Halls of the Mountain King (4E) (Inactive)

Game Master Rev Rosey

Open Design's Halls of the Mountain King. Heavily adapted for PbP.


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Male Human Swordmage/Wandering Swordmage 11

Activate Impenetrable Warding(+3 to defenses other than AC, stance) and full defense. 1d20 ⇒ 101d20 ⇒ 191d20 ⇒ 8


Isari casts aside his various afflictions and braces himself.

MAP

Dorvin (resist 5 fire) - BLOODIED; Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn); blinded (se); restrained and taking 5 ongoing fire damage (resist factored in) (se both)
Amenephus - BLOODIED; used 2nd wind; dazed (se)
Rusty - BLOODIED; used second wind; +1AC and gains 5 temp hp at start of turn (Wall of Light); restrained and 10 ongoing fire (se both); 5 ongoing poison (se)
Tanya Hrovitz
Nayce
Tarisaul Eris - prone
Hamatula devil 1 - marked by Rusty to end his next turn; grabbing Rusty
Hamatula devil 3 - BLOODIED; under Isari's Aegis; dazed (se); grabbing Isari
Kyton devil 1
Kyton devil 2
Kyton devil 3 - one shroud
Guldarin - BLOODIED; restrained and taking 10 ongoing fire damage (se both)
Isari (resist 5 fire) - BLOODIED; +3 all defenses to start next turn (used second wind);


Male Dwarf Warlord 10

Minor - activate periapt. fire and restraint ends. Move to G21. Move to D17. I've consulted with our DM about this little stunt... AP: Charge to F15 - Bull Rush TH into TE (vs Fort)... 1d20+1+8-5= 14. Crap. Sorry guys.

Dorvin growls in blind fury as he holds his amulet and invokes its power. He races onto the balcony and tries to shove the two spellcasters off, but can't see his own feet.

Save vs blind - 20... now it rolls 20.
On 2hp.


Male Half-elf Assassin 14 / Obsidian Stalker

I told you the die roller is conspiring against us.


Male Human Swordmage/Wandering Swordmage 11

Impenetrable Warding is a stance, so the bonus to Fort/Ref/Will lasts for the rest of the encounter.


Male Dwarf Warlord 10

That was me rolling at home to avoid that. All dice are conspiring...


Sightless and raging, Dorvin breaks free of the binding golden chains and hurls himself at the Mammonites on the altar, hoping against hope that he can vanquish the pair. Too late, his sight returns to him and he realises he has misjudged the distance.

Isari - got that and amended in the list.[/b]

MAP

Amenephus - BLOODIED; used 2nd wind; dazed (se)
Rusty - BLOODIED; used second wind; +1AC and gains 5 temp hp at start of turn (Wall of Light); restrained and 10 ongoing fire (se both); 5 ongoing poison (se)
Tanya Hrovitz
Nayce
Tarisaul Eris - prone
Hamatula devil 1 - marked by Rusty to end his next turn; grabbing Rusty
Hamatula devil 3 - BLOODIED; under Isari's Aegis; dazed (se); grabbing Isari
Kyton devil 1
Kyton devil 2
Kyton devil 3 - one shroud
Guldarin - BLOODIED; restrained and taking 10 ongoing fire damage (se both)
Isari (resist 5 fire) - BLOODIED; +3 all defenses to enc encounter (used second wind);
Dorvin (resist 5 fire) - BLOODIED; used AP Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn)


Beacon of Hope -Standard; Close Burst 3; Each enemy in burst; Attack
1d20 + 9 ⇒ (17) + 9 = 26 v Will against H1
1d20 + 9 ⇒ (5) + 9 = 14 v Will against K2
1d20 + 9 ⇒ (19) + 9 = 28 v Will against K1
1d20 + 9 ⇒ (9) + 9 = 18 v Will against H3
Damage - no damage, but the target is weakened until the end of its next turn; Effect - Me and all allies in the burst regain 5 hp, and my healing powers restore +5 hp until the end of the encounter.-
save 1d20 ⇒ 8
AP used
Healer's Mercy, Standard; Close Burst 5; Each bloodied ally in burst; Effect - Each target can spend a healing surge + 5. I am weakened until the end of my next turn

Amenephus radiates a warm healing light out from himself and enemies, then appears to get a second wind and sends out a second similar light that appears to take a toll on him.


