| Guldarin |
"Face the thunder." Guldarin gestures towards the ceiling, and a peal of thunder rings out over the nearest devils. "Smite them all."
Thunder of Judgement, targeting H3, K1, K2
Attack vs H3 1d20 + 15 ⇒ (10) + 15 = 25 vs Fortitude
Attack vs K1 1d20 + 15 ⇒ (4) + 15 = 19vs Fortitude
Attack vs K2 1d20 + 15 ⇒ (4) + 15 = 19vs Fortitude
Damage On hit, 1d6 + 8 ⇒ (6) + 8 = 14 thinder damage and the target is dazed
Move to V5
Minor, Sword angel will attack H1, 1d20 + 15 ⇒ (6) + 15 = 21 vs Fortitude, damage 1d6 + 8 ⇒ (5) + 8 = 13
| Rev DM |
A sonic boom echoes around the chamber as Guldarin's attack bloodies one Hamatula and his angel swings hard and effectively at another.
Got both Hamatulas, missed the Kytons.
Terrain notes: Lava and water stream down channels cut into the chamber. They are only a foot deep, but standing in the lava will deal 5hp fire damage if you enter them and another 5hp fire damage for round you start your turn or remain in them. They can be crossed with a jump.
The large brown thing to the left is a huge wheel linked to the Shank which pumps both water and lava to the sacred forges.
The Forge of the Fire Blessing itself is at the top of the fifty foot (5 squares) platform running along the north side of the room. It is accessible via the staircase to the right.
Isari (resist 5 fire); restrained and taking 5 ongoing fire (se both)
Dorvin (resist 5 fire) - Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn); +1AC and gains 5 temp hp at start of turn (Wall of Light); grabbed until escape; restrained and taking 5 ongoing fire (se both)
Amenephus - BLOODIED; dying. Needs to make death save; dazed (se)
Rusty - BLOODIED; immoblised (se); +1AC and gains 5 temp hp at start of turn (Wall of Light)
Tanya Hrovitz - cover and concealment (behind the altar)
Nayce - +2 attacks v H3 and +4 to damage rolls against H3 to end Amenephus's next turn; insubstantial and gains vulnerable 5 radiant (until attacks or end next turn)
Tarisaul Eris
Hamatula devil 1
Hamatula devil 2 - BLOODIED
Hamatula devil 3 - BLOODIED; under Isari's Aegis; 5 ongoing poison (se) and each ememy within 5 squares when it takes the ongoing also takes 5 poison damage; dazed (se)
Kyton devil 1
Kyton devil 2
Kyton devil 3 - four shrouds
Guldarin
| Rev DM |
Isari drives his blade deep into the servant of Mammon and wrenches himself free of the Hamatula's grasp.
Terrain notes: Lava and water stream down channels cut into the chamber. They are only a foot deep, but standing in the lava will deal 5hp fire damage if you enter them and another 5hp fire damage for round you start your turn or remain in them. They can be crossed with a jump.
The large brown thing to the left is a huge wheel linked to the Shank which pumps both water and lava to the sacred forges.
The Forge of the Fire Blessing itself is at the top of the fifty foot (5 squares) platform running along the north side of the room. It is accessible via the staircase to the right.
Dorvin (resist 5 fire) - Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn); +1AC and gains 5 temp hp at start of turn (Wall of Light); grabbed until escape; restrained and taking 5 ongoing fire (se both)
Amenephus - BLOODIED; dying. Needs to make death save; dazed (se)
Rusty - BLOODIED; immoblised (se); +1AC and gains 5 temp hp at start of turn (Wall of Light)
Tanya Hrovitz - cover and concealment (behind the altar)
Nayce - +2 attacks v H3 and +4 to damage rolls against H3 to end Amenephus's next turn; insubstantial and gains vulnerable 5 radiant (until attacks or end next turn)
Tarisaul Eris
Hamatula devil 1
Hamatula devil 2 - BLOODIED
Hamatula devil 3 - BLOODIED; under Isari's Aegis; 5 ongoing poison (se) and each ememy within 5 squares when it takes the ongoing also takes 5 poison damage; dazed (se)
Kyton devil 1
Kyton devil 2
Kyton devil 3 - four shrouds
Guldarin
Isari (resist 5 fire)
| Dorvin |
"Ye bastards!" Dorvin cries as he sees the fallen form of Amenephus. "Ye're gonna wish ye were back in the Hells!"
Surround Foe vs H3's AC
1d20 + 13 - 2 ⇒ (6) + 13 - 2 = 172d10 + 7 ⇒ (1, 3) + 7 = 11
Effect - slide Isari to any other square adjacent to H3.
Grant 8 temp hp to Amenephus - a temporary measure at best...
