Rev DM |
All: Just seen Davi's post on gamer connection that he's pulling out of all his games for a while. You should be fine as is with five active posters and I'll descale my rescaling.
One of the suited figures bangs frantically on the porthole and drives a blade into the other.
Chilling Blade (AC). On hit target takes -2 penalty to speed to end next turn
1d20+18=29. Hits. 1d10+10=17
Dorvin
Amenephus
Belker
Guldarin
Nayce - taking 5 ongoing poison damage (se)
Venomtongue Mohrg - marked by Isari; -2 to speed to end its turn
Rusty
Isari
Rev DM |
Amenephus Dar |
Move to G25
Prophetic Guidance against V
ranged 7, one enemy, no attack roll needed, the target grants combat advantage until the end of your next turn, and your allies gain a power bonus to damage rolls against the target equal to your wis mod (+6) until the end of your next turn. The next ally who misses the target before the end of your next turn can re-roll the attack
Amenephus channels divine power into the Mohrg and makes any wounds it takes for a time worse.
Rev DM |
Yeesh - that's a sweet power.
No sooner has Amenephus pointed an elegant finger at the Morgh highlighting all its weak points for his friends, than an amorphous mass of rancid air breaks through the other door and envelops both Nayce and Isari in acidic tendrils.
Engulfing Smokeclaws (Ref). Targets one or two medium creatures. Reach 2. On hit target is grabbed and pulled into the Belker's space. Target is dazed and takes 10 ongoing acid damage (escape ends). The Belker can move normally while creatures are engulfed within it.
1d20+12=29 v Isari. Hits.
1d20+12=25 v Nayce. Hits.
Nayce and Isari are both grabbed, dazed and taking 10 ongoing acid. Escape ends.
To end Amenephus's next turn, Mohrg grants CA. Attacks against it are made a +6 and on a miss, can be re-rolled.
Guldarin
Nayce - taking 5 ongoing poison damage (se); grabbed, dazed and taking 10 ongoing acid (escape ends all)
Venomtongue Mohrg - marked by Isari; -2 to speed to end its turn
Rusty
Isari - grabbed, dazed and taking 10 ongoing acid (escape ends all)
Dorvin
Amenephus
Belker
Guldarin |
Like a cork out of a bottle.
Guldarin moves round for a better view."Oh I say. Where did all these poeple come from?" Rather than wait for the question to be answered, Guldarin concentrates on the ancient past, bringing forth his favourite weather conditions. As the storm bursts over the enemies, Isari and Nayce pop out of the airlock.
Move to F26
Tide of the First Storm. Area burst 2, C26, targets all enemies in burst.
versus Morhg, 1d20 + 16 ⇒ (3) + 16 = 19 vs Reflex, edit: with it granting CA there's another +2 on this - so 21 vs Reflex
If that's a miss,, 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30 vs Reflex for the reroll.
versus Belker, 1d20 + 16 ⇒ (12) + 16 = 28 vs Reflex,
1d6 + 8 ⇒ (2) + 8 = 10 damage (additional +6 vs Mohrg) and the target is slowed.
Isari slides to G27
Nayce slides to E24
Rev DM |
Guldarin's storm whips briskly through the airlock, sweeping Isari and Nayce free of the Belker. The Belker looks turbulent in response.
You needed the reroll to hit the Mohrg.
To end Amenephus's next turn, Mohrg grants CA. Attacks against it are made a +6 and on a miss, can be re-rolled.
Nayce - taking 5 ongoing poison damage (se)
Venomtongue Mohrg - marked by Isari; -2 to speed to end its turn; slowed to end Guldarin's next turn
Rusty
Isari
Dorvin
Amenephus
Belker - slowed to end Guldarin's next turn
Guldarin
Nayce Mernorr |
Nayce steps back and sends a shadowy hex at the mohrg.
1 shroud on the Mohrg. Move to F24. Echoing Threat on Mohrg 1d20 + 20 ⇒ (7) + 20 = 27 vs Will. 1d10 + 8 ⇒ (4) + 8 = 12 damage on a hit. At the end of its next turn, the target takes 10 psychic damage if any creatures are within 2 squares of it.
Rev DM |
Nayce and Isari still have a move of 4 due to the pressure suits. They are no longer taking gas damage as they're not in the gas anymore.
