Halls of the Mountain King (4E) (Inactive)

Game Master Rev Rosey

Open Design's Halls of the Mountain King. Heavily adapted for PbP.


2,801 to 2,850 of 3,467 << first < prev | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | next > last >>

Male Dwarf Warlord 10

Move to D26. Furious Smash vs Fort.
1d20 + 15 ⇒ (10) + 15 = 25
on a hit, 5 damage Rusty gains a +4 bonus to either his attack or damage roll on his next attack vs the Belker.

"C'mon, Rusty lad, poot yer back inta it."


Dorvin continues to urge on his dragonborn chum. The Belker is now starting to ooze alarmingly.

MAP

Amenephus
Belker - BLOODIED; under Isari's Aegis; slowed to end Guldarin's next turn; two shrouds
Guldarin
Nayce - invisible to Belker to start his next turn
Rusty - +4 to either attack or damage roll on next attack v Belker
Isari - grabbed and dazed taking 10 ongoing acid (escape ends both)
Dorvin


Sacred Flame
1d20 + 15 ⇒ (1) + 15 = 16 vs ref, 1d6 + 14 ⇒ (1) + 14 = 15 radiant damage and Isari gains 9 temporary hps
wow 3 1's in a row, had one in my last post in another pbp


Amenephus misses and the Belker scoops up Rusty and beats a slow retreat back down the poisoned corridor.

Smokeclaws (Ref) v Rusty
1d20+12=31. Hits.

MAP

Guldarin
Nayce - invisible to Belker to start his next turn
Rusty - +4 to either attack or damage roll on next attack v Belker; grabbed and dazed taking 10 ongoing acid (escape ends both)
Isari - grabbed and dazed taking 10 ongoing acid (escape ends both)
Dorvin
Amenephus
Belker - BLOODIED; under Isari's Aegis; slowed to end Guldarin's next turn; two shrouds


Male Dwarf Invoker/Divine Philosopher 14

"I say. You don't carry off heroes like that. That's not how the stories go." Guldarin sounds indignant. "You're supposed to be carrying off virtuous maidens or something, so that heroes have to chase you. I'm not having this." He points his rod at the belker, and there's a bright flash as it disgorges Rusty and Isari.

Preserver's Rebuke, Immediate Reaction, an enemy withing ten squares hits your ally, effect: before the end of your next turn, you gain a bonus to your next attack roll against the triggering enemy equal to your Int mdoifier (+4)
Religion Check, to see if Guldarin can recognise any of the Bleker's weaknesses 1d20 + 18 ⇒ (6) + 18 = 24
Searing Orb, area burst 1 within 10 (B25), 1d20 + 16 ⇒ (11) + 16 = 27 vs Fortitude, 1d8 + 9 ⇒ (3) + 9 = 12 radiant damage and the target is blinded (se) and dazed (teomnt)
Covenant of Preservation, slide Rusty to C27, Isari to B27


Guldarin's sense of narrative imperative swiftly extracts Isari and Rusty from the Belker's embrace. Further retribution follows as the dwarf blinds and dazes the gust of acidic air.

Belker is immune to poison and disease and has resist 15 acid.

MAP

Nayce
Rusty - +4 to either attack or damage roll on next attack v Belker Isari
Dorvin
Amenephus
Belker - BLOODIED; under Isari's Aegis; slowed to end Guldarin's next turn; two shrouds; blinded (se); dazed to end Guldarin's next turn
Guldarin


Male Half-elf Assassin 14 / Obsidian Stalker

Nayce steps through the shadows to be beside the belker, hexes it with another shroud, and plunges his sword at the beast.

Shadow step to C24. Shroud on belker. Shadow storm using 3 shrouds. 1d20 + 19 ⇒ (3) + 19 = 22 vs AC. 1d8 + 19 ⇒ (7) + 19 = 26 damage plus 3d6 + 9 ⇒ (5, 3, 4) + 9 = 21 shroud damage.

On a miss I still do 14 shroud damage.

I have +2 to AC and Reflex to EOMNT.