Healing light floods over all the companions, save Dorvin and K1 and H1 snarl as they feel their strength temporarily seeping away.

MAP

To end encounter, all Amenephus's healing powers restore an extra +5hp

Rusty - BLOODIED; used second wind; +1AC and gains 5 temp hp at start of turn (Wall of Light); restrained and 10 ongoing fire (se both); 5 ongoing poison (se)
Tanya Hrovitz
Nayce
Tarisaul Eris - prone
Hamatula devil 1 - marked by Rusty to end his next turn; grabbing Rusty; weakened to end next turn
Hamatula devil 3 - BLOODIED; under Isari's Aegis; dazed (se); grabbing Isari
Kyton devil 1 - weakened to end next turn
Kyton devil 2
Kyton devil 3 - one shroud
Guldarin - used second wind; restrained and taking 10 ongoing fire damage (se both)
Isari (resist 5 fire) - BLOODIED; used second wind; +3 all defenses to end encounter
Dorvin (resist 5 fire) - BLOODIED; used AP Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn)
Amenephus - BLOODIED; used AP; used 2nd wind; dazed (se); weakened to end next turn


Male Dwarf Invoker/Divine Philosopher 14

Guldarin, 60/60 hit points, 5/8 healing surges, used Second Wind; not Bloodied any more


Dragonborn Fighter 12
Rev DM wrote:
Rusty - BLOODIED

Sorry, it was actually worse than that, I missed the 13 damage that dropped Rusty to DYING.

Thankfully Amenephus's noble sacrifce allows Rusty to regain consciousness. +27 HP

On his turn Rusty gains 5 temp HP and takes 10 fire and 5 poison damage.

Comeback Strike @K2 1d20 + 16 + 2 - 2 ⇒ (17) + 16 + 2 - 2 = 33 vs AC; 2d10 + 8 ⇒ (2, 10) + 8 = 20 damage. Miss: Reliable (haha, really?).

Saves:
Restrained & fire 1d20 ⇒ 3
Poison 1d20 ⇒ 16

AC 25+1; Fort 23, Ref 19, Will 18
BLOODIED 39/83 HP; 5/11 Surges:
Surge Value: +22 HP
Initiative +12; Speed 5
Passive Perception 16, Passive Insight 15; Low-light vision
AP: 0
Conditions: restrained, on fire
Dailies: Victorious Surge
Encounters: Reactive Surge, Griffon's Wrath, Second Wind, Unbreakable, Comeback Strike


Male Dwarf Warlord 10

Nice one, gang! Come join me on the platform, and stop these two gits from shooting you!


Hopefully that comeback strike will hit and you can get even more hps back, i think i am about tapped out for healing though :(, i have one more and i have to touch you to do it, aside from my at will that gives temp hps


Dragonborn Fighter 12
Amenephus Dar wrote:
Hopefully that comeback strike will hit and you can get even more hps back, i think i am about tapped out for healing though :(, i have one more and i have to touch you to do it, aside from my at will that gives temp hps

@Amenephus

Spoiler:
If you see an opening, save the last healing for yourself and help Dorvin rather than endanger the Teardrop, I'll keep meatshielding for as long as I can.

It's been a pleasure serving with you!


Dragged from the brink of death by Amenephus's divine power, Rusty rallies and bloodies the Kyton snaring him in gold.

Tanya looks concerned for the first time as Dorvin looms menacingly at her feet. Drawing her flail, she lashes out at the dwarf.

"The Teardrop or death. A simple enough choice, short fool."

Flail (AC)
1d20+16=23. Tanya v Dorvin. Miss.

The coins clash wildly, but miss the doughty warrior and Tanya risks moving off the altar and away from him.

Dorvin - you get an OA on her as she moves away.