Move - Athletics vs Fort to escape:
1d20 + 11 ⇒ (14) + 11 = 25
If successful - shift to U6.
"Get up, ye wee elfish get!" Dorvin cries with feeling for his fallen friend.
Save - given that escaped and am resistant to fire, a bit unnecessary but...
1d20 ⇒ 14
| Rev DM |
In a flurry of movement, Dorvin breaks free, pulls Isari into a flanking position and gets Amenephus back to consciousness.
The assembled devils are unmoved by his admonitions.
Isari - put you flanking in the wall of light, but tell me if you'd rather be in another square.
Amenephus - BLOODIED; prone; dazed (se)
Rusty - BLOODIED; immoblised (se); +1AC and gains 5 temp hp at start of turn (Wall of Light)
Tanya Hrovitz - cover and concealment (behind the altar)
Nayce - +2 attacks v H3 and +4 to damage rolls against H3 to end Amenephus's next turn; insubstantial and gains vulnerable 5 radiant (until attacks or end next turn)
Tarisaul Eris
Hamatula devil 1
Hamatula devil 2 - BLOODIED
Hamatula devil 3 - BLOODIED; under Isari's Aegis; 5 ongoing poison (se) and each ememy within 5 squares when it takes the ongoing also takes 5 poison damage; dazed (se)
Kyton devil 1
Kyton devil 2
Kyton devil 3 - four shrouds
Guldarin
Isari (resist 5 fire)
Dorvin (resist 5 fire) - Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn);
| Rev DM |
Amenephus gulps the acrid air and restores himself as best he can.
Amenephus - you have all that correctly. The temp hp go from 0, so you're back conscious and haven't made a death save. Dazed gives you one action (unless you care to use an AP), so second-wind while prone is what I'm taking as your turn unless you tell me otherwise.
Rusty - BLOODIED; immoblised (se); +1AC and gains 5 temp hp at start of turn (Wall of Light)
Tanya Hrovitz - cover and concealment (behind the altar)
Nayce - +2 attacks v H3 and +4 to damage rolls against H3 to end Amenephus's next turn; insubstantial and gains vulnerable 5 radiant (until attacks or end next turn)
Tarisaul Eris
Hamatula devil 1
Hamatula devil 2 - BLOODIED
Hamatula devil 3 - BLOODIED; under Isari's Aegis; 5 ongoing poison (se) and each ememy within 5 squares when it takes the ongoing also takes 5 poison damage; dazed (se)
Kyton devil 1
Kyton devil 2
Kyton devil 3 - four shrouds
Guldarin
Isari (resist 5 fire)
Dorvin (resist 5 fire) - Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn);
Amenephus - BLOODIED; +2 all defenses to start next turn - used 2nd wind; prone; dazed (se)
| "Rusty" Rathorus Mournflame |
Still unable to feel his legs, the dragonborn unleashes his anger through a breath attack.
Dragon Breath close blast 5 (Q9:U13) 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7 fire damage.
Against K2: 1d20 + 12 ⇒ (2) + 12 = 14 vs Reflex. Effect: K2 is marked till EONT.
Against H1: 1d20 + 12 ⇒ (10) + 12 = 22 vs Reflex. Effect: H1 is marked till EONT.
Rusty can mark something with any attack right? And not just melee attacks?
Second Wind, +2 to all defences and Rusty regains 22 HP.
Save against immobilisation: 1d20 ⇒ 17
5 temp HP, 49/83 HP; 7/11 Surges:
Initiative +12; Speed 5
Passive Perception 16, Passive Insight 15; Low-light vision
AP: 0
Conditions:
Dailies: Victorious Surge
Encounters: Reactive Surge, Griffon's Wrath, Second Wind
| Rev DM |
Rusty breathes flame over the nearest devils as he breaks free. The fire has no effect on the creatures, but he marks them for future attention regardless.
For reference, you hit H1, but all the devils have resist fire.
Tanya looks disgusted as neither of the powers she used so effectively earlier return to her, and paces impatiently along the ledge waiting for a better time.
Recharge: Infernal Greedfire: 1d6=3. No.
Recharge: Dimensional Binding (her version, Tarisaul inconveniently has a power of the same name that does something different): 1d6=4. No.
Nayce - insubstantial and gains vulnerable 5 radiant (until attacks or end next turn)
Tarisaul Eris
Hamatula devil 1 - marked by Rusty to end his next turn
Hamatula devil 2 - BLOODIED
Hamatula devil 3 - BLOODIED; under Isari's Aegis; 5 ongoing poison (se) and each ememy within 5 squares when it takes the ongoing also takes 5 poison damage; dazed (se)
Kyton devil 1
Kyton devil 2 - marked by Rusty to end his next turn
Kyton devil 3 - four shrouds
Guldarin
Isari (resist 5 fire)
Dorvin (resist 5 fire) - Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn);
Amenephus - BLOODIED; +2 all defenses to start next turn - used 2nd wind; prone; dazed (se)
Rusty - +2 all defenses to start next turn - used second wind; +1AC and gains 5 temp hp at start of turn (Wall of Light)
Tanya Hrovitz - cover and concealment (behind the altar)
| Nayce Mernorr |
Nayce steps behind the Kyton and attempts a mighty blow with his blade.
