fondness for valuable jewellery, gemstones and other trappings of material wealth... and of taking such things from others. You achieve your goal if you manage to steal such an item or items of significant value from a character of an appropriate CR (or a suitably difficult target) without getting caught. Clearly you won’t be sharing this loot with anyone, or giving it away, but you can spend it as normal (once the initial thrill of ownership has worn off).

Smart Sloth: Others may call it laziness, but you’ve always done well holding back and letting others make the brunt of the effort before you step in. Whether you were part of an adventuring party, a demon-worshipping cult, a crusading branch of a good faith, or an apprentice to an arcane spellcaster, you arrived late to a fateful encounter with the succubus Lux – everyone else was already dead. Lux seemed impressed by your nonchalant attitude to her slaughter of your fellows, and you couldn’t be bothered to mount any resistance when she offered you her profane gift. Now she’s called you to the Laurel Barony, which is an effort, but probably less so than trying to rock the boat and refusing her... You’re practiced at taking your time and exploiting the efforts of others - whenever you act last on your side of a combat you gain a +1 trait bonus on weapon damage rolls. This bonus only applies if you have allies still active on your side of the combat.

Goal – Shirking Responsibility: Why bother when others are so keen? If you can get through a CR appropriate encounter acting last on your side each round, taking no more than a single move or standard action each turn, expending none of your own limited resources (e.g. spells per day, rounds of rage, or consumable items), and not suffering any damage or other detrimental effects (from enemies or irate allies...) then you’ve achieved your goal.

Rancorous Wrath: You were wronged (or, at least, in your eyes you were wronged) by a group or individual more powerful than yourself. Your efforts to avenge yourself ended in humiliating defeat... until you proclaimed that you’d give anything to have your vengeance, and the succubus Lux appeared in your life and offered you her profane gift. Driven by anger and hatred for your enemies you gladly accepted and finally (likely with a little extra behind-the-scenes help from Lux) brought your enemies down. Your victory has fuelled, rather than quieted, the anger and hatred that you often feel rising inside you. You gain a +1 trait bonus on attack rolls against the first enemy that damages you each combat.

Goal – Disproportionate Revenge: For you an eye-for-an-eye is never enough, your enemies have to pay for their sleights against you! You achieve your goal by exacting a terrible vengeance against a CR appropriate enemy who has survived an encounter with you (whether by their own merits, or because you’ve spared them to witness your revenge). Such vengeance should be spread amongst the foe’s friends and loved ones and / or used to tear down any achievements they’ve built up and are duly proud of (such as burning to the ground a shrine they spent their life building).

Energised by Envy: You grew up feeling jealous of those who seemed to hold themselves as your ‘betters’ – feelings which, over time, twisted into joy when misfortunes befell such people. Eventually you encountered a young lady who pointed out that, with suitable guile and a little preparation and skill, you could arrange such misfortunes to befall people, instead of being a passive spectator. With her help you proceeded to steal the identity of one of your most hated rivals and managed to thoroughly smear their good name though your misdeeds. The thrill of casting such a supposed paragon off their lofty perch was indescribable – from then on you were hooked. Your friend revealed herself as the succubus Lux, and you accepted her offer of her profane gift to aid you in your new favourite pastime. You gain a +2 trait bonus on Disguise checks to appear as a specific individual, and on Bluff checks to pretend to be that individual, and Disguise is a class skill for you.

Goal – Smear Campaign: You still love to besmirch the good names of those you envy. You achieve your goal if you successfully manage to impersonate a specific CR appropriate (or otherwise influential, popular and important) individual, to the detriment of their good name.

Powered by Pride: While some would call you over-confident or an ego-maniac, to you it’s only natural to put your own desires, wants, urges and whims before those of others – after all, you’re worth it. When you were approached by the succubus Lux, offering you her profane gift which she only shares with those few she deems worthy, you naturally accepted – if not you, then who else could possible deserve such a thing? You’re quick to act, and unfazed by seemingly insurmountable odds – you gain a +1 trait bonus on Initiative checks, a +2 trait bonus on Intimidate checks against creatures with more Hit Dice than yourself, and Intimidate is a class skill for you.

