Greyhawk 5E: Shadows of the Sheldomar (Inactive)

Game Master tribeof1

It is Common Year 591 and shadows hang over the Sheldomar Valley. The Grand Duchy of Geoff is a shattered land, conquered by giants, its people refugees in surrounding kingdoms. To the north, south and east, evil stirs in dark corners once thought safe. And in the border town of Hochoch, knights and nobles squabble in their keeps while a handful of adventurers meet in the Poxy Doxie, intent on a more immediate goal: gold.


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Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

You do bring up an interesting problem for Korlyn though. While she would typically only be trying to disguise her racial her racial heritage, anyone who detects a spell of illusion on her would rightly be suspicious. I guess she can claim its simply an enchanted makeup to mask a blemish, which is mostly true. :)


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.
Alistair Orm wrote:

Well take a look at what Alistair has and see if there is anything we need or should duplicate. I am sure he might be willing to let another magic user scribe some of his spells for some of yours :-)

As to your question on casting spells on the game page...here is what the book says:
** spoiler omitted **...

I had wondered about that, but also wondered about your character's paranoia and if that would prevent a trading of spells. I think it most reasonable for us to pick spells independently and hope we have a at least a few to copy from each other once some "trust" is established. Koralyn is a team builder and as such will honestly be working hard to win your trust so that might not be so hard despite your 'handicap".

It will be interesting to have 3 arcane characters in a party of 5. That is certainly not what I expected.


AC16, touch 11, flat-footed 15 |HP 13/[13]| CMB +5/CMD16 | Fort +5, Ref +1, Will +0 |Init + 1|Perception +0|Sense Mot +0 Male Human Fighter/1

I can cover the BSF role


It's a party of six, and several of you have some secondary skills that broaden your roles. The way I see it, you've got:

Eldramin: sort of full arcane caster, with moderate melee skill and social skills
Lady K: full arcane caster, plus moderate melee a few times a day
Alistair: full arcane caster, secondary healer and skill guy
Morten: Strong but somewhat fragile melee, strong social and stealth/rogue skills
Dragomir: Strong melee offense and defense, minor social skills, etc
Kierdan: Full divine caster, moderate melee with good defense.

Together, you cover all the bases and everyone has a backup.


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

Right. 6. Morten has not posted yet. And Lady K will be much more than moderate in melee twice a day.


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

Yeah i mean i am arcane, but i get such a pitifully small amount of spells, I am basically a ranger with a bow that isn't a bow. It is hard to believe i really only get 2 spells per rest, but i am hoping that is more than i think it is.


AC16, touch 11, flat-footed 15 |HP 13/[13]| CMB +5/CMD16 | Fort +5, Ref +1, Will +0 |Init + 1|Perception +0|Sense Mot +0 Male Human Fighter/1

Wheres Morten? Looking forward to seeing a swashbuckler in action.


AC16, touch 11, flat-footed 15 |HP 13/[13]| CMB +5/CMD16 | Fort +5, Ref +1, Will +0 |Init + 1|Perception +0|Sense Mot +0 Male Human Fighter/1

Loving the RP. Wish Morten was here though.


Half-Elf Rogue (Swashbuckler) 4; AC 16; HP 27/27; Saves Str -1, Dex +5, Con +1, Int +1, Wis +2, Cha +3; Init +6; Passive Perception 14

Yeah sorry, christmas and fallout and such :p Working on finalizing the few details I had on Morten and then I will post :)

Speaking of... what's a good language that's common in the region? Still got one to pick. Either something they might use frequently on the docks, or something considered beautiful/elegant (unless that's Elven, already get that as a half-elf).


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

Trinket: 1d100 ⇒ 25

Had never rolled my trinket. This is a Silver Raven icon.


Half-Elf Rogue (Swashbuckler) 4; AC 16; HP 27/27; Saves Str -1, Dex +5, Con +1, Int +1, Wis +2, Cha +3; Init +6; Passive Perception 14

Damn it, I can't seem to find where I described the character concept to the GM... or did I just imagine that?


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

Oooo...trinkets..forgot all about that...lets see

1d100 ⇒ 38 = A tiny sketch portrait of a goblin

Well that is weird...not too sure how I will work that in...lol


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

an old mentor, perhaps?


Morten Myhre wrote:
Damn it, I can't seem to find where I described the character concept to the GM... or did I just imagine that?

Here's what I have from an old PM:

"Currently looking at a charming, Half-Elf Rogue with a sister among the knights, and who has distanced himself from the Talons in light of the new leadership's approach."


Also, nice entrance ;)

Hope everyone is well. I'm sitting next to the ocean in the dark with a nice IPA, making a quick post while my wife isn't looking. I'm loving the interaction in the gameplay thread so far, so keep at it and I will get something up when I get back home and have fewer distractions. Until then, cheers!