Shadow Step to V12. Activate Slayer's Endurance Power. Army of the Night vs K3 using 4 shrouds. 1d20 + 13 ⇒ (1) + 13 = 14 vs Will. 1d8 + 11 ⇒ (8) + 11 = 19 damage on a hit, plus 4d6 ⇒ (5, 6, 1, 3) = 15 for shrouds.
On a hit: Until the end of your next turn, the target makes a melee basic attack as an opportunity action against any enemy that ends its turn adjacent to the target. The target makes the attack with a power bonus to attack rolls equal to your Charisma modifier. (+5)
1 shroud on K3.
Edit: Awesome. 1. The first three shrouds still do damage, though. Rerolling the 1: 1d6 ⇒ 2. 13 damage total.
| Rev DM |
Nayce teleports and attacks from his own shadow, but the flickering glow of the lava deceives even his sure eye and the blow does little. Even so, K3 is slowly being worn down.
Tarisaul Eris recharge Bludgeoning Shadow Tentacles: 1d6=3. No.
Spotting a small opening, Tarisaul moves surprisingly fast for so fat a man and darts to the stairs where he sends a bolt of force towards Nayce. The assassin is far too quick, however.
Force Blast (Ref)
1d20+13=20. Tarisaul v Nayce. Miss.
Thoroughly enjoying the carnage, the devils continue their deadly work, seemingly uninterested in the poision coursing through them courtesy of their infectious ally (H3).
Not prepared to let the cleric alone, one Hamatula moves in on the prone eladrin and attempts to take him out for good, while Rusty has to deal with a kyton and hamatula who wrap chains around him, holding him still once more. Isari suffers the same fate, but Nayce is again too quick.
H1 and K2 v Rusty.
Venomous Slash (AC). On hit target takes 5 ongoing poison damage (se)
1d20+12=27. H1 v Rusty. Hits. 2d6+5=12
12 damage to Rusty and 5 ongoing poison (se)
Bound by Gold (Ref). On hit target is restrained and takes 10 ongoing fire (se both)
1d20+14=27. K2 v Rusty. Hits. 10 ongoing fire and restrained (se both)
H2 v Amenephus
Venomous Slash (AC). On hit target takes 5 ongoing poison damage (se)
1d20+12=28. H2 v Amenephus. Hits. 2d6+5=12
12 damage to Amenephus and 5 ongoing poison (se)
H3 and K1 v Isari
Venomous Slash (AC). On hit target takes 5 ongoing poison (se)
1d20+12=16. H3 v Isari. Miss.
Bound by Gold (Ref). On hit target is restrained and takes 10 ongoing fire (se both)
1d20+14=32, K1 v Isari. Hits.
Restrained and taking 5 ongoing fire (resist factored in)
K3 v Nayce (he used Flailing Feint, which allows him a shift as a minor and then his own move)
Bound by Gold (Ref). On hit target is restrained and takes 10 ongoing fire (se both)
1d20+14=20. K3 v Nayce. Miss.
H3 saves:
1d20=19 - saves v ongoing poison
1d20=1 - still dazed.
Guldarin
Isari (resist 5 fire) - restrained and taking 5 ongoing fire (resist factored in) (se both)
Dorvin (resist 5 fire) - Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn);
Amenephus - BLOODIED; +2 all defenses to start next turn - used 2nd wind; prone; dazed (se); 5 ongoing poison (se)
Rusty - +2 all defenses to start next turn - used second wind; +1AC and gains 5 temp hp at start of turn (Wall of Light); 5 ongoing poison (se); restrained and 10 ongoing fire (se both).
Tanya Hrovitz - cover and concealment (behind the altar)
Nayce
Tarisaul Eris
Hamatula devil 1 - marked by Rusty to end his next turn
Hamatula devil 2 - BLOODIED
Hamatula devil 3 - BLOODIED; under Isari's Aegis; dazed (se)
Kyton devil 1
Kyton devil 2 - marked by Rusty to end his next turn
Kyton devil 3 - one shroud
| Guldarin |
Guldarin slips a little further away from the threatening devil, before unleashing the power of the storm on it and some of it's companions.
Shift to V6
Tide of the First Storm centred on S6, targets all enemies in burst.
