Halls of the Mountain King (4E) (Inactive)

Game Master Rev Rosey

Open Design's Halls of the Mountain King. Heavily adapted for PbP.


3,001 to 3,050 of 3,467 << first < prev | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | next > last >>

Those both hit. I'll do a proper update this evening. It's a particularly horrendous week.


Amenephus wipes out another piece of dwarven history as F4 falls to divine light. Nayce darts closer to F1 and seems to wink at the last Old Master before vanishing from its sight. F1 now looks as if a breath of wind would finish it and while the wraiths are in slightly better condition, they took have suffered greatly.

MAP

Dorvin - used second wind
Fellforged Old Master 1 - BLOODIED; slowed to end Guldarin's next turn; two shrouds
Wraith 1 - BLOODIED; slowed to end Guldarin's next turn
Wraith 5 - BLOODIED; slowed to end Guldarin's next turn
Amenephus
Rusty
Earth Archon
Guldarin - +2AC
Amenephus
Nayce - invisible to F1 to start next turn


Male Dwarf Warlord 10

Shift to K14. Brash Assault vs W5.
1d20 + 17 ⇒ (20) + 17 = 371d10 + 9 ⇒ (10) + 9 = 19
In your face, ghost-boy. So that's 19 plus:
2d6 ⇒ (6, 4) = 10
The target can make a melee basic attack against me as a free action and has combat advantage for the attack. If the target makes this attack, an ally of my choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.

Dorvin strides up and growls, "Get doon and stay doon, wispy." as he swings his axe.


Dragonborn Fighter 12
Dorvin wrote:
In your face, ghost-boy.

Yeah!! You kick its incorporeal posterior! Dorvers ain't afraid of no ghost!


Dorvin's blow smites W5 before it can take advantage of the chance to hit the dwarf.

The remaining Old Master wails and cringes away from the archon, while with its last shreds of life force, the final wraith sends a blast of chill necrotic air towards Dorvin. The warlord is too old a hand to be discomposed by the attack, but cannot prevent his quarry from sliding through the stonework and away on to the rostrum.

Lingering Icy Feast (Ref). On hit target is knocked prone and wraith shifts 3 squares Miss, half damage and wraith shifts three squares.
1d20+15=34. W1 v Dorvin. Hits. 4d10+5=11. My dice hate me.
11 necro to Dorvin and he is knocked prone. Wraith shifts 3.

Dorvin make an immediate save v falling prone.

MAP

Amenephus
Rusty
Earth Archon
Guldarin - +2AC
Amenephus
Nayce - invisible to F1 to start next turn
Dorvin - BLOODIED; used second wind;
Fellforged Old Master 1 - BLOODIED; slowed to end Guldarin's next turn; two shrouds
Wraith 1 - BLOODIED; slowed to end Guldarin's next turn


Male Dwarf Warlord 10

Bloodied. Save:
1d20 ⇒ 14


Dorvin stays effortlessly upright.


Sacred Flame against W1, 1d20 + 15 ⇒ (16) + 15 = 31 vs ref, 1d6 + 14 ⇒ (4) + 14 = 18 radiant and Dorvin gains 9 temporary hps


The wraith writhes like a salted slug as the radiance hits it, but does not fall. On the other hand, Dorvin feels considerably better.

MAP

Rusty
Earth Archon
Guldarin - +2AC
Amenephus
Nayce - invisible to F1 to start next turn
Dorvin - BLOODIED; used second wind;
Fellforged Old Master 1 - BLOODIED; slowed to end Guldarin's next turn; two shrouds
Wraith 1 - BLOODIED; slowed to end Guldarin's next turn
Amenephus


Rusty?


Dragonborn Fighter 12

Rusty will move+charge to K10.

Melee Basic Attack
F1 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32 vs AC; 1d10 + 10 ⇒ (10) + 10 = 20 damage.

