Grymp's Way of the Wicked Campaign (Inactive)

Game Master Zahir ibn Mahmoud ibn Jothan

Cardinal Adrastus Thorn * Thiadora * Grumplejack * Silken veil * Talingarde * Lower Caverns * Main Levels

Party Loot Spreadsheet

no combat:

Combat!!

Round: 1

Malleck: UP!!
Xeram: UP!!
Meinhard:
Aleksand:
Gertrart:
Donnagin:
Mordecai:

Summary of Important Posts:
I wanted to take a quick timeout to link back to a couple important posts that have info in them that you are still working on.

First are the three large posts that describe the vast majority of the Horn

Lower Caverns

Levels 1 and 2

Much of level 3

Next is Cardinal Thorn’s post where he described the mission, which is essentially to get the Tears of Achlys from Vetra-Kali.

And then you had info on the ritual and the rebuilding of the alchemical golem.

The Ritual

The alchemical golem

Also recall the oozes that you were going to get back to.

You've still missed some rooms on level 3, although I think you've covered levels 1 and 2.


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Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Well. Here we go... or atleast kind off. Curious. I dunno if i sent u who captured/caught me? This @GM obviously


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Love the rules! Could I propose a #201: it is possible for the DM to 'win' at D&D. If their campaign is so memorable that the players are talking about it long after it ends, they have 'won'.

Am aiming to put my character together this weekend, but it might not be til Monday. Sorry for the wait

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 9/16 | Active conditions:

Trying out the focus and foible:
STR: 1d10 + 7 ⇒ (4) + 7 = 11
DEX: 8
CON: 1d10 + 7 ⇒ (7) + 7 = 14
INT: 1d10 + 7 ⇒ (2) + 7 = 9
WIS: 18
CHA: 1d10 + 7 ⇒ (7) + 7 = 14

I was planning to be a bit smarter, but it'll do..

With Devil-Spawn tiefling -modifiers, it'll become:
STR 11
DEX 8
CON 16
INT 9
WIS 20
CHA 12


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Not horrible for a Cleric.


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As many are no doubt aware, this is a holiday weekend in the US. I'm taking the family camping this weekend, which likely means no internet until Monday.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

chat Monday. enjoy weekend


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Alessandra wrote:

Love the rules! Could I propose a #201: it is possible for the DM to 'win' at D&D. If their campaign is so memorable that the players are talking about it long after it ends, they have 'won'.

Am aiming to put my character together this weekend, but it might not be til Monday. Sorry for the wait

We'll see what we can do about making this an epic campaign that everyone enjoys immensely!


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

I'm from europe, so what is the holiday weekend about?


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Im a South African :P


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Labor Day

It's traditionally the end of summer break here in the states. Kids going back to school, so lots of families do big cookouts, get togethers (or camping for us).


Ratfolk Alchemist(Grenadier) 4 **Grave Robbery** HP: 27/27 | AC: 18, T: 14, FF: 15 | Fort +5, Ref +7, Will +1 | CMB 2, CMD 15 | Init. +5 | Perception +9 | Darkvision 60ft.
Skills:
Craft(Alchemy) +18, Disable Device +10, Heal +5, K.(Arcana) +9, K.(Nat) +11, K.(Hist) +6, K.(Dung) +6, Perception +9, Slight of Hand +7, Spellcraft +12, UMD +14, Acrobatics +4, Escape Artist +4, Stealth +11

It's a holiday literally celebrated to give workers (laborers) a break. So as Grymp said, it's marked by bbqs and end of summer trips.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Zullen we dat als geheime taal gebruiken als de gm het niet mag weten?
Sorry, dit is via een vertaal machine gedaan, dus de grammatica kan fout zijn.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Amper selfde as julle, maar paar verskille. so daar gaan woorde en sinne wees wat moeilik gaan wees om te verstaan ;)


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I'm pretty sure they just made fun of us!


Roll20 Maps Loot

Having been blessed to buy into the oft-delayed Throne of Night Kickstarter, also from Fire Mountain Games, I have the "Book 7" supplement for Way of the Wicked.