Attack vs H2 1d20 + 15 ⇒ (14) + 15 = 29
Attack vs H3 1d20 + 15 ⇒ (18) + 15 = 33
Attack vs K1 1d20 + 15 ⇒ (9) + 15 = 24
Damage, 1d6 + 8 ⇒ (5) + 8 = 13 and the target is slowed teomnt
I slide Amenephus to V7; I'm not sure anyone else wants a 5 square slide, but it is an option
| Rev DM |
Thoroughly put out by the attacks on his comrades and the desecration of this most holy of sanctums, Guldarin calls on elemental forces from the dawn of time and batters his foes.
That hits all of them.
Amenephus slides to comparative safety between his bulkier (and currently upright) friends.
Does anyone else want a 5 square slide?
Isari (resist 5 fire) - restrained and taking 5 ongoing fire (resist factored in) (se both)
Dorvin (resist 5 fire) - Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn);
Amenephus - BLOODIED; +2 all defenses to start next turn - used 2nd wind; prone; dazed (se); 5 ongoing poison (se)
Rusty - +2 all defenses to start next turn - used second wind; +1AC and gains 5 temp hp at start of turn (Wall of Light); 5 ongoing poison (se); restrained and 10 ongoing fire (se both).
Tanya Hrovitz - cover and concealment (behind the altar)
Nayce
Tarisaul Eris
Hamatula devil 1 - marked by Rusty to end his next turn
Hamatula devil 2 - BLOODIED
Hamatula devil 3 - BLOODIED; under Isari's Aegis; dazed (se)
Kyton devil 1
Kyton devil 2 - marked by Rusty to end his next turn
Kyton devil 3 - one shroud
Guldarin
| Rev DM |
Being wrapped in gold chains hampers Isari and he misses the Hamatula.
Isari - need a save from you, please.
Dorvin (resist 5 fire) - Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn);
Amenephus - BLOODIED; +2 all defenses to start next turn - used 2nd wind; prone; dazed (se); 5 ongoing poison (se)
Rusty - +2 all defenses to start next turn - used second wind; +1AC and gains 5 temp hp at start of turn (Wall of Light); 5 ongoing poison (se); restrained and 10 ongoing fire (se both).
Tanya Hrovitz - cover and concealment (behind the altar)
Nayce
Tarisaul Eris
Hamatula devil 1 - marked by Rusty to end his next turn
Hamatula devil 2 - BLOODIED
Hamatula devil 3 - BLOODIED; under Isari's Aegis; dazed (se)
Kyton devil 1
Kyton devil 2 - marked by Rusty to end his next turn
Kyton devil 3 - one shroud
Guldarin
Isari (resist 5 fire) - restrained and taking 5 ongoing fire (resist factored in) (se both)
| Rev DM |
Fed up with being pushed around by devils, Dorvin breaks away and heads for the big guns on the platform.
Amenephus - BLOODIED; +2 all defenses to start next turn - used 2nd wind; prone; dazed (se); 5 ongoing poison (se)
Rusty - +2 all defenses to start next turn - used second wind; +1AC and gains 5 temp hp at start of turn (Wall of Light); 5 ongoing poison (se); restrained and 10 ongoing fire (se both).
Tanya Hrovitz - cover and concealment (behind the altar)
Nayce
Tarisaul Eris
Hamatula devil 1 - marked by Rusty to end his next turn
Hamatula devil 2 - BLOODIED
Hamatula devil 3 - BLOODIED; under Isari's Aegis; dazed (se)
Kyton devil 1
Kyton devil 2 - marked by Rusty to end his next turn
Kyton devil 3 - one shroud
Guldarin
Isari (resist 5 fire) - restrained and taking 5 ongoing fire (resist factored in) (se both)
Dorvin (resist 5 fire) - Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn);
| "Rusty" Rathorus Mournflame |
Immediate Reaction in response to:
H1 and K2 v Rusty.
Venomous Slash (AC). On hit target takes 5 ongoing poison damage (se)
1d20+12=27. H1 v Rusty. Hits. 2d6+5=12
12 damage to Rusty and 5 ongoing poison (se)
Bound by Gold (Ref). On hit target is restrained and takes 10 ongoing fire (se both)
1d20+14=27. K2 v Rusty. Hits. 10 ongoing fire and restrained (se both)
...using Unbreakable to reduce the damage by 7.
Amenephus does not take the time to get up and chants a prayer of healing for himself and his companions.
Thank you, Amenephus!
| "Rusty" Rathorus Mournflame |
+5 temp HP minus 5 ongoing poison and 10 ongoing fire at start of turn.
"Eat steel, devil-cactus!" roars the dragonborn.
Comeback strike @H1 1d20 + 16 - 2 ⇒ (3) + 16 - 2 = 17 vs AC; 2d10 + 8 ⇒ (3, 5) + 8 = 16 damage. Miss: Reliable.
Well... H1 is still marked until EONT at least.
