
Gertrart aka Blood Desecrator |

Only two people have rolled the perceptions for level 1 or 2. No one has looked at level 3 (got side tracked by minotaur).
As far as the oozes, I think they would be great additions to traps, but won't stop any one from clearing them out.
As far as the golem. I would like to rebuild it & can provide some of the necessary materials, but have no craft (alchemy). I have racks in an unnamed craft, I could make it alchemy, but is a bit out of character.

Malleck of Alerion |

Once we level. Put it as alchemy. Just make it that the construct really peaked your interest and you began to obsess a bit about bringing it back into a working order
-Posted with Wayfinder

Grymp |

As I will disappear for two weeks starting this Saturday, my plan is to get us however far we can this week, and then have you level up while I'm gone.
So, let's try and do as much as possible, which, ummm, so that it helps your decisions and such during leveling up, perhaps if you could hurry on and do room 3-5?

Grymp |

Ok, we fly out tomorrow morning. Unlikely that I'll be able to post again until 4 January.
Everyone go ahead and level up.

Gertrart aka Blood Desecrator |

Did we finish 3-5? I feel like I missed something (conjuration magic?)

Malleck of Alerion |

Gertrart aka Blood Desecrator |

As it turns out, poison use is tied to the alchemy skill. (I think we have always home ruled it as it's own skill). Gertrart has been playing with poison, so has been working on alchemy. :) I said Gertart was spending time in the cardinal's library, way back when. I will have to search the threads, but I might have even mentioned researching poison back then with the intent of going assassin.
hp roll: 1d8 ⇒ 8 woot :)

Gertrart aka Blood Desecrator |

Someone has listed much of the tasks of the horn on the loot sheet. I am not sure if they include the places that we need to repair. I will try and bold those that need work.
It looks like we will need to do some recruiting for militia and probably repairs as well. I am guessing some of you may soon have followers along as part of the Leadership feat?
I can now make magic arms & armor, so I need to do some recruiting of my own for...
Curaigh wrote:If that could instead be supplemented with XP, I have a concept brewing. More specifically if the character can supplement it with someone else's XP. Most specifically supplement with deluded but willing thralls or in a pinch unwilling... recruits.I find this to be a decent example of this rule "If it is thematic and cool, I may rule for it"
How about this:
Supplemental gp value can be made up with the sacrifice of unwilling victims at a rate of 100gp per HD
This can only be done for supplemental gp. You can't sacrifice 20 1HD people to make a +1 sword.
Non-sentient or willing creatures cannot be used for this purpose
The process takes the usual length of time, so 2 days for a +1 sword, so you can't break into a place, do the deed in 20 minutes, and leave with a +1 weapon, You need to have a place ready for the transfer.
If I believe the rule is being abused, I'll nix it. Evilness like this should be used judiciously. Make sense? At higher levels, prisoners will have more HD, or you can sacrifice a church full of parishioners in a blazing fire, so I intend to be liberal with this.
I can get a +2 with my caster level, but I will have to get a smith set up. That will be my first goal here, however I also need to spend time repairing an alchemist shop, repairing the golem, and harvesting fish-poison. As the resident engineer Gertart touches his hat and grows a braided dwarven beard on his graven dwarven face. I might have to oversee much of the repairs, but I am hoping those are only overseeing.
Other thoughts or goals?

Malleck of Alerion |

Boggarts can be minions =^^=
No leadership feat for me. Due to template and discussion with GM =^^=
-Posted with Wayfinder

Xeram |

Lvl gains:
HP +5 (average +1 con)
Known:
+1 lvl 1 spell => Snowball
+1 lvl 2 spell (+1 a/day) => Blindness/Deafness (awesome curse)
+1 lvl 3 spell (+1 a/day) => Explosive runes (yeah baby!)
Bloodline Feat: Improved Initiative
Bloodline spell: Dispel Magic
Skills:
Bluff +1
Intimidate +1
Perception +1
Sense Motive]+1
Spellcraft +1
Lvl Feat: Toppling spell/toughness?