___

AC 27; Fort 26, Ref 26, Will 24
9 THP, 81/90 HP; 0/11 Surges:
Surge Value: +24 HP
Initiative +12; Speed 5
Passive Perception 16, Passive Insight 15; Low-light vision
AP: 0
Conditions:
Dailies: Dizzying Blow, Victorious Surge, Comeback Strike
Encounters: Hack and Hew, Dragon Breath, Come and Get It


Rusty charges the last Old Master and fells it, leaving the archon to turn its gaze on the remaining wraith.

MAP

Guldarin - +2AC
Amenephus
Nayce
Dorvin - BLOODIED; used second wind;
Wraith 1 - BLOODIED; slowed to end Guldarin's next turn
Amenephus
Rusty
Earth Archon


Male Dwarf Invoker/Divine Philosopher 14

"Oh, just one left. Well, I suppose that will have to do." Guldarin trots part-way up the nearer stairs, and blasts the last wraith with holh light.

Move to J17
Hit the Weak Spot; 1d20 + 16 ⇒ (4) + 16 = 20 vs Ref, 2d8 + 9 + 2 ⇒ (5, 4) + 9 + 2 = 20 radiant damage, and the target has any resistances reduced by 9 and any vulnerabilities increase by 4 teomnt


Guldarin potters disappointedly towards the last wraith and does his best to demolish it. As the light fades, only shreds of the creature remain.

MAP

Amenephus
Nayce
Dorvin - BLOODIED; used second wind;
Wraith 1 - BLOODIED; vulnerable 9 to Radiant to end Guldarin's next turn, resistance to necrotic reduced to 6 to end Guldarin's next turn
Amenephus
Rusty
Earth Archon
Guldarin - +2AC


Lance of Faith 1d20 + 15 ⇒ (16) + 15 = 31 vs ref, 1d8 + 14 ⇒ (3) + 14 = 17 radiant damage and Nayce gains +2 to to hit for next attack against the wraith


Radiance floods over the wraith and it dissolves before Amenephus's divine power. The archon nods solemnly at the party.

"The mountain awaits you. Behold the way to the Heartsblood Forge."

It stamps, causing the ground on top of the podium to crumple and revealing a golden map. So saying, it returns to the well and sinks down. Noticeably, the tremors that have become so familiar that you have hardly noticed them start to die away. It seems your activities have rendered the Citadel safer for the inhabitants for the time being at least. The respite may be short, but it is surely welcome.

OUT OF COMBAT.
Take 1333XP each for this fight, getting the archon on side and dealing with the riddles. This brings you to 31,108XP total.


Male Dwarf Invoker/Divine Philosopher 14

I think we need an extended rest at this point.


Male Dwarf Warlord 10

Yep.

Dorvin hangs his head, "I let ya doon, lads. I didnae hold the line, and went after glory like some wee fluffbeard."


Making any preparations before you rest up?


Male Half-elf Assassin 14 / Obsidian Stalker
Rev DM wrote:
Making any preparations before you rest up?

Nayce sharpens his knives.


I am going to make the basic assumption that you're setting watches.

Sleep comes easily in the depths. Watch succeeds watch with no interruption, but each of the sleepers seems restless at some point during the night.

Guldarin

Spoiler:

In your dreams, you see yourself awake and in the chamber, watching the Old Masters as they were in life. Majestic dwarves, seeking to end the corruption of the mountain, they construct alternative bodies for themselves, designed to encase their souls for a future time. One by one, they sink into old age and are places lovingly in mechanical carapaces at the point of death. The architect of these machines is Verubious Rabscuttle. Years pass and he too is encased in his time. Briefly, you see the later Masters watching as the old skills are lost and the mountain's corruption grows ever greater. A small group smuggles Rabscuttle away from the chamber and into the world. Old and senile now, his mechanism collapsing, you are aware that the decrepit gear-forged who allowed you access here is the same being from the past ages.

