Rev DM |
Amenephus wipes out another piece of dwarven history as F4 falls to divine light. Nayce darts closer to F1 and seems to wink at the last Old Master before vanishing from its sight. F1 now looks as if a breath of wind would finish it and while the wraiths are in slightly better condition, they took have suffered greatly.
Dorvin - used second wind
Fellforged Old Master 1 - BLOODIED; slowed to end Guldarin's next turn; two shrouds
Wraith 1 - BLOODIED; slowed to end Guldarin's next turn
Wraith 5 - BLOODIED; slowed to end Guldarin's next turn
Amenephus
Rusty
Earth Archon
Guldarin - +2AC
Amenephus
Nayce - invisible to F1 to start next turn
Dorvin |
Shift to K14. Brash Assault vs W5.
1d20 + 17 ⇒ (20) + 17 = 371d10 + 9 ⇒ (10) + 9 = 19
In your face, ghost-boy. So that's 19 plus:
2d6 ⇒ (6, 4) = 10
The target can make a melee basic attack against me as a free action and has combat advantage for the attack. If the target makes this attack, an ally of my choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.
Dorvin strides up and growls, "Get doon and stay doon, wispy." as he swings his axe.
"Rusty" Rathorus Mournflame |
In your face, ghost-boy.
Yeah!! You kick its incorporeal posterior! Dorvers ain't afraid of no ghost!
Rev DM |
Dorvin's blow smites W5 before it can take advantage of the chance to hit the dwarf.
The remaining Old Master wails and cringes away from the archon, while with its last shreds of life force, the final wraith sends a blast of chill necrotic air towards Dorvin. The warlord is too old a hand to be discomposed by the attack, but cannot prevent his quarry from sliding through the stonework and away on to the rostrum.
Lingering Icy Feast (Ref). On hit target is knocked prone and wraith shifts 3 squares Miss, half damage and wraith shifts three squares.
1d20+15=34. W1 v Dorvin. Hits. 4d10+5=11. My dice hate me.
11 necro to Dorvin and he is knocked prone. Wraith shifts 3.
Dorvin make an immediate save v falling prone.
Amenephus
Rusty
Earth Archon
Guldarin - +2AC
Amenephus
Nayce - invisible to F1 to start next turn
Dorvin - BLOODIED; used second wind;
Fellforged Old Master 1 - BLOODIED; slowed to end Guldarin's next turn; two shrouds
Wraith 1 - BLOODIED; slowed to end Guldarin's next turn
Rev DM |
The wraith writhes like a salted slug as the radiance hits it, but does not fall. On the other hand, Dorvin feels considerably better.
Rusty
Earth Archon
Guldarin - +2AC
Amenephus
Nayce - invisible to F1 to start next turn
Dorvin - BLOODIED; used second wind;
Fellforged Old Master 1 - BLOODIED; slowed to end Guldarin's next turn; two shrouds
Wraith 1 - BLOODIED; slowed to end Guldarin's next turn
Amenephus
"Rusty" Rathorus Mournflame |
Rusty will move+charge to K10.
Melee Basic Attack
F1 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32 vs AC; 1d10 + 10 ⇒ (10) + 10 = 20 damage.
___
9 THP, 81/90 HP; 0/11 Surges:
Initiative +12; Speed 5
Passive Perception 16, Passive Insight 15; Low-light vision
AP: 0
Conditions:
Dailies: Dizzying Blow, Victorious Surge, Comeback Strike
Encounters: Hack and Hew, Dragon Breath, Come and Get It
Guldarin |
"Oh, just one left. Well, I suppose that will have to do." Guldarin trots part-way up the nearer stairs, and blasts the last wraith with holh light.
Move to J17
Hit the Weak Spot; 1d20 + 16 ⇒ (4) + 16 = 20 vs Ref, 2d8 + 9 + 2 ⇒ (5, 4) + 9 + 2 = 20 radiant damage, and the target has any resistances reduced by 9 and any vulnerabilities increase by 4 teomnt
Rev DM |
Guldarin potters disappointedly towards the last wraith and does his best to demolish it. As the light fades, only shreds of the creature remain.
Amenephus
Nayce
Dorvin - BLOODIED; used second wind;
Wraith 1 - BLOODIED; vulnerable 9 to Radiant to end Guldarin's next turn, resistance to necrotic reduced to 6 to end Guldarin's next turn
Amenephus
Rusty
Earth Archon
Guldarin - +2AC
Rev DM |
Radiance floods over the wraith and it dissolves before Amenephus's divine power. The archon nods solemnly at the party.
"The mountain awaits you. Behold the way to the Heartsblood Forge."
It stamps, causing the ground on top of the podium to crumple and revealing a golden map. So saying, it returns to the well and sinks down. Noticeably, the tremors that have become so familiar that you have hardly noticed them start to die away. It seems your activities have rendered the Citadel safer for the inhabitants for the time being at least. The respite may be short, but it is surely welcome.
OUT OF COMBAT.
Take 1333XP each for this fight, getting the archon on side and dealing with the riddles. This brings you to 31,108XP total.
Rev DM |
I am going to make the basic assumption that you're setting watches.
Sleep comes easily in the depths. Watch succeeds watch with no interruption, but each of the sleepers seems restless at some point during the night.
