Artemis Entreri

Kierdan's page

319 posts. Alias of Siriak.


Full Name

Kierdan

Race

Human (Flan)

Classes/Levels

Cleric 6; AC 16 (18 with shield); HP 32/45, HD 6/6; Saves Str +2, Dex +0, Con +2, Int +0, Wis +7; Cha +5; Init +0; Passive Perception 14; Spells: 1st 4/4, 2nd 1/3 3rd 2/3 Channel Divinity 2/2

Gender

Male

Size

M

Age

30

Special Abilities

Spellcasting, Divine Domain (Life), Channel Divinity

Alignment

NG

Deity

Pelor

Location

Hochoch

Languages

Common, Flan, Keolandish, Elven

Occupation

Priest, Healer, Advocate of the Displaced

Strength 14
Dexterity 11
Constitution 14
Intelligence 10
Wisdom 18
Charisma 14

About Kierdan

Background:

Background (Acolyte)
Kierdan was born in 561CY in a small village in the Grand Duchy of Geoff, west of the Oytwood and north of Gorna. He had a happy childhood. He lived with his parents and his siblings on their moderately prosperous farm. He was the second oldest, with an older brother, a younger brother and two younger sisters.

When Kierdan was 16, his older brother married and brought his new wife to their family farm. It was always taken for granted that his older brother would one day inherit the farm. This was, in fact, a blessing for Kierdan, for he had always felt the call of service to Pelor. In 579CY, on his 18th birthday, Kierdan’s father brought him to the local priest of Pelor, who accepted Kierdan as a novice in their village’s small chapel.

For several years, Kierdan was content, growing in his faith and spending his days in introspection, study and service to his community. He could not imagine ever leaving the village of his birth. That all changed in 584CY

The giant invasion took everyone by surprise. Local defenses were quickly overwhelmed and the panicked residents of Kierdan’s village began to flee. After gathering up the old priest and the other workers in the chapel, Kierdan quickly headed to his family’s farm. The scene was pure chaos when he arrived, with his parents and brothers and sisters grabbing whatever precious items they could carry and loading them in wagons. As they left the farm, he saw a large boulder thrown by a giant demolish his older brother’s cart, killing him, his wife and their baby boy. All seemed lost until suddenly the sky filled with arrows. The elves of the Oytwood had arrived to offer resistance to the humanoid hordes. With the protection and assistance of the elves, the rest of Kierdan’s family and most of his fellow villagers were able to flee into the woods.

For the next 18 months, Kierdan stayed with the elves of the western Oytwood, aiding them in their resistance and serving as a liaison between the elves and humans seeking refuge in their lands. The elves helped the refugees through the Oytwood and over the Javan and Realstream Rivers to the border of the Gran March. Eventually, it was time for Kierdan, also, to depart and in mid-586CY, he rejoined his surviving family in a refugee settlement outside of Orlane. Kierdan will never forget the kindness the elves showed his family and he will hear no ill spoken of them.

Life in Gran March was more difficult. Most Gran March citizens offered as much assistance as they could, but, waves of refugees, limited resources, and Gran March’s own problems meant most of the time, the Gyri refugees were on their own. Nevertheless, Kierdan was thankful. He was with his family and was able to serve the refugee community as a priest of Pelor. When The Knights of the Watch and Gran March forces undertook the liberation of Hochoch in 588CY, Kierdan volunteered to accompany them as a chaplain, healer, guide and liaison. For the next two years, he continued to serve in this capacity, both at Hochoch and in sorties into the Oytwood. He still maintains friendly relations with Gran March forces, including the more tolerant members of the Knights of the Watch and Dispatch.

Kierdan now resides at the Grove, along with other priests and servants of the Old Faith. He serves as a priest of Pelor, healer and an advocate for the displaced. He maintains good relations with Aurumthalas, the Raven-Prince of the Autumn Court and does whatever he can to aid the Autumn Court’s activities in the Oytwood. He is also a regular at the The Streamview Tavern. He tries as best he can to avoid the Geoff vs Gran March and yeoman vs loyalist politics, instead doing what he can to help the common man, remembering the kindnesses shown him and his family when they were refugees.

