Golarion Darwinism (Inactive)

Game Master Gilthanis

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Human Female Warrior 2/Slayer 3 | HP: 35/58 | AC: 16 T:13 FF: 13 | Fort: +8 Ref: +7 Will: +1 | Init: +3 Per: 0 | CMB: +6 CMD: 19

Peering around the corner, she sees the huge insect. Hmm, what do I know about vermin such as these, particular the monstrously huge kind..

Knowledge Nature: 1d20 + 8 ⇒ (19) + 8 = 27

Xipe creeps forward as she ponders a bit and fires an arrow at the thing.

Longbow, point blank, deadly aim, vs flat footed AC: 1d20 + 5 + 1 - 2 ⇒ (16) + 5 + 1 - 2 = 20

If hit, I should be able to do sneak attack and use my studied target damage bonus as an immediate action.

arrow damage, strength bow, point blank, deadly aim, studied target, sneak attack: 1d8 + 1 + 1 + 4 + 1 + 1d6 ⇒ (6) + 1 + 1 + 4 + 1 + (6) = 19 damage


The creature that wriggles down the hall, Xipe recognizes as a giant whiptail centipede. The can use their tail to trip foes, and they of course have a poisonous bite that makes their prey less nimble on their feet.

Xipe, lets loose an arrow just after Yurian does the same. Both arrows fly towards the very large beast, which easily thud into the flesh of the centipede.

The centipede, quite angered that its meal is putting up such a fight, skitters forward and tries to bite Xipe with its mandibles.

bite: 1d20 + 8 ⇒ (20) + 8 = 28
damaage: 2d6 + 7 ⇒ (3, 3) + 7 = 13
if hit, make a DC 17 Fort or take 1d4 ⇒ 4 dex damage

crit: 1d20 + 8 ⇒ (11) + 8 = 19
crit damage: 2d6 + 7 ⇒ (2, 5) + 7 = 14

Tracker: round 1-2

Xipe: go round 2
Yurian: go round 2
Me:
Even: go round 1


Human Female Warrior 2/Slayer 3 | HP: 35/58 | AC: 16 T:13 FF: 13 | Fort: +8 Ref: +7 Will: +1 | Init: +3 Per: 0 | CMB: +6 CMD: 19

OWIE!

Round 2

Fort save DC 17: 1d20 + 8 ⇒ (11) + 8 = 19 - Success

Xipe shrieks as the mandibles rip into her and the savage poison injects into the gaping puncture wounds. She manages to shrug it off and tough on.

Xipe drops back 5' and unleashes a pair of arrows.

"Poison bite, watch out, and tail that can trip you."

Arrow #1, point blank, studied target, rapid shot, deadly aim, squeezed target?: 1d20 + 10 + 1 + 1 - 2 - 2 ⇒ (9) + 10 + 1 + 1 - 2 - 2 = 17
Arrow #2, point blank, studied target, rapid shot, deadly aim, squeezed target?: 1d20 + 10 + 1 + 1 - 2 - 2 ⇒ (11) + 10 + 1 + 1 - 2 - 2 = 19

Add 4 to rolls if the target is squeezed into the narrow hall.

Damage Arrow #1, strength bow, point blank, studied target, deadly aim: 1d8 + 1 + 1 + 1 + 4 ⇒ (5) + 1 + 1 + 1 + 4 = 12
Damage Arrow #2, strength bow, point blank, studied target, deadly aim: 1d8 + 1 + 1 + 1 + 4 ⇒ (2) + 1 + 1 + 1 + 4 = 9


HP 46/46 | AC 17 (T 14, FF 13 ) | CMD 16 | F +3 | R +6 | W +4 | Init +3 | Per +8 |

Yurian moves in with his short swords, hoping to find a flanking position.

If he can move to flank with an ally, he will, then attack with a single blade. If he can't, he'll just step up to the thing's face an attack with both.

Attack 1: 1d20 + 7 ⇒ (19) + 7 = 26 28 if flanking/24 if twf
Confirm: 1d20 + 7 ⇒ (11) + 7 = 18 20 if flanking/16 if twf
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Crit Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Sneak Attack if eligible: 2d6 ⇒ (2, 5) = 7

Attack 2: 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25
Confirm: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Crit Damage: 1d6 + 4 ⇒ (5) + 4 = 9


Human War 2/ Pld 3: Perception +11, AC/FF/T 19/19/11. F/R/W 7/2/4 Init + 0 HP 41/41

Sorry Yuri, I'm stealing the good standing spot, per the map, not that it's doing me much good.