Goal – Due Respect: You expect others to naturally do what you want and fall into line with your wishes. You achieve your goal if you manage to beat a CR appropriate encounter (or a similarly difficult to brow-beat individual) with nothing more than intimidation and the force of your personality. Personally injuring, or using magical means of persuasion on, the target negates the achievement of this goal (although having your ‘minions’ rough them up a little could be acceptable...).

As noted, the game will begin in the tiny Barony of Laurel in the Northern Tandak province of Taldor – the province is nestled between the Fog Peak mountains and Verduran forest, with the Laurel Barony’s own southern border being the northern edge of the forest itself. It’s summer and the Barony is hosting a grand tournament and celebration around the Armasse holiday of Iomedae’s faith (which is, unusually for Taldor, the most popular church in the immediate region) with many days of jousts and contests for all levels of society. The celebration is rotated each year between the Laurel Barony and the two (also tiny) neighbouring Baronies: the Branali Barony to the north west, and the Ash Barony to the north east. Although a small blip on the social calendars of great empires, the event is well-known and popular enough to bring contestants and visitors from far and wide... so the PCs have an excellent opportunity to slip into the local society without raising suspicion. From her communications it’s clear that Lux is, for reasons of her own, looking for the PCs to infiltrate the local high society. Players should think of what facade their characters will be presenting to the world at large – it should be something that will be able to reasonably integrate into courtly life, but also something not adverse to adventuring and action; players who want their courtly facades to be more unadventurous should consider some sort of secondary persona (investment in the Disguise skill may help, or looking at the Vigilante class) that can indulge in action and adventure. Despite the courtly intrigue aspects of the game, the region has plenty of dangerous wilderness and wilderness skills (particularly the Survival skill and the ability to track) should prove valuable too.


Really interested.

However, you don't have the starting level listed, as far as I can see! Also, how long will you be accepting applications?

Shadow Lodge

Also interested. Is this a first come, first serve situation? Because I call find of so. An evil campaign sounds awesome. I especially like the must work together part.


Also very interested - I have a concept from a defunct Golarian based Way of the Wicked that I'd love to resurrect and tailor to this game;

Cruxcarr - a human Wizard - Specialist in Thassilonian School of Gluttony (Necromancy). He would be building toward Bloatmage and unsurprisingly would select the Gamut of Gluttony trait option.


Definetly interested! There's a new Bard archetype I've been dying to try out, seems perfect for an Evil campaign!

The Exchange

Thanks for the interest, all.

Yeah, sorry - starting at first level.

I wasn't sure of the interest level in this sort of thing, but I guess applications will be open until we get four players (maybe five, at a push). Maybe not quite 'first come, first serve' (as I'll want to make sure that character concepts fit the sort of game I've got planned), but I'd hope to start fairly quickly (I'm off work for a couple of weeks, and these things tend to take more time for the GM at the start of things, in my experience).

Oh, I'd ask any character submissions to have references pointing me towards the source of anything beyond the core rulebook - there's an awful lot of Paizo stuff out there now, and it's tough trying to recall which bits are in which books!

Cruxcarr sounds interesting - and there should certainly be room for a necromancer type in the game (looking at some of the stuff I've got planned) - so I'll definitely take a look at him.


Interested! Is it alright if I go Samurai with the Sword Saint Archetype? I feel that it would make an interesting character, but obviously, samurai don't fit into every game.


ProfPotts wrote:

Thanks for the interest, all.

Yeah, sorry - starting at first level.

I wasn't sure of the interest level in this sort of thing, but I guess applications will be open until we get four players (maybe five, at a push). Maybe not quite 'first come, first serve' (as I'll want to make sure that character concepts fit the sort of game I've got planned), but I'd hope to start fairly quickly (I'm off work for a couple of weeks, and these things tend to take more time for the GM at the start of things, in my experience).

Oh, I'd ask any character submissions to have references pointing me towards the source of anything beyond the core rulebook - there's an awful lot of Paizo stuff out there now, and it's tough trying to recall which bits are in which books!

Cruxcarr sounds interesting - and there should certainly be room for a necromancer type in the game (looking at some of the stuff I've got planned) - so I'll definitely take a look at him.