Dorvin

Spoiler:

In your dreams, you see yourself awake in the chamber in ages past, watching an anguished discussion among the Old Masters. With the corruption of the mountain spreading, they make the decision to close the mines. Not all the dwarves agree and some return to the shafts, determined to work on. You watch, as the remaining Masters deliberately sacrifice their brethren to the dark, collapsing the shafts and locking them into the fabric of the mountain. Glimpses of the centuries follow. The trapped dwarves grow first corrupt and then quite other, and you realise that the insane Forsaken are their descendants. This is an ancient evil. The darkest secret of the mountain dwarves.

Amenephus

Spoiler:

You see a vision of the Mountain King, the embodiment of Mammon's assembled power. The giant statue takes the form of a grinning, infernal dwarf. Gold and more gold surrounds him, feeding his life force and building a host for Mammon. You know with certainty that you do not have long to act.

Nayce

Spoiler:

You see fleeting images of the heart of the mountain. Luxurious chambers filled with grinning devils serving the will of Mammon clutch at gold, bringing the cursed ore to a place you know to be the Prime Forge. Even in your dream state, you know the heat to be intense and the terrain treacherous. Shifting lumps of rock float on a bed of lava surrounding a well of fire. On the central island, the gleaming figure of a giant infernal dwarf awaits.

Rusty

Spoiler:

The image of a tormented gold dragon infests your dreams. Her love of gold has corrupted her, but her long-held vow to protect the mountain causes her terrible pain. She wears a battle harness of corrupted gold, struggling with every breath to free herself.


Dragonborn Fighter 12

Bragollach! NOOOO!

The dragonborn wakes from slumber with a stretch and an incendiary yawn. He grimly shares with the party what he envisioned in his nightmare.

"Bragollach, daughter of Satarel, is in trouble. She can't hold out much longer!"


Male Dwarf Warlord 10

"This thing o' darkness, ah acknowledge mine." Dorvin mutters grimly.


"Mammon is coming and we do not have long to stop him."


Male Dwarf Invoker/Divine Philosopher 14

"Well. That was unexpected. What a strange thing to do. Not really terribly dwarven."


Male Half-elf Assassin 14 / Obsidian Stalker

"His devils bring their gold to the Prime Forge - a treacherous place of fire and magma."


On the podium, the central map glows, demanding your attention.

You've had an extended rest, you have all powers back, all hp and surges and one AP to start the day. Just as a side note, as you may well have gathered, you are entering the final stages of this mammoth undertaking.


Male Dwarf Invoker/Divine Philosopher 14

"Well, if it's glowing, I suppose we should go and have a look at it." Guldarin walks over to the map.


Arcana check please.


Male Dwarf Invoker/Divine Philosopher 14

Arcana 1d20 + 14 ⇒ (18) + 14 = 32

"Looks magical."


Guldarin has no difficulty at all in working out the puzzle. Poking gently at the map, he is rewarded when the entire floor moves smoothly aside, revealing a stairway down.


Dragonborn Fighter 12

Rusty stares at the ominous stairway,

"Well, either we make history or become it."


Male Dwarf Invoker/Divine Philosopher 14

"Well then, let's go and make some. Some history, that is. Although I suppose we're also going to break some things, because the bad guys have plans and we're going to break those and jump up and down on them, so I suppose we're going to make and break things, history and plans, as long as we get them the right way round everything should turn out all right, even if most of us die, which of course I hope we don't, and I'll shut up now."


The staircase descends into the darkness for what feels like miles - and indeed an hour or more passes before you see a glimmer of light ahead. Clearly you are nearing your destination as the growing heat affirms.

Any preparations?


Male Dwarf Invoker/Divine Philosopher 14

"It's getting hot. Perhaps it's worth using a ritual to protect everyone from heat." Guldarin starts getting his ritual gear out.


Male Half-elf Assassin 14 / Obsidian Stalker
Guldarin wrote:

"It's getting hot. Perhaps it's worth using a ritual to protect everyone from heat." Guldarin starts getting his ritual gear out.

