Hadassa's Legacy of Fire

Game Master jhpace1

Encounter Maps
Ruins of Kelmarane, Old Monastery, Kelmarane Hinterlands, Pale Mountain Region
Adventure Log, Loot, Components, WBL


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Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

GM, how do you feel about This class

It requires this feat and both are from the Inner Sea Gods book, my favorite Paizo book by far.

So Hajar would go

Level 9 Oracle (Deific Obedience)
Level 10 Oracle
Level 11 Oracle (Skill Focus)
Level 12 Exalted
Level 13 Exalted
Level 14 Exalted
Level 15 Exalted

etc

(And its still less confusing than Yazi's mishmash of stuff she's using)

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

>.>


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Male Human Gamemaster
Hajar nar Jundi wrote:

GM, how do you feel about This class

It requires this feat and both are from the Inner Sea Gods book, my favorite Paizo book by far.

So Hajar would go

Level 9 Oracle (Deific Obedience)
Level 10 Oracle
Level 11 Oracle (Skill Focus)
Level 12 Exalted
Level 13 Exalted
Level 14 Exalted
Level 15 Exalted

etc

(And its still less confusing than Yazi's mishmash of stuff she's using)

Yazi's set the bar so high I'm on shaky ground when it comes to denying prestige classes or feats. Even 3rd party stuff. Y'all are already pushing +1 Class Level to +2 in terms of firepower, saves, and exceptions. Plus I'm having to translate Legacy of Fire from 3.5 to Pathfinder without the benefit of an Anniversary edition. Pass the aspirin.

So, Hajar, looking over the feat and class, just remember it is at least an additional hour per day for Deific Obedience. On downtime days that will be easy. When you're stuck in the dungeon, not so much.

So go ahead with the prestige class. It looks like it's going to make Hajar even more preachy than before.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

I don't find we are all that overpowered honestly. We are all built on 15pt buy frames, and for the most part our "builds" if you want to call them that are pretty sub par. In fact, we have some massive glaring weaknesses (No Dispel Magic, Very limited Ranged fighting in general, lack of a 9 level arcane caster)

However, give us something to get into melee with...


Male Human Gamemaster

Usually GMs worry about AC-hitting first. Yazi's up to, what, AC 38? But yes, you're right on the lack of arcane gotchas.

So far being arcane-light hasn't hurt too much. I've tried to tailor the treasure to make up for some glaring problems I see in future books. If there's any more show-stoppers (like arcane locked doors), I'll try to anticipate it.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Khayal is probably the most unoptimized build I have ever made. He is fun, but hardly optimized.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Yazi has AC16.....

Silver Crusade

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HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Shhhh! Don't correct him!

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Knock is a weird spell because it's inquisitor, sorcerer/wizard

Scarab Sages

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Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

It's not Yazi's AC you need to worry about, it's the ability to hit absolutely anything. :P

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Shhh!


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Male Human Gamemaster

All right, folks, we just ended Book Three (thank you, Yazi, for the catch) of Legacy of Fire. Yes, it ends in a cliffhanger. Book Four: The End of Eternity starts the "plot train" going into a loooooongg tunnel with no escape, so here we go!

The good news: everybody levels up to Level 9.

The bad news: GM Pace is not up to running his own NPC while GM'ing. Too much "plot armor" as well as things to remember. On the other hand, sometimes a GM NPC is nice to have to keep the momentum going. So my question is: does everyone want to keep Rayhan, senior wizard? Or should I resolve his survival in a future Adventure Path episode? The team could use a little more arcane firepower, and Rayhan's experience and knowledge could make things a lot faster in The End of Eternity. I'll leave it up to the players' vote.

The really, really bad news: NO, I'm not quitting. But Legacy of Fire is about to get really resource-poor for the players. A "properly rounded team" of arcane/divine would have no problem, especially ones tuned to utility spells and protection spells. When I played Legacy of Fire years ago, I had a properly-outfitted psionic who could teleport and craft stuff. And fly. But I never got to see if such a character would make it past Book Five.

So no complaints if we have 20 fights without WBL treasure! It will get better, trust me. I'm more concerned with you all able to eat and drink and swim right now. You should probably worry about swimming long distances soon. More on that later.

Let the leveling begin! :)

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Yay! Backswing!

Backswing (Ex) wrote:
At 9th level, when a feral mercenary makes a full-attack with a two-handed weapon, he adds double his Strength bonus on damage rolls for all attacks after the first. This ability replaces greater resolve.

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

So the slave gets to starve to death....if he's lucky.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2
Nasir al' Shahaadi wrote:
So the slaver gets to starve to death....if he's lucky.