@ProfPotts: Cruxcarr was an absolute blast to play but the game came to a premature end. Played him as a cross between Baron Harkonnen (Dune) in the skin of Grossberger (Stir Crazy)!

The alias is currently at the level we stopped at (6th) and was a 25 point build - so a fair bit of reverse-conning will be required. He was a Fellmonger by trade - and made scrolls out of the skins of the evil group's fallen foes.

Will try and crack on and get something up for you to consider :)

Cheers


This sounds cool. I'll think about it, but don't wait for me.


I'll think too - might get a submission in tomorrow if I can thin of something cool enough.

Liberty's Edge

Here is the submission for Tashewren, noble son of Cheliax, who desires nothing more than carnal pleasures and the destruction of his father's house.

Crunch is in the character page, but per request, here's the link to his archetype, Brazen Deceiver Bard. He took the Lingering Lust campaign trait.

Backstory:
Tashewren is the noble son of a minor house in Chelix. Unfortunately, like most people in Cheliax, the rules for subterfuge, decpetion, and outright competitiveness meant a rough childhood for Tashewren. Bullied, almost always alone, and punished frequently for not being "strong enough," Tashewren grew to hate his parents, with a passion.

One day, as a youth at the young age of 13, Tashewren met a group of malcontents upset with the way things were being run in Cheliax. In them, Tashewren found kindred spirits, and quickly adopted to the ways of the group. The group was, of course, a cult, hoping to raise a demon in order to end the Cheliax rule. Having Tashewren, son of one of the minor houses, seemed perfect.

So they told Tashewren to stand in the circle, as they summoned the demon, presumably to "be the first to greet the glorious being who would end the reign of the Cheliax houses." He eagerly volunteered.

What they summoned, however, was Lux, a succbus who quickly took the young Tashewren ravaged him. After she was done, she killed the rest of the cultists. As Tashewren cowered in the corner, alone, ashamed, and afraid, Lux whispered into his ear.

She told him about how he had really been a sacrifice, how he had never factored into the cultists plans beyond ending a line of the noble houses. She told him how she instead had plans for him, larger plans, that she found him to be valuable, impressively valuable, even. She promised him that she would one day call on him, and use him to exact the vengeance that he sought, though forever and ever he would remain hers, her sacrifice.

Tashewren had never heard this type of speech before. Slowly, he began to warm to the ideas Lux preached- she thought he was important, and her plans aligned with his! How quickly swore himself to her; Tashewren, the first of Lux's disciples.

She departed him then. He grew up, quickly learning to maneuver in courtly circles, and becoming just like his "father" wished. Even his parents began to warm up to him, this totally inexplicable change in the boy, showing his cleverness, and most important, ruthlessness, being an advantage.

By night, Tashewren led a live of carnal pleasure, seeking out whatever, whoever he could, delighting himself in the pleasures of gambling, alcohol, and sex. In disguise, he found himself a master, never letting anyone discover his true identity- not unless he killed them first, of course.

And when she called, finally, after so long, he came eagerly- finding an excuse in the tournament around the Armasse Holiday. And so the adventure began....

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Dotting.

The Exchange

Samurai + Sword Saint would be fine, assuming the character originates somewhere in the Dragon Empires region - just make sure he or she knows at least the Tien language (and maybe another regional language as well, depending on the exact country of origin) so that it makes sense. The 'wandering swords-person' concept would be a good cover for attending a tournament, after all!

Tashewren's looking great - backstory is spot-on! I just hope there's at least one sturdy player character he can stand behind if and when the action starts... ;)

Liberty's Edge

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ProfPotts wrote:
Tashewren's looking great - backstory is spot-on! I just hope there's at least one sturdy player character he can stand behind if and when the action starts... ;)

If that type of action starts, and Tashewren's still around to deal with it, something has gone horribly wrong!

Tashewren's first move: Throw the Antipaladin at it.


Interested, and those traits look fun.

@Prof Potts: I was in your lusty drow-slave Gladiator arena game (as Quiet Crocus, the Forest Jade) that was awesome, until you completely disappeared.