Even moves in as his comrades in disaster take shots at the strange gigantic centipede over his head and swings his halberd in a defensive manner, missing the giant bug by miles.

Att, Defensive: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7
Halberd: 1d10 + 4 ⇒ (9) + 4 = 13

Status:

AC 20
HP 41/41
LoH 4/4


As Even steps up to slash the centipede, it tries to take a viscous bite out of him. He bites into Even's shoulder, sending venom shooting through his veins.

AOO Even: 1d20 + 8 ⇒ (11) + 8 = 192d6 + 7 ⇒ (5, 3) + 7 = 15 + DC 17 fort save or
dex damage: 1d4 ⇒ 1

Even takes a wild swing but comes up empty. Luckily for him, Xipe lands an arrow through the brain. Brain oozes out of the hugs creature as it falls to the ground, lifeless. A few twitches occur, but cease altogether after a brief moment.

OUT OF COMBAT


Human Female Warrior 2/Slayer 3 | HP: 35/58 | AC: 16 T:13 FF: 13 | Fort: +8 Ref: +7 Will: +1 | Init: +3 Per: 0 | CMB: +6 CMD: 19

"Hrrunngh" Xipe grimaces as she examines her wound. It hurt, but looked ok and probably would not get infected if she cleaned it. She went about cleaning it, gritting her teeth at the pain.

Eventually she makes her way over to Even to see if he needs help with his wound, and then to the giant creature. She looked about for the poison glands to extract them and utilize the poison.

Not sure what roll that would be. K nature?

She also carved off some pieces of the chitin and cleaned the gunk off of them, thinking to fashion some sort of fancy armor or the like.


Survival would be best, or K nature with a -2 to harvest the poison from the gland. If you roll a natural 1, you accidentally poison yourself so you will than need to make a fort save. If you fail by 5 or more, same applies. Extracting is a DC 17, the same as the fort save or craft DC check.


Human War 2/ Pld 3: Perception +11, AC/FF/T 19/19/11. F/R/W 7/2/4 Init + 0 HP 41/41

When Xipe checks Even for the viscous shoulder injury, they both find that while he's coated in venom and scratches, but no real injury.

Missed by 1! AC 20, due to defensive attack, spoilered in Status.

"I'm ok, how about you two?"

He offers a light hand, that wipes away some of his comrades pain.

LoH: 3d6 ⇒ (4, 1, 4) = 9


Human Female Warrior 2/Slayer 3 | HP: 35/58 | AC: 16 T:13 FF: 13 | Fort: +8 Ref: +7 Will: +1 | Init: +3 Per: 0 | CMB: +6 CMD: 19

"Looks like I'm gonna live." She grunts with a snort.

"Let me see about this poison gland now."

Survival DC 17: 1d20 + 7 ⇒ (18) + 7 = 25

Carefully slicing out the gland with her knife she carefully places it in a hollowed out piece of chitin.

"Hmm, smells foul." she chortles to herself "Heeeere, weezard, weezard, weeezard...."


HP 46/46 | AC 17 (T 14, FF 13 ) | CMD 16 | F +3 | R +6 | W +4 | Init +3 | Per +8 |

"I'm good."

He looks around this way and that, "Don't suppose this thing would have any reason to keep loot, but maybe it might keep shiny stuff somewhere, or have a nest, or store its prey somewhere to 'mature'. I know there was stuff I killed back on the streets that was too tough to even tear a hunk out of unless you left it for a few days first - I can only imagine with the stuff that must live down here..."

Survival to track: 1d20 + 8 ⇒ (3) + 8 = 11
Perception: 1d20 + 8 ⇒ (5) + 8 = 13


Xipe is easily able to cut out the poison gland of the humongous beast. If given a few minutes, she is able to extract enough poison to make 3 doses of huge centipede poison. Yurian, then goes to track the beast, and it leads him a a circle.

In the strange circle, there is nothing found. Then as Yurian follows the trail, there is something in the room to the east. Under a small grouping of rubble, you find a wand, with a small crystal adorned at the tip of the wand. After a few minutes looking at it, and casting detect magic, it is a wand of cure light wounds, with 17 charges left on it.