GOOD.


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Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

I vote we keep Rayhan, he's been pretty darn useful. I don't mind playing him if you don't want to GM.

Level 9 (Oracle Level 6)
HP?: 1d8 + 2 ⇒ (5) + 2 = 7 69HP.... Of course its 69HP.
+1 BAB
+1 all saves
Skills +4
Perception
SWIMMING!
Kn:Religion
Diplomacy
New Feat:

Deific Obedience:

Benefit: Each deity requires a different daily obedience, but all obediences take no more than 1 hour per day to perform. Once you’ve performed the obedience, you gain the benefit of a special ability or resistance as indicated in the “Obedience” entry for the god to whom you performed the obedience.

If you have at least 12 Hit Dice, you also gain the first boon granted by your deity upon undertaking your obedience. If you have at least 16 Hit Dice, you also gain the deity’s second boon. If you have 20 Hit Dice or more, you also gain the deity’s third boon. Unless a specific duration or number of uses per day is listed, a boon’s effects are constant.

Certain prestige classes (see page 198) gain access to these boons at lower levels as a benefit of their prestige class. If you have no levels in one of these prestige classes, you gain the boons marked as exalted boons. If you later take levels in sentinel or evangelist, you lose access to the exalted boons and gain access to the new boons appropriate to your class.

If you ever fail to perform a daily obedience, you lose all access to the benefits and boons granted by this feat until you next perform the obedience.
Obedience
The Dawnflower values the redemptive powers of compassion and patience, and extends them to all who might be capable of good. Offer to heal a stranger of his wounds, either by using the powers granted to you by Sarenrae or with a potion, scroll, or other item you possess. Tell the stranger it is by the will of Sarenrae that you share your healing gifts. You may also use your Heal skill to perform this act of healing service. If you can’t find a stranger who will accept your offer, stand beneath the open sky during the daylight hours. Blindfold yourself with a red-and-gold scarf and try to locate the sun in the sky through the layers of fabric. Gain a +2 sacred bonus on Perception checks.

3rd Level Spells! (3+1/day)
New Spells known
0 Spark
1st (I missed this one at my last level up) Protection from Evil
3rd Dispel Magic (I'll handle the dispelling....albeit at -3CL)

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Level 9 HD: 1d10 ⇒ 7

+1 BaB

+1 Reflex
+1 Will

+1 Perception
+2 other skills

FCB: ???

Backswing!

Feat: ???

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

I'd like Rayhan to continue on, but you don't have to have him participate in all the fights or anything.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Hmm, what feat does Yazi want?

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

... What does Yazi want for her 6th level feat as well...

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Ooooo! I could take Leadership and try to find a Unicorn!

They're so pretty :3


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

HP: 1d10 + 3 ⇒ (10) + 3 = 13 <=== Very Nice
Feat critical focus <=== Pretty Good
BAB +1
Reflex and Will +1
Mirror Move <=== nearly worthless
Skills 3:
Swim<=== Upon Suggestion
Perception
Survival

I am all for Rhayum sticking around. Perhaps he could be more utility and less fighty? He is the old man we have to protect, but as long as we protect him, he can fill in the large spell casting gap we have. We could pick his spell list preparation, that way foreknowledge would not play into it.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

What do you think of one of us taking leadership and having Rhayum as a cohort? We could forgo the follower section to keep him on level with us?


Male Human Gamemaster

Rayhan Xobhadi is 53-70 years old. He's semi-retired expect for his extraplanar research and the occasional arcane student. Use Leadership for someone else.

So far I'm not hearing any negatives for keeping Rayhan.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

So about them Unicorns...


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Leadership would make sense honestly, its not supposed to be for a NPC powerhouse.

Hajar will take it (and him as a Cohort) if the party wants to keep Rayhan. I'll take Deific Obedience at 11 and Skill Focus at 13, not a big deal.


Male Human Gamemaster
Yazi wrote:
So about them Unicorns...

No unicorns! Unless they're in the Adventure Path.

Hajar, you don't have to take Leadership for Rayhan. I'm not that backward. You can co-PC him. Do you have a copy of The Jackal's Price, or do you need me to copy his stats to you?

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Aww :(

... Gnoll Cleric of Sarenrae then?

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

I say keep him.


Encounter Map

I think I have the Jackal's Price. *checking my Google Drive* Yep. Got it.

I have the first 4 PDF's apparently but not the other 2...was there some wierd sale where the first 4 were on sale but the last 2 weren't?

Humble Bundle maybe?