The Mohrg darts forward and punches Dorvin in the gut. Isari's potent mark removes most of the damage, but the dwarf still finds himself on the floor.
Murderous Feint (Ref). On hit target is knocked prone and the mohrg shifts three squares. Miss, half damage, no prone and mohrg shifts 3 squares.
1d20+13=33. Crit. 13 damage. Less 11 from Isari's Aegis.
2 damage to Dorvin and he is knocked prone. Immediate save (dwarfy goodness - 1d20=8. No).
To end Amenephus's next turn, Mohrg grants CA. Attacks against it are made a +6 and on a miss, can be re-rolled.
Rusty
Isari
Dorvin - prone
Amenephus
Belker - slowed to end Guldarin's next turn
Guldarin
Nayce
Venomtongue Mohrg - one shroud; under Isari's Aegis; -2 to speed to end its turn; slowed to end Guldarin's next turn
"Rusty" Rathorus Mournflame |
Thank you.
Mr Mournflame goes to town. He shifts to D22 and feints left and right.
Hesitation Slash 1d20 + 20 + 6 + 2 ⇒ (10) + 20 + 6 + 2 = 38 vs AC; 2d10 + 10 ⇒ (5, 6) + 10 = 21 damage.
ACTION POINT
Bravura Presence: MBA courtesy of Dorvin 1d20 + 17 + 6 + 2 ⇒ (7) + 17 + 6 + 2 = 32 vs AC; 1d10 + 10 ⇒ (6) + 10 = 16 damage.
(Standard) Dizzying Blow 1d20 + 17 + 6 + 2 ⇒ (18) + 17 + 6 + 2 = 43 vs AC; 3d10 + 10 ⇒ (3, 1, 4) + 10 = 18 damage and the Mohrg is immobilised. Miss: Reliable.
(Minor) Dragon Breath 1d20 ⇒ 1 + 15 + 6 + 2 = Miss; 2d6 + 2 ⇒ (6, 4) + 2 = 12 fire damage.
Reroll: 1d20 + 15 + 6 + 2 ⇒ (12) + 15 + 6 + 2 = 35 vs. Reflex
___
80/90 HP; 4/11 Surges:
Initiative +12; Speed 5
Passive Perception 16, Passive Insight 15; Low-light vision
AP: 0
Conditions:
Dailies: Dizzying Blow
Encounters: Hesitation Slash, Dragon Breath
Rev DM |
Rusty lets himself go as a flurry of attacks variously hack, burn and dizzy the Mohrg. As the last movement dies away, it's quite clear that the creature is well bloodied.
Isari grins happily and moves closer before unleashing a noose of lightning that drags the unfortunate undead between himself and the dragonborn.
Lightning Lure (Fort). On hit target is pulled to an adjacent square
1d20+15=25. Hits. 1d6+9=11 damage
To end Amenephus's next turn, Mohrg grants CA. Attacks against it are made a +6 and on a miss, can be re-rolled.
Dorvin - prone
Amenephus
Belker - slowed to end Guldarin's next turn
Guldarin
Nayce
Venomtongue Mohrg - BLOODIED; one shroud; under Isari's Aegis; slowed to end Guldarin's next turn; immobilised to end Rusty's next turn
Rusty
Isari
Dorvin |
Move - stand up, Standard - charge to E23 using Furious Smash (vs Fort).
1d20 + 15 ⇒ (20) + 15 = 35
On a hit, he takes 5 damage +
2d6 ⇒ (4, 2) = 6
and Nayce can apply my Cha mod (+4) as a power bonus on the attack and damage rolls on his next attack against the Mohrg- If Nayce does not attack the target by the end of his or her next turn, the bonus is lost.
Dorvin growls, gets up and charges in with great fury.
Rev DM |
Dorvin piles in around the increasingly beset Mohrg.
To end Amenephus's next turn, Mohrg grants CA. Attacks against it are made a +6 and on a miss, can be re-rolled.
Amenephus
Belker - slowed to end Guldarin's next turn
Guldarin
Nayce - +4 attack/damage v Mohrg before end his next turn
Venomtongue Mohrg - BLOODIED; one shroud; under Isari's Aegis; slowed to end Guldarin's next turn; immobilised to end Rusty's next turn
Rusty
Isari
Dorvin
Amenephus Dar |
Break the Spirit 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29 vs will, 2d8 + 14 ⇒ (6, 7) + 14 = 27 radiant and takes a -4 penalty to attack rolls until the end of my next turn
I will be out of town with limited access to the comp until next Saturday :(
Amenephus lances radiant light through the melee to strike at the mohrg.