Save against poison 1d20 ⇒ 1
Save against restrained and fire 1d20 ⇒ 3
0 temp HP, 66/83 HP; 7/11 Surges:
Initiative +12; Speed 5
Passive Perception 16, Passive Insight 15; Low-light vision
AP: 0
Conditions: poisoned, restrained, on fire
Dailies: Victorious Surge
Encounters: Reactive Surge, Griffon's Wrath, Second Wind, Unbreakable
| Rev DM |
Divine power washes over all the companions bar Dorvin as Amenephus clings to life and heals his allies.
Rusty takes what advantage he can, even though his own attack misses.
Tanya smiles eagerly as Mammon's power returns to her grasp once more. She flips a flaming coin over the ledge and as it lands, fire and light explode among the gathered friends, indiscriminately blinding them and her own allies.
Recharge: Dimensional Binding: 1d6=3. No.
Recharge: Infernal Greedfire: 1d6=5. Yes.
Infernal Greedfire (Ref). Burst 2 within 15. On hit Tanya makes secondary attack v Will and target is blinded on hit.
Centered on U7 and targeting Guldarin, Isari, K2, H1, Rusty and Amenephus
1d20+12=28 - Tanya v Guldarin. Hits.
1d20+12=29 - Tanya v Isari. Hits.
1d20+12=23 - Tanya v K2. Miss.
1d20+12=26 - Tanya v H1. Hits.
1d20+12=28 - Tanya v Rusty. Hits.
1d20+12=14 - Tanya v Amenephus. Miss.
2d10=11 fire damage plus 1d10+5=14 radiant damage
Secondary attack (Will) on Guldarin, Isari, H1 and Rusty
1d20+14=28 - Tanya v Guldarin. Hits.
1d20+14=32 - Tanya v Isari. Hits.
1d20+14=27 - Tanya v H1. Hits.
1d20+14=21 - Tanya v Rusty. Hits.
25 damage (fire and radiant) to Guldarin, Isari and Rusty
20 damage (fire and radiant) to Isari
14 damage to H1
Guldarin, Isari, Rusty and H1 are all blinded (se)
Nayce
Tarisaul Eris
Hamatula devil 1 - marked by Rusty to end his next turn; blinded (se)
Hamatula devil 2 - BLOODIED
Hamatula devil 3 - BLOODIED; under Isari's Aegis; dazed (se)
Kyton devil 1
Kyton devil 2 - marked by Rusty to end his next turn
Kyton devil 3 - one shroud
Guldarin - blinded (se)
Isari (resist 5 fire) - restrained and taking 5 ongoing fire (resist factored in) (se both); blinded (se)
Dorvin (resist 5 fire) - Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn);
Amenephus - BLOODIED?; used 2nd wind; prone; dazed (se); 5 ongoing poison (se)
Rusty - BLOODIED?; used second wind; +1AC and gains 5 temp hp at start of turn (Wall of Light); 5 ongoing poison (se); restrained and 10 ongoing fire (se both); blinded (se)
Tanya Hrovitz
| Nayce Mernorr |
Nayce sends his noose after the Kyton.
2 more shrouds on K3 (Killer's Insight). Executioner's Noose on K3 using 3 shrouds. 1d20 + 13 ⇒ (3) + 13 = 16 vs Fortitude. 1d6 + 11 ⇒ (4) + 11 = 15 damage on a hit plus 3d6 ⇒ (5, 2, 3) = 10 shroud. The target is slowed until EOMNT.
Edit: On a miss, that will be 7 damage and not slowed. The dice roller is conspiring against us.
| Rev DM |
Little by little, Nayce chips away at his devilish foe.
Beset as they are, the companions cannot help noticing Tarisaul's look of dismay as Mammon fails to regrant any of his more attractive powers.
Recharge: Bludgeoning Shadow Tentacles. 1d6=3. No.
Moving with more speed than seems likely, given his bulk, Tarisaul heads down the stairs and concentrates on stopping Dorvin.
Spiritual Weapon (Ref).
1d20+16=35. Tarisaul v Dorvin. Hits. 2d6+5=9
9 damage to Dorvin.
Blinded and raging, the H1 claws wildly at Rusty. Against all liklyhood, the devil lands a nasty blow, adding poison to the dragonborn's difficulties.
Venomous Slash (AC). On hit target takes 5 ongoing poison (se)
1d20+7=26. H1 v Rusty. Hits. 2d6+5=12
12 damage to Rusty. 5 ongoing poison (se) - which he's already got, so he doesn't take any more.
H1 save v blindness: 1d20=18. Yes.
H2 moves towards Guldarin, while H3 keeps its attention firmly on Isari.
Venomous Slash (AC). On hit target takes 5 ongoing poison (se)
1d20+12=17. H2 v Guldarin. Miss.