The Exchange

Oceanshieldwolf wrote:

Interested, and those traits look fun.

@Prof Potts: I was in your lusty drow-slave Gladiator arena game (as Quiet Crocus, the Forest Jade) that was awesome, until you completely disappeared.

Oh hey! Yeah... real life has a horrible tendency to catch up with me just when games are getting interesting - sorry about that. I'm hoping that things have settled enough for me that I can make a good run of this one... but I guess none of us ever know when it comes to that darned RL getting in the way...

Tashewren: I see you've put down 'Maestro of the Society' as a trait. That's only available to members of the Pathfinder Society - and joining takes years of training as an 'initiate' (pretty much a slave) in the Grand Lodge in Absalom, or winning a coveted field commission. I guess a guy like Tashewren could have tricked his way in, stealing someone else's identity or something, if you want to add something like that to his background? Of course, then the Society has a reason to come after him... :)


Consider me interested as well. I'll have a character posted shortly.


I'm always up for a nice evil campaign. Dotting!


Oh man this sounds interesting. I have always wanted to play an Anti-Paladin.

I would play an Anti-Paladin of Nocticula.

Picking up the campaign trait of Rancorous Wrath. I’ll get a character written up, just wanted to let you know what I was interested in.

And don’t worry I don’t play my Paladins lawful stupid so this won’t be chaotic stupid.


Here is my submission:

Fenril:

NE Halfling Mesmerist 1

STR 8
DEX 16
CON 12
INT 10
WIS 8
CHA 20

HP 9
AC 18 (10 base +3 dex +1 size +4 armor), T 14, FF 15
BAB 0
Init +4

Fort +3
Ref +7
Will +3

Speed 20'

Melee Attack: 0 to hit
Ranged Attack: +4 to hit

Skills: Bluff r1 +10, Diplomacy r1 +9, Disguise r1 +9, Intimidate r1 +9/10, Linguistics r1 +4, Sense Motive r1 +3, UMD r1 +9

Feats: Spell Focus (Enchantment)

Traits: Powered by Pride, Fate's Favored

Class Features: Consumate Liar (+1), Hypnotic Stare, Painful Stare, Mesmserist Tricks (6/day; Fearsome Guise)

Spells: DC 15 + Spell Level (16 + level for Enchantment Spells)
0: Detect Magic, Prestidigitation, Read Magic, Touch of Fatigue
1: Command, Murderous Command

Equipment: Chain Shirt, Courtier's Outfit, Jewelry

Backstory:

Fenril was born a slave in a Chelaxian household. He always bristled at having to serve. Even after his abilities began to manifest, he hesitated to do anything about his situation as he knew the price for slaves that revolted against their masters.

All of this changed, however, the day the woman arrived at his master's estate. He watched her through the window and realized that she was what he wanted to be: confident, powerful, and aware that everyone around her was beneath her.

When she entered, she spoke to the foolish man who was Fenril's lord, and it wasn't long after that she was living in the house proper.

A few days later, and the lord proposed to her, shocking his children and sending the staff into a tailspin. Most of them were worried about what would happen next, but Fenril knew that this was his chance. Acting of the hatred of the Lord's children, he used his mind control abilities to get them into their father's room and then convinced them to fall on their father, then turn on each other.

as the Lord's heirs fell, Fenril turned to find the woman watching him.

"Well done." she said, clapping slowly. "I thought you were a wolf, and I have need of wolves. Would you like to lend me your abilities so that we can make a better world?"

Fenril agreed, and the woman bestowed upon him a bit of her unnatural beauty.

"Meet me in Taldor, at the Barony of Laurel. There, you will take center stage in my plans. You are important, and I can't succeed without it." she then kissed him on the cheek and told him to take what money he could gather and then leave.

Several weeks later, a well-dressed Halfling stepped from a coach in front of the finest inn in Laurel's capitol, ready to do what needed to be done.

Sovereign Court

those of you of a certain age, prepare to cringe... wait for it... that's right a fluffy cute looking teddy bear who just wants to be your friend, really... really bad.


Oceanshieldwolf wrote:

Interested, and those traits look fun.

