
Rev DM |

Amenephus init (no +2 bonus as not within 10 squares of Dorvin) 1d20 + 5 ⇒ (17) + 5 = 22
Thanks to Quillan, you get a moment's warning before the ground beneath you explodes with ravenous, white predators.
A glacial drake, demented with hunger erupts from the snowdrift sending blasts of chilling air ripping through the company before diving into the snow and vanishing from sight once more. Utterly unprepared for the attack, two of the bodyguards sustain bloodying wounds before anyone can do anything sensible to help.
Stealth 1d20 + 14 ⇒ (16) + 14 = 30. Perception 30 to see where it is (minor action)
Riftshard Dive (Ref); close burst three and the drake may burrow its speed as a free action. Emerging at L10/11 and M10/11 (large creature).
1d20 + 11 ⇒ (11) + 11 = 22 - v B2
1d20 + 11 ⇒ (11) + 11 = 22 - v Quillan
1d20 + 11 ⇒ (16) + 11 = 27 - v Nayce
1d20 + 11 ⇒ (9) + 11 = 20 - v B3
1d20 + 11 ⇒ (8) + 11 = 19 - v Dorvin
1d20 + 11 ⇒ (7) + 11 = 18 - v Rusty
Hits everyone. 4d8 + 5 ⇒ (4, 3, 1, 7) + 5 = 20. hp damage to B2, B3, Quillan, Nayce, Dorvin and Rusty
The situation does not improve as what you first took for particularly rough patches of snow prove to be very much alive. Writhing swarms of flesh seeking larva break cover and head to towards the only meal they've seen in weeks, leaching the heat from your bodies as they do so. The third bodyguard screams as he feels heat draining away from him and the larva start to devour him where he stands.
Rimeworm larva are a swarm. They have an aura 1. They get a melee basic attack against any creature starting its turn in the aura. Any creature entering the aura or starting its turn there gains vulnerable 5 cold (se)
L1 v Isari (AC) - 1d20 + 13 ⇒ (3) + 13 = 16 - Miss
L2 v B3 (AC) - 1d20 + 13 ⇒ (20) + 13 = 33 - Crit on hapless B3
From the snowdrifts, pellets of frozen spittle fly towards Nayce, hoping to distract the half-elf. Hunger makes it misjudge the attack.
Frozen Spittle (AC); 1d20 + 16 ⇒ (1) + 16 = 17. Miss
Nayce
Dorvin - vulnerable 5 cold (se; takes melee basic attack from swarm at start of turn
Isari - vulnerable 5 cold (se); takes melee basic attack from swarm at start of turn
Amenephus - no action this round, as he's moving towards the merry sounds of battle
Rusty - vulnerable 5 cold (se); takes melee basic attack from swarm at start of turn
Quillan
Bodyguard 1
Bodyguard 2 - bloodied; vulnerable 5 cold (se); takes melee basic attack from swarm at start of turn
Bodyguard 3 - bloodied; vulnerable 5 cold (se); takes melee basic attack from swarm at start of turn
*Glacial drake - requires DC30 Perception check to see where it is
Rimeworm larva 1
Rimeworm larva 2
Rimeworm

Nayce Mernorr |

Nayce eyes the Rimeworm and determines it shall be slain in short order.
1 shroud on the rimeworm.
At his invocation, shadowy tendrils begin to tear at the rimeworm.
Nightmare Shades on the Rimeworm. 1d20 + 11 ⇒ (14) + 11 = 25 vs Will. 2d8 + 11 ⇒ (3, 4) + 11 = 18 psychic damage on a hit and it grants combat advantage to me until the end of my next turn and until the end of my next turn, I gain a power bonus to damage rolls against the target equal to my Charisma modifier.
Move to M11 (if I can).

Isari of the Frost |

Vunerable 5 Cold cancels out my Resist 5 Cold from my cloak.
Isari plunges his blade into the swarm, a frightful keening coming from his blade.
Using Booming Blade on L1 and marking it with Aegis of Shielding. 1d20 + 15 ⇒ (7) + 15 = 221d10 + 7 ⇒ (2) + 7 = 9

Dorvin |

Shift to N14. Rousing Assault on L1.
1d20 + 13 ⇒ (8) + 13 = 211d10 + 5 ⇒ (10) + 5 = 15
Minor - Inspiring Word on Nayce - spend a surge plus 1d6
1d6 ⇒ 2
If my attack hits, Nayce can also have an additional 3 points of healing
"Come on, lads! Let's show these wee bas'urds what we're made of!" Dorvin yells as he brings his axe to bear.

