Hadassa's Legacy of Fire

Game Master jhpace1

Encounter Maps
Ruins of Kelmarane, Old Monastery, Kelmarane Hinterlands, Pale Mountain Region
Adventure Log, Loot, Components, WBL


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Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

lol have fun with that :3


Male Human Gamemaster

Happy Fourth of July, sorry I didn't post, I have a good excuse. Three times in the last four years, I've had kidney stones. Sunday the 03rd was my fourth. I managed to get over it without a trip to the Emergency Room, but man do I hate those things. So yesterday I took it easy.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

:(

Ouchies.

*offer hugs*

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Ugh sorry that sucks.


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

Ouch, that is horrible. Glad you're feeling better though!


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Ouch, I'm glad you got through them though.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Yazi (?!?!) and Nasir have the highest Wisdom in the group.

That explains a lot.

Scarab Sages

1 person marked this as a favorite.
Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Wow that's....bad. Team Poor Choices go!


Male Human Gamemaster

Thanks for the well-wishes. I'm just at an age where "working hard" out in the garden now brings punishment 2-3 days later. Always in the summer, never in the winter. Just part of growing old, unfortunately. But I'm gonna clear out that 75'x50' overrun garden this year if it kills me.

-----------------------

Meanwhile, you guys are so unbeatable I had to up the Challenge Rating a little and spring some higher-level sleep arrows, screaming bolts, and slaying arrows, human on you. After all, this is the warehouse of a high-level magic-item-using guild, so they're armed to the teeth.

Gotta run a parent to a doctor's appointment this morning, will post later.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Oooooo!

Kill them all quickly so we can get some awesome arrows!

Thankfully Hajar is immune to this otherwise he would have failed :3

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

*pokes Bartan and Nasir with a stick*

.... yeah, stick.

>.>

<.<


Male Human Gamemaster

It's been a rough week for me, too.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Sorry :(

*pokes Pace with stick too so he feels included*

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Yeah unfortunately poking me here doesn't help since I still don't get notifications for this game. Sorry for got to check manually.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

BWAH!?

I didn't know you were still having problems with it, I would have let you known about new posts if I had.

Sorry ;_;

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

No problem.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Are we going to loot the One Source Guild or are we better than that?

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Uh, Khayal, they're thieves who threatened Nasir AND Shirin. I and Yazi have absolutely no qualms about looting the place.

As for the sarcaphagus specifically Yazi doesn't want to loot it, she's concerned we're dealing with grave robbers as well.

Heck for all we know it could be empty and hide a trap door.

Scarab Sages

1 person marked this as a favorite.
Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

So somehow,magically the campaign reappeared for me today.

Nasir is fascinated by the Sarcophagus as a Pathfinder, and yeah had no problem looting these murdering, thieving bastards.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Yay! You're back-back!


Male Human Gamemaster

Pazio.com down for you only? I haven't had any problems now for weeks.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

She hasn't been getting the (x new posts) messages that show besides the campaign and discussion tabs for this game.

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

The whole campaign's been off my active campaigns for over a month.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

I hope you all appreciate my scouting :3


1 person marked this as a favorite.
Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

I do, thanks for the pushing posts. I've been super busy at work as of late.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

^w^


Male Human Gamemaster

Let's see, Yazi is checking for traps, and Khayal is right behind her. How bad could it be?

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

*beams*

Clever Yazi is clever :3


1 person marked this as a favorite.
Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Yazi gets the good idea of the month award for using the gnolls to set off the traps.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Yay!


Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.

Hey guys bear with me. We are currently experiencing a major flood event here in Louisiana.

-Posted with Wayfinder

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

;_;

*offers hugs*

Scarab Sages

Female Keleshite Human Dervish Dancer (Bard) 12: HP 87/87 : AC/T/FF 17/17/13 (21/21/17 w/Mage Armor): Fort: + 4 Reflex: +13 (16 w Rain of Blows) Will: +10 (+12 vs Mind affecting, +16 Bardic/language/sound) : Perception

Wow sorry to hear it. Hope you make it through everything ok.


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

Will say a prayer for you.


Male Human Gamemaster

Hope everything's okay, Hajar/nilesr. I used to live in Mississippi myself. And I've done flood recovery with the North Carolina National Guard. It's always worse after a heavy rain.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

We made it out ok. No water in my house or any of my neighbors. I actually live across a state highway from a river that rose 7 feet in 2 days. We had a bit of a scare but that's it. I cannot say that for many people around us. I'm also in the national guard and we have been activated but my first sgt called and told me not to worry about it for now. I don't know if that means not at all, or if I'll be doing post response stuff. However, I'll try to keep up with posting. Thanks for the well wishes.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Glad you guys are ok :3

*hugs*


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

I'm glad you and your family are safe.


Encounter Map

Hey guys, I just got off the phone with my First Sergeant and I’m getting activated to respond to the flood in my home state of Louisiana. I don’t really know how long I’ll be out, I hope not too long. I’ll have my phone so I *might* be able to post. I’m really sorry for the delay and I’ll get back into posting asap. Thanks, Niles

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

No worries, Thankies for your service, and stay safe!


Male Human Expert 1 Warrior 1
GM Niles wrote:
Hey guys, I just got off the phone with my First Sergeant and I’m getting activated to respond to the flood in my home state of Louisiana. I don’t really know how long I’ll be out, I hope not too long. I’ll have my phone so I *might* be able to post. I’m really sorry for the delay and I’ll get back into posting asap. Thanks, Niles

Totally understand. Do what you have got to do brother.


