Rev DM |
Dorvin continues to urge on his dragonborn chum. The Belker is now starting to ooze alarmingly.
Amenephus
Belker - BLOODIED; under Isari's Aegis; slowed to end Guldarin's next turn; two shrouds
Guldarin
Nayce - invisible to Belker to start his next turn
Rusty - +4 to either attack or damage roll on next attack v Belker
Isari - grabbed and dazed taking 10 ongoing acid (escape ends both)
Dorvin
Rev DM |
Amenephus misses and the Belker scoops up Rusty and beats a slow retreat back down the poisoned corridor.
Smokeclaws (Ref) v Rusty
1d20+12=31. Hits.
Guldarin
Nayce - invisible to Belker to start his next turn
Rusty - +4 to either attack or damage roll on next attack v Belker; grabbed and dazed taking 10 ongoing acid (escape ends both)
Isari - grabbed and dazed taking 10 ongoing acid (escape ends both)
Dorvin
Amenephus
Belker - BLOODIED; under Isari's Aegis; slowed to end Guldarin's next turn; two shrouds
Guldarin |
"I say. You don't carry off heroes like that. That's not how the stories go." Guldarin sounds indignant. "You're supposed to be carrying off virtuous maidens or something, so that heroes have to chase you. I'm not having this." He points his rod at the belker, and there's a bright flash as it disgorges Rusty and Isari.
Preserver's Rebuke, Immediate Reaction, an enemy withing ten squares hits your ally, effect: before the end of your next turn, you gain a bonus to your next attack roll against the triggering enemy equal to your Int mdoifier (+4)
Religion Check, to see if Guldarin can recognise any of the Bleker's weaknesses 1d20 + 18 ⇒ (6) + 18 = 24
Searing Orb, area burst 1 within 10 (B25), 1d20 + 16 ⇒ (11) + 16 = 27 vs Fortitude, 1d8 + 9 ⇒ (3) + 9 = 12 radiant damage and the target is blinded (se) and dazed (teomnt)
Covenant of Preservation, slide Rusty to C27, Isari to B27
Rev DM |
Guldarin's sense of narrative imperative swiftly extracts Isari and Rusty from the Belker's embrace. Further retribution follows as the dwarf blinds and dazes the gust of acidic air.
Belker is immune to poison and disease and has resist 15 acid.
Nayce
Rusty - +4 to either attack or damage roll on next attack v Belker Isari
Dorvin
Amenephus
Belker - BLOODIED; under Isari's Aegis; slowed to end Guldarin's next turn; two shrouds; blinded (se); dazed to end Guldarin's next turn
Guldarin
Nayce Mernorr |
Nayce steps through the shadows to be beside the belker, hexes it with another shroud, and plunges his sword at the beast.
Shadow step to C24. Shroud on belker. Shadow storm using 3 shrouds. 1d20 + 19 ⇒ (3) + 19 = 22 vs AC. 1d8 + 19 ⇒ (7) + 19 = 26 damage plus 3d6 + 9 ⇒ (5, 3, 4) + 9 = 21 shroud damage.
On a miss I still do 14 shroud damage.
I have +2 to AC and Reflex to EOMNT.
Rev DM |
More bits of Belker float away as Nayce drives a blade just past its bulk.
Even with the +5 for the Belker being blind, that's a narrow miss.
Belker is immune to poison and disease and has resist 15 acid.
Rusty - +4 to either attack or damage roll on next attack v Belker
Isari
Dorvin
Amenephus
Belker - BLOODIED; under Isari's Aegis; slowed to end Guldarin's next turn; blinded (se); dazed to end Guldarin's next turn
Guldarin
Nayce
"Rusty" Rathorus Mournflame |
Comeuppance Strike 1d20 + 17 + 4 + 2 ⇒ (3) + 17 + 4 + 2 = 26 vs AC; 2d10 + 10 ⇒ (3, 2) + 10 = 15 damage.
___
80/90 HP; 4/11 Surges:
Initiative +12; Speed 5
Passive Perception 16, Passive Insight 15; Low-light vision
AP: 0
Conditions:
Dailies: Dizzying Blow
Encounters: Hesitation Slash, Dragon Breath, Comeuppance Strike
Rev DM |
Rusty - the Belker is blind so you get an additional +3 to hit the thing. Which means that 3 hits.
Bolstered by his allies, Rusty lands a surprising blow on the Belker. Encouraged, Isari shifts behind it and breathes on his blade. As the runes glow and cover it with frost, he drives it deep into the Belker, and a patch of slick ice forms beneath the creature.
Sleet Strike. Belker falls prone if it shifts before end Isari's next turn.
1d20+18+5=30. Hits.
2d10+9=20
It is very clear that one more blow will finish the beast.
Belker is immune to poison and disease and has resist 15 acid.
Dorvin
Amenephus
Belker - BLOODIED; under Isari's Aegis; slowed to end Guldarin's next turn; blinded (se); dazed to end Guldarin's next turn
Guldarin
Nayce
Rusty
Isari
Rev DM |
The Belker is quite unable to resist taking a shot at Dorvin as the dwarf plants himself temptingly in its path.
Howling Bite of the Zephyr (Ref). On hit target takes 5 ongoing acid damage (se)
1d20+16=22. Hits. 3d6=8
8 damage to Dorvin and he takes 5 ongoing acid (se)
Rusty - make a basic melee attack. If it hits, the Belker is down.
Belker is immune to poison and disease and has resist 15 acid.