Rev DM |

Extreme apologies for the delay in moving you on. Classes and so forth. Am now properly back and able to concentrate on making your lives unpleasant :)
Nayce turns his assassin's eye on the spittle thrower and hurls nightmare tendrils at the beast.
Small jaws gnaw at Rusty as the dragonborn tries to slash his way free of the massed larvae. Distracted by his prancing, the larvae miss, but pain only allows Rusty to make a minimal impact on the swarm.
free attack from L2 at start of turn
Attack 1d20 + 13 ⇒ (2) + 13 = 15 - miss
Stuck in a similar position, Isari also suffers more biting attacks as the larvae sink vicious teeth into him. He retaliates in kind, slicing his blade deftly into them. The swarm parts, but can't avoid the blow.
free attack from L1 at start of turn
Attack 1d20 + 13 ⇒ (16) + 13 = 29
Damage 1d10 + 4 ⇒ (4) + 4 = 8
8hp damage to Isari
Dorvin takes in the abrupt change of situation as the larvae nibble at him, before sending healing power towards Nayce. His own attack misses, however.
free attack from L2 at start of turn
Attack 1d20 + 13 ⇒ (15) + 13 = 28
Damage 1d10 + 4 ⇒ (7) + 4 = 11
11hp damage to Dorvin
Quillan
Bodyguard 1
Bodyguard 2 - bloodied; vulnerable 5 cold (se); takes melee basic attack from swarm at start of turn
Bodyguard 3 - bloodied; vulnerable 5 cold (se); takes melee basic attack from swarm at start of turn
*Glacial drake - requires DC30 Perception check to see where it is
Rimeworm larva 1 - under Isari's Aegis of shielding
Rimeworm larva 2 - marked by Rusty
Rimeworm - granting CA to Nayce to end his next turn
Nayce
Dorvin - vulnerable 5 cold (se; takes melee basic attack from swarm at start of turn
Isari - vulnerable 5 cold (se); takes melee basic attack from swarm at start of turn
Amenephus - no action this round, as he's moving towards the merry sounds of battle
Rusty - vulnerable 5 cold (se); takes melee basic attack from swarm at start of turn

Rathorus "Rusty" Mournflame |

"Time to burn, you smelly worms!"
(HP 67 / 77 , Surges 11)
Standard : Reaping Strike on L2
Attack: 1d20 + 15 ⇒ (7) + 15 = 22 (Actually 24, with flanking)
Damage: 1d10 + 7 ⇒ (10) + 7 = 17
If I miss, I still do damage equal to my strength modifier (5)
If I hit, I use my sword's free action daily power, to deal an extra 1d6 fire damage as well as ongoing 5 fire damage
Fire Damage:
1d6 ⇒ 5

Quillan Quartzcutter |

"I know ye're hungry beasts, but ye will not find yer meal here. Let me convince ye to leave," says Quillan in calm tones.
Quillan makes a silent prayer to his deity as he closes in on the beast. As he does so, his axe head begins to sparkle and crack with electricity before he attempts to cleave the worm with a mighty overhead swing.
Minor Action: Oath of Enmity on Rimeworm.
Move Action: Jump off wagon and move to N8.
Standard Action: Sparking Wounds vs. Rimeworm w/ OoE.