Otherwise, you are back at the same spot you were at, the stairs leading down deeper into whatever sinkhole/hellhole you are in.

--------------------

At the end of the stairwell, you come to another natural cave. The ground is super slick. You almost feel as if you were walking on ice.


Human Female Warrior 2/Slayer 3 | HP: 35/58 | AC: 16 T:13 FF: 13 | Fort: +8 Ref: +7 Will: +1 | Init: +3 Per: 0 | CMB: +6 CMD: 19

"We should forge deeper within. This place probably holds some significance. I could use some tending of my wounds however."


Human War 2/ Pld 3: Perception +11, AC/FF/T 19/19/11. F/R/W 7/2/4 Init + 0 HP 41/41

"If nothing else, we may wish to move forth with caution, these stone seem... slick. I almost expect that one of us will tumble when we find the latest wizardly surprise waiting just around a corner.

Even begins to move forward cautiously, testing each step before setting down his heavily armored feet, knowing that each step brings him closer to tumbling down.

I don't see either wand marked on our sheets, so writing them down, and while I read back over the past couple pages, trying to see how many charges we've used.... I don't see any. Please consider Even using one of the two wands as needed, also, that 9 points above of LoH was on Xipe, as I wasn't hit. Wands are 25 and 17 charges.


So Xipe got 9 hp from LoH. You ahev two wands and you will use a charge or not?


Human Female Warrior 2/Slayer 3 | HP: 35/58 | AC: 16 T:13 FF: 13 | Fort: +8 Ref: +7 Will: +1 | Init: +3 Per: 0 | CMB: +6 CMD: 19

I did mark the 9 for Xipe. Go ahead take the wands, I think you are the only one who can use without needing a large UMD roll. And I could use a charge or three to bring me up a bit more.


Human War 2/ Pld 3: Perception +11, AC/FF/T 19/19/11. F/R/W 7/2/4 Init + 0 HP 41/41

I was trying to say something along the lines of: Use em, and I'll mark the charges as needed, as I wasn't sure if your hp had been updated. I'm not awake yet, but I think this puts you at 55/58? Using the new wand with 17 charges. No CL was listed, so assuming CL 1.

wand: 1d8 + 1 ⇒ (2) + 1 = 3
wand: 1d8 + 1 ⇒ (4) + 1 = 5
wand: 1d8 + 1 ⇒ (2) + 1 = 3
wand: 1d8 + 1 ⇒ (3) + 1 = 4
wand: 1d8 + 1 ⇒ (4) + 1 = 5

Even pauses before traveling out onto the slippery floor to tend to Xipe's wounds with the wand they had picked up.

"Is that better?"


Human Female Warrior 2/Slayer 3 | HP: 35/58 | AC: 16 T:13 FF: 13 | Fort: +8 Ref: +7 Will: +1 | Init: +3 Per: 0 | CMB: +6 CMD: 19

She looks down as the gaping wound mends slowly with each pulse of the wand. The pain that she had been blocking out slowly ebbs away, until a small pale scrape is all that remains.

Xipe grunts, "Thanks, I should be fine now."

"Let's explore our new home shall we?" she chuckles raspily.


Even steps out onto the glossy surface.He hears a click from a pressure plate under his foot, a jets of flame erupt from the floor in front on him. The good news is none seem to roast him, the down side, the entire floor before the group is lit on fire as the floor was covered in a flammable substance.


Human Female Warrior 2/Slayer 3 | HP: 35/58 | AC: 16 T:13 FF: 13 | Fort: +8 Ref: +7 Will: +1 | Init: +3 Per: 0 | CMB: +6 CMD: 19

"We can wait until it burns out."

Does it seem like it is self sustaining (ie magical), or is it some oil that will burn out in a few rounds?


Human War 2/ Pld 3: Perception +11, AC/FF/T 19/19/11. F/R/W 7/2/4 Init + 0 HP 41/41

"It's not like we're in a hurry to get killed...."

Even sits down on the steps from above, prepared to wait out a half hour or more for the flames to die down.


HP 46/46 | AC 17 (T 14, FF 13 ) | CMD 16 | F +3 | R +6 | W +4 | Init +3 | Per +8 |

"Wish we had some flour. I make a mean fire roasted bannock."


After a minute, the flames die out, as the fuel is burned off. The floor no longer looks glossed over, and you continue on your journey to find the sick bastard who delights in other people's misery.

left or right?