Amenephus
Belker - BLOODIED; under Isari's Aegis; slowed to end Guldarin's next turn; blinded (se); dazed to end Guldarin's next turn
Guldarin
Nayce
Rusty
Isari
Dorvin
"Rusty" Rathorus Mournflame |
"FINISH 'IM!"
I don't know any Fatalities so can I try FRIENDSHIP instead? :)
1d20 + 17 + 3 + 2 ⇒ (15) + 17 + 3 + 2 = 37 vs AC; 1d10 + 10 ⇒ (5) + 10 = 15 damage and in awe of the justice and mercy of Arkhosia, the belker forsakes a life of evil and devotes its energy towards building housing for orphans.
Rev DM |
In an alternative universe -
The Belker transforms into a care bear, blows a kiss at Rusty in thanks for its reinvention, and departs the tormented mountain forever.
Rusty's final blow collapses the Belker for good. Wisps of acidic mist spiral pathetically into the air as its reign of terror comes to an end.
Isari yanks off his pressure suit. "Seems to me they're going to need help above. Carry on here. I need to report the old workings to Caradlather and Varden."
OUT OF COMBAT.
Take 850XP each, bringing you to 29,775 total.
How is everyone fixed for surges and healing?
"Rusty" Rathorus Mournflame |
In an alternative universe -
The Belker transforms into a care bear, blows a kiss at Rusty in thanks for its reinvention, and departs the tormented mountain forever.
Huzzah! This is just like Nick Logue's Love Mountain Sing-A-Long!
___Soldiering on with four surges left.
Rev DM |
Rusty ponders. The images are exquisite workmanship and (he suspects) ancient. They seem to represent the ceremonies of the Silent Masters, but it seems likely that only a dwarf would have full understanding of them.
The floor seems to have some significance, but it's impossible to tell what with a cursory glance.
Guldarin |
Guldarin wanders over to the centre square for a closer look (L8 - nothing dangerous happens to those favoured by the gods :-)). He also takes a look at the mosaics if he can't see anything nearby.
Perception, 1d20 + 13 ⇒ (15) + 13 = 28
Religion, 1d20 + 18 ⇒ (5) + 18 = 23
Rev DM |
Guldarin's attention is drawn to the large statues flanking the back wall. Each comprises a pair of beasts carved in white marble with leonine bodies and rams' heads. The stare implacably at the central square, which Guldarin now sees is lightly etched with esoteric symbols. It occurs to Guldarin that the back wall may well be a door to some inner sanctum guarded by these creatures.
The mosaics are images from the dawn of dwarven history. 33 in total, they depict the whole dwarven lifespan and are labelled in ancient dwarven numbering. They represent degrees of initiation into the order of the Silent Masters from the first degree - depicted as a naked, blind and crippled dwarven chid holding a blunt chisel and broken hammer who looks longingly towards the light to the thirty third. Here a dwarf aflame with with the fires of knowledge is seated on a throne before a set of fully open doors. He holds a golden hammer and silver chisel and broken pillars lie at his feet. Across his chest is a place bearing the same symbols to be found on the floor.
"Rusty" Rathorus Mournflame |
Across his chest is a place bearing the same symbols to be found on the floor.
Rusty thinks the party has to step on the symbols on the floor matching the corresponding symbols on the enthroned dwarf.
Here a dwarf aflame with with the fires of knowledge is seated on a throne before a set of fully open doors.
The Acquisitions Inc. solution to this would be for Rusty to set the dwarf (Guldarin and/or Dorvin) on fire. :D
Guldarin |
Rev DM wrote:Across his chest is a place bearing the same symbols to be found on the floor.Rusty thinks the party has to step on the symbols on the floor matching the corresponding symbols on the enthroned dwarf.
That seems likely. Is there such a set?
Here a dwarf aflame with with the fires of knowledge is seated on a throne before a set of fully open doors.
The Acquisitions Inc. solution to this would be for Rusty to set the dwarf (Guldarin and/or Dorvin) on fire. :D
Those people think every problem can be solved by setting a dwarf on fire!
"Rusty" Rathorus Mournflame |
Which squares are the four symbols located?
Contemplating the symbols on the floor, Rusty remembers:
But in Davek script, "Jehovah" begins with an "I".
Guldarin |
"Well, there doesn't seem any reason to mess about. Unless they want dwarves only, and then we're a bit stuck, unless we cut someone's legs off and stick a false beard on them, not that you can fool deities that way, at least not most deities, although some are inclined to go along with that sort of thing, perhaps they find it amusing, I should think most deities need a good sense of humour considering the sorts of things their followers ask for." Guldarin stops for a moment, contemplating. "Shall we move onto the squares, then?"
Guldarin |
"I'm hardly an expert, but I know a few good ones. Let's see now... Hang on, it's the statues that are asking the riddles, isn't it. Well that's another matter." He lowers his voice so only Rusty can hear. "Most of the ones I know are just a little bit risque."
Rev DM |
Rusty finds himself immobilised as the guardians intone their first riddle.
I saw a creature: his stomach stuck out behind him,
enormously swollen. A strong servant
waited upon him. What filled up his stomach
had traveled from far, and flew through his eye.
He does not always die in giving life
to others, but new strength revives
in the pit of his stomach; he breathes again.
He fathers a son; he's his own father.
"Rusty" Rathorus Mournflame |
A hand-operated suction pump, sucking in air and squirting it elsewhere. Sort of accordion-like body, two handles, nozzle. I just can't remember what to call it.
Are you thinking of a bellows?