More bits of Belker float away as Nayce drives a blade just past its bulk.

Even with the +5 for the Belker being blind, that's a narrow miss.

Belker is immune to poison and disease and has resist 15 acid.

MAP

Rusty - +4 to either attack or damage roll on next attack v Belker
Isari
Dorvin
Amenephus
Belker - BLOODIED; under Isari's Aegis; slowed to end Guldarin's next turn; blinded (se); dazed to end Guldarin's next turn
Guldarin
Nayce


Dragonborn Fighter 12

Comeuppance Strike 1d20 + 17 + 4 + 2 ⇒ (3) + 17 + 4 + 2 = 26 vs AC; 2d10 + 10 ⇒ (3, 2) + 10 = 15 damage.
___

AC 27; Fort 26, Ref 26, Will 24
80/90 HP; 4/11 Surges:
Surge Value: +24 HP
Initiative +12; Speed 5
Passive Perception 16, Passive Insight 15; Low-light vision
AP: 0
Conditions:
Dailies: Dizzying Blow
Encounters: Hesitation Slash, Dragon Breath, Comeuppance Strike


Rusty - the Belker is blind so you get an additional +3 to hit the thing. Which means that 3 hits.

Bolstered by his allies, Rusty lands a surprising blow on the Belker. Encouraged, Isari shifts behind it and breathes on his blade. As the runes glow and cover it with frost, he drives it deep into the Belker, and a patch of slick ice forms beneath the creature.

Sleet Strike. Belker falls prone if it shifts before end Isari's next turn.
1d20+18+5=30. Hits.
2d10+9=20

It is very clear that one more blow will finish the beast.

Belker is immune to poison and disease and has resist 15 acid.

MAP

Dorvin
Amenephus
Belker - BLOODIED; under Isari's Aegis; slowed to end Guldarin's next turn; blinded (se); dazed to end Guldarin's next turn
Guldarin
Nayce
Rusty
Isari


Male Dwarf Warlord 10

Brash Assault vs Belker
1d20 + 17 ⇒ (5) + 17 = 221d10 + 9 ⇒ (9) + 9 = 18
Effect: (if he's still up and around) - Belker can make basic melee attack against me as a free action with CA. If it does so, Rusty can make a basic melee attack with CA against it.

"FINISH 'IM!"


The Belker is quite unable to resist taking a shot at Dorvin as the dwarf plants himself temptingly in its path.

Howling Bite of the Zephyr (Ref). On hit target takes 5 ongoing acid damage (se)
1d20+16=22. Hits. 3d6=8
8 damage to Dorvin and he takes 5 ongoing acid (se)

Rusty - make a basic melee attack. If it hits, the Belker is down.

Belker is immune to poison and disease and has resist 15 acid.

MAP

Amenephus
Belker - BLOODIED; under Isari's Aegis; slowed to end Guldarin's next turn; blinded (se); dazed to end Guldarin's next turn
Guldarin
Nayce
Rusty
Isari
Dorvin


Dragonborn Fighter 12
Dorvin wrote:
"FINISH 'IM!"

I don't know any Fatalities so can I try FRIENDSHIP instead? :)

1d20 + 17 + 3 + 2 ⇒ (15) + 17 + 3 + 2 = 37 vs AC; 1d10 + 10 ⇒ (5) + 10 = 15 damage and in awe of the justice and mercy of Arkhosia, the belker forsakes a life of evil and devotes its energy towards building housing for orphans.


In an alternative universe -
The Belker transforms into a care bear, blows a kiss at Rusty in thanks for its reinvention, and departs the tormented mountain forever.

Rusty's final blow collapses the Belker for good. Wisps of acidic mist spiral pathetically into the air as its reign of terror comes to an end.

Isari yanks off his pressure suit. "Seems to me they're going to need help above. Carry on here. I need to report the old workings to Caradlather and Varden."

OUT OF COMBAT.

Take 850XP each, bringing you to 29,775 total.

How is everyone fixed for surges and healing?


Male Dwarf Invoker/Divine Philosopher 14
Rev DM wrote:

How is everyone fixed for surges and healing?