Rev DM |

Quillan's challenge brings the Rimeworm around to face him, the creature roaring defiance as lightning sparks around it, driving deep gouges into its flesh.
The bodyguards, realising that they have no chance in this company, attempt to flee. B1 makes it to the gates and starts frantically trying to close them.
B2 heads towards the gates and runs straight into the glacial drake which bites him from below the ground before erupting in a flurry or gore and ice. Barely upright, the man staggers past, dodging clear of the larvae.
Attack 1d20 + 20 ⇒ (17) + 20 = 37
Damage 3d6 + 5 ⇒ (3, 1, 1) + 5 = 10.
B3 screams as the larvae attack again and subsides in a bloody heap.
Attack 1d20 + 13 ⇒ (9) + 13 = 22
Damage 1d10 + 4 ⇒ (7) + 4 = 11
The newly appeared drake has a certain feral intelligence and breathes hard, kicking up the snow into a swirling, blinding zone.
Breath of Frostknives (Ref) (close blast 4). Creates zone of cold which blocks LOS until end next turn. Enemies who end their turn in the zone take 1d8 damage. Any ongoing fire damage ends immediately in the zone.
1d20 + 11 ⇒ (14) + 11 = 25 - Nayce
1d20 + 11 ⇒ (15) + 11 = 26 - Rusty
1d20 + 11 ⇒ (18) + 11 = 29 - Dorvin
1d20 + 11 ⇒ (14) + 11 = 25 - B3
Damage 3d8 + 5 ⇒ (3, 4, 6) + 5 = 18
18hp damage to Nayce, Rusty and Dorvin. B3 dead to hp loss.
The larvae writhe joyfully as fresh meat lands among them and converge on the body of the former bodyguard, ignoring the living in favour of feasting.
No attacks this turn. L1 moves past Isari, granting him an OA.
The rimeworm cannot ignore Quillan, and lunges at the dwarf, half crazed with the need to join its young in their feasting.
Attack 1d20 + 16 ⇒ (19) + 16 = 35
Damage 1d8 + 5 ⇒ (8) + 5 = 13
13 cold damage to Quillan.
Isari - make on OA on worm larva 1 please.
Nayce - may reroll next attack against Rimeworm if it comes out low (courtesy of Quillan
Dorvin - vulnerable 5 cold (se; takes melee basic attack from swarm at start of turn
Isari
Amenephus
Rusty - vulnerable 5 cold (se); takes melee basic attack from swarm at start of turn - ALREADY POSTED
Quillan
Bodyguard 1
Bodyguard 2 - bloodied; vulnerable 5 cold (se); takes melee basic attack from swarm at start of turn
*Glacial drake
Rimeworm larva 1 - under Isari's Aegis of shielding
Rimeworm larva 2 - marked by Rusty
Rimeworm - granting CA to Nayce to end his next turn

Dorvin |

IMPORTANT STUFF FOR YOU ALL TO KNOW ABOUT DORVIN
Bravura Presence
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn..

Rev DM |

IMPORTANT STUFF FOR YOU ALL TO KNOW ABOUT DORVIN
Bravura Presence
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn..
I've added all this into my (crowded) DM profile, for easy reference.

Nayce Mernorr |

Thanks for the heal, much needed!
Nayce eyes the rimeworm and hexes it so that his attack will have greater effect. He steps through the shadows and reappears beside the rimeworm, plunging his sword into the beast as shadows emenate from it, confounding the vile creature. Then Nayce conjures shadows around his area, obscuring his position.
2 more shrouds on the rimeworm thanks to the Killer's Insight feat for a total of 3. Shadow Step to O9.
Army of the Night power on the rimeworm, using all 3 shrouds. 1d20 + 16 ⇒ (18) + 16 = 34 vs Will (includes combat advantage). On a hit, 1d8 + 11 ⇒ (7) + 11 = 18 damage plus 3d6 ⇒ (2, 6, 6) = 14 for the shrouds. On a hit, until the end of your next turn, the target makes a melee basic attack as an opportunity action against any enemy that ends its turn adjacent to the target with a +5 power bonus to attack rolls.
Sheltering Dark on my position. The burst creates a zone (close burst 2) that lasts until the end of your next turn. You have concealment while you are within the zone. When you leave the zone, you become invisible until the end of your turn. (You don't need to track the zone on the map if you don't want, since it only impacts me. Basically I just have concealment at this point.)