Human Female Warrior 2/Slayer 3 | HP: 35/58 | AC: 16 T:13 FF: 13 | Fort: +8 Ref: +7 Will: +1 | Init: +3 Per: 0 | CMB: +6 CMD: 19

"I vote right, but doesn't matter really. Flip a coin."


HP 46/46 | AC 17 (T 14, FF 13 ) | CMD 16 | F +3 | R +6 | W +4 | Init +3 | Per +8 |

"Right is fine with me. Let's not die."

Yurian leads again, moving cautiously and keeping an eye out for the next trap they'll inevitably encounter.

Perception: 1d20 + 8 ⇒ (17) + 8 = 25


The group heads up the eastern corridor. The natural caves cause eerie shadows to dance on the wall. Your eyes dart from spot to spot, expecting one of the creepy shadows to form to life and attack you. You get to the end of the corridor, with nothing having happened to you.

perception DC 13+:
You see shadowy figures, darting about in the room ahead of you


Human Female Warrior 2/Slayer 3 | HP: 35/58 | AC: 16 T:13 FF: 13 | Fort: +8 Ref: +7 Will: +1 | Init: +3 Per: 0 | CMB: +6 CMD: 19

perception check: 1d20 + 0 ⇒ (13) + 0 = 13

"Something lurks in the shadows...or the shadows lurk in the shadows."


Human War 2/ Pld 3: Perception +11, AC/FF/T 19/19/11. F/R/W 7/2/4 Init + 0 HP 41/41

Perc: 1d20 + 11 ⇒ (6) + 11 = 17

"Of course there are. One moment, I have an idea. IF they'll give us that...."

Even stares long and hard into the larger cavern ahead.

Detect Evil. Trying to count how many creatures are there before they rush the doorway. And well, if they rush us, you two have ranged weapons.


Even casts a spell to detect even the faintest evil in a creature. Surprisingly, nothing pings as evil. The thought that the wizard has put creatures in that are not hellbent as him...gives everyone cause for concern.

per me: 1d20 + 4 ⇒ (13) + 4 = 17

Everyone hears shuffling towards the entrance to where you are currently at.

Initiative

Even: 1d20 ⇒ 3
Xipe: 1d20 + 3 ⇒ (6) + 3 = 9
Yurian: 1d20 + 2 ⇒ (4) + 2 = 6
me: 1d20 + 3 ⇒ (10) + 3 = 13

Tracker: round 1

DC Blue: done
DC Green: done
DC Red: done
-----
Xipe: go
Yurian: go
Even: go

Knowledge Local DC 13:

The creature is a dark creeper. They are sensitive to bright light (daylight spell and similar effects)

K local 18+:

They can deal precision damage if they are flaking or catch enemies unaware. The can cast darkness as a SLA


Human War 2/ Pld 3: Perception +11, AC/FF/T 19/19/11. F/R/W 7/2/4 Init + 0 HP 41/41

Diplo: 1d20 + 5 ⇒ (9) + 5 = 14
Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Sense Motive: 1d20 + 5 ⇒ (11) + 5 = 16

After a moment of staring into the dark, and a bit of surprise, Even speaks to his comrades in peril.

"Well then! They don't appear to be inherently evil... perhaps they can be reasoned with?"

He then walks cautiously forward, and takes a clearly defensive posture in the doorway.

AC 20

"Greetings and Salutations. We are doomed wanderers on this Island for a Wizards amusement. Will you converse with us peacefully? Or will you like almost everything else, try and kill us?"


Human Female Warrior 2/Slayer 3 | HP: 35/58 | AC: 16 T:13 FF: 13 | Fort: +8 Ref: +7 Will: +1 | Init: +3 Per: 0 | CMB: +6 CMD: 19

Xipe keeps her bow trained on the area, but not menacingly so. She keeps a hand ready to draw a melee weapon as well.


stupid paizo Gremlins

In undercommon

Spoiler:

Not trust. Wizard sent more enemies. Go around!

You hear the figures move off in the other direction from this entrance.


Human Female Warrior 2/Slayer 3 | HP: 35/58 | AC: 16 T:13 FF: 13 | Fort: +8 Ref: +7 Will: +1 | Init: +3 Per: 0 | CMB: +6 CMD: 19

Are we forging ahead with this, or did this peter out? I see now that the GM was probably waiting for us to reply with an action but we never did.

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