@Prof Potts: I was in your lusty drow-slave Gladiator arena game (as Quiet Crocus, the Forest Jade) that was awesome, until you completely disappeared.

I thought the GM's name looked familiar. I was in that game as well, Radric Hessel the halfling. Lots of fun, I'm still sad that it disbanded.

Interested in this also, I'll see if I can put a submission together.


I'm interested, but the history is really dissuading me from trying.


Unsheathing his greatsword, Victor plants it into the ground before him. Right hand on the hilt he takes a knee. With his head bowed

“I am in your service, Lux. May we honor The Lady in Shadow,”

Head not moving, his eyes takes in what they can of this beautiful creation.

Here is what I got together over lunch. I will get a background together later today/evening. Let me know if anything needs tweaking.

The Exchange

Victor's looking good - I think he may be missing a skill point? Looking forwards to that back story.

Fenril - nice back story, but as stated in my initial posts there's no Occult Adventures classes in this game. Maybe he'd work as a different class?

Teddy - stats-wise there's still a lot missing, so it's hard to judge right now, but the ability scores don't seem to add up. Theme-wise, I'm all for some humor in the game, but not for outright comedy characters - assuming he's not actually meant to look like a teddy bear and we never have to call him that then maybe you've got the start of something there..? Honestly, I'm not sure if that's a serious application or not... who can tell on-line? :)


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Depending on how the WoTW recruitment goes, I might toss my hat in with Clyde Mclod. Aspiring chef with a keen taste for the finer things and also happens to be starting on the road to Seeking the Name(Fallen London fans will know)

Liberty's Edge

Welcome back Potts!

I was also in that Spartacus/Drow games a couple others mentioned. I was really enjoying it while it lasted.

Any chance you might pick it up again?


Welcome back. :)

I was in that Spartacus/Drow game as well.

i'm going to have to rebuild my character if that ever gets picked up again

In the meantime, I'll think of a character...

Liberty's Edge

ProfPotts wrote:
Tashewren: I see you've put down 'Maestro of the Society' as a trait. That's only available to members of the Pathfinder Society - and joining takes years of training as an 'initiate' (pretty much a slave) in the Grand Lodge in Absalom, or winning a coveted field commission. I guess a guy like Tashewren could have tricked his way in, stealing someone else's identity or something, if you want to add something like that to his background? Of course, then the Society has a reason to come after him... :)

So, after much thinking, I can't really see Tashewren abandoning the family mischief long enough to establish a connection, so I'll swap it out with Fast Talker- to improve his already insane Bluff score. Didn't realize that was a Society- only trait, even though it says Society- always thought that meant society as a whole! I'm crazy, I know.


ProfPotts wrote:
Victor's looking good - I think he may be missing a skill point? Looking forwards to that back story.

You are correct. I am torn on where it is going to go... I will have that added in shortly.

I have added his backstory to the character, but I will also add it here for ease of access.

Background:

Victor was a twin once. He has fond memories of his brother, Thomas. Playing in the woods together outside of his families farm. They had forts set up around the edge of the clearing to help protect his family from the evil forces that plagued the forest. Victor was the knight is shining armor that kept the beast at bay while his brother looked up just the proper spell to teleport them to the top of the keep.

This was all make believe child’s play until the late Autumn evening when it all became real. They were playing in different forts when real life beast started to come forth from the forest. Victor thought it was his eyes playing tricks, but as they became clear he could see them, Orcs rushing in to raid the village next to his families farm. He prayed to Sarenrae that she would have the Orcs pass his farm or send down Charlabu to defend them. Neither happened that day.

Victor stayed in his high fortress and watched from a far as the Orcs came on his home and family, he witnessed the flames begin to rise, he heard the cries quickly being snuffed out followed by the Orcs moving onto the village. He cried himself to sleep that night.

The horrors he saw the next day broke Victor, he was not developed enough to be a man but he was no longer a child. Walking to his house he found his brother ran through with a broken spear still impaled. Looking up he saw his father hung from the tree. His mother... he did not exactly understand why she was tied to a tree with her clothes cut off, but he knew something vile and even had happened here.