Rev DM |

Nayce leaps through time and space and bloodies the Rimeworm. Writhing away from the multiple shadows surrounding it, the creature screams in agony as the blows strike home.
The larvae writhe at Dorvin's feet as they feast on the fallen bodyguard, but are too distracted to find an opening in his armour.
Aura attack from swarm:
Attack 1d20 + 13 ⇒ (10) + 13 = 23 - Miss
Isari - make on OA on worm larva 1 please.
Dorvin - vulnerable 5 cold (se; taken melee basic attack from swarm at start of turn
Isari
Amenephus
Rusty - vulnerable 5 cold (se); takes melee basic attack from swarm at start of turn - ALREADY POSTED
Quillan
Bodyguard 1
Bodyguard 2 - bloodied; vulnerable 5 cold (se); takes melee basic attack from swarm at start of turn
*Glacial drake
Rimeworm larva 1 - under Isari's Aegis of shielding
Rimeworm larva 2 - marked by Rusty
Rimeworm - granting CA to Nayce to end his next turn
Nayce

Rev DM |

More larvae fall beneath Isari's blade as they make the potentially fatal error of moving away from him.
Dorvin - vulnerable 5 cold (se); taken melee basic attack from swarm at start of turn
Isari
Amenephus
Rusty - vulnerable 5 cold (se); takes melee basic attack from swarm at start of turn - ALREADY POSTED
Quillan
Bodyguard 1
Bodyguard 2 - bloodied; vulnerable 5 cold (se); takes melee basic attack from swarm at start of turn
*Glacial drake
Rimeworm larva 1 - under Isari's Aegis of shielding
Rimeworm larva 2 - marked by Rusty
Rimeworm - granting CA to Nayce to end his next turn
Nayce

Dorvin |

Minor - Second Wind - +2 to all defenses. Move to P9 (OA incurred from L2. Standard - Lead by Example - attack Rimeworm.
1d20 + 11 ⇒ (14) + 11 = 25
On a hit, my allies gain CA against the rimeworm until start of my next turn, and damage is:
2d10 + 5 ⇒ (9, 10) + 5 = 24
On a miss, Quillan and Nayce can each shift 1 square and make a basic melee attack against the rimeworm
Dorvin bellows, "Ye put these little buggers doon, Rusty, I'm goin give that overgrown snake a seeing tae!"
Heading to aid his comrades, he cries, "Put the boot in, lads!"

Rev DM |

Eep. That hit.
1d20 + 13 ⇒ (6) + 13 = 19 - OA from L2 on Dorvin. Miss
Concentrating on gorging, the larvae fail to make any impact on Dorvin as he passes. The same cannot be said of his own attack. There is a shriek and a squelch and the rimeworm collapses into the snow. It is very, very dead. The larvae and the drake snuff the air expectantly.
Isari
Amenephus
Rusty - vulnerable 5 cold (se); takes melee basic attack from swarm at start of turn - ALREADY POSTED
Quillan
Bodyguard 1
Bodyguard 2 - bloodied; vulnerable 5 cold (se); takes melee basic attack from swarm at start of turn
*Glacial drake
Rimeworm larva 1 - under Isari's Aegis of shielding
Rimeworm larva 2 - marked by Rusty
Nayce
Dorvin - vulnerable 5 cold

Isari of the Frost |

"Rusty! Can you handle the worms?", says Isari as he shifts his attention to the wyrm. He carefully approaches the wyrm and slashes at it, his blade making an awful keening.
Moving to K10, using Booming Blade, then shifting my Aegis of Shielding onto the wyrm. I'm beginning to see the flaw in making a cold-themed swordmage. 1d20 + 15 ⇒ (3) + 15 = 181d10 + 7 ⇒ (5) + 7 = 12

Rev DM |

Amenephus - yes. You will be arriving through the gates, currently in the process of being closed by a panic-stricken bodyguard.
Amenephus
Rusty - vulnerable 5 cold (se); takes melee basic attack from swarm at start of turn - ALREADY POSTED
Quillan
Bodyguard 1
Bodyguard 2 - bloodied; vulnerable 5 cold (se); takes melee basic attack from swarm at start of turn
*Glacial drake - under Isari's Aegis of shielding
Rimeworm larva 1
Rimeworm larva 2 - marked by Rusty
Nayce
Dorvin - vulnerable 5 cold
Isari