MAP

To end encounter, all Amenephus's healing powers restore an extra +5hp

Nayce
Tarisaul Eris - prone
Hamatula devil 1 - marked by Rusty to end his next turn; grabbing Rusty; weakened to end next turn
Hamatula devil 3 - BLOODIED; under Isari's Aegis; dazed (se); grabbing Isari
Kyton devil 1 - weakened to end next turn
Kyton devil 2 - BLOODIED
Kyton devil 3 - one shroud
Guldarin - used second wind; restrained and taking 10 ongoing fire damage (se both)
Isari (resist 5 fire) - BLOODIED; used second wind; +3 all defenses to end encounter
Dorvin (resist 5 fire) - BLOODIED; used AP Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn)
Amenephus - BLOODIED; used AP; used 2nd wind; dazed (se); weakened to end next turn
Rusty - BLOODIED; used second wind; +1AC and gains 5 temp hp at start of turn (Wall of Light); restrained and 10 ongoing fire (se both
Tanya Hrovitz


Male Half-elf Assassin 14 / Obsidian Stalker

Can you remind me? How high is the ledge those two are on?

We need a little strategy... do I run up after them?


50 feet (10 squares) up.


Male Dwarf Warlord 10

"Aye, that's right, lass. The Teardrop or death." Dorvin rejoinders.

25 vs AC; 12 damage.

"Ye didnae say whose."


"You're going to regret that, shortarse."


Male Dwarf Invoker/Divine Philosopher 14

"Now then, there's no need for you gentlemen to get personal... Although now I look a little closer one of you almost looks like a lady. Or at least a female of some species or other."


"With a little luck and Mammon's blessing, you won't be seeing anything at all soon enough."

Tanya makes no attempt to hide her peevishness.


Male Half-elf Assassin 14 / Obsidian Stalker

I just don't see how I can make it work...

Shadow step to S4. Shadow Storm on H3. 1d20 + 17 ⇒ (16) + 17 = 33 vs AC. 1d8 + 11 ⇒ (4) + 11 = 15 damage on a hit. Shroud on K2 (which releases the shroud on K3.


Desperation gives Nayce the edge he needs as his blow all but fells the Hamatula grasping at Isari.

Tarisaul invokes his patron, glowering at Dorwin.

Recharge for Bludgeoning Shadow Tentacles. 1d6=5. Yes.

"At least you will see your friends die before you. Weren't you supposed to be protecting them?"

Bludgeoning Shadow Tentacles (Ref). Burst 2 within 15. On hit target is immobilised (se). Centered on T5, so attacking:
Nayce, H3, Isari, K1, K2, Rusty, Amenephus and Guldarin. Rolling at -2 as he's staying prone.
1d20+9=14 - v Nayce. Miss.
1d20+9=23 - v H3. Hits.
1d20+9=18 - v Isari. Miss.
1d20+9=10 - v K1. Miss.
1d20+9=17 - v K2. Miss.
1d20+11=22 - v Rusty. Hits.
1d20+11=22 - v Amenephus. Hits
1d20+9=28 - v Guldarin. Hits.
3d10+5=12 ... 12! Pah.
12 necro damage to Rusty, Amenephus and Guldarin and they are all immobilised (se)

Feeble though the results of his attack are, it is more than enough to down one of his own allies. Tarisaul at least takes satisfaction in knowing that the holder of the Teardrop, the doughty dragonborn and the long-tongued dwarf are going nowhere.

The last Hamatula clutches at Rusty, trying to finish him off.

Poisonbarb Mauling (Fort). Grabbed target only. On hit, target takes 5 ongoing poison (se)
1d20+10=28. Hits. 3d8+5=15 (halved due to Amenephus)
7 damage to Rusty and 5 ongoing poison (se)

The two kytons closest to Amenephus feel the lure of the Teardrop, so nearly in their grasp and do their best to drop the cleric.

Doubledown (AC) (two basic melee attacks from each of them.
1d20+18=28 - K1 v Amenephus. Hits. 2d4+2=8 plus 5 fire damage
1d20+18=21 - K1 v Amenephus. Miss.
1d20+18=31 - K2 v Amenephus. Hits. 2d4+2=5 plus 5 fire damage
1d20+18=34 - K2 v Amenephus. Hits. 2d4+2=5 plus 5 fire damage
33 damage to Amenephus.