1d20+12=28. H3 v Isari. Hits. 2d6+5=12
12 damage to Isari and he takes 5 ongoing poison damage (se)
K1 and K2 stay with their preferred targets of Isari and Rusty, but K3 leaves Nayce and moves to try and hold down Dorvin. Both Isari and Rusty suffer somewhat, but the warlord is too quick for the kyton pursuing him.
Doubledown (AC). Kyton makes 2 basic attacks.
1d20+16=31. K1 v Isari. Hits. 2d4+2=7 plus 3 fire (not relevant to Isari)
1d20+16=28. K1 v Isari. Hits. 2d4+2=6 plus 3 fire (not relevant to Isari
13 damage to Isari.
1d20+16=26. K2 v Rusty. Hits. 2d4+2=6 plus 3 fire
1d20+16=18. K2 v Rusty. Miss.
9 damage to Rusty.
Bound by Gold (Ref). On hit target takes 10 ongoing damage and is restrained (se both)
1d20+14=15. K3 v Dorvin. Miss.
Damage totals this turn:
9 damage to Dorvin
21 to Rusty
25 to Isari
Guldarin - blinded (se)
Isari (resist 5 fire) - BLOODIED; restrained and taking 5 ongoing fire (resist factored in) (se both); blinded (se)
Dorvin (resist 5 fire) - Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn);
Amenephus - BLOODIED?; used 2nd wind; prone; dazed (se); 5 ongoing poison (se)
Rusty - BLOODIED?; used second wind; +1AC and gains 5 temp hp at start of turn (Wall of Light); 5 ongoing poison (se); restrained and 10 ongoing fire (se both); blinded (se)
Tanya Hrovitz
Nayce
Tarisaul Eris
Hamatula devil 1 - marked by Rusty to end his next turn
Hamatula devil 2 - BLOODIED
Hamatula devil 3 - BLOODIED; under Isari's Aegis; dazed (se)
Kyton devil 1
Kyton devil 2 - marked by Rusty to end his next turn
Kyton devil 3
| Guldarin |
"Ah. Blind again. Aid me again, old friend, by smiting the foul smelling creature in front of me. The devil, that is."
Sword Angel flies to T6, smites away. Attack 1d20 + 15 ⇒ (19) + 15 = 34 vs Fortitude, damage 1d8 + 5 ⇒ (7) + 5 = 12
Saving throw against blindness 1d20 ⇒ 1
35/60 hit points.
| Rev DM |
Ze dots, zhey mock me with their absence.
Looks like U6 to smite at Hamantula 2 and have placed Swordy there unless you say otherwise.
Guldarin blandly ignores his blindness and urges his angelic chum to aid him. There is a satisfying chrunch of astral blade meeting devil flesh.
Isari (resist 5 fire) - BLOODIED; restrained and taking 5 ongoing fire (resist factored in) (se both); blinded (se)
Dorvin (resist 5 fire) - Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn);
Amenephus - BLOODIED?; used 2nd wind; prone; dazed (se); 5 ongoing poison (se)
Rusty - BLOODIED?; used second wind; +1AC and gains 5 temp hp at start of turn (Wall of Light); 5 ongoing poison (se); restrained and 10 ongoing fire (se both); blinded (se)
Tanya Hrovitz
Nayce
Tarisaul Eris
Hamatula devil 1 - marked by Rusty to end his next turn
Hamatula devil 2 - BLOODIED
Hamatula devil 3 - BLOODIED; under Isari's Aegis; dazed (se)
Kyton devil 1
Kyton devil 2 - marked by Rusty to end his next turn
Kyton devil 3
Guldarin - blinded (se)
| Rev DM |
Blinded and clutched to the unwelcoming bosom of a devil, Isari takes a long breath and composes himself.
Dorvin (resist 5 fire) - Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn);
Amenephus - BLOODIED?; used 2nd wind; prone; dazed (se); 5 ongoing poison (se)
Rusty - BLOODIED?; used second wind; +1AC and gains 5 temp hp at start of turn (Wall of Light); 5 ongoing poison (se); restrained and 10 ongoing fire (se both); blinded (se)
Tanya Hrovitz
Nayce
Tarisaul Eris
Hamatula devil 1 - marked by Rusty to end his next turn
Hamatula devil 2 - BLOODIED
Hamatula devil 3 - BLOODIED; under Isari's Aegis; dazed (se)
Kyton devil 1
Kyton devil 2 - marked by Rusty to end his next turn
Kyton devil 3
Guldarin - blinded (se)
Isari (resist 5 fire) - BLOODIED; +2 all defenses to start next turn (used second wind); restrained and taking 5 ongoing fire (resist factored in) (se both); blinded (se)
| Dorvin |
Move to Q23. Charge to M23 - Bull Rush vs Fort. 1d20+8= 25!