Appearance:

Kierdan is a tall, sturdy, handsome human of about 30 years of age. He stands at six feet tall and weighs around 180 pounds. His lightly bronzed skin and wavy black hair speak of his Flan heritage; but, his blue eyes show his mixed background, a product of the cultural melting pot of western Geoff. He wears chainmail and carries a shield, mace and crossbow and his holy symbol of Pelor hangs around his neck, plain for all to see. He is generally a cheerful man and loves to share a pint and a story with others. He takes pride in his appearance and in the cleanliness of his clothes and gear, though he never hesitates to get his hands dirty helping those in need.

Traits:

Personality: Nothing can shake my optimistic attitude.
Ideal: Charity. I always try to help those in need, no matter what the personal cost. (Good)
Bond: Everything I do is for the common people.
Flaw: My piety sometimes leads me to blindly trust those that profess faith in my god.

Background Questions:

What’s one magic item your character would go to great lengths to attain? An item that would increase my Wisdom attribute
What’s one thing your character wants that money can’t buy? To see all the giant and humanoid invaders driven from Geoff
Name and describe one person in Hochoch who would do you a favor (and might ask one in return). If possible, I would name Aurumthalas the Raven-prince of the Autumn Court or one of his lieutenants. The Elves took my family in during the giant invasion of 584CY and eventually helped my family escape to Gran March. During this time, I formed a bond with the elves of the Oytwood and I have never forgotten their kindness to me and my family.
How does your character spend his or her money? Kierdan spends much of his money on assistance to the poor and displaced. He also sends what he can to his family in a refugee camp in Orlane. He does, however, enjoy a good meal and a pint or two in the local tavern, listening to tales from both locals and travelers.

Statistics
Kierdan
Human cleric of Pelor 6
Alignment Neutral Good
Init +0; Senses Passive Perception 14

DEFENSE
AC 16 (18 with shield)
hp 45 (6d8+12)
Saving Throws Strength +2, Dexterity +0, Constitution +2, Intelligence +0, Wisdom +7*, Charisma +5*

OFFENSE
Melee Mace +5 (1d6+2) or dagger +4 (1d4+2)
Ranged Light Crossbow +3 (1d8; 80/320)or dagger +2 (1d4; 20/60)

STATISTICS
Str 14 Dex 11 Con 14 Int 10 Wis 18 Cha 14

Proficiency Bonus +3
Proficiencies Light armor; medium armor; heavy armor; shields; simple weapons; Wisdom and Charisma saves
Tools None
Skills Insight +7*, Medicine +7*, Persuasion +5*, Religion +3*

Racial abilities 30' speed, Ability Score Increase: +1 to each ability
Languages Common, Flan, Keolandish, Elvish
Class Abilities Cantrips, Spellcasting, Ritual Casting, Channel Divinity (Turn Undead, Destroy Undead, Preserve Life; 2/rest), Divine Domain (Life), Ability Score Improvement (+2 Wisdom)

Spells (+7 to hit; DC 15)
Cantrips: Guidance, Light, Sacred Flame, Spare the Dying
1st: (4/4 slots) Bless*, Cure Wounds*, Command, Detect Magic, Healing Word, Guiding Bolt, Sanctuary
2nd: (3/3 slots) Lesser Restoration*, Spiritual Weapon*, Flame Blade*, Hold Person, Silence, Prayer of Healing
3rd: (3/3) Beacon of Hope*, Daylight*, Revivify*, Speak with Dead, Remove Curse
Disciple of Life (Life Domain)Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Blessed Healer (Life Domain)Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.

Background Acolyte

Feats
Disciple of the Dawn You have devoted your life to the service of the Sun Father and wield his radiance as a shield, a salve and a sword.
* You have advantage on saving throws against any spell or effect that would leave you blinded.
* When you cast a spell that deals radiant damage, you may choose to deal fire damage instead. Likewise, you may choose to deal radiant damage with spells that normally deal fire damage.
* Add flameblade (2), daylight (3) and fire shield (4) to your list of domain spells at the appropriate levels.

Equipment mithril chainmail, shield, mace, dagger, light crossbow and quiver w/ (20) bolts, gold Periapt of Health, set of common clothes, vestments, explorer’s pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days rations, waterskin, 50’ hemp rope), healer's kit, flask of holy water (2), holy symbol, holy symbol given to me by my father when I was accepted into the priesthood, prayer book, sticks of incense (5), belt pouch with 15 gold pieces, 100 gp, 8 sp

Experience Points: 6500

Equipment Notes:

Mithril Chainmail: DMG p182, If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor does not.

Periapt of Health (wondrous item, uncommon): You are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed while you wear the pendant.