Guldarin was on 41/65 hit points, 4/8 healing surges. If we have a short rest, he'll spend a surge to be on 57 hit points, 3 surges.


Male Dwarf Warlord 10

I thought you might appreciate that. :D To bad we don't have a monk. Hadouken!


Male Dwarf Warlord 10

40 of 79 hp. 4 of 11 surges. Not great but enough to keep going if I use them wisely. Using 1 to take me to 59/70 3/11.


Dragonborn Fighter 12
Rev DM wrote:

In an alternative universe -

The Belker transforms into a care bear, blows a kiss at Rusty in thanks for its reinvention, and departs the tormented mountain forever.

Huzzah! This is just like Nick Logue's Love Mountain Sing-A-Long!

___

Soldiering on with four surges left.


Dragonborn Fighter 12
Dorvin wrote:
I thought you might appreciate that. :D To bad we don't have a monk. Hadouken!

I could reskin Rusty's breath weapon as Yoga Flame.

Yoga was pretty popular back in Arkhosia. :D


Snort.

Just need to know how Nayce and Amenephus are looking. I'll get your next map sorted this evening. Meanwhile, what are you doing apart from taking a short rest?


Male Half-elf Assassin 14 / Obsidian Stalker

I'm doing alright with 5 surges remaining.

Nayce removes the awkward pressure suit and then goes to inspect the doorway they have just opened. Can I see anything looking down it? Any movement? 1d20 + 5 ⇒ (9) + 5 = 14


Nayce sees no sign of life or movement in the chamber he helped reveal. This place has been sealed for centuries most likely. He sees statues, pillars and a glimpse of mosaics on the walls.

MAP

The mithril doors are at the bottom, so north is to your right.


Nearly full health with 4 surges left


Dragonborn Fighter 12

I examine the mosaic on the left and then the centre square.


Rusty ponders. The images are exquisite workmanship and (he suspects) ancient. They seem to represent the ceremonies of the Silent Masters, but it seems likely that only a dwarf would have full understanding of them.

The floor seems to have some significance, but it's impossible to tell what with a cursory glance.

MAP


Male Dwarf Invoker/Divine Philosopher 14

Guldarin wanders over to the centre square for a closer look (L8 - nothing dangerous happens to those favoured by the gods :-)). He also takes a look at the mosaics if he can't see anything nearby.

Perception, 1d20 + 13 ⇒ (15) + 13 = 28
Religion, 1d20 + 18 ⇒ (5) + 18 = 23


Guldarin's attention is drawn to the large statues flanking the back wall. Each comprises a pair of beasts carved in white marble with leonine bodies and rams' heads. The stare implacably at the central square, which Guldarin now sees is lightly etched with esoteric symbols. It occurs to Guldarin that the back wall may well be a door to some inner sanctum guarded by these creatures.

The mosaics are images from the dawn of dwarven history. 33 in total, they depict the whole dwarven lifespan and are labelled in ancient dwarven numbering. They represent degrees of initiation into the order of the Silent Masters from the first degree - depicted as a naked, blind and crippled dwarven chid holding a blunt chisel and broken hammer who looks longingly towards the light to the thirty third. Here a dwarf aflame with with the fires of knowledge is seated on a throne before a set of fully open doors. He holds a golden hammer and silver chisel and broken pillars lie at his feet. Across his chest is a place bearing the same symbols to be found on the floor.

MAP


Dragonborn Fighter 12
Rev DM wrote:
Across his chest is a place bearing the same symbols to be found on the floor.

Rusty thinks the party has to step on the symbols on the floor matching the corresponding symbols on the enthroned dwarf.

Rev DM wrote:
Here a dwarf aflame with with the fires of knowledge is seated on a throne before a set of fully open doors.

The Acquisitions Inc. solution to this would be for Rusty to set the dwarf (Guldarin and/or Dorvin) on fire. :D


Male Dwarf Invoker/Divine Philosopher 14
"Rusty" Rathorus Mournflame wrote:
Rev DM wrote:
Across his chest is a place bearing the same symbols to be found on the floor.
Rusty thinks the party has to step on the symbols on the floor matching the corresponding symbols on the enthroned dwarf.