"Begone foul beast."
Rev DM |
At this rate, neither monster is going to be around very long, but if either of them makes it as far as the next round, I'll take care of Amenephus for you if you find it difficult to post.
Amenephus irradiates the Mohrg which flinches back from the radiance.
Vulnerable 5 radiant.
The Belker emerges from the airlock and wraps itself firmly around Nayce and Guldarin, hauling them inside it's acidic airy self.
Engulfing Smokeclaws (Ref). On hit target is grabbed and pulled into the Belker's space. Target is dazed and takes 10 ongoing acid damge (escape ends both). Belker can move with engulfed creatures.
1d20+12=29 v Nayce. Hits.
1d20+12=27 v Guldarin. Hits.
Nayce and Guldarin are both grabbed. They are dazed and taking 10 ongoing acid damage (escape ends both)
Enraged and free for the first time in many years, it lunges at Dorvin sending a gout of acid into the dwarf's eyes.
AP.
Wing of the Blustering Gale (Ref). Reach 2. On hit target is blinded (se)
1d20+14=34 - v Dorvin. Crit.
17 acid damage to Dorvin and he is blinded (se)
Guldarin - grabbed; dazed and taking 10 ongoing acid (escape ends both)
Nayce - +4 attack/damage v Mohrg before end his next turn; grabbed; dazed and taking 10 ongoing acid (escape ends both)
Venomtongue Mohrg - BLOODIED; one shroud; under Isari's Aegis; slowed to end Guldarin's next turn; immobilised to end Rusty's next turn; -4 to attack rolls to end Amenephus's next turn
Rusty
Isari
Dorvin - blinded (se)
Amenephus
Belker - slowed to end Guldarin's next turn
Guldarin |
"Please don't hug me like this. I like to keep my personal space a little more personal than this." Guldarin concentrates, and a burst of thunder rips into the belker's body, expelling Nayce.
Thunder of Judgement, targeting the Belker; 1d20 + 16 ⇒ (6) + 16 = 22 vs Fortitude, 2d6 + 8 ⇒ (4, 3) + 8 = 15 thunder damage and target is dazed teomnt.
In addition, as part of the Covenant of Preservation I shift Nayce one square to C24
Rev DM |
Guldarin rumbles indigestibly, but makes no impact on the Belker. Nayce is more fortunate and emerges intact from the acidic air.
Nayce - +4 attack/damage v Mohrg before end his next turn
Venomtongue Mohrg - BLOODIED; one shroud; under Isari's Aegis; slowed to end Guldarin's next turn; immobilised to end Rusty's next turn; -4 to attack rolls to end Amenephus's next turn
Rusty
Isari
Dorvin - blinded (se)
Amenephus
Belker
Guldarin - grabbed; dazed and taking 10 ongoing acid (escape ends both)
Nayce Mernorr |
Nayce flits into place beside the Mohrg and swings at it with his sword.
2 shrouds on the mohrg using Killer's Insight. Shadow Step to E21. Shadow Storm on the mohrg invoking 3 shrouds. 1d20 + 23 ⇒ (15) + 23 = 38 vs AC. 1d8 + 21 ⇒ (4) + 21 = 25 damage on a hit plus 3d6 + 9 ⇒ (6, 6, 4) + 9 = 25 shroud damage. (50 total - I'll take it.)
Rev DM |
"Rusty" Rathorus Mournflame |
Rusty moves via F24 to E25 and swings at the Belker with sword and shield.
Tide of Iron 1d20 + 17 ⇒ (14) + 17 = 31 vs AC; 1d10 + 10 ⇒ (3) + 10 = 13 damage.
Hit: The Belker is pushed one square and Rusty shifts one square to D25. (Hopefully this breaks its grab on Guldarin.)