Guldarin
In your dreams, you see yourself awake and in the chamber, watching the Old Masters as they were in life. Majestic dwarves, seeking to end the corruption of the mountain, they construct alternative bodies for themselves, designed to encase their souls for a future time. One by one, they sink into old age and are places lovingly in mechanical carapaces at the point of death. The architect of these machines is Verubious Rabscuttle. Years pass and he too is encased in his time. Briefly, you see the later Masters watching as the old skills are lost and the mountain's corruption grows ever greater. A small group smuggles Rabscuttle away from the chamber and into the world. Old and senile now, his mechanism collapsing, you are aware that the decrepit gear-forged who allowed you access here is the same being from the past ages.
Dorvin
In your dreams, you see yourself awake in the chamber in ages past, watching an anguished discussion among the Old Masters. With the corruption of the mountain spreading, they make the decision to close the mines. Not all the dwarves agree and some return to the shafts, determined to work on. You watch, as the remaining Masters deliberately sacrifice their brethren to the dark, collapsing the shafts and locking them into the fabric of the mountain. Glimpses of the centuries follow. The trapped dwarves grow first corrupt and then quite other, and you realise that the insane Forsaken are their descendants. This is an ancient evil. The darkest secret of the mountain dwarves.
Amenephus
You see a vision of the Mountain King, the embodiment of Mammon's assembled power. The giant statue takes the form of a grinning, infernal dwarf. Gold and more gold surrounds him, feeding his life force and building a host for Mammon. You know with certainty that you do not have long to act.
Nayce
You see fleeting images of the heart of the mountain. Luxurious chambers filled with grinning devils serving the will of Mammon clutch at gold, bringing the cursed ore to a place you know to be the Prime Forge. Even in your dream state, you know the heat to be intense and the terrain treacherous. Shifting lumps of rock float on a bed of lava surrounding a well of fire. On the central island, the gleaming figure of a giant infernal dwarf awaits.
Rusty
The image of a tormented gold dragon infests your dreams. Her love of gold has corrupted her, but her long-held vow to protect the mountain causes her terrible pain. She wears a battle harness of corrupted gold, struggling with every breath to free herself.
"Rusty" Rathorus Mournflame |
Bragollach! NOOOO!
The dragonborn wakes from slumber with a stretch and an incendiary yawn. He grimly shares with the party what he envisioned in his nightmare.
"Bragollach, daughter of Satarel, is in trouble. She can't hold out much longer!"
Guldarin |
"Well then, let's go and make some. Some history, that is. Although I suppose we're also going to break some things, because the bad guys have plans and we're going to break those and jump up and down on them, so I suppose we're going to make and break things, history and plans, as long as we get them the right way round everything should turn out all right, even if most of us die, which of course I hope we don't, and I'll shut up now."
Nayce Mernorr |
"It's getting hot. Perhaps it's worth using a ritual to protect everyone from heat." Guldarin starts getting his ritual gear out.
"I have seen this place in my dream. It is a place of raging fire and molten rock. Anything you can do on that account would be wise."
Guldarin |
Guldarin settles down to cast his ritual.
Endure Elements.
Level: 2
Category: Exploration
Time: 10 minutes
Duration: 24 hours
The Endure Elements ritual lets you designate up to five ritual participants, including yourself, who ignore penalties associated with extremes of nonmagical weather.
An affected creature suffers no ill effects from ambient temperatures between –50 and 140 degrees Fahrenheit, and the creature’s equipment is likewise protected from the ravages of these temperatures and of precipitation.
Rev DM |
Rev DM |
"Funny?"
The devil looks as if he's never heard of the word, but flinches slightly from the belligerent dwarf. Another voice joins the conversation.
"What's funny about the rising of our Lord Mammon? Stop messing about and show me a sign of loyalty to him."
"Me too."
"That's both of me."
You realise that this particular devil is two-headed.
Rev DM |
"Not the sign we're looking for."
"You are either fools or traitors and better off dead."
Clearly battle is joined.
Perception checks please from everyone.
Nayce
Guldarin
Ghrysigor 1
Dorvin
Amenephus
Rusty
Ghrysigor 2
Note that Ghrysigor gets two full turns per round. One per head. At the end of his turn, he automatically saves against dazed and stunned conditions and charm effects that a save can end.
Nayce Mernorr |
"That is just as well. I would rather kill a devil than bargain with it."
Perception 1d20 + 5 ⇒ (7) + 5 = 12
Nayce hexes the thing.
Eyebite 1d20 + 14 ⇒ (5) + 14 = 19 vs Will. 1d6 + 13 ⇒ (5) + 13 = 18 damage and I am invisible to it to SOMNT.
2 shrouds on Ghrysigor (Velvet Blade Trick feat).
Rev DM |
Nayce narrowly fails to overcome Ghrysigor's surprisingly fragile willpower, but does wrap two shrouds of darkness around the devil.
Guldarin
Ghrysigor 1 - two shrouds
Dorvin
Amenephus
Rusty
Ghrysigor 2 - two shrouds
Nayce
Note that Ghrysigor gets two full turns per round. One per head. At the end of his turn, he automatically saves against dazed and stunned conditions and charm effects that a save can end.