As Victor left innocence behind he found a pendant with a broken string to it. It looked to be a head of a bull. He later learned that it was a Brass Minotaur Head, the holy symbol of Baphomet. This fueled his vengeance, he had found a mission in life. To slay the Orcs that followed Baphomet.

He didn’t quickly become a follower of Nocticula, but she was a seductive one. Not only was her ways pleasing to the flesh, but she was also the enemy of his enemy, Baphomet.

His drive pushed him to learn the ways of The Lady in Shadow and to master his blade. Because of this he felt a divine pleasure from The Lady in Shadow as he had become a Paladin for her.


So you did. Sorry about that.

Shadow Lodge

I have an idea for a tiefling cleric of war that just wants to try and try and be apart of every time of battle that he can. I know it's a pretty bare bones concept, but I find it hard to make a full character without knowing that I'm going to get to play it. I'll flesh out any other details if you wish.


I love evil characters.

My favorite campaign I'm the only evil in the party!

Clever evil is so much more satisfying than stupid evil.

Definitely dotting.

Was going to pitch my LE Inquisitor, but he is an Aasimar. I did make a character for a Seven Deadly Sins campaign... But they were an Orc.

Buuut everything can be rewritten ;)

Dark Archive

Evil could be fun. I'll see if I can come up with a character that would work in the next twelve hours or so. I want to straddle the fine line between insane mustache twirler and total downer boring edgelord, while also having someone who would make a decent team player. Hmmm.

ProfPotts wrote:
Tashewren: I see you've put down 'Maestro of the Society' as a trait. That's only available to members of the Pathfinder Society - and joining takes years of training as an 'initiate' (pretty much a slave) in the Grand Lodge in Absalom, or winning a coveted field commission. I guess a guy like Tashewren could have tricked his way in, stealing someone else's identity or something, if you want to add something like that to his background? Of course, then the Society has a reason to come after him... :)

"Coveted" field commision. Heh. I think maybe one out of every ten people I've played PFS with has bothered to have their character actually be a proper member of the society, and not just someone good at killing things/warping reality/other useful skill here who the venture captains presumably though would make a good hired goon. I know only two (ish) of my more than a dozen character actually went through initiation.

The Exchange

Looks like we've got Tashewren - insanely Charismatic bard - and Victor - knight of Nocticula - as definites at the moment. Tashewren will just need equipment, spells known, and languages added, of course.

Someone good at wilderness stuff or, at least, with some ability to track (if not the character themselves then maybe an animal companion, familiar or eidolon that can... or even just a decent Handle Animal skill and an appropriate pet) is still needed at this stage... there's a lot of wilderness around the game setting and some stuff is going to be tough without a trailblazer of some sort.


How awesome - a GM actively promoting a Summoner or Hunter or similar!

I'm just not feeling the courtly intrigue/dual face thing, and not coming up with a Golarion concept. I'll bid this one adieu!

I really did enjoy Gladiators of Zirnakaynin. Have fun folks.

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
ProfPotts wrote:
Someone good at wilderness stuff or, at least, with some ability to track (if not the character themselves then maybe an animal companion, familiar or eidolon that can... or even just a decent Handle Animal skill and an appropriate pet) is still needed at this stage... there's a lot of wilderness around the game setting and some stuff is going to be tough without a trailblazer of some sort.

*begins looking up Ranger stuff*

Would you be open to 3pp archetypes?


Alas I'm going to drop out of this one - RL is stymieing my time to rebuild my old WotW concept.

Have a good bad one everyone :)

Cheers

BD

The Exchange

Rysky wrote:
... Would you be open to 3pp archetypes?

Paizo stuff only, please.

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Okies!


So I'm going to pitch her anyway seeing as Orc is 8RP.

Her background really only needs the addition of Lux and maybe a location move.

She'd take the gluttony trait.

The Exchange

Feast looks like a great concept! Flesheater's technically from Occult Adventures, but since it doesn't actually use any of the book-specific rules elements I'll say it'd be fine. You'd need to swap out one of her traits (I imagine the bite one) for a campaign trait (as well as add in the +2 profane bonus to one ability score all the PCs start with) of course and, like you mention, tweak the background slightly.