___
80/90 HP; 4/11 Surges:
Initiative +12; Speed 5
Passive Perception 16, Passive Insight 15; Low-light vision
AP: 0
Conditions:
Dailies: Dizzying Blow
Encounters: Hesitation Slash, Dragon Breath
Rev DM |
Rusty bounds across the room and forces the Belker backwards towards the airlock, making it disgorge Guldarin in the process. Hampered by his heavy leather pressure suit, Isari follows and fluffs his own attack, although he manages to draw the Belker's attention with his Aegis.
Dorvin - blinded (se)
Amenephus
Belker - under Isari's Aegis
Guldarin
Nayce
Rusty
Isari
Dorvin |
Minor - end Blinded condition using periapt. Move to D27. Standard - Surround Foe
1d20 + 15 ⇒ (16) + 15 = 312d10 + 9 ⇒ (6, 2) + 9 = 17
on a hit, I can slide 1 ally adjacent to the Belker to any other square adjacent to the Belker. You can move through its space. Right, who wants to go where? :D
Dorvin concentrates on his neck adornment and can see once more. He moves to join his fellows, and bellows, "Get roond 'im!"
Rev DM |
Rusty probably makes the most sense. Holding rolling for the Belker until I know if he's taking Dorvin's free shift.
Dorvin gets his vision back and sets about reorganising the battlefield.
Amenephus moves gracefully aside and drives another lance of divine light through the creature. Not only does he bloody it, but he also imbues Rusty with an even stronger sense of purpose.
Lance of Faith (Ref) - on hit one ally gains a +2 to next attack on Belker.
1d20+15=32 - Hits. 1d8+14=18 radiant.
Belker - BLOODIED; under Isari's Aegis
Guldarin
Nayce
Rusty - +2 next attack against Belker
Isari
Dorvin
Amenephus
Rev DM |
Rusty shifts a bit closer and the Belker attempts to invade Guldarin and Isari's personal space again. Hampered by his heavy protective suit, the swordmage is engulfed once more.
Smokeclaws (Ref) v Isari and Guldarin. On hit target is grabbed and engulfed. Dazed and takes 10 ongoing acid (escape ends both)
1d20+12=30 v Isari. Hits.
1d20+12=16 v Guldarin. Miss.
Guldarin
Nayce
Rusty - +2 next attack against Belker
Isari - grabbed and dazed taking 10 ongoing acid (escape ends both)
Dorvin
Amenephus
Belker - BLOODIED; under Isari's Aegis
Guldarin |
Guldarin moves carefully backwards. "Annoying creature. Someone should do something about this pawing at people." He points is rod, and expresses his displeasure with some shards of divine power.
Shift to E27
Grasping Shards, 1d20 + 16 ⇒ (17) + 16 = 33 vs Reflex, 1d6 + 8 ⇒ (6) + 8 = 14 damage and target is slowed teomnt
Rev DM |
Guldarin and Nayce both express their disapproval in their own different ways. Slowed by the dwarf, the Belker can't even identify the whereabouts of the assassin. With the rest of the group ranged menacingly around it, it looks now as if its career may soon by over.
Rusty - +2 next attack against Belker
Isari - grabbed and dazed taking 10 ongoing acid (escape ends both)
Dorvin
Amenephus
Belker - BLOODIED; under Isari's Aegis; slowed to end Guldarin's next turn; two shrouds
Guldarin
Nayce - invisible to Belker to start his next turn
"Rusty" Rathorus Mournflame |
Pass Forward (Move) to get to D26 without provoking OAs from the Belker.
Tide of Iron 1d20 + 17 + 2 ⇒ (8) + 17 + 2 = 27 vs AC; 1d10 + 10 ⇒ (2) + 10 = 12 damage and the Belker is pushed one square and Rusty then shifts one square to C26.
___
80/90 HP; 4/11 Surges:
Initiative +12; Speed 5
Passive Perception 16, Passive Insight 15; Low-light vision
AP: 0
Conditions:
Dailies: Dizzying Blow
Encounters: Hesitation Slash, Dragon Breath
Rev DM |
Rusty continues the demolition work as Isari struggles to free himself.
Escape - Str v Fort. 1d20+7=15. Fail.
Dorvin
Amenephus
Belker - BLOODIED; under Isari's Aegis; slowed to end Guldarin's next turn; two shrouds
Guldarin
Nayce - invisible to Belker to start his next turn
Rusty
Isari - grabbed and dazed taking 10 ongoing acid (escape ends both)