Avid Arnsen

Alistair Orm's page

432 posts. Alias of Daniel Stewart.


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

About Alistair Orm

Male human (Flan) evoker 7
NG Medium humanoid (human)
Init +5; Senses Perception +5
AC 15, touch 13, flat-footed 12 (+3 Dex, +2 shield)
hp 51 (7d6+21)
Fort +4, Ref +5, Will +5
Speed 30 ft.
Special Attacks intense spells (+3 damage)
Arcane School Spell-Like Abilities (CL 7th; concentration +11)
. . 7/day—force missile (1d4+3)
Evoker Spells Prepared (CL 7th; concentration +11)
. . 4th—ice storm, ice storm, communal protection from energy[UC]
. . 3rd—fireball (DC 19), fireball (2, DC 19), haste
. . 2nd—knock, lipstitch (DC 16), molten orb[ACG], rope trick
. . 1st—mage armor, magic missile, maximized toppling magic missile (3), polypurpose panacea[UM]
. . 0 (at will)—detect magic, light, prestidigitation, read magic
. . Opposition Schools Illusion, Necromancy
Str 11, Dex 16, Con 14, Int 18, Wis 10, Cha 12
Base Atk +3; CMB +3; CMD 16
Feats Greater Spell Focus (evocation), Maximize Spell, Scribe Scroll, Spell Focus (evocation), Spell Penetration, Spell Specialization[UM], Toppling Spell[UM]
Traits magical lineage, reactionary
Skills Appraise +9, Diplomacy +7, Knowledge (arcana) +14, Knowledge (nature) +11, Knowledge (planes) +11, Linguistics +11, Perception +5, Sense Motive +6, Spellcraft +14, Survival +4
Languages Common, Elven, Flan, Giant, Keolandish, Oeridian, Orc, Suloise, Undercommon
SQ arcane bond (ring of force shield)
Combat Gear lesser maximize metamagic rod; Other Gear ring of force shield, wizard starting spellbook, 1,000 gp
Special Abilities
Arcane Bond (Ring of force shield) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Evocation Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Force Missile (1d4+3, 7/day) (Sp) As a standard action, magic missile strikes a foe.
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Intense Spells (+3 damage) (Su) Evocation spells deal listed extra damage.
Maximize Spell All variable effects of a spell are maximized. +3 Levels.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Magic Missile) Pick one spell and cast it as if you were higher level
Toppling Spell Spell with the force descriptor knocks targets prone.


Alistair looks more the part of a local merchant than that of a wizard. His clothes are good if nondescript make and are always clean and well-tended. His clean-shaven face shows many lines around the mouth and corner of the eyes...either from much laughter or frowning, none can be sure. His trim salt and pepper coloured hair are usually well-tended and occasionally hidden under a formless red slouch hat. A well-worn staff is usually at hand, and a bag containing healing supplies slung over one shoulder, and another holding a herbalist kit on the other. His backpack is as well worn but lovingly cared for as the rest of his gear. The covering flap is made of some exotic animal skin..a silky fur in orange and black...that he uses as a pillow when camping rough.


Alistair was born in Hornwood Town in the year 559CY to Keat and Gyth Orm. The Orm’s were merchants involved in the trade of hornwood from the famed forest that nearly surrounded their home. Doing quite well in his craft, when young Alistair showed an aptitude for magic, the Orm’s apprenticed him to Cabel Starcloak, a moderately well-known wizard who just happened to live just outside of Hornwood Town. In 571CY young Alistair began his training into the mysterious arts of magic. An intelligent boy, he quickly grasped the basics, and over the next 12 years, refined his abilities, until, on his 24th birthday, Cabel presented him with his spellbook and a very ornate backpack with a strange fur flap. Both became treasured items to the young mage.
Unfortunately, his opportunity to set himself up as a magic-user for hire was short-lived, as the Giant Invasion of 584CY disrupted the entire Grand Duchy. His master had departed his tower the year before (the same year Alistair ‘graduated’ ), and it fell to the young mage to help in the defence of the town. It was not long, however, before the sheer pressure of giants forced the town council to issue an evacuation notice to all citizens. A stream of humanity swept to the east, followed closely by the giants. It was during this chaos that Alistair’s parents were killed. A group of refugees were cut off from the main band, and a troop of giants and ogres decimated them. It was not until he reached the safe haven of Hochoch that he learned of this tragedy.
For a year he helped with the defence of the city, as well as accompanying a number of parties into the now giant-infested countryside, looking for any survivors and using hit-and-run tactics against the giants and their evil allies. It was on one of these trips that they rescued a number of people trapped in the cellar of a ruined tower. As they were helping the poor souls out of the ruin, a flash of dark blue and silver caught his eye. Examining the refugees, he discovered one he knew, his old master Cabel. The wizard looked to have aged 50 years since his apprentice last saw him. Once Cabel recognized the boy, he begged him to take him to the leaders of Hochoch, for he had important information for the leadership. Surprised, and hopeful, Alistair took his mentor to the council and was shocked to hear his tale.
The wizard had been sent to examine some rumours of tribal unrest in the Barrier Peaks, and when the giants attacked, he found himself behind the enemy lines. A resourceful magic-user, Cabel immediately began to gather information on numbers, types and leadership of the giants. This led him to discover the location of the Hill Giant leaders' fortress. Still being built, Cabel scouted the area and discovered it had been built on the ruin of a far older building. Delving into the dungeon beneath the current building, he came across a hidden temple, and what he saw there nearly unhinged his mind. He babbled of a great “eye” and an ancient elemental god who was awakening and would soon destroy the world. His manner became more frantic as the council seemed to disbelieve him and finally dismiss him from the chamber. For weeks he continued to try and tell his story to any who would listen. Unfortunately for him, Alistair became the “caretaker” for the obviously insane wizard. His friends and allies began to stay away from him and the Mad Wizard, but the young mage knew his master, and while some of his ravings were the product of a broken mind, some were not. He spent time listening and sorting out all the information his former master told him, and soon a very chilling scenario began to take shape. A cult of Elder Elemental Gods was forming, and the giant threat would be as nothing if someone did not do something to keep this evil from rising.
So for the last 2 years, Allister and his mentor scanned books, scrolls and any other source of information they could find. Then, one cool October day, Cabel disappeared. Alistair was frantic trying to find the old man, until, several weeks later, he had to admit his defeat. His old master had been taken by the cult. He began to suspect everyone was a hidden agent of the Elder Elemental Gods and became even more withdrawn. The council finally cut off all contact with him, and soon he was out in the refugee camp, helping the poor and weak survive against the oppression of the government.