Half-Elf Rogue (Swashbuckler) 4; AC 16; HP 27/27; Saves Str -1, Dex +5, Con +1, Int +1, Wis +2, Cha +3; Init +6; Passive Perception 14

Yeah I found that but I thought I'd written up more. I know I'd had thoughts on his parents and stuff but guess I never wrote it down :/ have to make up something new since I can't seem to remember what I'd thought up back then. Oh well.

And thanks, it seemed like his style :p Was initially going to have him just playing his lyre quietly in the corner, but this seemed like more fun.


AC16, touch 11, flat-footed 15 |HP 13/[13]| CMB +5/CMD16 | Fort +5, Ref +1, Will +0 |Init + 1|Perception +0|Sense Mot +0 Male Human Fighter/1

I like it. Great flavour on your enterance


AC16, touch 11, flat-footed 15 |HP 13/[13]| CMB +5/CMD16 | Fort +5, Ref +1, Will +0 |Init + 1|Perception +0|Sense Mot +0 Male Human Fighter/1

anyone else?


M Humanborn

Happy Holidays, denominational or otherwise!


Male Human (Flan) Cleric 6; AC 16 (18 with shield); HP 32/45, HD 6/6; Saves Str +2, Dex +0, Con +2, Int +0, Wis +7; Cha +5; Init +0; Passive Perception 14; Spells: 1st 4/4, 2nd 1/3 3rd 2/3 Channel Divinity 2/2

Season's greetings!


Male Human (Flan) Cleric 6; AC 16 (18 with shield); HP 32/45, HD 6/6; Saves Str +2, Dex +0, Con +2, Int +0, Wis +7; Cha +5; Init +0; Passive Perception 14; Spells: 1st 4/4, 2nd 1/3 3rd 2/3 Channel Divinity 2/2

looking over the other posts, I realized I never rolled for a trinket, so, here it goes:

trinket roll: 1d100 ⇒ 81

"A purple handkerchief embroidered with the name of a powerful archmage".

interesting...


Half-Elf Rogue (Swashbuckler) 4; AC 16; HP 27/27; Saves Str -1, Dex +5, Con +1, Int +1, Wis +2, Cha +3; Init +6; Passive Perception 14

uhh, does everyone get a trinket? or is it a background specific thing? I vaguely remember reading about it but when I go looking for it I can't seem to find it again...

well just in case:
Trinket?: 1d100 ⇒ 44


AC16, touch 11, flat-footed 15 |HP 13/[13]| CMB +5/CMD16 | Fort +5, Ref +1, Will +0 |Init + 1|Perception +0|Sense Mot +0 Male Human Fighter/1

I am going trinket-less.


Male Human (Flan) Cleric 6; AC 16 (18 with shield); HP 32/45, HD 6/6; Saves Str +2, Dex +0, Con +2, Int +0, Wis +7; Cha +5; Init +0; Passive Perception 14; Spells: 1st 4/4, 2nd 1/3 3rd 2/3 Channel Divinity 2/2

I wasn't sure if we needed to roll one or not. This is my first 5e game. I saw other people getting one, so I figured I roll, too. I can live without it if it is not necessary.


Trinkets are just a fun roleplaying thing, totally optional.

Whew! The holiday gauntlet is almost run, with one family gathering awaiting me tonight. I'm going to try to get the pertinent info into the Campaign tab today so I can get a good starting post up tomorrow after work.

I'm also trying to finish a handful of small tasks I'd overlooked:

Dragomir - I'm going to post a paragraph or two about Marek Prester, the owner of the Streamview Tavern, in the Campaign Info tab under "Contacts." Lady K and Eldramin, I'm going to put a description of your shared KoD contact there, too.

Everyone, if possible check back over your character sheets and make sure you've got all the pertinent info, including the a blurb like this in either the "Class" or "Gender" field of your profile (I pulled this from Kierdan's profile, but use your own info): Cleric 4; AC 16 (18 with shield); HP 31/31; Saves Str +2, Dex +0, Con +2, Int +0, Wis +6; Cha +4; Init +0; Passive Perception 13.

Also, everyone starts with inspiration based on your great work building backgrounds and role-playing in the Doxie so far. You can spend your inspiration to gain advantage on a roll.


Male Human (Flan) Cleric 6; AC 16 (18 with shield); HP 32/45, HD 6/6; Saves Str +2, Dex +0, Con +2, Int +0, Wis +7; Cha +5; Init +0; Passive Perception 14; Spells: 1st 4/4, 2nd 1/3 3rd 2/3 Channel Divinity 2/2

Hey DM, thanks so much for getting this organized for us, especially considering we are in the midst of the Holiday season.

If the trinkets are optional, I will pass. There is enough going on with Kierdan already!

