Fighter Features
One-handed Weapon Talent: +1 to attack roll with one-handed weapons
Combat Challenge
Trigger: You attack an enemy.
Effect: You can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a –2 penalty to attack rolls if its attack doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
Combat Challenge / Melee Weapon / Immediate Interrupt
Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy.
Combat Superiority / Melee Weapon / Opportunity Action
Trigger: An enemy adjacent to you takes an action that provokes an opportunity attack
Attack: 1d20+17+3 vs AC
Hit: 1d10+10 damage.
Exploits Melee Basic Attack: 1d20+17 vs AC for 1d10+10 damage.
Standard Actions:
Fighter at-will 1: Shield Feint
Range: Melee Weapon
Target: One creature
Attack: 1d20+17 vs AC
Hit: 1d10+10 damage and Rusty receives a +3 to his next attack roll against the target before the end of his next turn.
Fighter at-will 1: Tide of Iron
Range: Melee Weapon
Target: One creature
Attack: 1d20+17 vs AC
Hit: 1d10+10 damage and you push the target 1 square if it is your size, smaller than you, or one size category larger. You can shift into the space that the target occupied.
Fighter encounter 1: Hack and Hew
Range: Melee Weapon
Target: One creature
Attack: 1d20+17 vs AC
Hit: 1d10+10 damage
Effect: Make a secondary attack against one creature other than the primary target. 1d20+17 for 1d10+10 damage.
Fighter daily 1: Comeback Strike
Range: Melee Weapon
Target: One creature
Attack: 1d20+17 vs AC
Hit: 2d10+10 damage and you can spend a healing surge.
Fighter encounter 3: Hesitation Slash
Range: Melee Weapon
Target: One creature
Attack: 1d20+20 vs AC
Hit: 2d10+10 damage and the target grants combat advantage to Rusty until the end of his next turn.
Fighter daily 5: Dizzying Blow / Reliable
Range: Melee Weapon
Target: One creature
Attack: 1d20+17 vs AC
Hit: 3d10+10 damage and the target is immobilized.
Fighter encounter 7: Come and Get It
Range: Melee Weapon
Target: Each creature Rusty can see on a close burst 3
Effect: Each target is pulled two squares to a square adjacent to Rusty and he makes a close attack targeting each adj. enemy.
Attack: 1d20+17 vs AC
Hit: 1d10+10 damage.
Fighter daily 9: Victorious Surge / Reliable
Range: Melee Weapon
Target: One creature
Attack: 1d20+17 vs AC
Hit: 3d10+10 damage and you regain HP as is you had spent a healing surge.
Avenging Slayer encounter 11: Comeuppance Strike
Range: Melee Weapon
Target: One creature
Attack: 1d20+17 vs AC
Hit: 2d10+10 damage and make a secondary attack targeting each bloodied enemy within two squares of the primary target. 1d20+17 vs Will; The target takes a –2 penalty to all defences until the end of your next turn.
Immediate Interrupt:
Combat Challenge
Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a -2 penalty to attack rolls if its attack doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
Combat Challenge / Melee Weapon / Immediate Interrupt
Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy.
Immediate Reaction:
Fighter utility 6: Unbreakable
Range: Personal
Effect: Reduce the damage from the attack by 7.
Fighter utility 10: Reactive Surge
Range: Personal
Trigger: An attack bloodies you.
Effect: You spend a healing surge.
Opportunity Actions:
Combat Superiority / Melee Weapon / Opportunity Action
Trigger: An enemy adjacent to you takes an action that provokes an opportunity attack
Attack: 1d20+17+3 vs AC
Hit: 1d10+10 damage.
Minor Actions:
Dragon Breath / Close Blast 3
Attack: 1d20+15 vs Reflex
Hit: 2d6+2 fire damage.
Move Actions:
Fighter utility 2: Pass Forward
Range: Personal
Effect: You pick an adjacent enemy and move up to your speed. As long as you end this movement in a square adjacent to that enemy, your movement does not provoke opportunity attacks from that enemy.