That seems likely. Is there such a set?

Rev DM wrote:

Here a dwarf aflame with with the fires of knowledge is seated on a throne before a set of fully open doors.

The Acquisitions Inc. solution to this would be for Rusty to set the dwarf (Guldarin and/or Dorvin) on fire. :D

Those people think every problem can be solved by setting a dwarf on fire!


Four of the symbols on the mosaic match the symbols on the floor.


Dragonborn Fighter 12

Eager as I am to make Rusty step on those symbols, I'll wait for input from the rest of the crew first.


Rusty contemplates immolating his dwarven friends and shuffles his feet.


Dragonborn Fighter 12

Which squares are the four symbols located?

Contemplating the symbols on the floor, Rusty remembers:

But in Davek script, "Jehovah" begins with an "I".


Bumping and reposting map with Rusty's question answered.

MAP


Male Dwarf Invoker/Divine Philosopher 14

"Well, there doesn't seem any reason to mess about. Unless they want dwarves only, and then we're a bit stuck, unless we cut someone's legs off and stick a false beard on them, not that you can fool deities that way, at least not most deities, although some are inclined to go along with that sort of thing, perhaps they find it amusing, I should think most deities need a good sense of humour considering the sorts of things their followers ask for." Guldarin stops for a moment, contemplating. "Shall we move onto the squares, then?"


Dragonborn Fighter 12

Rusty nods and makes a running jump to J9.

Athletics 1d20 + 9 ⇒ (3) + 9 = 12


Rusty lands with a thump on the border and the guarding statues rouse into creaking life.

"The guardians of the sanctum, we,
Charged to riddle all we see," they chant in unison.

That athletics checks takes you one square.

MAP


Dragonborn Fighter 12

Ugh, I could've just walked there.

Reacting to the challenge of the statues, Rusty asks, "How are you at riddles, Guldarin?"


Male Dwarf Invoker/Divine Philosopher 14

"I'm hardly an expert, but I know a few good ones. Let's see now... Hang on, it's the statues that are asking the riddles, isn't it. Well that's another matter." He lowers his voice so only Rusty can hear. "Most of the ones I know are just a little bit risque."


In the meantime, where are Dorvin, Amenephus and Nayce?


Male Dwarf Warlord 10

L10.

"Ach, I f***ing hate riddles, me."


Guldarin and Rusty discuss tactics while Dorvin glowers. It's clear that his ancestors' notion of a good test isn't his.

MAP


K12 looks good

"Ah a riddle, this should be fun."


Like Guldarin, Amenephus takes a benign view of the proceedings.

MAP


Paging Nayce.


Male Half-elf Assassin 14 / Obsidian Stalker

I will be at N9.

Nayce watches the proceedings warily. He is contemplating teleporting to one of the squares, but wants to see what happens to Rusty first.


Rusty finds himself immobilised as the guardians intone their first riddle.

I saw a creature: his stomach stuck out behind him,
enormously swollen. A strong servant
waited upon him. What filled up his stomach
had traveled from far, and flew through his eye.
He does not always die in giving life
to others, but new strength revives
in the pit of his stomach; he breathes again.
He fathers a son; he's his own father.

MAP


Male Dwarf Invoker/Divine Philosopher 14

I know what this is but can't think of the word. A hand-operated suction pump, sucking in air and squirting it elsewhere. Sort of accordion-like body, two handles, nozzle. I just can't remember what to call it. I am a terrible dwarf.


Dragonborn Fighter 12
Guldarin wrote:
A hand-operated suction pump, sucking in air and squirting it elsewhere. Sort of accordion-like body, two handles, nozzle. I just can't remember what to call it.

Are you thinking of a bellows?


Male Dwarf Invoker/Divine Philosopher 14

That's the thing. Does it sound right to you?

2,801 to 2,850 of 3,467 << first < prev | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Halls of the Mountain King (4E) All Messageboards

Want to post a reply? Sign in.