If that succeeds he's pushed to K21 (or rather several feet above it :D). I then shift into L22.
"RAARRRRRRGHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!"
Dorvin pounds up the stairs, throwing his weight into the bulk of his foe.
| Rev DM |
Enraged dwarf muscle belts into Tarisaul's chubby frame, but the devil-worshipper just manages to stay on the stairs.
Immediate save v being pushed over the edge: 1d20=14
Man and dwarf are nose to nose, and it is hard to say who hates who more.
Amenephus - BLOODIED?; used 2nd wind; prone; dazed (se); 5 ongoing poison (se)
Rusty - BLOODIED?; used second wind; +1AC and gains 5 temp hp at start of turn (Wall of Light); 5 ongoing poison (se); restrained and 10 ongoing fire (se both); blinded (se)
Tanya Hrovitz
Nayce
Tarisaul Eris - prone
Hamatula devil 1 - marked by Rusty to end his next turn
Hamatula devil 2 - BLOODIED
Hamatula devil 3 - BLOODIED; under Isari's Aegis; dazed (se)
Kyton devil 1
Kyton devil 2 - marked by Rusty to end his next turn
Kyton devil 3
Guldarin - blinded (se)
Isari (resist 5 fire) - BLOODIED; +2 all defenses to start next turn (used second wind); restrained and taking 5 ongoing fire (resist factored in) (se both); blinded (se)
Dorvin (resist 5 fire) - Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn)
| "Rusty" Rathorus Mournflame |
Although unable to see him, Rusty definitely hears Dorvin's warcry and steels himself to fight on to the bitter end.
"Blood will spill, no matter where the sun hits the earth, until justice is served!"
+5 temp HP, –5 poison damage, –10 fire damage
Let's see:
Blindness: –5
Restrained: –2
Comeback Strike @H1 1d20 + 16 - 5 - 2 ⇒ (7) + 16 - 5 - 2 = 16 vs AC; 2d10 + 8 + 2 ⇒ (4, 8) + 8 + 2 = 22 damage and Rusty spends a healing surge. Miss: Reliable.
Save against:
Poison 1d20 ⇒ 10
Restraint and Fire 1d20 ⇒ 6
Blindness 1d20 ⇒ 14
BLOODIED, 0 temp HP, 10/83 HP; 7/11 Surges:
Initiative +12; Speed 5
Passive Perception 16, Passive Insight 15; Low-light vision
AP: 0
Conditions: restrained, on fire
Dailies: Victorious Surge
Encounters: Reactive Surge, Griffon's Wrath, Second Wind, Unbreakable
| Rev DM |
Amenephus rises to his feet, still dazed, but still alive. Rusty flails haplessly in the grip of the devil, but gets his vision back and roars defiance even as his blow misses.
Dimensional Binding - 1d6=4. No.
Infernal Greedfire - 1d6=6. Yes.
Tanya smiles as her Mamman granted power returns once more. Seeing that her devils are largely in control on the ground, she turns her attention to Dorvin.
Infernal Greedfire (Ref). Burst 2 within 15, centred on N22. On hit makes secondary attack v Will. If that hits, target is blind (se)
1d20+12=19. Hits. 2d10=10 fire damage (resist factored in) and 1d10=7 radiant damage and makes secondary attack
1d20+14=24 v Will. Hits.
17 damage to Dorvin and he is blinded (se)
"Just give us the Teardrop before we prise it from your cold dead fingers. Mammon is merciful."
Nayce
Tarisaul Eris - prone
Hamatula devil 1 - marked by Rusty to end his next turn
Hamatula devil 2 - BLOODIED
Hamatula devil 3 - BLOODIED; under Isari's Aegis; dazed (se)
Kyton devil 1
Kyton devil 2 - marked by Rusty to end his next turn
Kyton devil 3
Guldarin - blinded (se)
Isari (resist 5 fire) - BLOODIED; +2 all defenses to start next turn (used second wind); restrained and taking 5 ongoing fire (resist factored in) (se both); blinded (se)
Dorvin (resist 5 fire) - Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn); blinded (se)
Amenephus - BLOODIED; used 2nd wind; dazed (se)
Rusty - BLOODIED; used second wind; +1AC and gains 5 temp hp at start of turn (Wall of Light); restrained and 10 ongoing fire (se both)
Tanya Hrovitz
| "Rusty" Rathorus Mournflame |
Tanya wrote:"Just give us the Teardrop before we prise it from your cold dead fingers. Mammon is merciful.""Never." Dorvin growls.
Free Action. To which Rusty adds, "Take your stinking chains off me, you damn dirty devil!"
I forgot to mention that the mark on Kyton 2 ended that turn.
| Rev DM |
Nayce's attack all but finishes H2, but somehow the devil still clings to life.