K3 refuses to be distracted and pounds up the stairs after Dorvin, cackling gleefully, swings his coin wrapped flail and misses by the narrowest of margins.

Move and charge
1d20+17=26 .... Agghhhh. Miss.

Damage totals this turn:
45 to Amenephus
19 to Rusty
12 to Guldarin

MAP

To end encounter, all Amenephus's healing powers restore an extra +5hp

Guldarin - used second wind; restrained and taking 10 ongoing fire damage (se both); immobilied (se)
Isari (resist 5 fire) - BLOODIED; used second wind; +3 all defenses to end encounter
Dorvin (resist 5 fire) - BLOODIED; used AP Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn)
Amenephus - BLOODIED; used AP; used 2nd wind; dazed (se); weakened to end next turn; immobilised (se)
Rusty - BLOODIED; used second wind; +1AC and gains 5 temp hp at start of turn (Wall of Light); restrained and 10 ongoing fire (se both); immobilised (se); 5 ongoing poison (se)
Tanya Hrovitz
Nayce Tarisaul Eris - prone
Hamatula devil 1 - marked by Rusty to end his next turn; grabbing Rusty; weakened to end next turn
Kyton devil 1 - weakened to end next turn
Kyton devil 2 - BLOODIED; one shroud
Kyton devil 3


9/71 health


Oops. Amenephus, you are better off by 6hp. I forgot to factor in K1's weakness.

Guldarin is up.


Male Dwarf Invoker/Divine Philosopher 14

38/60 hit points

"They do like grabbing hold of their enemies, don't they." Guldarin muses on the tactics of his enemies, before trying it out himself. Extra-planar chains spring forth from the floor, grasping eagerly at two of the devils. His angel swings at the other devil, responding to a mental command.

Standard, Chains of Carceri; S9;
Attacks K2 1d20 + 15 ⇒ (4) + 15 = 19 vs Reflex
Attacks H1 1d20 + 15 ⇒ (1) + 15 = 16 vs Reflex
Damage, 2d8 + 8 ⇒ (6, 2) + 8 = 16 and target is slowed teomnt
Minor, Sword Angel vs K1, 1d20 + 15 ⇒ (6) + 15 = 21 vs Fort, damage 1d8 + 8 ⇒ (4) + 8 = 12
Minor, Summon Angelic Messenger in U7, (speed 6, fly 8 (hover)); Commands: Standard, melee 1, targets one ally, ally regains 1d6hp; Move, AM and one adjacent ally fly 8 squares - ally must land or fall. Who wants to head towards our friends next turn? And who wants a bit of healing?
Edit: Saving versus restrained/fire 1d20 ⇒ 4
Saving versus immobilised 1d20 ⇒ 8
4,1 and 6. Great attack rolls, dice-roller. And saves, now I've remembered them.
Edit again: Eight dice rolls, only one score better than the mean.


Ugh. That roller really doesn't like this party this fight. Decide among yourselves who gets the heal and the angel lift. All the attacks missed.


Dragonborn Fighter 12

The last Hamatula took Rusty's last hit points, so he's dying at –2 HP.


I'd say he's a prime candidate for angelic healing in that case.


Agreed


Male Dwarf Invoker/Divine Philosopher 14

Makes sense. 1d6 ⇒ 2 hit points for Rusty.


Guldarin's angelic friends do their best to aid him and his allies, yet again bringing Rusty back from the brink of death.