I hope you are having a good time with your family! If this campaign doesn't get started for another day or two, I think we will be ok! :)


Half-Elf Rogue (Swashbuckler) 4; AC 16; HP 27/27; Saves Str -1, Dex +5, Con +1, Int +1, Wis +2, Cha +3; Init +6; Passive Perception 14

Can someone point me to the post about trinkets? I seem to be blind and dumb.


Trinkets are in the Equipment chapter of the PHB and the Basic Rules. Just a random table you can roll on for some extra fluff, if you want to.


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

Added the summary line as requested.

Also, I wanted to clarify ooc Korlayn's problem with Morten. She has no problem with him trying to court or even seduce any or all the young ladies of the town, but has gotten the impression that the young imp is willing for force himself on the fairer sex. You should get the impression that she will not stand for this.

I am unsure if this is what Morten was trying to convey with the slap at his entrance but its how Koralyn took it.


Half-Elf Rogue (Swashbuckler) 4; AC 16; HP 27/27; Saves Str -1, Dex +5, Con +1, Int +1, Wis +2, Cha +3; Init +6; Passive Perception 14

heh no worries kora :) he's used to people being disgusted with him, it's like water off a duck's back :p He's not one for physical coercion though, only mental (as in seduction and lies, not actual magic or something).

What I was trying to convey was that Morten overplayed his hand a little and scared her off, that's all. Sort of a... you win some you lose some.

@DM: Have I heard of Red Tom?


Yes, you know of Red Tom as something of a lieutenant within the thieves guild, with a penchant for bloodshed and a distinctly different outlook on the direction the guild should take compared to Onshae.


Regarding Opportunity Attacks, which are less common/harder to trigger than AoOs in PF:
* You only provoke an opportunity attack when you physically and voluntarily move out of an opponent's reach. If the opponent hasn't used its reaction, it can use it to make a melee attack against you (some feats, etc. may allow it to use a spell or ranged weapon instead).
* Moving out of an opponent's reach via teleportation or another spell, or involuntarily due to being pushed, falling, etc., does not provoke an opportunity attack.
* Spellcasting does not provoke opportunity attacks. Instead, the downside to casting in melee is that you have disadvantage on any ranged spell attack rolls, and spells that require concentration can be lost if you take damage (which forces a Constitution check to maintain the spell).
* Other than possibly some feats (Sentinel, Mage-Hunter? I don't have my PHB at hand), the only way to disrupt a spell that does not require concentration would be to ready an action and then try to grapple or otherwise prevent them from providing all components of the spell. Just causing damage isn't enough.


Lady K wrote:
So help me understand here. Why does the Crossbow shot vs. Onshae get sneak attack?

Sneak attack works whenever one of the attacker's allies is within 5 feet of the target. Doesn't matter if ranged or melee. When I calculated the attack I'd already moved Red Tom next to her on the map, and she moved away after that. In retrospect, the shot probably would have come before Tom moved close, so I'll restore some of her HP.

Lady K wrote:
If thugs move do they still get two attacks? Why does Red Tom, who has to move get three attacks?

Movement doesn't impair iterative attacks in 5E. If you have multiattack (which the thugs and Red Tom all do) you get it whenever you are able to attack. Same applies to PCs.

Lady K wrote:
And why does a thug get advantage on Koralyn?

It has a special ability, "Pack Tactics," that gives it advantage on attacks whenever it has an ally within 5 feet of the target.

Lady K wrote:
Also I guess I have a constitution check to make to keep my disguise, which might make this the shortest lived secret identity of any game ever, unless you rule that its still in the first hour of that spell.

Yep, you'll need to make the check. But I'd say you've been able to take a short rest while waiting, so you could use disguise self again on your turn if you wanted.


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

am i able to summon my pact weapon and cast a spell in the same round? I am unsure if i can or not.


I don't have my PHB in front of me. What kind of action does the pact weapon require? You get a move, regular action, a bonus action and a reaction each round.


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

just says action, so it looks like that is the same action as casting a spell. if so, then i just cast a spell i didnt summon the weapon and its appearance can just be flavor.


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.
DM Under a Dark Sun wrote:
Lady K wrote:
So help me understand here. Why does the Crossbow shot vs. Onshae get sneak attack?

Sneak attack works whenever one of the attacker's allies is within 5 feet of the target. Doesn't matter if ranged or melee. When I calculated the attack I'd already moved Red Tom next to her on the map, and she moved away after that. In retrospect, the shot probably would have come before Tom moved close, so I'll restore some of her HP.

Lady K wrote:
If thugs move do they still get two attacks? Why does Red Tom, who has to move get three attacks?

Movement doesn't impair iterative attacks in 5E. If you have multiattack (which the thugs and Red Tom all do) you get it whenever you are able to attack. Same applies to PCs.

Lady K wrote:
And why does a thug get advantage on Koralyn?

It has a special ability, "Pack Tactics," that gives it advantage on attacks whenever it has an ally within 5 feet of the target.