Malleck of Alerion |

I think toughness is a trap feat.... im sure there are many other feats that you can benifit from
-Posted with Wayfinder

Gertrart aka Blood Desecrator |

I like toughness, especially as it scales with HD. It is something I take often in particular with Prestige classes when favored class bonuses go away.
I also like the meta-magic feats as they add some nice flavor to a spell. However I struggle with taking them, mostly because I think the 'spell level tax' is too high on them. This is worsened by metamagic rods. This campaign doesn't seem to have the magic shop mentality of the system, so maybe a meta-magic feat is more worthwhile. Toppling is one of my favorites (burning & lingering as well :)
+8 hp
+1 BAB
+1 to F, R, W (+1 vs poisons)
uncanny dodge
+1 to Craft (smith), Disable Device, Disguise, UMD, Sense Motive, Sleight of hand
+2 Perception
Craft magic arms & armor (Speaking of feat traps. Long time coming that... I hope the slaying sacrificing of loyal Mitrans proves fun :)

Malleck of Alerion |

Awesome stuff. Yah. That template is a game changer for this character
Eventually want to have 3 abilities on my weapon:
Keen. Unholy. Bane.
-Posted with Wayfinder

Xeram |

The burning looks neat too, especially granted Xeram's taste for destruction with fire.
By fire be purged!!
But the toppling seems more useful in a tactical way, as the potential +4 for our melee are a useful bonus.

Gertrart aka Blood Desecrator |

Lol. That may be true, but I choose character & flavor over mechanics.
As I'm sure you've noticed. :) 'Tis also why I roll hp & tried the foible & favorite char gen.
Gertrart has felt like a detriment especially in battle. Level 7 & 13 AC just don't go well together. I can hit me with only a 7 on the die. :) This archetype is also dependant on UMD of which there have been very little wands/scrolls.
At Malleck, one goal is the keen falchion death attack. As soon as I finish mine I'll start on yours. That goes for everyone really. Magic weapons are yours for a few Mitran and aristocratic lives. :)

Malleck of Alerion |

Have a wonderful and blessed Christmans =^^=
-Posted with Wayfinder

Gertrart aka Blood Desecrator |

Gertrart yawns after a gorging on turkey and chocolates. His neck pops as he stretches.

Malleck of Alerion |

I will need to get myself a headband of charisma soon. Will give the minotaur my belt of con+2... since for my ritual to have a success rate of a 100% i will need 25cha. I will be able to cast the +4 buff on myself by then. So a cha of 21 is min =^^=
-Posted with Wayfinder

Gertrart aka Blood Desecrator |

I can do the weapons & armor. Wondrous would be later.
Here is a little theory crafting test...
+2 armor = 4,000gp = 2,000 & 20 HD of sacrifice*
Doubtful I can take out a 20 HD creature on my own but what about my level (need 3 victims)? Or playing it safe, four 5 HD creatures? (Also more likely to find 5 HD targets >:)
Paralyze a victim DC 16 Fortitude save, using party as examples.
Level 7 Gertrart-type
1d20 + 4 ⇒ (14) + 4 = 18
1d20 + 4 ⇒ (2) + 4 = 6
1d20 + 4 ⇒ (17) + 4 = 21
Level 7 Malleck-type
1d20 + 11 ⇒ (1) + 11 = 12
1d20 + 11 ⇒ (20) + 11 = 31
1d20 + 11 ⇒ (5) + 11 = 16
Level 7 Xeram-type
1d20 + 3 ⇒ (14) + 3 = 17
1d20 + 3 ⇒ (5) + 3 = 8
1d20 + 3 ⇒ (19) + 3 = 22
*Gymp said only for supplemental gp, I'm translating that as half for the exercise, it could be more.
Level 5 Gertart-type
1d20 + 3 ⇒ (1) + 3 = 4
1d20 + 3 ⇒ (10) + 3 = 13
1d20 + 3 ⇒ (2) + 3 = 5
1d20 + 3 ⇒ (12) + 3 = 15
Level 5 Malleck-type
1d20 + 10 ⇒ (3) + 10 = 13
1d20 + 10 ⇒ (12) + 10 = 22
1d20 + 10 ⇒ (1) + 10 = 11
1d20 + 10 ⇒ (6) + 10 = 16
Level 5 Xeram-type
1d20 + 2 ⇒ (2) + 2 = 4
1d20 + 2 ⇒ (16) + 2 = 18
1d20 + 2 ⇒ (4) + 2 = 6
1d20 + 2 ⇒ (6) + 2 = 8
Gertart's average damage if the save is successful: 26 (2d4+4+4d6) plus poison from the death angel spine is Con damage.
See, I wasn't kidding about liking to roll dice :)
Not bad, I think I can manage capturing & binding four 5 HD Mitrans :)

Malleck of Alerion |

I still have about 10 to sacrifice myself...
thats for own ritual
you do know you make the items at half price already? why do you need the 20hd of people?