1 person marked this as a favorite.
Male Human Gamemaster

Stay safe, Hajar/GM Niles. Keep your socks dry and find a 10-ft pole as soon as you get to your emergency relief station. Stay away from cars on top of hills - they're booby-trapped, and stay away from trees above the waterline - spiders and snakes. Zip-lock bag all your stuff in your ACUs in case you end up in the water.

But do NOT drive the HMMWV straight into the deep water at speed: the radiator fan hits that water and shrapnels the engine block behind it. Really ticks off the motor pool SGT when you tow the HMMWV back.

And remember - when the young woman says she's got a baby in the house and needs a ride over the river to go back to her after she's done her shopping trip, she's lying. There is no baby in the house, she just wants a free ride across the river on the FMTV.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Doood, Khayal, you NEEEEED the Possessed Hand line of feats from Haunted Heroes' Handbook.

(have you ever seen Vampire Hunter D?)


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

PDF is not out till the 31st. What does it do?

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

You let something permanently fuse/possess your hand, the first feat gives you +1 to attack and damage with that hand, bonuses to skills, and a once per day Quickdraw, the second one cuts down the penalty on TWF attacks with that hand by 2 AND if you're unconscious, paralyzed, or stunned the hand can act on its own:

• The hand can retrieve or pick up an item or weapon as a
standard action.
• The hand can attempt any of the following skill checks
at a –4 penalty: Disable Device, Escape Artist, Heal,
Sleight of Hand, or Use Magic Device.
• The hand can knock you prone as a free action, and
drag you while you’re prone at a speed of 5 feet as a full-
round action.
• The hand can perform any other action appropriate for
a hand and an arm, such as pouring a held potion into
your mouth or awakening you from a sleep spell.
• The hand can make a single melee or ranged attack with
a light or one-handed weapon as a full-round action.

The third one lets the hand detach and work as a scout (if it gets destroyed it can regenerate).

Theres also one that gives you darkvision and can't be flanked, another gives you a knowledge skill as a class skill and once per day can add half their level onto a hand related check.


1 person marked this as a favorite.
Male Human Gamemaster
Yazi wrote:

You let something permanently fuse/possess your hand, the first feat gives you +1 to attack and damage with that hand, bonuses to skills, and a once per day Quickdraw, the second one cuts down the penalty on TWF attacks with that hand by 2 AND if you're unconscious, paralyzed, or stunned the hand can act on its own:

• The hand can retrieve or pick up an item or weapon as a
standard action.
• The hand can attempt any of the following skill checks
at a –4 penalty: Disable Device, Escape Artist, Heal,
Sleight of Hand, or Use Magic Device.
• The hand can knock you prone as a free action, and
drag you while you’re prone at a speed of 5 feet as a full-
round action.
• The hand can perform any other action appropriate for
a hand and an arm, such as pouring a held potion into
your mouth or awakening you from a sleep spell.
• The hand can make a single melee or ranged attack with
a light or one-handed weapon as a full-round action.

The third one lets the hand detach and work as a scout (if it gets destroyed it can regenerate).

Theres also one that gives you darkvision and can't be flanked, another gives you a knowledge skill as a class skill and once per day can add half their level onto a hand related check.

I think our paladin would perform immediate preventive surgery on that option.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2
GM_Pace wrote:
Yazi wrote:

You let something permanently fuse/possess your hand, the first feat gives you +1 to attack and damage with that hand, bonuses to skills, and a once per day Quickdraw, the second one cuts down the penalty on TWF attacks with that hand by 2 AND if you're unconscious, paralyzed, or stunned the hand can act on its own:

• The hand can retrieve or pick up an item or weapon as a
standard action.
• The hand can attempt any of the following skill checks
at a –4 penalty: Disable Device, Escape Artist, Heal,
Sleight of Hand, or Use Magic Device.
• The hand can knock you prone as a free action, and
drag you while you’re prone at a speed of 5 feet as a full-
round action.
• The hand can perform any other action appropriate for
a hand and an arm, such as pouring a held potion into
your mouth or awakening you from a sleep spell.
• The hand can make a single melee or ranged attack with
a light or one-handed weapon as a full-round action.

The third one lets the hand detach and work as a scout (if it gets destroyed it can regenerate).

Theres also one that gives you darkvision and can't be flanked, another gives you a knowledge skill as a class skill and once per day can add half their level onto a hand related check.

I think our paladin would perform immediate preventive surgery on that option.

... you mean the paladin fused/possessed by a fungus genie?


Encounter Map

Currently at the Emergency Operations Center (EOC) which is a fancy way of saying I'm sending emails and answering the phone. This might not continue, but for now I have pc/internet access.


Male Human Gamemaster
GM Niles wrote:
Currently at the Emergency Operations Center (EOC) which is a fancy way of saying I'm sending emails and answering the phone. This might not continue, but for now I have pc/internet access.

Good memories. What's the update to EM2000, the reporting/coordination software?

NOAA.gov

RSOE EDIS - Emergency and Disaster Information Service around the world


Male Human Gamemaster

If ya'll want prisoners to interrogate, you've got to learn to call out subdual damage.

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