Recharge Bludgeoning Shadow Tentacles: 1d6=3. No.
Dorvin senses, rather than sees, the implosion of air as Tarisaul teleports away from him, those less visibly challenged are all too aware of his reappearance on the altar next to Tanya. Unable to call on Mammon's greater power, he contents himself with firing a force blast at Dorvin.
Force Blast (Ref)
1d20+15=35. Crit.
21 damage to Dorvin.
H1 and H3 both attempt to drive poisonous barbs into their grabbed victims, while H2 grapples at Guldarin once more.
Poisonbarb Mauling (Fort) (grabbed target only). On hit target takes 5 ongoing poison damage (se)
1d20+10=24 - H1 v Isari. Hits. 3d8=10
1d20+10=28 - H3 v Rusty. Hits. 3d8=13
10 damage to Isari
13 damage to Rusty.
Both taking 5 ongoing poison (se)
Two of the Kytons converge on Guldarin, wading through lava to reach him, while K3 pounds up the stairs after Dorvin. Both heroes find themselves unwillingly bound up in molten golden finery.
Bound by Gold (Ref). On hit target takes 10 fire damage and is restrained (se both)
1d20+14=19. K1 v Guldarin. Miss.
1d20+14=22. K2 v Guldarin. Hits.
1d20+16=20. K3 v Dorvin. Hits
Guldarin and Dorvin both restrained and taking fire damage (se both)
Guldarin - blinded (se); restrained and taking 10 ongoing fire damage (se both)
Isari (resist 5 fire) - BLOODIED; +2 all defenses to start next turn (used second wind); restrained and taking 5 ongoing fire (resist factored in) (se both); blinded (se); 5 ongoing poison (se)
Dorvin (resist 5 fire) - BLOODIED; Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn); blinded (se); restrained and taking 5 ongoing fire damage (resist factored in) (se both)
Amenephus - BLOODIED; used 2nd wind; dazed (se)
Rusty - BLOODIED; used second wind; +1AC and gains 5 temp hp at start of turn (Wall of Light); restrained and 10 ongoing fire (se both); 5 ongoing poison (se)
Tanya Hrovitz
Nayce
Tarisaul Eris - prone
Hamatula devil 1 - marked by Rusty to end his next turn; grabbing Rusty
Hamatula devil 2 - BLOODIED
Hamatula devil 3 - BLOODIED; under Isari's Aegis; dazed (se); grabbing Isari
Kyton devil 1
Kyton devil 2
Kyton devil 3 - one shroud
| Guldarin |
25/60 hit points; Bloodied; restrained and taking 10 ongoing fire damage (se) blinded (se)
"Finish it off, Sidarnisathian." Guldarin raises his warhammer in front of him, ready to swing it.
Sword Angel attacks H2, 1d20 + 15 ⇒ (16) + 15 = 31 vs Fort; Damage 1d8 + 5 ⇒ (7) + 5 = 12
Guldarin, blind as he is, swings at the same target; basic melee attack, 1d20 + 8 - 5 ⇒ (17) + 8 - 5 = 20, damage 1d10 + 1 ⇒ (2) + 1 = 3
Second Wind, regain 15 hit points, all defences are +2 teomnt
Save agains Blind 1d20 ⇒ 13
Save against restrained and fire 1d20 ⇒ 4
| Rev DM |
Serene in the face of adversity, Guldarin starts to turn the tide slightly in favour of the heroes as his angelic companion strikes down a devil.
H2 is down.
Isari (resist 5 fire) - BLOODIED; +2 all defenses to start next turn (used second wind); restrained and taking 5 ongoing fire (resist factored in) (se both); blinded (se); 5 ongoing poison (se)
Dorvin (resist 5 fire) - BLOODIED; Encouraging Stance (when Dorvin hits with a melee attack, a bloodied ally within 5 squares gains 8 temp hp. He can grant temp hp if he misses as well, but grants CA to whatever he missed to end his next turn); blinded (se); restrained and taking 5 ongoing fire damage (resist factored in) (se both)
Amenephus - BLOODIED; used 2nd wind; dazed (se)
Rusty - BLOODIED; used second wind; +1AC and gains 5 temp hp at start of turn (Wall of Light); restrained and 10 ongoing fire (se both); 5 ongoing poison (se)
Tanya Hrovitz
Nayce
Tarisaul Eris - prone
Hamatula devil 1 - marked by Rusty to end his next turn; grabbing Rusty
Hamatula devil 3 - BLOODIED; under Isari's Aegis; dazed (se); grabbing Isari
Kyton devil 1
Kyton devil 2
Kyton devil 3 - one shroud
Guldarin - BLOODIED; restrained and taking 10 ongoing fire damage (se both)