Xeram |

Yeah...i don't know, i mean it's going to take a lot and lots of time, to amass the wealth for my own ritual. Only by then do i need an act of sufficient evil (like oh, erm, mass sacrifice?) to empower me.
Sacrificing nobility or some of the royal household and servants would do, maybe?

Malleck of Alerion |

GM did say the amount you need is less, and if possible we can take it from lvl9, we sacrifice a level and a feat

Malleck of Alerion |

Not much changed. except for this thing on my hand... drives me nuts sometimes.... only use to wearing a watch. no other body accesories

Gertrart aka Blood Desecrator |

you do know you make the items at half price already? why do you need the 20hd of people?
Aye, the 20 HD is the most expensive. It may be much less, but he also said it was for trading 'magic dagger for magic sword' I figured for an experiment I would try worst case scenario.
I quoted the post above, but Grymp put 'XP for gp exchange' in the character gen rules. We need certain people for the ritual as well.
...
I had to stop wearing my anniversary ring, & it is driving me nuts thinking i 've lost it, but I started out that way too (20 years ago :)

Grymp |

I am back and online. Let me see about getting a post up, hopefully tomorrow. Work got backlogged while I was gone.

Taeral |

level 7 gains....
Bard +1
BAB +1
HP +4
SR +1
Spells/day Gained: 1x 3rd
Spells Gained: Hideous Laughter, Fear, Good Hope
Inspire Competence: +3
Skills (8): +1 Perform(Comedy), +1 Perform(Oratory), +1 Perform(dance), +1 Perform(Percussion), +1 Spellcraft, +1 Kn(Arcana), +1 Kn(History), +1 Kn(Planes)
Versatile Performance: Bluff +1, Intimidate +1, Diplomacy +1, Sense Motive +1
Feat: Leadership
Bardic Performance: +2 rds
Spell Resistance: +1

-Mordecai- |

Welcome back:
Level 7:
+1 will
+7 hp
+feat: Sacred summons
+1 known sorcerer spell: Glitterdust
Cleric CL 6
Sorcerer CL 6

Malleck of Alerion |

HP +7
BAB +1
Feat : Mask Of Virtue (Damnation Feat)
+4 Skill Points
+1 2nd Level Spell
lvl4 Augmented Cerberi Companion

Gertrart aka Blood Desecrator |

Now, there's no "taking 20" when disabling a trap, but for searching, it's listed right in the rules as a valid "take 20."
Sure. I just meant I like to roll dice, I like the random factor in the game. Without random our story becomes a novel. Someone else's story. :)

Malleck of Alerion |
1 person marked this as a favorite. |

Malleck of Alerion |

=^^=
-Posted with Wayfinder

Gertrart aka Blood Desecrator |

Taeral took Leadership this level with a score of 13, so he could seek a 5th level cohort, 10 1st level followers and 1 2nd level follower. The cohort could be a magic item crafter or an alchemist.
Because of poison use I have alchemy. I will work on golem & be harvesting poisons.
FWIW we have now met two interesting golems and I am thinking a replacement character (should Gertart die*), would be a golem crafter :)
Make the cohort whatever you want to play. As a bard it could even be a troop of performers spreading rumors to divert attention from where & what ever we are working at the moment. Since a permanent base of operation adds to your leadership score, a way to move from and to there would be useful (teleporting). I would appreciate more wands though Leadership + wands is usually bad for game balance.
*Don't worry, I haven't finished painting his mini yet. :)
I think we have a bit more to do though, before reaching 'downtime'

Grymp |

Anyone planning, or know of someone planning, to run a decent Hell's Vengeance game?

Malleck of Alerion |

I still havent played hell's rebels....
-Posted with Wayfinder

Gertrart aka Blood Desecrator |

Negative. I've only done one AP & that was Savage Tide. We are 1/3 through Shackled City :p
I will let you know if I do though.

Grymp |

I'm in a Hell's Rebels game right now, we're at 3rd level.
I've had an interest in playing an evil game. No one was doing a decent Way of the Wicked, so I started this one instead.
I'll keep my eye out for a Hell's Vengeance though.
I strongly suspect that Hell's Vengeance will have a different evil flavor than Way of the Wicked.

Malleck of Alerion |

Im sure we all will be keen to join :P