MAP

To end encounter, all Amenephus's healing powers restore an extra +5hp

Isari (resist 5 fire) - BLOODIED; used second wind; +3 all defenses to end encounter
Dorvin (resist 5 fire) - BLOODIED; used AP Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn)
Amenephus - BLOODIED; used AP; used 2nd wind; dazed (se); weakened to end next turn; immobilised (se)
Rusty - BLOODIED; used second wind; +1AC and gains 5 temp hp at start of turn (Wall of Light); restrained and 10 ongoing fire (se both); immobilised (se); 5 ongoing poison (se)
Tanya Hrovitz
Nayce Tarisaul Eris - prone
Hamatula devil 1 - marked by Rusty to end his next turn; grabbing Rusty; weakened to end next turn
Kyton devil 1 - weakened to end next turn
Kyton devil 2 - BLOODIED; one shroud
Kyton devil 3
Guldarin - used second wind; restrained and taking 10 ongoing fire damage (se both); immobilised (se)


Male Human Swordmage/Wandering Swordmage 11

Thanks to Amenephus' last burst of healing, not bloodied.

Isari swings at the devil in front of him, knocking it through space as well as slicing into it.

Aegis on K2, then Transposing Lunge on K1, teleport it to K7 on a hit. 1d20 + 16 ⇒ (11) + 16 = 272d10 + 7 ⇒ (5, 6) + 7 = 18


The kyton shrieks in outrage as Isari bloodies it and moves it next to its ally.

MAP

To end encounter, all Amenephus's healing powers restore an extra +5hp

Dorvin (resist 5 fire) - BLOODIED; used AP Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn)
Amenephus - BLOODIED; used AP; used 2nd wind; dazed (se); weakened to end next turn; immobilised (se)
Rusty - BLOODIED; used second wind; +1AC and gains 5 temp hp at start of turn (Wall of Light); restrained and 10 ongoing fire (se both); immobilised (se); 5 ongoing poison (se)
Tanya Hrovitz
Nayce Tarisaul Eris - prone
Hamatula devil 1 - marked by Rusty to end his next turn; grabbing Rusty; weakened to end next turn
Kyton devil 1 - BLOODIED
Kyton devil 2 - BLOODIED; one shroud; under Isari's Aegis
Kyton devil 3
Guldarin - used second wind; restrained and taking 10 ongoing fire damage (se both); immobilised (se)
Isari (resist 5 fire) - BLOODIED; used second wind; +3 all defenses to end encounter


Male Human Swordmage/Wandering Swordmage 11

Read the map wrong, I meant R7.


Isari of the Frost wrote:
Read the map wrong, I meant R7.

Understandable. I need to change the typeface I think. Amended.


Male Dwarf Warlord 10

OK... Move to F14. Lead by Example shift to G13 as part of the power (because damage is needed here) - 1d20+15 = 23 vs AC. Damage 2d10+7 = 14. My allies can CA against him until start of my next turn (any of you with ranged powers?)

Dorvin snarls and swings mightily with his axe at the prone form of Tarisaul, as he cries "THIS-IS-RYGAR!!!!!!!!!!!!!!!!"

[Leonidas]Wish I could have pushed him off the edge and said that...[/Leonidas] :D


MAP

Tarisaul shows his first real signs of fear as Dorvin stands over him and slams his axe into his prone body.

To end encounter, all Amenephus's healing powers restore an extra +5hp

Amenephus - BLOODIED; used AP; used 2nd wind; dazed (se); weakened to end next turn; immobilised (se)
Rusty - BLOODIED; used second wind; +1AC and gains 5 temp hp at start of turn (Wall of Light); restrained and 10 ongoing fire (se both); immobilised (se); 5 ongoing poison (se)
Tanya Hrovitz
Nayce
Tarisaul Eris - prone; granting CA to end Dorvin's next turn, but has cover from the altar.
Hamatula devil 1 - marked by Rusty to end his next turn; grabbing Rusty; weakened to end next turn
Kyton devil 1 - BLOODIED
Kyton devil 2 - BLOODIED; one shroud; under Isari's Aegis
Kyton devil 3
Guldarin - used second wind; restrained and taking 10 ongoing fire damage (se both); immobilised (se)
Isari (resist 5 fire) - BLOODIED; used second wind; +3 all defenses to end encounter
Dorvin (resist 5 fire) - BLOODIED; used AP Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn)


Cure Serious Wounds on Rusty regain hps as if you spent two healing surges +10 (includes the 5 from above)
1d20 ⇒ 18 save vs daze
1d20 ⇒ 10 save vs immobilize

Amenephus channels the last of his healing energy into rusty, but a little bit channels back into him and he shakes off the restraints put upon him.