Actually, if Artemis P. is up for it, Tashewren could be an ideal owner/handler for Feast, since his Charisma-based skills are through the roof so he'd be one of the few people able to handle such a beast. He also hadn't assigned his bonus languages yet, so could take orc, to make things easier. Plus he's from Cheliax, so it wouldn't be too bizarre for him to have a 'slave' in tow.

I assume that, listed character personality aside, you'll not be playing the character in a deliberately disruptive manner - going berserk and trying to kill everything in sight during a delicate social encounter, for example - as that'd obviously have a seriously negative impact on the game... Otherwise, looks good!


That would be correct.

Chaotic for her just means she has no code or any ethical reason to obey laws. The reason she does is primal, simply to survive.

Besides, while she would be bored out of her mind at a high social event, Lux has given her amazing food in the past. And, if Tashewren accepts the owner role, they have probably provided her with at least the opportunity to indulge on exotic flesh as well.

She's not bright, but she knows when a situation would kill her.

She probably kind of wants to eat a succubus now to. Just not Lux cause she likes her +2 lol

Liberty's Edge

I have to say, having an orc slave/bodyguard would be extremely advantageous to Tashewren, especially as he attempts to work the Cheliax factions. We should definetly get together to flesh out some background there!


This is PixelsAreGod, submitting Zhen for consideration. A samurai who seeks to perfect his blade, he lies indebted to Lux, and thus makes his way to Barony to fulfill it. That is not to say he does so regretfully - he welcomes it.

The backstory and crunch are in the alias. I decided to use Pride as his trait, as a sort of antithesis to the concept of a samurai serving another.

The Exchange

Zhen's great - good job!

So, we've got:

Tashewren - master of manipulation
Flesh - his bestial pet
Victor - knight of Nocticula
Zhen - master swordsman

... I can probably squeeze in one more if anyone's really interested, but we're good to go: get posting guys, and welcome!

Sovereign Court

Sometimes one just wants some silly fun... go figure that? If this isnt to your liking I can give you a different submission. I am actually pretty interested and would be happy to submit something that fits the party or your liking better if you didnt like this.

Dark Archive

I've got a rather greedy wizard who might make a good fit. Just need to format it properly.


This young wizard would love to have a chance to pay off his debt. He thinks that, with his formidable intellect, dexterous hands, and ever growing arcane prowess, he would make a fine addition to the party.

The final bit of the backstory needs some work, but aside from that non essential bit of fluff the character is ready to go, and meets the character creation guidelines. If the archetypes are too much I'm perfectly willing to remove them.

The Exchange

Eugen's looking good! Just a few points:

Trait bonuses don't stack, so his Sleight-of-Hand should be +10 (+12 to steal things).
With the two archetypes (which are both cool, BTW) he's got his two prohibited schools (enchantment and illusion) from the Thassilonian archetype, plus an opposition school from the Pact Bound archetype - so you'll need to list what that is (abjuration, divination, evocation or necromancy).
For his cantrips, he only starts play with the Core rulebook cantrips (so no spark, scrivener's chant, grasp, etc) minus those from his prohibited and opposition schools.
I'm not sure where he's getting a +1 natural armour bonus from? Is that an artifact of a different familiar choice maybe?
Unless I'm missing something, he's not proficient with the weapons he's got listed, so you may want to rethink those.

Background-wise, it'd make sense if the spellbook he 'acquired' was written in the Thassilonian magic style - hence his archetype there. Assuming his familiar is ultimately going to be a Quasit (based on the fact that it's Lux doing the recruiting here) it may also be interesting if his familiar was originally the Quasit familiar of the chap he killed to get the book. Quasits are usually formed from part of the soul of the mage who first calls them as a familiar, and try to take their master's soul to the Abyss when that master dies, but if that fails they get stuck in the mortal world. Due to the funkiness of the Pact Bound archetype it could be that when Eugen first killed the chap and got his hands on the book he ended up in a confrontation with the dead chap's familiar... only for Lux to reveal herself as being more than the cute orphan girl she first met Eugen as - she'd then 'mediate' an agreement between Eugen and the familiar (which results - for a few levels, at least - with it being reduced to its current form). How's that sound?

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