I just pulled from it the Common Knowledge: Talingarde info that I just posted on the game page.

I should clarify that WotW (and Throne of Night) are written in a world-neutral fashion. For the purposes of this campaign, we will assume Talingarde is in Golarion. Details of where will be unnecessary, as we're not going to go galavanting to Magnimar and such.

Also, as a part of everyone's background, be sure and list some details about how you were captured, and specifically, you were captured by the famed Witch Hunter Sir Balin. Let me know if you had other accomplices that escaped, etc. I just want to know who you've got on the outside.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

I had that in profile under spoiler "Crime".
Guards came in and arrested me.
If they were led by Sir Balin, all the simpler.


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Xeram wrote:

I had that in profile under spoiler "Crime".

Guards came in and arrested me.
If they were led by Sir Balin, all the simpler.

Not all captures are amazing. I'm pretty sure you saw his face there, and probably he gloated a bit!


Ratfolk Alchemist(Grenadier) 4 **Grave Robbery** HP: 27/27 | AC: 18, T: 14, FF: 15 | Fort +5, Ref +7, Will +1 | CMB 2, CMD 15 | Init. +5 | Perception +9 | Darkvision 60ft.
Skills:
Craft(Alchemy) +18, Disable Device +10, Heal +5, K.(Arcana) +9, K.(Nat) +11, K.(Hist) +6, K.(Dung) +6, Perception +9, Slight of Hand +7, Spellcraft +12, UMD +14, Acrobatics +4, Escape Artist +4, Stealth +11

Re: secret communicado

I always assume that too. But apparently Dutch is very similar to South African. ;)


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Not special no, but it sure was surprising, if you make a sister of the faith expose her well shaped thighs and set some holy text on fire.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Will send the gm my outside people and those who helped in capturing me

Not south african. We have lots of languages here. Afrikaans is one of them :)

-Posted with Wayfinder


M Draco Electricus author 2, herper 4, canine exerciser 9,

I wrote up the character last night, but got slammed at work today so dinnae type it up. Hopefully tomorrow :)


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Two words: Hero Lab!!!


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

EXIT ROGAR, ENTER MORDECAI
Still some crunch to do but here's background. He came out pretty young, maybe I should change the orphanage to something else...

--
One might not feel oneself exactly as a wanted child, when there are pointed horns sticking out of one's forehead. So it was with Mordecai, who given away to an orphanage before he had even laid laid his on his mother. Devil's blood, they said. And of course, they were absolutely right.

While none of the children in the orphanage had a good start with their lives, it didn't prevent them feeling superiority over the the devil's bastard. Mordecai's physical features made it easy for the others to come up with new insults, and harassment and regular beatings became part of his daily life. He begged and pleaded the other children to leave him alone, but this just fuelled their spite. He begged the adults to protect them, but was met with disdain and cold stares. He prayed the gods for protection, but got nothing but silence. And finally, in pain and desperation his prayers asked help from the darker powers.

And he was answered. For whatever reason, the young devilspawn's misery amused Asmodeus, and the Lord of Darkness spoke to him. Guided him. Lit the power in young Mordecai's blood, and told him kneel and receive the powers of hell. And there, kneeling in the cold floor of the orphanage, Mordecai felt the dark powers streaming into him, and he came a living vessel of the Archfiend.

Over the next weeks, Mordecai practiced with his new powers in secret, learning the mastery over fire and darkness. And then came a day when he was once again surrounded by his assailants. They laughed and they mocked him and they raised their fists. But this time Mordecai did not cover, he just smiled. As they came at him, he raised his hands and unleashed the fires of hell upon them. And he enjoyed watching them scream and burn. Most of all, he enjoyed hear them beg and plead. He had the control over these puny creatures' lives, and he chose to end them in agony. In ecstatic state he started walking, lighting fires where ever he went. Soon, the whole orphanage was on fire. People screamed. Some burned, some managed to escape the flames. Mordecai sat on the floor, revelling in the sudden change of power. He watched the other people, feeling their helplessness, wondering who they preyed to. Still smiling, he felt the flames licking his skin, but the touch of the fire was merely warm. Even when his own clothes stared burning, the warmth was just pleasant.