With a simple gesture, Amenephus brings Rusty right back into the fight and in response his own bonds fall from him.

MAP

To end encounter, all Amenephus's healing powers restore an extra +5hp

Rusty - used second wind; +1AC and gains 5 temp hp at start of turn (Wall of Light); restrained and 10 ongoing fire (se both); immobilised (se); 5 ongoing poison (se)
Tanya Hrovitz
Nayce
Tarisaul Eris - prone; granting CA to end Dorvin's next turn, but has cover from the altar.
Hamatula devil 1 - marked by Rusty to end his next turn; grabbing Rusty; weakened to end next turn
Kyton devil 1 - BLOODIED
Kyton devil 2 - BLOODIED; one shroud; under Isari's Aegis
Kyton devil 3
Guldarin - used second wind; restrained and taking 10 ongoing fire damage (se both); immobilised (se)
Isari (resist 5 fire) - BLOODIED; used second wind; +3 all defenses to end encounter
Dorvin (resist 5 fire) - BLOODIED; used AP Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn)
Amenephus - BLOODIED; used AP; used 2nd wind


Dragonborn Fighter 12

Thanks guys! Let's get straight to business.

+5 temp HP, –10 HP: fire, –5 HP: poison.

Reaping Strike against H1 1d20 + 16 - 2 ⇒ (4) + 16 - 2 = 18 vs AC; 1d10 + 8 ⇒ (8) + 8 = 16 damage. Miss: 8 damage. Effect: I choose to mark H1

Saves:
Restraint+Fire 1d20 ⇒ 3
Poison 1d20 ⇒ 1

Dorvin wrote:

Dorvin snarls and swings mightily with his axe at the prone form of Tarisaul, as he cries "THIS-IS-RYGAR!!!!!!!!!!!!!!!!"

[Leonidas]Wish I could have pushed him off the edge and said that...[/Leonidas] :D

The only joy is knowing that's how they'll ret-con it for Frank Miller's Halls of the Mountain King ;)

AC 25+1; Fort 23, Ref 19, Will 18
46/83 HP; 5/11 Surges:
Surge Value: +22 HP
Initiative +12; Speed 5
Passive Perception 16, Passive Insight 15; Low-light vision
AP: 0
Conditions: STILL restrained, STILL on fire
Dailies: Victorious Surge, Comeback Strike
Encounters: Reactive Surge, Griffon's Wrath, Second Wind, Unbreakable


Male Dwarf Warlord 10

Concentrate your fire, gang; I'm trying to distract the ranged guys up here, but they may well take me down before I get a go again.


Back in the fight, Rusty swings and misses, but the force of his blow is enough to put a dent in the Hamatula holding him in place.

Dimensional Binding recharge: 1d6=2. No.
Infernal Greedfire recharge: 1d6=4. Yes.

Tanya smiles slowly as Mammon grants her her powers once more. Deciding to mop up the menacing dwarf first. This time there is no mistake. Dorvin collapses on the altar, life pulsing from him as his blood flows down the channels.

Spiritual Weapon (Ref)
1d20+16=24 Tanya v Dorvin. Hits. 2d6+5=11
11 damage to Dorvin who goes to negative hp and will need to make death saves.

MAP

To end encounter, all Amenephus's healing powers restore an extra +5hp

Nayce
Tarisaul Eris - prone; granting CA to end Dorvin's next turn, but has cover from the altar.
Hamatula devil 1 - marked by Rusty to end his next turn; grabbing Rusty; marked by Rusty
Kyton devil 1 - BLOODIED
Kyton devil 2 - BLOODIED; one shroud; under Isari's Aegis
Kyton devil 3
Guldarin - used second wind; restrained and taking 10 ongoing fire damage (se both); immobilised (se)
Isari (resist 5 fire) - BLOODIED; used second wind; +3 all defenses to end encounter
Dorvin (resist 5 fire) - BLOODIED; used second wind; used AP; Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn); dying (needs to make death save); prone
Amenephus - BLOODIED; used AP; used 2nd wind
Rusty - used second wind; +1AC and gains 5 temp hp at start of turn (Wall of Light); restrained and 10 ongoing fire (se both); immobilised (se); 5 ongoing poison (se)
Tanya Hrovitz


Male Half-elf Assassin 14 / Obsidian Stalker

Nayce wades into the water and attacks another demon.