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Possibly?


Encounter Map

@Pace I'm gonna rebuild Rayhan using the PF ruleset since his block is a 3.5 block. I'll keep his stats and items exactly the same. I'll probbaly have questions, like How many charges of the MM wand did he use?


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

I also agree with trying to keep Rayhan, his knowledge has been useful. Especially since Bartan is so useless (but SO FUN TO PLAY).


Male Human Gamemaster
GM Niles wrote:
@Pace I'm gonna rebuild Rayhan using the PF ruleset since his block is a 3.5 block. I'll keep his stats and items exactly the same. I'll probbaly have questions, like How many charges of the MM wand did he use?

Book says 43 charges, he used 4 that I know right off the bat. It's a 4-missile-per-charge wand (9th?).


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Rayhan Xobhadi PFized:

Rayhan Xobhadi
Male Human Wizard 8
N medium humanoid
Init +5 Senses Normal Vision Perception +4
DEFENSE
AC 12, touch 12, flat-footed 11
hp 35
Fort 5 Reflex 4 Will 9
OFFENSE
Speed 30 ft
Melee Masterwork Dagger +3 (1d4-2/19-20/x2)
Ranged Ray +5 (Varies/x2)
Space 5 Reach 5
STATISTICS
STR 7 DEX 12 CON 11 INT 22 WIS 15 CHA 11
BAB 4 CMB 2 CMD 14
Feats Alertness, Skill Focus (Knowledge (arcana)), Cosmopolitan, Craft Wondrous Item, Craft Wands, Great Fortitude
Skills Acrobatics 1, Appraise 17, Bluff 0, Climb -2, Wand 12, Diplomacy 11, Disguise 0, Escape Artist 1, Fly 6, Heal 2, Intimidate 0, Knowledge (arcana) 20, Knowledge (dungeoneering) 10, Knowledge (engineering) 10, Knowledge (geography) 10, Knowledge (history) 17, Knowledge (local) 10, Knowledge (nature) 10, Knowledge (planes) 17, Linguistics 12, Perception 4, Ride 1, Sense Motive 4, Spellcraft 17, Stealth 1, Survival 2, Swim 1
Languages Common, Ancient Osiriani, Kelish, Osiriani, Vudrani, Ignan, Aquan
Gear Masterwork Dagger, Wand of Magic Missile CL7 (47 charges)
Human Traits (Core 27)

• Bonus Feat (Core 27): You gain 1 bonus feat at 1st level*.

• Skilled (Core 27): You gain 1 additional skill rank at each level*.

Class Features

• Weapon Proficiency: You are proficient with the following weapons: Club; Crossbow, heavy; Crossbow, light; Dagger; Quarterstaff; Unarmed Strike; Pistol, dagger (melee attack)

• Arcane Bond (Ex/Sp) (Core 78): You have chosen your arcane bond: a Familiar ()

• Arcane School (Core 79): You are a specialist in arcane spells of the Divination spell school. Your prohibited schools are:Evocation Necromancy

• Forewarned (Su) (Core 80): You can always act in the surprise round but you are still considered flat-footed until you take an action. You receive a +4 bonus on initiative checks.*

• Diviner's Fortune (Sp) (Core 81): You can touch any creature as a standard action to give it a +4 insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws for 1 round. You can use this ability 9 times a day.

• Scrying Adept (Su) (Core 81): You are always aware when you are being observed via magic, as if you had a permanent detect scrying. Whenever you scry on a subject, treat the subject as one step more familiar to you. (Very familiar subjects get a –10 penalty on their save)

Feats

• Alertness (Core 117): You get a +2 bonus on all Perception and Sense Motive skill checks. Increases to +4 if you have 10 or more ranks.*

• Skill Focus (Knowledge (arcana)) (Core 134): You get a +3 bonus on all checks involving the chosen skill.*

• Cosmopolitan (APG 156): You can speak and read two additional languages of your choice.* In addition Appraise and Diplomacy always count as class skills for you.*

• Craft Wondrous Item (Core 120): You can create magic wonderous items

• Craft Wands (Core 120): You can create magic wands

• Great Fortitude (Core 124): You get a +2 bonus on all Fortitude saving throws.*

• Scribe Scroll (Core 132): You can create a scroll of any spell you know.
Magic Items

• Headband of Vast Intelligence +2 (Core 517): The headband grants the wearer an enhancement bonus to Intelligence of +2.*

• Ring of Protection +1 (Core 481): This ring provides a +1 deflection bonus*

• Cloak of Resistance +1 (Core 507): Gives a +1 resistance bonus to all saves*.