The fire raged over it's course, and eventually died down. Mordecai still sat on the floor, now naked, with the same smile on his face. Soon the city guard came, and took him away. As they dragged him into prison, he just whispered: "Fools! Submit to Asmodeus' will, or you too shall perish in flames!"


*slow clap*

Just wanted to let you know that I've been accepted onto another WotW - I'd like to keep with this one as well, and I am good at keeping player/character knowledge separate; BUT if anyone has issues, lemme know.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

I see no issues. It happens

-Posted with Wayfinder


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I'm good with it.


M Draco Electricus author 2, herper 4, canine exerciser 9,
Grymp wrote:
Two words: Hero Lab!!!

I got a free copy of herolab my first two PaizoCons. 'Tis still on this machine, but I have yet to get one to work. :)

Working on a name, I will be up and running soon. :)
What info would you like visible from the thread?


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We're short two characters in the gameplay thread.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

welcome back :)


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Indeed, hopefully it was a good weekend.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

i see 5 people have posted there? so we will be 7?


Roll20 Maps Loot

7 yes, if everyone sticks with us!

I'm exhausted! Camping is exhausting. Rained last nigh, so had to dry stuff out when we got home.

Still, great time with friends and family?

Ready to take over the world?


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

I am.
Just watched an episode of Ultimate Spiderman. And dracula was in there... and i couldnt help but think:
Thats where Malleck must end up

-Posted with Wayfinder


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Ready?

I will become a powerful lich and have any would-be heroes under my foot and in the dungeon.

Separated in different cells, sorted by gender, only same gender guards of course and the only key on me. ;)

But for that i'll have to use these other individuals to escape ^^


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Pffft. Ill tust turn every single one into minions

-Posted with Wayfinder


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

We'll have to see how our schemes turn out won't we? ;)


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Yup. We will see indeed. But heading to being the Dracula of Golarion... fun times.

-Posted with Wayfinder


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

That's fine, sounds great actually.

I'll just be your arcane grand-lich neighbour.
Though we'd have to remove all lesser vampires and liches to attain said positions.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Im thinking something like vampire the masquerade. A rule system. And ill be the antideluvian

-Posted with Wayfinder


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Man, i loved that game, bloodlines.

Malkavian and Temere were my favorites.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Yup. Malkavians for their dialogue options. And the raw magic blood power of the tremere

-Posted with Wayfinder


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Yup, making The Sheriff cough up his guts with Tremere, make people go berserk and talking to objects with the Malkavians.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Fond memories... oh well...
Everybody just wants to rule the world!

-Posted with Wayfinder


M Draco Electricus author 2, herper 4, canine exerciser 9,

I am not sure who the seven are, so I cannae tell who we are missing.
Welcome back :)


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

I just got back in down from DragonCon. Catching up on the post, but ready to go.


Roll20 Maps Loot

Alessandra, if you're coming with us, get your character posted today please.

I'll make my initial IC post this morning, and we'll get this thing rolling.


Roll20 Maps Loot

It looks like Sir Bastion dotted in with Chephren, but should have dotted in with Taeral, the Demagogue Bard.

You know how modules will say "pick a PC that meets X, Y, or Z quality, and have them be the one that..." and usually either nobody meets the criteria, or half the party does? Well, today, we have a WINNER! Only one PC meets the criteria, and IMHO, he nails them hard, so the winner is... Mordecai!

To find out what you've won, let's head on over to the Gameplay thread!


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

LOL... yes I did... sorry. I will be more careful.


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Sorry, Alessandra here - putting together a summoner takes AGES, and the server crashed when I was almost completed.

Vosil is now ready, the eidolon will be completed soon. I gather anyway that I can't summon it until I'm free of the chains


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Yah. You are tied in such a way that u cant summon it.

-Posted with Wayfinder

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