Move to Q8, avoiding OAs. Shadow Storm vs K1 1d20 + 17 ⇒ (10) + 17 = 27 vs AC, 1d8 + 11 ⇒ (2) + 11 = 13 damage on a hit. Another shroud on K2.


Nayce chips away at the kyton and lines up his next target.

Recharge Shadow Tentacles. 1d6=5. Yes.

High above, Tarisaul hauls himself to his feet and kicks contemptuously at Dorvin as he scrambles up the altar.

"Submit to Mammon, give us the Teardrop and no more of you need to die," he shouts invitingly.

He pauses to hear what the party has to say.

Readied actions on Tarisaul and all the devils bar K3 which double moved.

MAP

To end encounter, all Amenephus's healing powers restore an extra +5hp

Guldarin - used second wind; restrained and taking 10 ongoing fire damage (se both); immobilised (se)
Isari (resist 5 fire) - BLOODIED; used second wind; +3 all defenses to end encounter
Dorvin (resist 5 fire) - BLOODIED; used second wind; used AP; Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn); dying (needs to make death save); prone
Amenephus - BLOODIED; used AP; used 2nd wind
Rusty - used second wind; +1AC and gains 5 temp hp at start of turn (Wall of Light); restrained and 10 ongoing fire (se both); immobilised (se); 5 ongoing poison (se)
Tanya Hrovitz
Nayce
Tarisaul Eris - granting CA to end Dorvin's next turn; readied action
Hamatula devil 1 - marked by Rusty to end his next turn; grabbing Rusty; marked by Rusty; readied action
Kyton devil 1 - BLOODIED; readied action
Kyton devil 2 - BLOODIED; two shrouds; under Isari's Aegis; readied action
Kyton devil 3 - double moved


Male Dwarf Invoker/Divine Philosopher 14

"How about, 'Stuff it'? Does that work for you?" Guldarin matches actions to words, as a searing ball of light explodes amidst the surviving devils. His angel flies in and strikes a blow at the hamatula.

28/60 hit points
Standard, Searing Orb
Targeting K2 1d20 + 15 ⇒ (3) + 15 = 18 vs Fortitude
Targeting K1 1d20 + 15 ⇒ (13) + 15 = 28 vs Fortitude
Targeting H1 1d20 + 15 ⇒ (9) + 15 = 24 vs Fortitude
Damage 1d8 + 5 ⇒ (1) + 5 = 6 radiant damage, targets are blinded (se) and dazed teomnt
Sword Angel flies to S9, attacks H1 1d20 + 15 ⇒ (1) + 15 = 16 vs Fortitude, damage 1d8 + 8 ⇒ (2) + 8 = 10
Angelic Messenger moves to hover in T8
Save vs Fire/restrained 1d20 ⇒ 5
Save vs Immobilised 1d20 ⇒ 20


Male Dwarf Warlord 10

"Never... surrender..." Dorvin whispers inaudibly from the floor.


"As you wish."

Even as Guldarin's angelic companions fly to aid his companions and light explodes blinding the last Hamatula and a Kyton, Tarisaul unleashes the power of his master.

Bludgeoning Shadow Tentacles (Ref). Burst 2 within 15. On hit target is immobilised (se)
Centered on T6 and targeting Guldarin, Isari, K2, Rusty and Amenephus
1d20+11=24 - Tarisaul v Guldarin. Hits.
1d20+11=26 - Tarisaul v Isari. Miss due to +3 funkiness.
1d20+11=21 - Tarisaul v K2. Miss.
1d20+11=30 - Tarisaul v Rusty. Hits.
1d20+11=15 - Tarisaul v Amenephus. Miss.
3d10+5=14
14 damage to Guldarin and Rusty and they are immobilised (se)

The Hamatula grapples gamely with the impossible-to-kill dragonborn, even though Guldarin's blinding light hampers it.