Rev DM |

Amenephus - to where are you striding? I've taken a guess, but tell me if it's wrong in your next post.
All - the grid is being eaten for some reason. I'll redo the whole thing when I update the bodyguards and monsters.
The gates ease open long enough to allow Amenephus to barge past the bodyguard and unleash an attack on the drake. Divine light sears the ground, but misses the creature.
Rusty, meanwhile, fends off the attacks of the larvae while adding a little flame to the mix. The stench of charred rimeworm larva fills the air. Your attack from the top of the page hits, even without the flank.
Rusty takes attacks from both swarms at the start of his turn
L1 - 1d20 + 13 ⇒ (13) + 13 = 26
Damage from L1 1d10 + 4 ⇒ (7) + 4 = 11 - 11hp damage to Rusty
L2 - 1d20 + 13 ⇒ (1) + 13 = 14 - miss
Quillan
Bodyguard 1
Bodyguard 2 - bloodied; vulnerable 5 cold (se); takes melee basic attack from swarm at start of turn
*Glacial drake - under Isari's Aegis of shielding
Rimeworm larva 1
Rimeworm larva 2 - marked by Rusty; taking 5 ongoing fire damage (se)
Nayce
Dorvin - vulnerable 5 cold
Isari
Amenephus
Rusty - vulnerable 5 cold (se); taken melee basic attack from swarm at start of turn

Quillan Quartzcutter |

Quillan shields his eyes as Dorvin finishes the rimeworm before refocusing his energy onto the larger creature. He moves into a flanking position
"Leave this place, beasty, ye're not wantin' a bite o' me!"
Minor Action: Oath of Enmity on Glacial Drake
Move Action: Shift to N8 for flanking
Standard Action: Bond of Retribution vs. GD w/ OoE

Rev DM |

Both remaining bodyguards sprint through the gates, struggling to close the mighty portals behind them.
1d6 ⇒ 4 - recharge for Breath of Frostknives. No rehcarge
The drake roars and spins as the whirling snow dissipates, lunging ferociously at Quillan. Somehow, it misses and the great creature eases away from the group. Curses.
Icebreaker (Ref). On hit target is knocked prone and takes 5 ongoing cold damage
Attack: 1d20 + 13 ⇒ (2) + 13 = 15 Drake v Quillan. Miss.
L1 writhes hopefully towards Isari, hoping for further fresh meat, while L2 takes advantage of Rusty being right there.
Writhing Snow (Ref). Close burst 1. On hit, if the target moves before the end of the larva's next turn, it immediately falls prone.
Attack: 1d20 + 9 ⇒ (4) + 9 = 13 - L1 v Isari. Miss.
Attack: 1d20 + 9 ⇒ (1) + 9 = 10 - L2 v Rusty. Miss.
L2 save v ongoing fire. 1d20 ⇒ 5. Fail.
Nayce
Dorvin - vulnerable 5 cold (se)
Isari - vulnerable 5 cold (se); takes basic melee attack from L1 at start of turn (aura)
Amenephus
Rusty - vulnerable 5 cold (se); takes melee basic attack from L2 at start of turn (aura)
Quillan
*Glacial drake - under Isari's Aegis of shielding; taking 4 damage the first time an enemy hits or misses Quillan with an attack
Rimeworm larva 1
Rimeworm larva 2 - marked by Rusty; taking 5 ongoing fire damage (se)

Nayce Mernorr |

Nayce hexes the drake, making himself invisible to the beast.
Eyebite on the drake. 1d20 + 12 ⇒ (10) + 12 = 22 vs Will. 1d6 + 7 ⇒ (1) + 7 = 8 psychic damage on a hit, and on a hit I am invisible to the target until the end of my next turn.
2 shrouds on the drake (Velvet Blade Trick feat).
If the attack hits, I teleport through the shadows to M7, safely invisible. If the attack was a miss, I move to O7.

Rev DM |

The drake's head rises in puzzlement as a meal pummels its little brain and vanishes from sight.
Dorvin - vulnerable 5 cold (se)
Isari - vulnerable 5 cold (se); takes basic melee attack from L1 at start of turn (aura)
Amenephus
Rusty - vulnerable 5 cold (se); takes melee basic attack from L2 at start of turn (aura)
Quillan
*Glacial drake - under Isari's Aegis of shielding; taking 4 damage the first time an enemy hits or misses Quillan with an attack
Rimeworm larva 1
Rimeworm larva 2 - marked by Rusty; taking 5 ongoing fire damage (se)
Nayce - invisible to drake to end next turn