"I have seen this place in my dream. It is a place of raging fire and molten rock. Anything you can do on that account would be wise."


Go ahead and cast whatever you want.


Male Dwarf Invoker/Divine Philosopher 14

Guldarin settles down to cast his ritual.

Endure Elements.
Level: 2
Category: Exploration
Time: 10 minutes
Duration: 24 hours
The Endure Elements ritual lets you designate up to five ritual participants, including yourself, who ignore penalties associated with extremes of nonmagical weather.
An affected creature suffers no ill effects from ambient temperatures between –50 and 140 degrees Fahrenheit, and the creature’s equipment is likewise protected from the ravages of these temperatures and of precipitation.


Under Guldarin's ministrations, the party feel the temperature drop to a survivable level and proceed cautiously down the remaining stairs. Ahead lies a gateway, guarded by a large devil wielding a spiked chain. On either side squat a pair of outsize golden toads, seated on small plinths.

MAP


Male Half-elf Assassin 14 / Obsidian Stalker

"We seek a way into the forge. Stand aside and let us pass," Nayce says grimly, although suspecting a devil will not make things so easy.


Rev is at Games Expo, so there will be a brief hiatus.


Back :) Good times, many pretty books now on shelves and much enlivening doom ahead for you all.

Nayce - please back up your statement with some kind of roll. Intimidate, Diplomacy, Streetwise of Bluff seem appropriate here.

"Yeah? Who doesn't?" growls the devil.


Dorvin tromps forward, "Are ye bein' funny? Ah'd just get oot oor way." he asks sternly.

Intimidate:
1d20 + 14 ⇒ (10) + 14 = 24


"Funny?"

The devil looks as if he's never heard of the word, but flinches slightly from the belligerent dwarf. Another voice joins the conversation.

"What's funny about the rising of our Lord Mammon? Stop messing about and show me a sign of loyalty to him."

"Me too."

"That's both of me."

You realise that this particular devil is two-headed.


Male Dwarf Warlord 10

Dorvin growls under his breath, "I'll give ye a bloody sign alright..."


"Get on with it then," sneers Ghrysigor.


Male Dwarf Warlord 10

Dorvin adopts an air of sarcastic innocence, "Oh, ye want the sign, do ye?"

He leans forward, extends his right arm with an upside down fist. He extends his middle finger upwards and smiles.

Intimidate:
1d20 + 14 ⇒ (13) + 14 = 27


"Not the sign we're looking for."

"You are either fools or traitors and better off dead."

Clearly battle is joined.

Perception checks please from everyone.

MAP

Nayce
Guldarin
Ghrysigor 1
Dorvin
Amenephus
Rusty
Ghrysigor 2

Note that Ghrysigor gets two full turns per round. One per head. At the end of his turn, he automatically saves against dazed and stunned conditions and charm effects that a save can end.


Male Half-elf Assassin 14 / Obsidian Stalker

"That is just as well. I would rather kill a devil than bargain with it."

Perception 1d20 + 5 ⇒ (7) + 5 = 12

Nayce hexes the thing.

Eyebite 1d20 + 14 ⇒ (5) + 14 = 19 vs Will. 1d6 + 13 ⇒ (5) + 13 = 18 damage and I am invisible to it to SOMNT.

2 shrouds on Ghrysigor (Velvet Blade Trick feat).


Nayce narrowly fails to overcome Ghrysigor's surprisingly fragile willpower, but does wrap two shrouds of darkness around the devil.

MAP

Guldarin
Ghrysigor 1 - two shrouds
Dorvin
Amenephus
Rusty
Ghrysigor 2 - two shrouds
Nayce

Note that Ghrysigor gets two full turns per round. One per head. At the end of his turn, he automatically saves against dazed and stunned conditions and charm effects that a save can end.

1 to 50 of 3,467 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Halls of the Mountain King (4E) All Messageboards

Want to post a reply? Sign in.