Poisonbarb Mauling (Fort). On hit target takes 5 ongoing poison (se)
1d20+5=19. Miss.

The Kytons lash wildly with their chains, seemingly not caring what or who they hit.

K1 shifts. Doubledown v Nayce (AC)
1d20+16=19. K1 v Nayce. Miss.
1d20+16=31. K1 v Nayce. Hits. 2d4+2=8 plus 5 fire damage
13 damage to Nayce

K2 swings at Rusty
Doubledown (AC)
(blinded but gets CA from restraint, so attacking at -3)
1d20+13=27. Hits. 2d4+2=8 plus 5 damage
1d20+13=22. Miss.
13 damage to Rusty.

Damage totals this turn:
13 to Nayce
14 to Guldarin
27 to Rusty

MAP

To end encounter, all Amenephus's healing powers restore an extra +5hp

Isari (resist 5 fire) - BLOODIED; used second wind; +3 all defenses to end encounter
Dorvin (resist 5 fire) - BLOODIED; used second wind; used AP; Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn); dying (needs to make death save); prone
Amenephus - BLOODIED; used AP; used 2nd wind
Rusty - used second wind; +1AC and gains 5 temp hp at start of turn (Wall of Light); restrained and 10 ongoing fire (se both); immobilised (se); 5 ongoing poison (se)
Tanya Hrovitz
Nayce
Kyton devil 3 - double moved
Guldarin - used second wind; restrained and taking 10 ongoing fire damage (se both); immobilised (se)
Tarisaul Eris - granting CA to end Dorvin's next turn; readied action
Hamatula devil 1 - marked by Rusty to end his next turn; grabbing Rusty; marked by Rusty; blinded (se); dazed to end Guldarin's next turn
Kyton devil 1 - BLOODIED
Kyton devil 2 - BLOODIED; two shrouds; under Isari's Aegis; blinded (se); dazed to end Guldarin's next turn


Male Human Swordmage/Wandering Swordmage 11

Since I put K2 under my aegis last turn, 7 less damage to Rusty and I get +2 attack on my next attack against K2.

Isari refocuses his aegis on the other kyton as he gets retribution for the attack on Rusty.

Aegis on K1, shift to S8, and use Sleet Strike on K2(Cold damage and target and each enemy adjacent to target fall prone when they shift), including CA: 1d20 + 16 + 2 + 2 ⇒ (15) + 16 + 2 + 2 = 352d10 + 8 ⇒ (4, 7) + 8 = 19


Sheet ice forms incongruously beneath the feet of the kyton as Isari slams his blade home.

MAP

To end encounter, all Amenephus's healing powers restore an extra +5hp

To end Isari's next turn, if K2 or H1 shift they fall prone.

Dorvin (resist 5 fire) - BLOODIED; used second wind; used AP; Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn); dying (needs to make death save); prone
Amenephus - BLOODIED; used 2nd wind
Rusty - used second wind; +1AC and gains 5 temp hp at start of turn (Wall of Light); restrained and 10 ongoing fire (se both); immobilised (se); 5 ongoing poison (se)
Tanya Hrovitz
Nayce
Kyton devil 3
Guldarin - used second wind; restrained and taking 10 ongoing fire damage (se both); immobilised (se)
Tarisaul Eris - granting CA to end Dorvin's next turn; readied action
Hamatula devil 1 - marked by Rusty to end his next turn; grabbing Rusty; marked by Rusty; blinded (se); dazed to end Guldarin's next turn
Kyton devil 1 - BLOODIED; under Isari's Aegis
Kyton devil 2 - BLOODIED; two shrouds; blinded (se); dazed to end Guldarin's next turn
Isari (resist 5 fire) - BLOODIED; used second wind; +3 all defenses to end encounter; +2 next attack on K2

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