Male Human Gamemaster

Rayhan looks good, Hajar.

- what skill does the Headband of Vast Intelligence +2 give?

- let's not leave Rayhan without a spellbook. Give him a traveling spellbook (APG) with the spells listed in The Jackal's Price:
4th—locate creature, minor creation, scrying (DC 19), summon monster IV
3rd—arcane sight, clairaudience/clairvoyance, dispel magic, displacement, fly
2nd—detect thoughts (DC 17), locate object, minor image (DC 17), levitate, obscure object
1st—comprehend languages, floating disc, identify (2), mage armor, summon monster I, unseen servant
0—detect magic, mage hand, mending, prestidigitation, read magic

- the book lists dimension door as one of Rayhan's tactics, but does not give him the spell in his spellbook. Let's give him the spell. The same for magic missile.

- change his pouch of five 100 gp pearls to one pearl of power, 1st level

- his wand of MM has 39 charges, not 47


Male Human Gamemaster
Bartan Harrowborn wrote:
I also agree with trying to keep Rayhan, his knowledge has been useful. Especially since Bartan is so useless (but SO FUN TO PLAY).

He's not useless, Bartan. Those cards have hit a lot in battle.

But like I was hinting to Yazi, who has recently acquired a rather interesting magical item, there is a down-on-his-luck spellcaster who could use the +1 bonus to offset his permanent negative level. ;-p

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Will level later tonight.


Male Human Gamemaster
Yazi wrote:
Hmm, what feat does Yazi want?

There's always the Endurance->Dieheard tree, or you could go Combat Expertise, Spring Attack, Fleet, Lightning Reflexes, Iron Will, etc.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2
GM_Pace wrote:
Bartan Harrowborn wrote:
I also agree with trying to keep Rayhan, his knowledge has been useful. Especially since Bartan is so useless (but SO FUN TO PLAY).

He's not useless, Bartan. Those cards have hit a lot in battle.

But like I was hinting to Yazi, who has recently acquired a rather interesting magical item, there is a down-on-his-luck spellcaster who could use the +1 bonus to offset his permanent negative level. ;-p

... wait, what?


Male Human Gamemaster

Bartan gave himself a permanent negative level a while ago.

Yazi just acquired a stone of good luck.

So the negative level might be offset a little bit by the luckstone. In my old Legacy of Fire game, we were going to put it on Tempest as a pommel stone, giving the wielder a better chance of killing Jhavhul.

Anybody here read David Eddings' The Belgariad?

Silver Crusade

1 person marked this as a favorite.
HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

1) Ah, I hard forgotten that.

2) That... Wasn't really a hint to give it to Bartan.

2.b) said piece of information was under a spoiler marked for Nasir.

3) that'd be one bigass pommel stone...

4) nope, sorry.


Encounter Map

re:Headband I believe Kn:Arcana, that's why its an ungodly +20.

re:Magic Missile, I made one of his opposition schools Evocation and the other Necromancy. That was one of the big changes to Wizards between 3.5 and PF, 2 opposing schools.

So, here is my proposed Spellbook

4th—dimension door,locate creature, minor creation, scrying, summon monster IV
3rd—arcane sight, clairaudience/clairvoyance, dispel magic, displacement, fly
2nd—detect thoughts, locate object, minor image, levitate, obscure object, protection from evil (communal)
1st—comprehend languages, charm person, identify, mage armor, summon monster I, unseen servant
0—detect magic, mage hand, mending, prestidigitation, read magic, jolt


Male Human Gamemaster

I think that's it for Rayhan, then. He'll start out one level below the party level, but will catch up to the party level eventually.

He'll keep Bartan company at -1 APL. ;)

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Huzzah Bartan!

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2
GM_Pace wrote:
Yazi wrote:
Hmm, what feat does Yazi want?
There's always the Endurance->Dieheard tree, or you could go Combat Expertise, Spring Attack, Fleet, Lightning Reflexes, Iron Will, etc.

*nods*

Or Lunge.

Or Defiant Luck > Inexplicable Luck, but she kinda sorta doesn't meat the prerequisites...


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

I wonder if Bartan will be able to find a cleric in the near future that can restoration him? I hope so.

I'll level him ASAP, probably later in the day during my lunch break.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Gnoll cleric of Sarenrae. Or Sekhmet.

Where'd we find one of those I'd have no idea but Yazi wants one since Unicorns are off the table.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Oooooh! Or a Witch with the Healing Patron!


Male Human Gamemaster

Before the migraine starts back up let me say that I believe the party is big enough as-is.

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