Lady K wrote:
Also I guess I have a constitution check to make to keep my disguise, which might make this the shortest lived secret identity of any game ever, unless you rule that its still in the first hour of that spell.

Yep, you'll need to make the check. But I'd say you've been able to take a short rest while waiting, so you could use disguise self again on your turn if you wanted.

Thanks for the detailed response. This helps a lot. I think part of my confusion deals with not having an updated map, but with everyone moving so much it would be hard to keep updated. I am still unsure about the DC of the constitution check. And do I need one for each time I was hit?


It's one check per hit, with a DC of 10 or damage taken, whichever is higher. You were only hit once, for 14 damage (it was a critical hit), so one DC 14 Constitution check.


Male Human (Flan) Cleric 6; AC 16 (18 with shield); HP 32/45, HD 6/6; Saves Str +2, Dex +0, Con +2, Int +0, Wis +7; Cha +5; Init +0; Passive Perception 14; Spells: 1st 4/4, 2nd 1/3 3rd 2/3 Channel Divinity 2/2

Just a quick note to let everyone know I will be on the road pretty much all day Sunday, so, I will not be posting again until Sunday night, at the earliest.


Male Human (Flan) Cleric 6; AC 16 (18 with shield); HP 32/45, HD 6/6; Saves Str +2, Dex +0, Con +2, Int +0, Wis +7; Cha +5; Init +0; Passive Perception 14; Spells: 1st 4/4, 2nd 1/3 3rd 2/3 Channel Divinity 2/2

Wow, pretty exciting to log in this morning and see a post building off my character background. I really enjoyed it. Thanks!


No problem. All those great hooks in everyone's background make my job much easier.


Half-Elf Rogue (Swashbuckler) 4; AC 16; HP 27/27; Saves Str -1, Dex +5, Con +1, Int +1, Wis +2, Cha +3; Init +6; Passive Perception 14

gah, babysitting my nephew for a few days and he's being a pain :p not giving me much time to post. Assume Morten is being a pain in the background :p


Male Human (Flan) Cleric 6; AC 16 (18 with shield); HP 32/45, HD 6/6; Saves Str +2, Dex +0, Con +2, Int +0, Wis +7; Cha +5; Init +0; Passive Perception 14; Spells: 1st 4/4, 2nd 1/3 3rd 2/3 Channel Divinity 2/2

I have a rules question. What is the benefit of casting a spell as a ritual. As far as I can tell from the PHB, casting a spell as a ritual takes 10 minutes longer than usual but does not take up a spell slot. The spell must also be tagged as a ritual in its description. Are there any other benefits to ritual casting?


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

Wizards can cast them without memorizing them for the day as a class ability. So we always have access to all the ritual spells in our book. Other classes can cast them without burning a slot, but must memorize them.


My understanding aligns with K's. No slot, don't need to memorize, for situations in which you can cast at your leisure.


Half-Elf Rogue (Swashbuckler) 4; AC 16; HP 27/27; Saves Str -1, Dex +5, Con +1, Int +1, Wis +2, Cha +3; Init +6; Passive Perception 14

Sorry about my absence again lately, things were going busy, but well, but then got some kinda sucky news so... bit depressed and not really feeling like posting, sorry. Please continue to bot.


Human Warlock 6; AC 16 (18 with shield); HP 39/39; Saves Str +2, Dex +2, Con +1*, Int +0, Wis +4; Cha +7; Init +2; Passive Perception 9

Woops just realized i put "common+3 as my languages."


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

well you must be really good at common....lol


AC16, touch 11, flat-footed 15 |HP 13/[13]| CMB +5/CMD16 | Fort +5, Ref +1, Will +0 |Init + 1|Perception +0|Sense Mot +0 Male Human Fighter/1

Treasure log... sort of

http://paizo.com/campaigns/Greyhawk5EShadowsOfTheSheldomar/gameplay&pag e=6#280

18 gold pieces, 6 electrum coins, 56 silver and 43 coppers. Most are of recent mint, from Geoff or the Gran March, but a few are of much older vintage.

In addition to the coins, the wizard finds a few other valuables, likely taken from goblins' previous victims: a moonstone ring (worth 50 gp)and a silver wine goblet carved with prayers to the goddess Merikka, the patron of Orlane (worth 25 gp).

The turquoise locket worn by the dying druid is worth 25 gp. In the druid's satchel, Alistair finds a cleverly designed, locking scroll case carved of ivory (worth 30 gp). Judging from the scratches, the goblin shaman had repeatedly tried and failed to open the tube.


Female Elf (Eladrin) HP 43/38; AC 18/22 with Bladesong, Saves Str +0, Dex +3, Con +2, Int +6, Wis +2; Cha -1; Init +3; Passive Perception 12/17 with Advantage.

Eventually Koralyn will detect magic on all this.

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